Left 4 Dead 2 Linux Vulkan

AMD Ryzen 9 5900X 12-Core testing with a ASUS ROG CROSSHAIR VIII HERO (3501 BIOS) and AMD Radeon RX 56/64 8GB on Ubuntu 21.04 via the Phoronix Test Suite.

HTML result view exported from: https://openbenchmarking.org/result/2106182-PTS-L4D2SING21&rdt.

Left 4 Dead 2 Linux VulkanProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerOpenGLVulkanCompilerFile-SystemScreen ResolutionRX 6800 XTRX 5600 XTRX 5500 XTRX Vega 56AMD Ryzen 9 5900X 12-Core @ 3.70GHz (12 Cores / 24 Threads)ASUS ROG CROSSHAIR VIII HERO (3501 BIOS)AMD Starship/Matisse16GB1000GB Sabrent Rocket 4.0 Plus + 2000GBAMD Radeon RX 6800/6800 XT / 6900 16GB (2575/1000MHz)AMD Navi 21 HDMI AudioASUS VP28URealtek RTL8125 2.5GbE + Intel I211Ubuntu 21.045.13.0-051300rc6daily20210617-generic (x86_64) 20210616GNOME Shell 3.38.4X Server 1.20.11 + Wayland4.6 Mesa 21.2.0-devel (git-849ab4e 2021-06-17 hirsute-oibaf-ppa) (LLVM 12.0.0)1.2.180GCC 10.3.0 + CUDA 11.3ext43840x2160Sapphire AMD Radeon RX 5600 OEM/5600 XT / 5700/5700 6GB (1780/875MHz)AMD Navi 10 HDMI AudioGigabyte AMD Radeon RX 5500/5500M / Pro 5500M 8GB (1900/875MHz)AMD Radeon RX 56/64 8GB (1590/800MHz)AMD Vega 10 HDMI AudioOpenBenchmarking.orgKernel Details- Transparent Huge Pages: madviseProcessor Details- Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0xa201009Security Details- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional IBRS_FW STIBP: always-on RSB filling + srbds: Not affected + tsx_async_abort: Not affected

Left 4 Dead 2 Linux Vulkanl4d2: 1280 x 1024 - OpenGLl4d2: 1280 x 1024 - Vulkanl4d2: 1600 x 1200 - OpenGLl4d2: 1600 x 1200 - Vulkanl4d2: 1920 x 1080 - OpenGLl4d2: 1920 x 1080 - Vulkanl4d2: 1920 x 1200 - OpenGLl4d2: 1920 x 1200 - Vulkanl4d2: 2560 x 1440 - OpenGLl4d2: 2560 x 1440 - Vulkanl4d2: 3840 x 2160 - OpenGLl4d2: 3840 x 2160 - Vulkanl4d2: 800 x 600 - OpenGLl4d2: 800 x 600 - Vulkanl4d2: 1024 x 768 - OpenGLl4d2: 1024 x 768 - VulkanRX 6800 XTRX 5600 XTRX 5500 XTRX Vega 56403.03400.95391.15396.01380.66356.46382.11364.17377.03387.54362.28389.55399.9412.32375.52395.39360.91379.2358.67380.83299.08329.09184.2206.15395.43412.1398.03405.25392.47394.16335.29345.4318.62327.88305.69315.27235.48241.16132.7138.6404.05415.62402.77421.69390.43402.73349.47390.32330.92379.47325.74371.21267.88307.3166.55185.46406.66402.73402.81400.47OpenBenchmarking.org

Left 4 Dead 2

Resolution: 1280 x 1024 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1280 x 1024 - Renderer: OpenGLRX 6800 XTRX 5600 XTRX 5500 XTRX Vega 5690180270360450403.03399.90392.47390.43

Left 4 Dead 2

Resolution: 1280 x 1024 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1280 x 1024 - Renderer: VulkanRX 6800 XTRX 5600 XTRX 5500 XTRX Vega 5690180270360450400.95412.32394.16402.73

Left 4 Dead 2

Resolution: 1600 x 1200 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1600 x 1200 - Renderer: OpenGLRX 6800 XTRX 5600 XTRX 5500 XTRX Vega 5680160240320400391.15375.52335.29349.47

Left 4 Dead 2

Resolution: 1600 x 1200 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1600 x 1200 - Renderer: VulkanRX 6800 XTRX 5600 XTRX 5500 XTRX Vega 5690180270360450396.01395.39345.40390.32

Left 4 Dead 2

Resolution: 1920 x 1080 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: OpenGLRX 6800 XTRX 5600 XTRX 5500 XTRX Vega 5680160240320400380.66360.91318.62330.92

Left 4 Dead 2

Resolution: 1920 x 1080 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: VulkanRX 6800 XTRX 5600 XTRX 5500 XTRX Vega 5680160240320400356.46379.20327.88379.47

Left 4 Dead 2

Resolution: 1920 x 1200 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1200 - Renderer: OpenGLRX 6800 XTRX 5600 XTRX 5500 XTRX Vega 5680160240320400382.11358.67305.69325.74

Left 4 Dead 2

Resolution: 1920 x 1200 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1200 - Renderer: VulkanRX 6800 XTRX 5600 XTRX 5500 XTRX Vega 5680160240320400364.17380.83315.27371.21

Left 4 Dead 2

Resolution: 2560 x 1440 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 2560 x 1440 - Renderer: OpenGLRX 6800 XTRX 5600 XTRX 5500 XTRX Vega 5680160240320400377.03299.08235.48267.88

Left 4 Dead 2

Resolution: 2560 x 1440 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 2560 x 1440 - Renderer: VulkanRX 6800 XTRX 5600 XTRX 5500 XTRX Vega 5680160240320400387.54329.09241.16307.30

Left 4 Dead 2

Resolution: 3840 x 2160 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 3840 x 2160 - Renderer: OpenGLRX 6800 XTRX 5600 XTRX 5500 XTRX Vega 5680160240320400362.28184.20132.70166.55

Left 4 Dead 2

Resolution: 3840 x 2160 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 3840 x 2160 - Renderer: VulkanRX 6800 XTRX 5600 XTRX 5500 XTRX Vega 5680160240320400389.55206.15138.60185.46

Left 4 Dead 2

Resolution: 800 x 600 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 800 x 600 - Renderer: OpenGLRX 5600 XTRX 5500 XTRX Vega 5690180270360450395.43404.05406.66

Left 4 Dead 2

Resolution: 800 x 600 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 800 x 600 - Renderer: VulkanRX 5600 XTRX 5500 XTRX Vega 5690180270360450412.10415.62402.73

Left 4 Dead 2

Resolution: 1024 x 768 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1024 x 768 - Renderer: OpenGLRX 5600 XTRX 5500 XTRX Vega 5690180270360450398.03402.77402.81

Left 4 Dead 2

Resolution: 1024 x 768 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1024 x 768 - Renderer: VulkanRX 5600 XTRX 5500 XTRX Vega 5690180270360450405.25421.69400.47


Phoronix Test Suite v10.8.5