PaulsFirst Pauls Pauls: Processor: AMD Ryzen 7 5800X 8-Core @ 3.80GHz (8 Cores / 16 Threads), Motherboard: Gigabyte X570 AORUS ELITE WIFI (F30 BIOS), Chipset: AMD Starship/Matisse, Memory: 32GB, Disk: Samsung SSD 980 PRO 500GB + 2000GB Seagate ST2000DM008-2FR1, Graphics: Zotac NVIDIA GeForce RTX 2060 6GB, Audio: NVIDIA GP106 HD Audio, Monitor: BenQ LCD, Network: Intel I211 + Intel-AC 9260 OS: Linuxmint 20.1, Kernel: 5.4.0-77-generic (x86_64), Desktop: Cinnamon 4.8.6, Display Server: X Server 1.20.9, Display Driver: NVIDIA 465.27, OpenGL: 4.6.0, Vulkan: 1.2.168, Compiler: GCC 9.3.0 + CUDA 11.3, File-System: ext4, Screen Resolution: 3840x2160 Quake II RTX 1.0.0 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better Pauls . 63.18 |================================================================ Quake II RTX 1.0.0 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better Pauls . 75.94 |================================================================ Quake II RTX 1.0.0 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better Pauls . 51.02 |================================================================ Quake II RTX 1.0.0 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better Pauls . 101.84 |=============================================================== Quake II RTX 1.0.0 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better Pauls . 63.37 |================================================================ Quake II RTX 1.0.0 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better Pauls . 129.08 |=============================================================== Quake II RTX 1.0.0 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better Pauls . 73.93 |================================================================ Quake II RTX 1.0.0 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better Pauls . 74.44 |================================================================ Quake II RTX 1.0.0 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better Pauls . 51.88 |================================================================ Quake II RTX 1.0.0 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better Pauls . 100.96 |=============================================================== Quake II RTX 1.0.0 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better Pauls . 124.43 |=============================================================== Quake II RTX 1.0.0 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better Pauls . 75.46 |================================================================ Quake II RTX 1.0.0 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better Pauls . 56.64 |================================================================ Quake II RTX 1.0.0 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better Pauls . 87.05 |================================================================ Quake II RTX 1.0.0 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better Pauls . 56.85 |================================================================ Quake II RTX 1.0.0 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better Pauls . 86.36 |================================================================ Quake II RTX 1.0.0 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better Pauls . 63.15 |================================================================ Quake II RTX 1.0.0 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better Pauls . 73.76 |================================================================ Quake II RTX 1.0.0 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better Pauls . 51.81 |================================================================ Quake II RTX 1.0.0 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better Pauls . 100.00 |=============================================================== Quake II RTX 1.0.0 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better Pauls . 124.09 |=============================================================== Quake II RTX 1.0.0 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better Pauls . 75.47 |================================================================ Quake II RTX 1.0.0 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better Pauls . 56.73 |================================================================ Quake II RTX 1.0.0 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better Pauls . 86.24 |================================================================ GeeXLab Vulkan Ray-Tracing Demo 2021.2.18.0 Resolution: 3840 x 2160 FPS > Higher Is Better Pauls . 7.8 |================================================================== Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Cornell Box FPS > Higher Is Better Pauls . 12.46 |================================================================ Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy FPS > Higher Is Better Pauls . 4.61422 |============================================================== Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Lucy In One Weekend FPS > Higher Is Better Pauls . 5.51922 |============================================================== Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Planets In One Weekend FPS > Higher Is Better Pauls . 8.03158 |============================================================== Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend FPS > Higher Is Better Pauls . 7.86790 |==============================================================