l4d2txt

AMD Ryzen 7 5700G testing with a ASUS TUF GAMING X570-PLUS (WI-FI) (4021 BIOS) and ASUS AMD Cezanne 16GB on ManjaroLinux 21.1.3 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2109236-IB-L4D2TXT7373
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test1
September 19 2021
  36 Minutes
9-21
September 21 2021
 
9-21-2
September 21 2021
 
9-23
September 23 2021
 
9-23-2
September 23 2021
  18 Minutes
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l4d2txtProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerOpenGLCompilerFile-SystemScreen Resolutiontest19-219-21-29-239-23-2AMD Ryzen 7 5700G @ 4.30GHz (8 Cores / 16 Threads)ASUS TUF GAMING X570-PLUS (WI-FI) (4021 BIOS)AMD Renoir Root Complex16GB1000GB Samsung SSD 980 1TB + 16GB SD/MMC + 0GB Compact Flash + 0GB SM/xD-Picture + 0GB MS/MS-ProASUS AMD Cezanne 16GB (2000/1800MHz)AMD Device 1637P244WRealtek RTL8111/8168/8411 + Intel-AC 9260ManjaroLinux 21.1.35.14.2-1-MANJARO (x86_64)Xfce 4.16X Server 1.20.134.6 Mesa 21.2.1 (LLVM 12.0.1)GCC 11.1.0ext41920x1080AMD Ryzen 7 5700G @ 3.80GHz (8 Cores / 16 Threads)1000GB Samsung SSD 980 1TB + 1000GB 24ASASUS AMD Cezanne 16GB (2000/1600MHz)5.13.15-1-MANJARO (x86_64)OpenBenchmarking.orgKernel Details- amdgpu.ppfeaturemask=0xffffffff - Transparent Huge Pages: madviseProcessor Details- test1: Scaling Governor: acpi-cpufreq performance (Boost: Disabled) - CPU Microcode: 0xa50000c- 9-21: Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0xa50000c- 9-21-2: Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0xa50000c- 9-23: Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0xa50000c- 9-23-2: Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0xa50000cGraphics Details- GLAMORSecurity Details- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional IBRS_FW STIBP: always-on RSB filling + srbds: Not affected + tsx_async_abort: Not affected

l4d2txtl4d2: 1920 x 1080 - Vulkanl4d2: 1920 x 1080 - OpenGLl4d2: 1280 x 1024 - Vulkanl4d2: 1280 x 1024 - OpenGLl4d2: 1024 x 768 - Vulkanl4d2: 1024 x 768 - OpenGLl4d2: 800 x 600 - Vulkanl4d2: 800 x 600 - OpenGLtest19-219-21-29-239-23-255.2563.6373.5690.71100.18114.68130.58145.4994.17103.51OpenBenchmarking.org

Left 4 Dead 2

This is a benchmark of Valve's Left 4 Dead 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: Vulkantest19-23-220406080100SE +/- 0.06, N = 3SE +/- 0.66, N = 1355.2594.17
OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: Vulkantest19-23-220406080100Min: 55.13 / Avg: 55.25 / Max: 55.31Min: 86.61 / Avg: 94.17 / Max: 95.13

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: OpenGLtest19-23-220406080100SE +/- 0.04, N = 3SE +/- 0.16, N = 363.63103.51
OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: OpenGLtest19-23-220406080100Min: 63.56 / Avg: 63.63 / Max: 63.7Min: 103.28 / Avg: 103.51 / Max: 103.83

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1280 x 1024 - Renderer: Vulkantest11632486480SE +/- 0.06, N = 373.56

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1280 x 1024 - Renderer: OpenGLtest120406080100SE +/- 0.09, N = 390.71

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1024 x 768 - Renderer: Vulkantest120406080100SE +/- 0.05, N = 3100.18

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1024 x 768 - Renderer: OpenGLtest1306090120150SE +/- 0.07, N = 3114.68

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 800 x 600 - Renderer: Vulkantest1306090120150SE +/- 1.05, N = 12130.58

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 800 x 600 - Renderer: OpenGLtest1306090120150SE +/- 0.03, N = 3145.49