godotty

AMD Ryzen 9 3900X 12-Core testing with a ASUS TUF GAMING X570-PLUS (WI-FI) (2203 BIOS) and MSI AMD Radeon RX 470/480/570/570X/580/580X/590 8GB on Ubuntu 20.04 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2101145-HA-GODOTTY1671
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1
January 14 2021
  6 Minutes
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January 14 2021
  5 Minutes
3
January 14 2021
  6 Minutes
4
January 14 2021
  6 Minutes
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godottyProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLVulkanCompilerFile-SystemScreen Resolution1234AMD Ryzen 9 3900X 12-Core @ 3.80GHz (12 Cores / 24 Threads)ASUS TUF GAMING X570-PLUS (WI-FI) (2203 BIOS)AMD Starship/Matisse16GBSamsung SSD 970 EVO Plus 250GBMSI AMD Radeon RX 470/480/570/570X/580/580X/590 8GB (1366/2000MHz)AMD Ellesmere HDMI AudioLG Ultra HDRealtek RTL8111/8168/8411 + Intel-AC 9260Ubuntu 20.045.11.0-rc1-phx (x86_64) 20201228GNOME Shell 3.36.4X Server 1.20.8modesetting 1.20.84.6 Mesa 21.0.0-devel (git-28a202f 2020-12-31 focal-oibaf-ppa) (LLVM 11.0.0)1.2.145GCC 9.3.0ext41920x1080OpenBenchmarking.orgCompiler Details- --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,gm2 --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-9-HskZEa/gcc-9-9.3.0/debian/tmp-nvptx/usr,hsa --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v Processor Details- Scaling Governor: acpi-cpufreq ondemand (Boost: Enabled) - CPU Microcode: 0x8701021Python Details- Python 3.8.5Security Details- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional STIBP: conditional RSB filling + srbds: Not affected + tsx_async_abort: Not affected

Timed Godot Game Engine Compilation

This test times how long it takes to compile the Godot Game Engine. Godot is a popular, open-source, cross-platform 2D/3D game engine and is built using the SCons build system and targeting the X11 platform. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterTimed Godot Game Engine Compilation 3.2.3Time To Compile123420406080100SE +/- 0.35, N = 3SE +/- 0.35, N = 3SE +/- 0.37, N = 3SE +/- 0.10, N = 3100.1499.65100.23100.36
OpenBenchmarking.orgSeconds, Fewer Is BetterTimed Godot Game Engine Compilation 3.2.3Time To Compile123420406080100Min: 99.44 / Avg: 100.14 / Max: 100.55Min: 99 / Avg: 99.65 / Max: 100.2Min: 99.63 / Avg: 100.23 / Max: 100.92Min: 100.2 / Avg: 100.36 / Max: 100.54