test3 AMD Ryzen 9 3900X 12-Core testing with a ASUS ROG STRIX B550-F GAMING (1801 BIOS) and ASUS AMD Radeon RX 5600 OEM/5600 XT / 5700/5700 on Garuda Soaring via the Phoronix Test Suite. test3: Processor: AMD Ryzen 9 3900X 12-Core @ 4.00GHz (12 Cores / 24 Threads), Motherboard: ASUS ROG STRIX B550-F GAMING (1801 BIOS), Chipset: AMD Starship/Matisse, Memory: 64GB, Disk: 2000GB Corsair MP400 + 1000GB Samsung SSD 970 EVO Plus 1TB + 1000GB CT1000MX500SSD1 + 2000GB Samsung SSD 860 + 500GB Samsung SSD 850, Graphics: ASUS AMD Radeon RX 5600 OEM/5600 XT / 5700/5700 (2100/875MHz), Audio: AMD Navi 10 HDMI Audio, Monitor: LU28R55 + SAMSUNG, Network: Intel OS: Garuda Soaring, Kernel: 5.10.7-xanmod1-1 (x86_64), Desktop: KDE Plasma 5.20.5, Display Server: X Server 1.20.10, Display Driver: modesetting 1.20.10, OpenGL: 4.6 Mesa 20.3.3 (LLVM 11.0.1), OpenCL: OpenCL 1.1 Mesa 20.3.3, Vulkan: 1.2.164, Compiler: GCC 10.2.0 + Clang 11.0.1, File-System: btrfs, Screen Resolution: 3840x2160 GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: No Frame Time - ms < Lower Is Better test3 . 223.51 |=============================================================== GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: No FPS > Higher Is Better test3 . 4.474501 |============================================================= GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: No Frame Time - ms < Lower Is Better test3 . 98.85 |================================================================ GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: No FPS > Higher Is Better test3 . 10.12 |================================================================ GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: Yes Frame Time - ms < Lower Is Better test3 . 151.95 |=============================================================== GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: Yes FPS > Higher Is Better test3 . 6.581466 |============================================================= GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: Yes Frame Time - ms < Lower Is Better test3 . 8.173058 |============================================================= GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: Yes FPS > Higher Is Better test3 . 122.42 |=============================================================== GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No Frame Time - ms < Lower Is Better test3 . 6.414794 |============================================================= GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No FPS > Higher Is Better test3 . 155.89 |=============================================================== GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No Frame Time - ms < Lower Is Better test3 . 3.447680 |============================================================= GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No FPS > Higher Is Better test3 . 290.05 |=============================================================== GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes Frame Time - ms < Lower Is Better test3 . 0.973546 |============================================================= GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes FPS > Higher Is Better test3 . 1027.18 |============================================================== GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No Frame Time - ms < Lower Is Better test3 . 24.63 |================================================================ GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No FPS > Higher Is Better test3 . 40.60 |================================================================ GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No Frame Time - ms < Lower Is Better test3 . 20.83 |================================================================ GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No FPS > Higher Is Better test3 . 48.00 |================================================================ GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes Frame Time - ms < Lower Is Better test3 . 13.23 |================================================================ GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes FPS > Higher Is Better test3 . 75.61 |================================================================