hl2-ep2-opengl AMD Ryzen 9 5900X 12-Core testing with a ASUS ROG CROSSHAIR VIII HERO (3801 BIOS) and Gigabyte AMD Radeon RX 6800/6800 XT / 6900 16GB on Ubuntu 21.10 via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/2110214-PTS-HL2EP2OP94&grr&sro .
hl2-ep2-opengl Processor Motherboard Chipset Memory Disk Graphics Audio Monitor Network OS Kernel Desktop Display Server OpenGL Vulkan Compiler File-System Screen Resolution 1 1a 2 4 AMD Ryzen 9 5900X 12-Core @ 3.70GHz (12 Cores / 24 Threads) ASUS ROG CROSSHAIR VIII HERO (3801 BIOS) AMD Starship/Matisse 16GB 1000GB Western Digital WDS100T1X0E-00AFY0 + 2000GB Gigabyte AMD Radeon RX 6800/6800 XT / 6900 16GB (2575/1000MHz) AMD Navi 21 HDMI Audio ASUS VP28U Realtek RTL8125 2.5GbE + Intel I211 Ubuntu 21.10 5.13.0-20-generic (x86_64) GNOME Shell 40.5 X Server 1.20.13 4.6 Mesa 22.0.0-devel (git-91ff83b 2021-10-18 impish-oibaf-ppa) (LLVM 12.0.1) 1.2.195 GCC 11.2.0 ext4 3840x2160 OpenBenchmarking.org Kernel Details - Transparent Huge Pages: madvise Processor Details - Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0xa201016 Graphics Details - GLAMOR - BAR1 / Visible vRAM Size: 16368 MB Security Details - itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional IBRS_FW STIBP: always-on RSB filling + srbds: Not affected + tsx_async_abort: Not affected
hl2-ep2-opengl hl2-ep2: 3840 x 2160 - OpenGL hl2-ep2: 1920 x 1080 - OpenGL hl2-ep2: 2560 x 1440 - OpenGL hl2-ep2: 1920 x 1200 - OpenGL hl2-ep2: 1280 x 1024 - OpenGL hl2-ep2: 1024 x 768 - OpenGL hl2-ep2: 1600 x 1200 - OpenGL hl2-ep2: 800 x 600 - OpenGL 1 1a 2 4 500.02 518.20 513.01 528.07 499.89 512.01 512.75 527.99 553.15 554.10 551.00 558.07 500.38 514.24 513.46 525.13 554.89 554.13 545.73 554.94 499.38 515.28 513.22 527.21 553.56 552.96 548.21 558.92 OpenBenchmarking.org
Half-Life 2: Episode Two Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Half-Life 2: Episode Two Resolution: 3840 x 2160 - Renderer: OpenGL 1 1a 2 4 110 220 330 440 550 SE +/- 1.28, N = 3 SE +/- 0.65, N = 3 SE +/- 1.20, N = 3 SE +/- 2.17, N = 3 500.02 499.89 500.38 499.38
Half-Life 2: Episode Two Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Half-Life 2: Episode Two Resolution: 1920 x 1080 - Renderer: OpenGL 1 1a 2 4 110 220 330 440 550 SE +/- 1.97, N = 3 SE +/- 1.83, N = 3 SE +/- 2.54, N = 3 SE +/- 3.79, N = 3 518.20 512.01 514.24 515.28
Half-Life 2: Episode Two Resolution: 2560 x 1440 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Half-Life 2: Episode Two Resolution: 2560 x 1440 - Renderer: OpenGL 1 1a 2 4 110 220 330 440 550 SE +/- 1.10, N = 3 SE +/- 2.47, N = 3 SE +/- 0.29, N = 3 SE +/- 1.14, N = 3 513.01 512.75 513.46 513.22
Half-Life 2: Episode Two Resolution: 1920 x 1200 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Half-Life 2: Episode Two Resolution: 1920 x 1200 - Renderer: OpenGL 1 1a 2 4 110 220 330 440 550 SE +/- 3.76, N = 3 SE +/- 0.85, N = 3 SE +/- 2.65, N = 3 SE +/- 0.80, N = 3 528.07 527.99 525.13 527.21
Half-Life 2: Episode Two Resolution: 1280 x 1024 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Half-Life 2: Episode Two Resolution: 1280 x 1024 - Renderer: OpenGL 1a 2 4 120 240 360 480 600 SE +/- 0.92, N = 3 SE +/- 3.86, N = 3 SE +/- 1.80, N = 3 553.15 554.89 553.56
Half-Life 2: Episode Two Resolution: 1024 x 768 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Half-Life 2: Episode Two Resolution: 1024 x 768 - Renderer: OpenGL 1a 2 4 120 240 360 480 600 SE +/- 2.33, N = 3 SE +/- 1.33, N = 3 SE +/- 2.20, N = 3 554.10 554.13 552.96
Half-Life 2: Episode Two Resolution: 1600 x 1200 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Half-Life 2: Episode Two Resolution: 1600 x 1200 - Renderer: OpenGL 1a 2 4 120 240 360 480 600 SE +/- 0.89, N = 3 SE +/- 2.54, N = 3 SE +/- 0.65, N = 3 551.00 545.73 548.21
Half-Life 2: Episode Two Resolution: 800 x 600 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Half-Life 2: Episode Two Resolution: 800 x 600 - Renderer: OpenGL 1a 2 4 120 240 360 480 600 SE +/- 1.53, N = 3 SE +/- 4.77, N = 3 SE +/- 3.16, N = 3 558.07 554.94 558.92
Phoronix Test Suite v10.8.4