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Intel Core i5-5200U testing with a LENOVO Lenovo Z51-70 (C2CN19WWV2.00 BIOS) and Intel HD 5500 3GB on Ubuntu 20.04 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2101199-HA-DATA3107011
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Result
Identifier
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Performance Per
Dollar
Date
Run
  Test
  Duration
godot
January 19 2021
  49 Minutes


dataOpenBenchmarking.orgPhoronix Test SuiteIntel Core i5-5200U @ 2.70GHz (2 Cores / 4 Threads)LENOVO Lenovo Z51-70 (C2CN19WWV2.00 BIOS)Intel Broadwell-U-OPI12GB960GB KINGSTON SA400S3Intel HD 5500 3GB (900MHz)Intel Broadwell-U AudioRealtek RTL8111/8168/8411 + Intel 3160Ubuntu 20.045.4.0-62-generic (x86_64)GNOME Shell 3.36.4X Server 1.20.9modesetting 1.20.94.6 Mesa 21.1.0-devel (git-a183ee2 2021-01-17 focal-oibaf-ppa)1.2.145GCC 9.3.0 + Clang 12.0.0-++20201101052619+44c1a568695-1~exp1~20201101163301.209ext41920x1080ProcessorMotherboardChipsetMemoryDiskGraphicsAudioNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLVulkanCompilerFile-SystemScreen ResolutionData BenchmarksSystem Logs- radeon.modeset=1- --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,gm2 --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-9-HskZEa/gcc-9-9.3.0/debian/tmp-nvptx/usr,hsa --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v - Scaling Governor: intel_pstate performance - CPU Microcode: 0x2f - Thermald 1.9.1- Python 2.7.18 + Python 3.9.0- itlb_multihit: KVM: Mitigation of Split huge pages + l1tf: Mitigation of PTE Inversion; VMX: conditional cache flushes SMT vulnerable + mds: Mitigation of Clear buffers; SMT vulnerable + meltdown: Mitigation of PTI + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full generic retpoline IBPB: conditional IBRS_FW STIBP: conditional RSB filling + srbds: Mitigation of Microcode + tsx_async_abort: Not affected

Timed Godot Game Engine Compilation

This test times how long it takes to compile the Godot Game Engine. Godot is a popular, open-source, cross-platform 2D/3D game engine and is built using the SCons build system and targeting the X11 platform. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterTimed Godot Game Engine Compilation 3.2.3Time To Compilegodot2004006008001000SE +/- 0.09, N = 3967.11