apitest_1 Intel Core i9-9900K testing with a ASUS PRIME Z390-A (1602 BIOS) and llvmpipe on Ubuntu 20.04 via the Phoronix Test Suite. apitest_2: Processor: Intel Core i9-9900K @ 5.00GHz (8 Cores / 16 Threads), Motherboard: ASUS PRIME Z390-A (1602 BIOS), Chipset: Intel Cannon Lake PCH, Memory: 2 x 16384 MB DDR4-2133MT/s Corsair CMK16GX4M1E3200C16, Disk: 2 x 2000GB Western Digital WD20EZAZ-00G, Graphics: llvmpipe, Audio: Realtek ALC1220, Network: Intel I219-V + Realtek RTL8111/8168/8411 OS: Ubuntu 20.04, Kernel: 5.8.0-63-generic (x86_64), Desktop: GNOME Shell 3.36.4, Display Server: X Server 1.20.9, OpenGL: 4.5 Mesa 20.2.6 (LLVM 11.0.0 256 bits), Compiler: GCC 9.3.0, File-System: ext4, Screen Resolution: 1024x768 APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLMultiDrawBuffer-NoSDP Frames Per Second > Higher Is Better apitest_2 . 3.061 |============================================================ APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLMultiDrawBuffer-NoSDP Frames Per Second > Higher Is Better apitest_2 . 3.075 |============================================================ APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLMultiDrawBuffer-SDP Frames Per Second > Higher Is Better apitest_2 . 3.086 |============================================================ APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLBufferStorage-NoSDP Frames Per Second > Higher Is Better apitest_2 . 3.022 |============================================================ APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLMultiDrawBuffer-SDP Frames Per Second > Higher Is Better apitest_2 . 3.138 |============================================================ APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLBufferStorage-NoSDP Frames Per Second > Higher Is Better apitest_2 . 3.026 |============================================================ APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLMapUnsynchronized Frames Per Second > Higher Is Better apitest_2 . 13.85 |============================================================ APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLBufferStorage-SDP Frames Per Second > Higher Is Better apitest_2 . 3.053 |============================================================ APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLMapUnsynchronized Frames Per Second > Higher Is Better apitest_2 . 14.62 |============================================================ APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLBufferStorage-SDP Frames Per Second > Higher Is Better apitest_2 . 3.066 |============================================================ APITest 2014-07-26 Resolution: 1024 x 768 - Test: DynamicStreaming GLMapUnsynchronized Frames Per Second > Higher Is Better apitest_2 . 13.88 |============================================================ APITest 2014-07-26 Resolution: 800 x 600 - Test: DynamicStreaming GLMapUnsynchronized Frames Per Second > Higher Is Better apitest_2 . 14.67 |============================================================ APITest 2014-07-26 Resolution: 1024 x 768 - Test: TexturedQuadsProblem GLTextureArray Frames Per Second > Higher Is Better apitest_2 . 80.35 |============================================================ APITest 2014-07-26 Resolution: 1024 x 768 - Test: TexturedQuadsProblem GLNoTexUniform Frames Per Second > Higher Is Better apitest_2 . 75.91 |============================================================ APITest 2014-07-26 Resolution: 1024 x 768 - Test: TexturedQuadsProblem GLNaiveUniform Frames Per Second > Higher Is Better apitest_2 . 17.59 |============================================================ APITest 2014-07-26 Resolution: 800 x 600 - Test: TexturedQuadsProblem GLTextureArray Frames Per Second > Higher Is Better apitest_2 . 88.97 |============================================================ APITest 2014-07-26 Resolution: 800 x 600 - Test: TexturedQuadsProblem GLNoTexUniform Frames Per Second > Higher Is Better apitest_2 . 84.20 |============================================================ APITest 2014-07-26 Resolution: 800 x 600 - Test: TexturedQuadsProblem GLNaiveUniform Frames Per Second > Higher Is Better apitest_2 . 18.08 |============================================================ APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLMapPersistent Frames Per Second > Higher Is Better apitest_2 . 16.56 |============================================================ APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLDynamicBuffer Frames Per Second > Higher Is Better apitest_2 . 4.313 |============================================================ APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLBufferSubData Frames Per Second > Higher Is Better apitest_2 . 14.91 |============================================================ APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLMapPersistent Frames Per Second > Higher Is Better apitest_2 . 17.62 |============================================================ APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLDynamicBuffer Frames Per Second > Higher Is Better apitest_2 . 4.327 |============================================================ APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLBufferSubData Frames Per Second > Higher Is Better apitest_2 . 16.37 |============================================================ APITest 2014-07-26 Resolution: 1024 x 768 - Test: DynamicStreaming GLMapPersistent Frames Per Second > Higher Is Better apitest_2 . 16.64 |============================================================ APITest 2014-07-26 Resolution: 1024 x 768 - Test: DynamicStreaming GLBufferSubData Frames Per Second > Higher Is Better apitest_2 . 15.09 |============================================================ APITest 2014-07-26 Resolution: 800 x 600 - Test: DynamicStreaming GLMapPersistent Frames Per Second > Higher Is Better apitest_2 . 17.61 |============================================================ APITest 2014-07-26 Resolution: 800 x 600 - Test: DynamicStreaming GLBufferSubData Frames Per Second > Higher Is Better apitest_2 . 16.40 |============================================================ APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLBufferRange Frames Per Second > Higher Is Better apitest_2 . 3.794 |============================================================ APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLBufferRange Frames Per Second > Higher Is Better apitest_2 . 3.877 |============================================================ APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLTexCoord Frames Per Second > Higher Is Better apitest_2 . 3.217 |============================================================ APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLDrawLoop Frames Per Second > Higher Is Better apitest_2 . 2.968 |============================================================ APITest 2014-07-26 Resolution: 1024 x 768 - Test: TexturedQuadsProblem GLNoTex Frames Per Second > Higher Is Better apitest_2 . 85.68 |============================================================ APITest 2014-07-26 Resolution: 1024 x 768 - Test: TexturedQuadsProblem GLNaive Frames Per Second > Higher Is Better apitest_2 . 19.30 |============================================================ APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLTexCoord Frames Per Second > Higher Is Better apitest_2 . 3.271 |============================================================ APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLDrawLoop Frames Per Second > Higher Is Better apitest_2 . 2.978 |============================================================ APITest 2014-07-26 Resolution: 800 x 600 - Test: TexturedQuadsProblem GLNoTex Frames Per Second > Higher Is Better apitest_2 . 93.94 |============================================================ APITest 2014-07-26 Resolution: 800 x 600 - Test: TexturedQuadsProblem GLNaive Frames Per Second > Higher Is Better apitest_2 . 20.01 |============================================================ APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLUniform Frames Per Second > Higher Is Better apitest_2 . 3.927 |============================================================ APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLUniform Frames Per Second > Higher Is Better apitest_2 . 3.968 |============================================================