6900xt AMD Ryzen 9 3950X 16-Core testing with a ASUS ROG STRIX B550-F GAMING (1805 BIOS) and AMD Radeon RX 6800/6800 XT / 6900 16GB on Arch rolling via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/2102264-HA-6900XT15516&grr .
6900xt Processor Motherboard Chipset Memory Disk Graphics Audio Network OS Kernel Desktop Display Server Display Driver OpenGL Vulkan Compiler File-System Screen Resolution AMD Radeon RX 6800 6900xt stock AMD Ryzen 9 3950X 16-Core @ 6.77GHz (16 Cores / 32 Threads) ASUS ROG STRIX B550-F GAMING (1805 BIOS) AMD Starship/Matisse 64GB 1000GB Sabrent Rocket 4.0 1TB + 1000GB Western Digital WD10JFCX-68N AMD Radeon RX 6800/6800 XT / 6900 16GB (2660/1000MHz) AMD Device ab28 Intel I225-V Arch rolling 5.11.1-arch1-1 (x86_64) KDE Plasma 5.21.1 X Server 1.20.10 amd 4.6 Mesa 20.3.4 (LLVM 11.1.0) 1.2.145 GCC 10.2.0 + Clang 11.1.0 ext4 2560x1440 OpenBenchmarking.org Kernel Details - amdgpu.ppfeaturemask=0xffffffff - Transparent Huge Pages: madvise Processor Details - Scaling Governor: acpi-cpufreq schedutil (Boost: Enabled) - CPU Microcode: 0x8701021 Graphics Details - GLAMOR Python Details - AMD Radeon RX 6800: Python 3.9.2 Security Details - itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional STIBP: conditional RSB filling + srbds: Not affected + tsx_async_abort: Not affected
6900xt glmark2: 2560 x 1440 gl-vs-vk: Terrain With Dynamic LoD - OpenGL - No gl-vs-vk: Terrain With Dynamic LoD - OpenGL - No gl-vs-vk: Terrain With Dynamic LoD - Vulkan - Yes gl-vs-vk: Terrain With Dynamic LoD - Vulkan - Yes gl-vs-vk: Terrain With Dynamic LoD - Vulkan - No gl-vs-vk: Terrain With Dynamic LoD - Vulkan - No gl-vs-vk: Static Scene - OpenGL - No gl-vs-vk: Static Scene - OpenGL - No gl-vs-vk: Static Scene - OpenGL - Yes gl-vs-vk: Static Scene - OpenGL - Yes gl-vs-vk: Static Scene - Vulkan - No gl-vs-vk: Static Scene - Vulkan - No gl-vs-vk: Shadow Mapping - Vulkan - No gl-vs-vk: Shadow Mapping - Vulkan - No gl-vs-vk: Shadow Mapping - Vulkan - Yes gl-vs-vk: Shadow Mapping - Vulkan - Yes gl-vs-vk: Static Scene - Vulkan - Yes gl-vs-vk: Static Scene - Vulkan - Yes gl-vs-vk: Shadow Mapping - OpenGL - No gl-vs-vk: Shadow Mapping - OpenGL - No geexlab: 2560 x 1440 - GL2 AntTweakBar AMD Radeon RX 6800 6900xt stock 14424 43.838626 22.811368 77.586265 12.890296 52.175831 19.166720 4.798799 208.394903 6.990029 143.064348 11.231661 89.035801 324.920464 3.077695 1240.430245 0.806221 186.902257 5.350397 165.250385 6.051598 4288.3 OpenBenchmarking.org
GLmark2 Resolution: 2560 x 1440 OpenBenchmarking.org Score, More Is Better GLmark2 2020.04 Resolution: 2560 x 1440 AMD Radeon RX 6800 3K 6K 9K 12K 15K 14424
GL-vs-VK Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No 6900xt stock 10 20 30 40 50 SE +/- 0.14, N = 3 43.84 MIN: 23.64 / MAX: 46.25 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No 6900xt stock 5 10 15 20 25 SE +/- 0.07, N = 3 22.81 MIN: 21.62 / MAX: 42.3 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes 6900xt stock 20 40 60 80 100 SE +/- 0.57, N = 3 77.59 MIN: 52.96 / MAX: 11111111.11 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes 6900xt stock 3 6 9 12 15 SE +/- 0.10, N = 3 12.89 MAX: 18.88 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No 6900xt stock 12 24 36 48 60 SE +/- 0.23, N = 3 52.18 MIN: 38.75 / MAX: 7142857.14 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No 6900xt stock 5 10 15 20 25 SE +/- 0.09, N = 3 19.17 MAX: 25.81 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Static Scene - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: No 6900xt stock 1.0797 2.1594 3.2391 4.3188 5.3985 SE +/- 0.022846, N = 3 4.798799 MIN: 2.88 / MAX: 5 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Static Scene - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: No 6900xt stock 50 100 150 200 250 SE +/- 0.99, N = 3 208.39 MIN: 199.84 / MAX: 347.72 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Static Scene - API: OpenGL - Multi-Threaded: Yes OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: Yes 6900xt stock 2 4 6 8 10 SE +/- 0.024176, N = 3 6.990029 MIN: 3.58 / MAX: 7.33 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Static Scene - API: OpenGL - Multi-Threaded: Yes OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: Yes 6900xt stock 30 60 90 120 150 SE +/- 0.50, N = 3 143.06 MIN: 136.41 / MAX: 279.61 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Static Scene - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: No 6900xt stock 3 6 9 12 15 SE +/- 0.04, N = 3 11.23 MIN: 10.04 / MAX: 7142857.14 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Static Scene - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: No 6900xt stock 20 40 60 80 100 SE +/- 0.28, N = 3 89.04 MAX: 99.59 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No 6900xt stock 70 140 210 280 350 SE +/- 0.56, N = 3 324.92 MIN: 221.37 / MAX: 12500000 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No 6900xt stock 0.6925 1.385 2.0775 2.77 3.4625 SE +/- 0.005323, N = 3 3.077695 MAX: 4.52 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes 6900xt stock 300 600 900 1200 1500 SE +/- 6.90, N = 3 1240.43 MIN: 353.85 / MAX: 12500000 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes 6900xt stock 0.1814 0.3628 0.5442 0.7256 0.907 SE +/- 0.004464, N = 3 0.806221 MAX: 2.83 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Static Scene - API: Vulkan - Multi-Threaded: Yes OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: Yes 6900xt stock 40 80 120 160 200 SE +/- 0.15, N = 3 186.90 MIN: 71.8 / MAX: 9090909.09 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Static Scene - API: Vulkan - Multi-Threaded: Yes OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: Yes 6900xt stock 1.2038 2.4076 3.6114 4.8152 6.019 SE +/- 0.004255, N = 3 5.350397 MAX: 13.93 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No 6900xt stock 40 80 120 160 200 SE +/- 0.63, N = 3 165.25 MIN: 19.69 / MAX: 171.87 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No 6900xt stock 2 4 6 8 10 SE +/- 0.022938, N = 3 6.051598 MIN: 5.82 / MAX: 50.78 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GeeXLab Resolution: 2560 x 1440 - Test: GL2 AntTweakBar OpenBenchmarking.org FPS, More Is Better GeeXLab 0.28.0 Resolution: 2560 x 1440 - Test: GL2 AntTweakBar 6900xt stock 900 1800 2700 3600 4500 SE +/- 48.73, N = 3 4288.3
Phoronix Test Suite v10.8.4