Zink August 2021 OpenGL vs. RadeonSI Benchmarks

August 17 tests with Zink prior to the sub-allocator being merged. August 18 tests with all the recent Zink patches upstreamed. Benchmarks by Michael Larabel for a future article. RX 6800 XT graphics card with RADV used throughout.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2108218-PTS-ZINKBENC96
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Zink 17 Aug
August 18 2021
  2 Hours, 39 Minutes
Zink 18 Aug
August 18 2021
  6 Hours, 12 Minutes
RadeonSI
August 17 2021
  7 Hours, 57 Minutes
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  5 Hours, 36 Minutes

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Zink August 2021 OpenGL vs. RadeonSI BenchmarksOpenBenchmarking.orgPhoronix Test SuiteAMD Ryzen 9 5900X 12-Core @ 3.70GHz (12 Cores / 24 Threads)ASUS ROG CROSSHAIR VIII HERO (3501 BIOS)AMD Starship/Matisse16GB1000GB Western Digital WD_BLACK SN850 1TB + 2000GBzink 16GB (2575/1000MHz)AMD Radeon RX 6800 XT 16GB (2575/1000MHz)AMD Device ab28ASUS VP28URealtek RTL8125 2.5GbE + Intel I211Ubuntu 20.045.14.0-051400rc5daily20210809-generic (x86_64) 20210808GNOME Shell 3.36.9X Server 1.20.114.6 Mesa 21.3.0-devel (git-edfcc4f 2021-08-17 focal-oibaf-ppa)4.6 Mesa 21.3.0-devel (git-c94ff7d 2021-08-18 focal-oibaf-ppa)4.6 Mesa 21.3.0-devel (git-edfcc4f 2021-08-17 focal-oibaf-ppa) (LLVM 12.0.1)1.2.185GCC 9.3.0ext43840x2160ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerOpenGLsVulkanCompilerFile-SystemScreen ResolutionZink August 2021 OpenGL Vs. RadeonSI Benchmarks PerformanceSystem Logs- Transparent Huge Pages: madvise- Zink 17 Aug, Zink 18 Aug: MESA_LOADER_DRIVER_OVERRIDE=zink- --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,gm2 --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-9-HskZEa/gcc-9-9.3.0/debian/tmp-nvptx/usr,hsa --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v - Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0xa201009- Python 3.8.10- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional IBRS_FW STIBP: always-on RSB filling + srbds: Not affected + tsx_async_abort: Not affected

Zink 17 AugZink 18 AugRadeonSILogarithmic Result OverviewPhoronix Test SuiteTesseractET: LegacyBasemark GPUDeus Ex: Mankind DividedDota 2ParaViewGravityMarkDDraceNetworkXonoticUnigine Superposition

Zink August 2021 OpenGL vs. RadeonSI Benchmarksbasemark: OpenGL - 1920 x 1080 - Highbasemark: OpenGL - 1920 x 1080 - Mediumparaview: Many Spheres - 1920 x 1080paraview: Wavelet Volume - 1920 x 1080paraview: Wavelet Contour - 1920 x 1080bioshock-infinite: 1920 x 1080 - Highbioshock-infinite: 3840 x 2160 - Highddnet: 1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - RaiNyMore2ddnet: 3840 x 2160 - Fullscreen - OpenGL 3.3 - Default - RaiNyMore2ddnet: 1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - Multeasymapddnet: 3840 x 2160 - Fullscreen - OpenGL 3.3 - Default - Multeasymapdeus-exmd: 1920 x 1080 - Low Qualitydeus-exmd: 1920 x 1080 - High Qualitydeus-exmd: 1920 x 1080 - Ultra Qualitydirt-showdown: 1920 x 1080 - Low - 2x MSAAdirt-showdown: 3840 x 2160 - Low - 2x MSAAdirt-showdown: 1920 x 1080 - Ultra - 2x MSAAdirt-showdown: 3840 x 2160 - Ultra - 2x MSAAdota2: 1920 x 1080 - OpenGLdota2: 3840 x 2160 - OpenGLdow3: 1920 x 1080 - Low - OpenGLdow3: 3840 x 2160 - Low - OpenGLdow3: 1920 x 1080 - High - OpenGLdow3: 3840 x 2160 - High - OpenGLdow3: 1920 x 1080 - Ultra - OpenGLdow3: 3840 x 2160 - Ultra - OpenGLetlegacy: 1920 x 1080etlegacy: 3840 x 2160hitman: 1920 x 1080 - Lowhitman: 3840 x 2160 - Lowhitman: 1920 x 1080 - Ultrahitman: 3840 x 2160 - Ultrahitman: 1920 x 1080 - Mediumhitman: 3840 x 2160 - Mediuml4d2: 1920 x 1080 - OpenGLmetroll-redux: 1920 x 1080metroll-redux: 3840 x 2160portal: 1920 x 1080portal: 3840 x 2160tesseract: 1920 x 1080tesseract: 3840 x 2160xonotic: 3840 x 2160 - Lowxonotic: 3840 x 2160 - Highxonotic: 3840 x 2160 - Ultraxonotic: 3840 x 2160 - Ultimatetomb-raider: 1920 x 1080 - Ultratomb-raider: 1920 x 1080 - Normalgravitymark: 1920 x 1080 - OpenGLunigine-heaven: 1920 x 1080 - Fullscreen - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Low - OpenGLunigine-super: 1920 x 1080 - Fullscreen - High - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGLunigine-valley: 1920 x 1080 - Fullscreen - OpenGLparaview: Many Spheres - 1920 x 1080paraview: Wavelet Contour - 1920 x 1080paraview: Wavelet Volume - 1920 x 1080Zink 17 AugZink 18 AugRadeonSI247.7060.37471.23476.573427.981108.18405.52388.859.4134.7132.2214.6218.492.7482391.46862615.3686588535.5407627454.1989401352.5213531157.6230.8160.7203.1201.7756052.0474966.4367539.725266.9160.64458.46491.863571.221210.39483.57465.808.1310.396718311.725250174.284592174.137034144.6146.1459.5375.17.297.454.604.666.606.471424.98950.3426.7789325.88397675.9876649592.5787264539.3363230450.1024886136.6156.7158.6297.748278.6162.6217.06079.1155125.7687335.391234.79584.62156.85558.13529.32255.55259.594362.421347.18519.51528.72105.185.580.9420.712301419.926626247.571849248.162577213.9215.7132.369486118.846105122.798177101.791443122.66344795.377403655.9700.3149.14145.49118.4198.54142.39122.08354.30286.50203.931877.671057.53920.2088875.2175616.9248322535.8616815502.7641926393.5611586232.2238.1206.7318.216265.0172.8229.0223.90115724.7245516.1508930.079OpenBenchmarking.org

Basemark GPU

This is a benchmark of Basemark GPU. For this test profile to work, you must have a valid license/copy of BasemarkGPU in your Phoronix Test Suite download cache. This test profile simply automates the execution of BasemarkGPU and you must already have the Windows .zip or Linux .tar.gz in the download cache. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFPS, More Is BetterBasemark GPU 1.2Renderer: OpenGL - Resolution: 1920 x 1080 - Graphics Preset: HighRadeonSI50100150200250SE +/- 0.75, N = 3234.79MIN: 114.49 / MAX: 709.44

OpenBenchmarking.orgFPS, More Is BetterBasemark GPU 1.2Renderer: OpenGL - Resolution: 1920 x 1080 - Graphics Preset: MediumRadeonSIZink 17 AugZink 18 Aug130260390520650SE +/- 10.13, N = 15SE +/- 2.44, N = 3SE +/- 1.00, N = 3584.62247.70266.91MIN: 172.13 / MAX: 1693.27MIN: 52.74 / MAX: 1180.33MIN: 74.99 / MAX: 1219.45

ParaView

This test runs ParaView benchmarks: an open-source data analytics and visualization application. Paraview describes itself as "an open-source, multi-platform data analysis and visualization application. ParaView users can quickly build visualizations to analyze their data using qualitative and quantitative techniques." Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames / Sec, More Is BetterParaView 5.9Test: Many Spheres - Resolution: 1920 x 1080RadeonSIZink 17 AugZink 18 Aug306090120150SE +/- 1.25, N = 3SE +/- 0.01, N = 3SE +/- 0.01, N = 3156.8560.3760.64

OpenBenchmarking.orgFrames / Sec, More Is BetterParaView 5.9Test: Wavelet Volume - Resolution: 1920 x 1080RadeonSIZink 17 AugZink 18 Aug120240360480600SE +/- 6.69, N = 4SE +/- 2.87, N = 3SE +/- 2.80, N = 3558.13471.23458.46

OpenBenchmarking.orgFrames / Sec, More Is BetterParaView 5.9Test: Wavelet Contour - Resolution: 1920 x 1080RadeonSIZink 17 AugZink 18 Aug110220330440550SE +/- 0.30, N = 3SE +/- 0.67, N = 3SE +/- 0.45, N = 3529.32476.57491.86

BioShock Infinite

A Steam-based test of the BioShock Infinite game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 1920 x 1080 - Effects Quality: HighRadeonSI60120180240300SE +/- 3.06, N = 3255.55MIN: 45.81 / MAX: 261.39

OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 3840 x 2160 - Effects Quality: HighRadeonSI60120180240300SE +/- 2.25, N = 3259.59MIN: 33.39 / MAX: 262.82

DDraceNetwork

This is a test of DDraceNetwork, an open-source cooperative platformer. OpenGL 3.3 is used for rendering, with fallbacks for older OpenGL versions. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.3.1Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2RadeonSIZink 17 AugZink 18 Aug9001800270036004500SE +/- 1.27, N = 3SE +/- 14.97, N = 3SE +/- 13.03, N = 34362.423427.983571.221. (CXX) g++ options: -O3 -lrt -pthread -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.3.1Resolution: 3840 x 2160 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2RadeonSIZink 17 AugZink 18 Aug30060090012001500SE +/- 0.41, N = 3SE +/- 11.35, N = 15SE +/- 3.19, N = 31347.181108.181210.391. (CXX) g++ options: -O3 -lrt -pthread -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.3.1Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: MulteasymapRadeonSIZink 17 AugZink 18 Aug110220330440550SE +/- 11.80, N = 15SE +/- 5.82, N = 3SE +/- 2.52, N = 3519.51405.52483.571. (CXX) g++ options: -O3 -lrt -pthread -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.3.1Resolution: 3840 x 2160 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: MulteasymapRadeonSIZink 17 AugZink 18 Aug110220330440550SE +/- 6.57, N = 4SE +/- 3.06, N = 15SE +/- 4.96, N = 3528.72388.85465.801. (CXX) g++ options: -O3 -lrt -pthread -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

Deus Ex: Mankind Divided

This is a benchmark of Deus Ex: Mankind Divided on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - Low QualityRadeonSIZink 17 AugZink 18 Aug20406080100SE +/- 0.93, N = 12SE +/- 0.11, N = 4SE +/- 0.06, N = 3105.19.48.1MIN: 60.5 / MAX: 223.9MIN: 0.6 / MAX: 24.5MIN: 4.1 / MAX: 16.3

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - High QualityRadeonSI20406080100SE +/- 0.63, N = 385.5MIN: 51.2 / MAX: 147.1

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - Ultra QualityRadeonSI20406080100SE +/- 0.83, N = 580.9MIN: 42.5 / MAX: 146.3

DiRT Showdown

This is a benchmark of DiRT Showdown on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT ShowdownResolution: 1920 x 1080 - Graphics Preset: Low - Multi-Sampling: 2x MSAARadeonSIZink 18 Aug90180270360450SE +/- 0.46, N = 3SE +/- 1.15, N = 3420.71310.40MIN: 313.89MIN: 235.16

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT ShowdownResolution: 3840 x 2160 - Graphics Preset: Low - Multi-Sampling: 2x MSAARadeonSIZink 18 Aug90180270360450SE +/- 0.53, N = 3SE +/- 1.74, N = 3419.93311.73MIN: 314.46MIN: 229.23

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT ShowdownResolution: 1920 x 1080 - Graphics Preset: Ultra - Multi-Sampling: 2x MSAARadeonSIZink 18 Aug50100150200250SE +/- 1.44, N = 3SE +/- 0.56, N = 3247.57174.28MIN: 175.29MIN: 117.63

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT ShowdownResolution: 3840 x 2160 - Graphics Preset: Ultra - Multi-Sampling: 2x MSAARadeonSIZink 18 Aug50100150200250SE +/- 0.61, N = 3SE +/- 0.82, N = 3248.16174.14MIN: 176.63MIN: 126.54

Dota 2

This is a benchmark of Valve's Dota 2 game. The test profile assumes you have a Steam account, have Steam installed for the system, and that you have rights to Dota 2. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDota 2Resolution: 1920 x 1080 - Renderer: OpenGLRadeonSIZink 17 AugZink 18 Aug50100150200250SE +/- 2.88, N = 13SE +/- 1.20, N = 15SE +/- 1.54, N = 15213.9134.7144.6MIN: 183.2 / MAX: 222.7MIN: 124.5 / MAX: 140.9MIN: 128.8 / MAX: 153.6

OpenBenchmarking.orgFrames Per Second, More Is BetterDota 2Resolution: 3840 x 2160 - Renderer: OpenGLRadeonSIZink 17 AugZink 18 Aug50100150200250SE +/- 1.13, N = 3SE +/- 1.28, N = 15SE +/- 1.41, N = 15215.7132.2146.1MIN: 214.1 / MAX: 217.9MIN: 123.2 / MAX: 140.4MIN: 139.4 / MAX: 158.2

Dawn of War III

Dawn of War III Mad Max on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGLRadeonSI306090120150SE +/- 1.34, N = 3132.37MIN: 87.3 / MAX: 359

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 3840 x 2160 - Graphics Preset: Low - Renderer: OpenGLRadeonSI306090120150SE +/- 0.63, N = 3118.85MIN: 87.22 / MAX: 188

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 1920 x 1080 - Graphics Preset: High - Renderer: OpenGLRadeonSI306090120150SE +/- 0.24, N = 3122.80MIN: 81.67 / MAX: 334.67

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 3840 x 2160 - Graphics Preset: High - Renderer: OpenGLRadeonSI20406080100SE +/- 0.42, N = 3101.79MIN: 78.84 / MAX: 152

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 1920 x 1080 - Graphics Preset: Ultra - Renderer: OpenGLRadeonSI306090120150SE +/- 1.35, N = 3122.66MIN: 79.68 / MAX: 334.67

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 3840 x 2160 - Graphics Preset: Ultra - Renderer: OpenGLRadeonSI20406080100SE +/- 0.38, N = 395.38MIN: 79.92 / MAX: 137.45

ET: Legacy

ETLegacy is an open-source engine evolution of Wolfenstein: Enemy Territory, a World War II era first person shooter that was released for free by Splash Damage using the id Tech 3 engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterET: Legacy 2.77Resolution: 1920 x 1080RadeonSIZink 17 AugZink 18 Aug140280420560700SE +/- 16.21, N = 15SE +/- 1.70, N = 13SE +/- 2.17, N = 3655.9214.6459.5

OpenBenchmarking.orgFrames Per Second, More Is BetterET: Legacy 2.77Resolution: 3840 x 2160RadeonSIZink 17 AugZink 18 Aug150300450600750SE +/- 6.77, N = 3SE +/- 0.61, N = 3SE +/- 0.81, N = 3700.3218.4375.1

HITMAN

This is a benchmark of HITMAN on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMANResolution: 1920 x 1080 - Quality Level: LowRadeonSIZink 18 Aug306090120150SE +/- 0.87, N = 3SE +/- 0.06, N = 12149.147.29MIN: 147.46 / MAX: 150.36

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMANResolution: 3840 x 2160 - Quality Level: LowRadeonSIZink 18 Aug306090120150SE +/- 0.06, N = 3SE +/- 0.05, N = 3145.497.45MIN: 145.37 / MAX: 145.58

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMANResolution: 1920 x 1080 - Quality Level: UltraRadeonSIZink 18 Aug306090120150SE +/- 1.06, N = 3SE +/- 0.05, N = 3118.414.60MIN: 116.9 / MAX: 120.45

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMANResolution: 3840 x 2160 - Quality Level: UltraRadeonSIZink 18 Aug20406080100SE +/- 0.58, N = 3SE +/- 0.07, N = 398.544.66MIN: 97.75 / MAX: 99.66

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMANResolution: 1920 x 1080 - Quality Level: MediumRadeonSIZink 18 Aug306090120150SE +/- 0.76, N = 3SE +/- 0.08, N = 3142.396.60MIN: 141.03 / MAX: 143.67

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMANResolution: 3840 x 2160 - Quality Level: MediumRadeonSIZink 18 Aug306090120150SE +/- 0.18, N = 3SE +/- 0.04, N = 3122.086.47MIN: 121.82 / MAX: 122.44

Left 4 Dead 2

This is a benchmark of Valve's Left 4 Dead 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: OpenGLRadeonSI80160240320400SE +/- 5.84, N = 15354.30

Metro: Last Light Redux

A Steam-based test of the Metro: Last Light Redux game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterMetro: Last Light ReduxResolution: 1920 x 1080RadeonSI60120180240300SE +/- 2.03, N = 3286.50

OpenBenchmarking.orgFrames Per Second, More Is BetterMetro: Last Light ReduxResolution: 3840 x 2160RadeonSI4080120160200SE +/- 0.09, N = 3203.93

Portal

This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 1920 x 1080RadeonSIZink 18 Aug400800120016002000SE +/- 46.19, N = 15SE +/- 43.26, N = 121877.671424.98

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 3840 x 2160RadeonSIZink 18 Aug2004006008001000SE +/- 1.23, N = 3SE +/- 1.24, N = 31057.53950.34

Tesseract

Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 1920 x 1080RadeonSIZink 17 AugZink 18 Aug2004006008001000SE +/- 6.41, N = 3SE +/- 1.01, N = 15SE +/- 0.34, N = 3920.2192.7526.78

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 3840 x 2160RadeonSIZink 17 AugZink 18 Aug2004006008001000SE +/- 7.07, N = 3SE +/- 1.09, N = 3SE +/- 0.18, N = 3875.2291.4725.88

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 3840 x 2160 - Effects Quality: LowRadeonSIZink 17 AugZink 18 Aug150300450600750SE +/- 22.83, N = 15SE +/- 2.69, N = 3SE +/- 3.76, N = 3616.92615.37675.99MIN: 271 / MAX: 1508MIN: 389 / MAX: 1258MIN: 436 / MAX: 1354

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 3840 x 2160 - Effects Quality: HighRadeonSIZink 17 AugZink 18 Aug130260390520650SE +/- 16.08, N = 12SE +/- 4.87, N = 3SE +/- 0.72, N = 3535.86535.54592.58MIN: 241 / MAX: 1319MIN: 325 / MAX: 1184MIN: 371 / MAX: 1213

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 3840 x 2160 - Effects Quality: UltraRadeonSIZink 17 AugZink 18 Aug120240360480600SE +/- 10.92, N = 13SE +/- 2.39, N = 3SE +/- 3.35, N = 3502.76454.20539.34MIN: 215 / MAX: 1173MIN: 250 / MAX: 944MIN: 317 / MAX: 1096

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 3840 x 2160 - Effects Quality: UltimateRadeonSIZink 17 AugZink 18 Aug100200300400500SE +/- 17.31, N = 12SE +/- 2.86, N = 15SE +/- 1.55, N = 3393.56352.52450.10MIN: 49 / MAX: 1120MIN: 38 / MAX: 871MIN: 60 / MAX: 1089

Tomb Raider

This is a benchmark of the Tomb Raider (2013) game. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own Tomb Raider. This automates the process of executing the game and using the built-in benchmark functionality. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTomb RaiderResolution: 1920 x 1080 - Quality: UltraRadeonSIZink 18 Aug50100150200250SE +/- 2.57, N = 5SE +/- 0.76, N = 3232.2136.6MIN: 101 / MAX: 296.8MIN: 66.5 / MAX: 199.6

OpenBenchmarking.orgFrames Per Second, More Is BetterTomb RaiderResolution: 1920 x 1080 - Quality: NormalRadeonSIZink 18 Aug50100150200250SE +/- 5.21, N = 12SE +/- 1.73, N = 3238.1156.7MIN: 114.2 / MAX: 302MIN: 92.3 / MAX: 221.6

GravityMark

GravityMark is a cross-API, cross-platform GPU accelerated benchmark developed by Tellusim. GravityMark aims to exploit the performance of modern GPus and render hundreds of thousands of objects in real-time all using GPU acceleration. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.2Resolution: 1920 x 1080 - Renderer: OpenGLRadeonSIZink 17 AugZink 18 Aug50100150200250SE +/- 0.35, N = 3SE +/- 0.44, N = 3SE +/- 0.82, N = 3206.7157.6158.6

Unigine Heaven

This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLRadeonSIZink 18 Aug70140210280350SE +/- 4.45, N = 3SE +/- 0.04, N = 2318.22297.75

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLRadeonSIZink 17 AugZink 18 Aug60120180240300SE +/- 2.02, N = 3SE +/- 0.79, N = 3265.0230.8278.6MAX: 411.1MAX: 346.7MAX: 403.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGLRadeonSIZink 17 AugZink 18 Aug4080120160200SE +/- 0.12, N = 3SE +/- 0.07, N = 3SE +/- 0.03, N = 3172.8160.7162.6MAX: 217MAX: 199.9MAX: 203.7

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLRadeonSIZink 17 AugZink 18 Aug50100150200250SE +/- 1.30, N = 3SE +/- 0.23, N = 3SE +/- 0.03, N = 3229.0203.1217.0MAX: 311.1MAX: 273.8MAX: 279.8

Unigine Valley

This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLRadeonSIZink 17 Aug50100150200250SE +/- 2.70, N = 3SE +/- 0.02, N = 2223.90201.78

ParaView

This test runs ParaView benchmarks: an open-source data analytics and visualization application. Paraview describes itself as "an open-source, multi-platform data analysis and visualization application. ParaView users can quickly build visualizations to analyze their data using qualitative and quantitative techniques." Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgMiPolys / Sec, More Is BetterParaView 5.9Test: Many Spheres - Resolution: 1920 x 1080RadeonSIZink 17 AugZink 18 Aug3K6K9K12K15KSE +/- 124.89, N = 3SE +/- 1.06, N = 3SE +/- 1.27, N = 315724.726052.056079.12

OpenBenchmarking.orgMiPolys / Sec, More Is BetterParaView 5.9Test: Wavelet Contour - Resolution: 1920 x 1080RadeonSIZink 17 AugZink 18 Aug12002400360048006000SE +/- 3.16, N = 3SE +/- 6.96, N = 3SE +/- 4.65, N = 35516.154966.445125.77

OpenBenchmarking.orgMiVoxels / Sec, More Is BetterParaView 5.9Test: Wavelet Volume - Resolution: 1920 x 1080RadeonSIZink 17 AugZink 18 Aug2K4K6K8K10KSE +/- 106.99, N = 4SE +/- 45.99, N = 3SE +/- 44.83, N = 38930.087539.737335.39

HITMAN

OpenBenchmarking.orgMilliseconds, Fewer Is BetterHITMANResolution: 1920 x 1080 - Quality Level: Low - Total Frame TimeRadeonSIZink 18 Aug60120180240300Min: 2.18 / Avg: 6.78 / Max: 35.86Min: 14.02 / Avg: 140.46 / Max: 358.42

OpenBenchmarking.orgMilliseconds, Fewer Is BetterHITMANResolution: 3840 x 2160 - Quality Level: Low - Total Frame TimeRadeonSIZink 18 Aug60120180240300Min: 2.17 / Avg: 6.88 / Max: 52.69Min: 13.31 / Avg: 133.04 / Max: 340.14

OpenBenchmarking.orgMilliseconds, Fewer Is BetterHITMANResolution: 1920 x 1080 - Quality Level: Ultra - Total Frame TimeRadeonSIZink 18 Aug100200300400500Min: 2.29 / Avg: 8.3 / Max: 50.4Min: 43.2 / Avg: 212.8 / Max: 561.8

OpenBenchmarking.orgMilliseconds, Fewer Is BetterHITMANResolution: 3840 x 2160 - Quality Level: Ultra - Total Frame TimeRadeonSIZink 18 Aug100200300400500Min: 3.22 / Avg: 10.18 / Max: 56.15Min: 22.38 / Avg: 208.79 / Max: 546.45

OpenBenchmarking.orgMilliseconds, Fewer Is BetterHITMANResolution: 1920 x 1080 - Quality Level: Medium - Total Frame TimeRadeonSIZink 18 Aug70140210280350Min: 2.36 / Avg: 7.09 / Max: 38.85Min: 16.82 / Avg: 155.07 / Max: 381.68

OpenBenchmarking.orgMilliseconds, Fewer Is BetterHITMANResolution: 3840 x 2160 - Quality Level: Medium - Total Frame TimeRadeonSIZink 18 Aug70140210280350Min: 2.68 / Avg: 8.21 / Max: 51.98Min: 13.21 / Avg: 154.76 / Max: 398.41

62 Results Shown

Basemark GPU:
  OpenGL - 1920 x 1080 - High
  OpenGL - 1920 x 1080 - Medium
ParaView:
  Many Spheres - 1920 x 1080
  Wavelet Volume - 1920 x 1080
  Wavelet Contour - 1920 x 1080
BioShock Infinite:
  1920 x 1080 - High
  3840 x 2160 - High
DDraceNetwork:
  1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - RaiNyMore2
  3840 x 2160 - Fullscreen - OpenGL 3.3 - Default - RaiNyMore2
  1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - Multeasymap
  3840 x 2160 - Fullscreen - OpenGL 3.3 - Default - Multeasymap
Deus Ex: Mankind Divided:
  1920 x 1080 - Low Quality
  1920 x 1080 - High Quality
  1920 x 1080 - Ultra Quality
DiRT Showdown:
  1920 x 1080 - Low - 2x MSAA
  3840 x 2160 - Low - 2x MSAA
  1920 x 1080 - Ultra - 2x MSAA
  3840 x 2160 - Ultra - 2x MSAA
Dota 2:
  1920 x 1080 - OpenGL
  3840 x 2160 - OpenGL
Dawn of War III:
  1920 x 1080 - Low - OpenGL
  3840 x 2160 - Low - OpenGL
  1920 x 1080 - High - OpenGL
  3840 x 2160 - High - OpenGL
  1920 x 1080 - Ultra - OpenGL
  3840 x 2160 - Ultra - OpenGL
ET: Legacy:
  1920 x 1080
  3840 x 2160
HITMAN:
  1920 x 1080 - Low
  3840 x 2160 - Low
  1920 x 1080 - Ultra
  3840 x 2160 - Ultra
  1920 x 1080 - Medium
  3840 x 2160 - Medium
Left 4 Dead 2
Metro: Last Light Redux:
  1920 x 1080
  3840 x 2160
Portal:
  1920 x 1080
  3840 x 2160
Tesseract:
  1920 x 1080
  3840 x 2160
Xonotic:
  3840 x 2160 - Low
  3840 x 2160 - High
  3840 x 2160 - Ultra
  3840 x 2160 - Ultimate
Tomb Raider:
  1920 x 1080 - Ultra
  1920 x 1080 - Normal
GravityMark
Unigine Heaven
Unigine Superposition:
  1920 x 1080 - Fullscreen - Low - OpenGL
  1920 x 1080 - Fullscreen - High - OpenGL
  1920 x 1080 - Fullscreen - Medium - OpenGL
Unigine Valley
ParaView:
  Many Spheres - 1920 x 1080
  Wavelet Contour - 1920 x 1080
  Wavelet Volume - 1920 x 1080
HITMAN:
  1920 x 1080 - Low - Total Frame Time
  3840 x 2160 - Low - Total Frame Time
  1920 x 1080 - Ultra - Total Frame Time
  3840 x 2160 - Ultra - Total Frame Time
  1920 x 1080 - Medium - Total Frame Time
  3840 x 2160 - Medium - Total Frame Time