l4d2-vulkan-vs-opengl-02

AMD Ryzen 7 2700X Eight-Core testing on Slackware 14.2 x86_64 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2107250-IB-2107255IB52
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A
July 18 2021
  15 Minutes
RADV_DEBUG=llvm
July 25 2021
  8 Minutes
fragment_size=4
July 25 2021
  8 Minutes
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l4d2-vulkan-vs-opengl-02OpenBenchmarking.orgPhoronix Test SuiteAMD Ryzen 7 2700X Eight-Core @ 4.03GHz (8 Cores / 16 Threads)AMD 17h126GBSamsung SSD 960 PRO 512GB + 512GB Samsung SSD 850 + 2 x 6001GB TOSHIBA MG04ACA6 + 128GB PLEXTOR PX-128M3AMD Radeon Frontier Edition 16GB (1350/988MHz)AMD Vega 10 HDMI AudioU24E590Intel I211 + Qualcomm Atheros Killer E2500Slackware 14.2 x86_645.13.2 (x86_64)5.13.5 (x86_64)KDE 4.14.38X Server 1.20.104.6 Mesa 21.1.5 (LLVM 12.0.1)1.2.168GCC 10.3.0 + Clang 12.0.1 + LLVM 12.0.1ext43840x2160ProcessorChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelsDesktopDisplay ServerOpenGLVulkanCompilerFile-SystemScreen ResolutionL4d2-vulkan-vs-opengl-02 BenchmarksSystem Logs- A: amdgpu.ppfeaturemask=0xFFFD7FFF amdgpu.vm_fragment_size=9 - Transparent Huge Pages: always- RADV_DEBUG=llvm: amdgpu.ppfeaturemask=0xFFFD7FFF amdgpu.vm_fragment_size=9 - Transparent Huge Pages: always- fragment_size=4: amdgpu.ppfeaturemask=0xFFFD7FFF amdgpu.vm_fragment_size=4 - Transparent Huge Pages: always- Scaling Governor: acpi-cpufreq ondemand (Boost: Disabled) - CPU Microcode: 0x800820d- GLAMOR- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Vulnerable IBPB: disabled STIBP: disabled + srbds: Not affected + tsx_async_abort: Not affected

Left 4 Dead 2

This is a benchmark of Valve's Left 4 Dead 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 3840 x 2160 - Renderer: OpenGLARADV_DEBUG=llvmfragment_size=44080120160200SE +/- 1.48, N = 12SE +/- 0.63, N = 3SE +/- 0.07, N = 3168.01168.97166.95
OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 3840 x 2160 - Renderer: OpenGLARADV_DEBUG=llvmfragment_size=4306090120150Min: 151.72 / Avg: 168.01 / Max: 169.81Min: 167.72 / Avg: 168.97 / Max: 169.61Min: 166.84 / Avg: 166.95 / Max: 167.08

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 3840 x 2160 - Renderer: VulkanARADV_DEBUG=llvmfragment_size=41122334455SE +/- 0.01, N = 3SE +/- 0.11, N = 3SE +/- 0.21, N = 348.3948.0348.19
OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 3840 x 2160 - Renderer: VulkanARADV_DEBUG=llvmfragment_size=41020304050Min: 48.36 / Avg: 48.39 / Max: 48.4Min: 47.82 / Avg: 48.03 / Max: 48.16Min: 47.78 / Avg: 48.19 / Max: 48.46