l4d2-vulkan-vs-opengl AMD Ryzen 7 2700X Eight-Core testing on Slackware 14.2 x86_64 via the Phoronix Test Suite. A: Processor: AMD Ryzen 7 2700X Eight-Core @ 4.03GHz (8 Cores / 16 Threads), Chipset: AMD 17h, Memory: 126GB, Disk: Samsung SSD 960 PRO 512GB + 512GB Samsung SSD 850 + 2 x 6001GB TOSHIBA MG04ACA6, Graphics: AMD Radeon Frontier Edition 16GB (1350/988MHz), Audio: AMD Vega 10 HDMI Audio, Monitor: U24E590, Network: Intel I211 + Qualcomm Atheros Killer E2500 OS: Slackware 14.2 x86_64, Kernel: 5.12.10 (x86_64), Desktop: KDE 4.14.38, Display Server: X Server 1.20.10, OpenGL: 4.6 Mesa 21.1.2 (LLVM 11.1.0), Vulkan: 1.2.168, Compiler: GCC 10.3.0 + Clang 11.1.0 + LLVM 11.1.0, File-System: ext4, Screen Resolution: 3840x2160 Left 4 Dead 2 Resolution: 3840 x 2160 - Renderer: OpenGL Frames Per Second > Higher Is Better A . 166.52 |=================================================================== Left 4 Dead 2 Resolution: 3840 x 2160 - Renderer: Vulkan Frames Per Second > Higher Is Better A . 47.89 |====================================================================