godot compile laptop

AMD Ryzen 3 3200U testing with a MOTILE PF4PU1F (N.1.03 BIOS) and AMD Picasso 512MB on Ubuntu 20.04 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2101146-HA-GODOTCOMP35
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January 14 2021
  46 Minutes
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January 14 2021
  46 Minutes
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January 14 2021
  46 Minutes
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godot compile laptopProcessorMotherboardChipsetMemoryDiskGraphicsAudioNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLCompilerFile-SystemScreen Resolution123AMD Ryzen 3 3200U @ 2.60GHz (2 Cores / 4 Threads)MOTILE PF4PU1F (N.1.03 BIOS)AMD Raven/Raven23584MB128GB BIWIN SSDAMD Picasso 512MB (1200/1200MHz)AMD Raven/Raven2/FenghuangRealtek RTL8111/8168/8411 + Intel Dual Band-AC 3168NGWUbuntu 20.045.8.0-36-generic (x86_64)GNOME Shell 3.36.4X Server 1.20.8amdgpu 19.1.04.6 Mesa 20.0.8 (LLVM 10.0.0)GCC 9.3.0ext41920x1080OpenBenchmarking.orgCompiler Details- --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,gm2 --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-9-HskZEa/gcc-9-9.3.0/debian/tmp-nvptx/usr,hsa --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v Processor Details- Scaling Governor: acpi-cpufreq ondemand (Boost: Enabled) - CPU Microcode: 0x8108102 Python Details- Python 3.8.5Security Details- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional STIBP: disabled RSB filling + srbds: Not affected + tsx_async_abort: Not affected

Timed Godot Game Engine Compilation

This test times how long it takes to compile the Godot Game Engine. Godot is a popular, open-source, cross-platform 2D/3D game engine and is built using the SCons build system and targeting the X11 platform. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterTimed Godot Game Engine Compilation 3.2.3Time To Compile1232004006008001000SE +/- 1.85, N = 3SE +/- 4.37, N = 3SE +/- 6.94, N = 3919.76909.26907.46
OpenBenchmarking.orgSeconds, Fewer Is BetterTimed Godot Game Engine Compilation 3.2.3Time To Compile123160320480640800Min: 917.26 / Avg: 919.76 / Max: 923.37Min: 900.55 / Avg: 909.26 / Max: 914.27Min: 893.64 / Avg: 907.46 / Max: 915.51