Xeon E3-1235L Intel Xeon E3-1235L v5 testing with a ASRockRack C236M WS (P2.60 BIOS) and Intel HD 530 3GB on Ubuntu 20.04 via the Phoronix Test Suite. 1: Processor: Intel Xeon E3-1235L v5 @ 3.00GHz (4 Cores), Motherboard: ASRockRack C236M WS (P2.60 BIOS), Chipset: Intel Xeon E3-1200 v5/E3-1500, Memory: 8GB, Disk: Samsung SSD 960 EVO 500GB + 123GB Ultra Luxe, Graphics: Intel HD 530 3GB (1000MHz), Audio: Realtek ALC1150, Monitor: DELL S2409W, Network: Intel I219-LM + Intel I210 OS: Ubuntu 20.04, Kernel: 5.8.0-050800-generic (x86_64), Desktop: GNOME Shell 3.36.4, Display Server: X Server 1.20.8, Display Driver: modesetting 1.20.8, OpenGL: 4.6 Mesa 20.0.4, Compiler: GCC 9.3.0, File-System: ext4, Screen Resolution: 1920x1080 2: Processor: Intel Xeon E3-1235L v5 @ 3.00GHz (4 Cores), Motherboard: ASRockRack C236M WS (P2.60 BIOS), Chipset: Intel Xeon E3-1200 v5/E3-1500, Memory: 8GB, Disk: Samsung SSD 960 EVO 500GB + 123GB Ultra Luxe, Graphics: Intel HD 530 3GB (1000MHz), Audio: Realtek ALC1150, Monitor: DELL S2409W, Network: Intel I219-LM + Intel I210 OS: Ubuntu 20.04, Kernel: 5.8.0-050800-generic (x86_64), Desktop: GNOME Shell 3.36.4, Display Server: X Server 1.20.8, Display Driver: modesetting 1.20.8, OpenGL: 4.6 Mesa 20.0.4, Compiler: GCC 9.3.0, File-System: ext4, Screen Resolution: 1920x1080 3: Processor: Intel Xeon E3-1235L v5 @ 3.00GHz (4 Cores), Motherboard: ASRockRack C236M WS (P2.60 BIOS), Chipset: Intel Xeon E3-1200 v5/E3-1500, Memory: 8GB, Disk: Samsung SSD 960 EVO 500GB + 123GB Ultra Luxe, Graphics: Intel HD 530 3GB (1000MHz), Audio: Realtek ALC1150, Monitor: DELL S2409W, Network: Intel I219-LM + Intel I210 OS: Ubuntu 20.04, Kernel: 5.8.0-050800-generic (x86_64), Desktop: GNOME Shell 3.36.4, Display Server: X Server 1.20.8, Display Driver: modesetting 1.20.8, OpenGL: 4.6 Mesa 20.0.4, Compiler: GCC 9.3.0, File-System: ext4, Screen Resolution: 1920x1080 LevelDB 1.22 Benchmark: Hot Read Microseconds Per Op < Lower Is Better 1 . 1.897 |=================================================================== 2 . 1.938 |==================================================================== 3 . 1.898 |=================================================================== LevelDB 1.22 Benchmark: Fill Sync MB/s > Higher Is Better 1 . 0.1 |====================================================================== 2 . 0.1 |====================================================================== 3 . 0.1 |====================================================================== LevelDB 1.22 Benchmark: Fill Sync Microseconds Per Op < Lower Is Better 1 . 5987.14 |================================================================== 2 . 6005.58 |================================================================== 3 . 5991.57 |================================================================== LevelDB 1.22 Benchmark: Overwrite MB/s > Higher Is Better 1 . 18.7 |=================================================================== 2 . 19.1 |===================================================================== 3 . 19.2 |===================================================================== LevelDB 1.22 Benchmark: Overwrite Microseconds Per Op < Lower Is Better 1 . 23.64 |==================================================================== 2 . 23.03 |================================================================== 3 . 23.01 |================================================================== LevelDB 1.22 Benchmark: Random Fill MB/s > Higher Is Better 1 . 18.9 |=================================================================== 2 . 19.1 |==================================================================== 3 . 19.4 |===================================================================== LevelDB 1.22 Benchmark: Random Fill Microseconds Per Op < Lower Is Better 1 . 23.30 |==================================================================== 2 . 23.11 |=================================================================== 3 . 22.73 |================================================================== LevelDB 1.22 Benchmark: Random Read Microseconds Per Op < Lower Is Better 1 . 1.901 |==================================================================== 2 . 1.898 |==================================================================== 3 . 1.907 |==================================================================== LevelDB 1.22 Benchmark: Seek Random Microseconds Per Op < Lower Is Better 1 . 2.425 |==================================================================== 2 . 2.434 |==================================================================== 3 . 2.415 |=================================================================== LevelDB 1.22 Benchmark: Random Delete Microseconds Per Op < Lower Is Better 1 . 22.51 |==================================================================== 2 . 21.71 |================================================================== 3 . 21.94 |================================================================== LevelDB 1.22 Benchmark: Sequential Fill MB/s > Higher Is Better 1 . 19.4 |=================================================================== 2 . 20.1 |===================================================================== 3 . 20.0 |===================================================================== LevelDB 1.22 Benchmark: Sequential Fill Microseconds Per Op < Lower Is Better 1 . 22.73 |==================================================================== 2 . 21.96 |================================================================== 3 . 22.00 |================================================================== Flexible IO Tester 3.25 Type: Random Read - Engine: IO_uring - Buffered: No - Direct: Yes - Block Size: 2MB - Disk Target: Default Test Directory MB/s > Higher Is Better 1 . 1186 |===================================================================== 2 . 1176 |==================================================================== 3 . 1159 |=================================================================== Flexible IO Tester 3.25 Type: Random Read - Engine: IO_uring - Buffered: No - Direct: Yes - Block Size: 2MB - Disk Target: Default Test Directory IOPS > Higher Is Better 1 . 590 |====================================================================== 2 . 584 |===================================================================== 3 . 576 |==================================================================== Flexible IO Tester 3.25 Type: Random Read - Engine: IO_uring - Buffered: No - Direct: Yes - Block Size: 4KB - Disk Target: Default Test Directory MB/s > Higher Is Better 1 . 985 |====================================================================== 2 . 984 |====================================================================== 3 . 985 |====================================================================== Flexible IO Tester 3.25 Type: Random Read - Engine: IO_uring - Buffered: No - Direct: Yes - Block Size: 4KB - Disk Target: Default Test Directory IOPS > Higher Is Better 1 . 252000 |=================================================================== 2 . 252000 |=================================================================== 3 . 252000 |=================================================================== Flexible IO Tester 3.25 Type: Random Write - Engine: IO_uring - Buffered: No - Direct: Yes - Block Size: 2MB - Disk Target: Default Test Directory MB/s > Higher Is Better 1 . 1592 |===================================================================== 2 . 1555 |=================================================================== 3 . 1574 |==================================================================== Flexible IO Tester 3.25 Type: Random Write - Engine: IO_uring - Buffered: No - Direct: Yes - Block Size: 2MB - Disk Target: Default Test Directory IOPS > Higher Is Better 1 . 792 |====================================================================== 2 . 774 |==================================================================== 3 . 783 |===================================================================== Flexible IO Tester 3.25 Type: Random Write - Engine: IO_uring - Buffered: No - Direct: Yes - Block Size: 4KB - Disk Target: Default Test Directory MB/s > Higher Is Better 1 . 1437 |==================================================================== 2 . 1451 |===================================================================== 3 . 1459 |===================================================================== Flexible IO Tester 3.25 Type: Random Write - Engine: IO_uring - Buffered: No - Direct: Yes - Block Size: 4KB - Disk Target: Default Test Directory IOPS > Higher Is Better 1 . 368000 |================================================================== 2 . 371333 |=================================================================== 3 . 373333 |=================================================================== Flexible IO Tester 3.25 Type: Sequential Read - Engine: IO_uring - Buffered: No - Direct: Yes - Block Size: 2MB - Disk Target: Default Test Directory MB/s > Higher Is Better 1 . 2098 |=========================================================== 2 . 2469 |===================================================================== 3 . 1780 |================================================== Flexible IO Tester 3.25 Type: Sequential Read - Engine: IO_uring - Buffered: No - Direct: Yes - Block Size: 2MB - Disk Target: Default Test Directory IOPS > Higher Is Better 1 . 1046 |=========================================================== 2 . 1231 |===================================================================== 3 . 886 |================================================== Flexible IO Tester 3.25 Type: Sequential Read - Engine: IO_uring - Buffered: No - Direct: Yes - Block Size: 4KB - Disk Target: Default Test Directory MB/s > Higher Is Better 1 . 1098 |===================================================================== 2 . 1097 |===================================================================== 3 . 1093 |===================================================================== Flexible IO Tester 3.25 Type: Sequential Read - Engine: IO_uring - Buffered: No - Direct: Yes - Block Size: 4KB - Disk Target: Default Test Directory IOPS > Higher Is Better 1 . 281333 |=================================================================== 2 . 280667 |=================================================================== 3 . 279667 |=================================================================== Flexible IO Tester 3.25 Type: Sequential Write - Engine: IO_uring - Buffered: No - Direct: Yes - Block Size: 2MB - Disk Target: Default Test Directory MB/s > Higher Is Better 1 . 1773 |===================================================================== 2 . 1773 |===================================================================== 3 . 1713 |=================================================================== Flexible IO Tester 3.25 Type: Sequential Write - Engine: IO_uring - Buffered: No - Direct: Yes - Block Size: 2MB - Disk Target: Default Test Directory IOPS > Higher Is Better 1 . 883 |====================================================================== 2 . 882 |====================================================================== 3 . 853 |==================================================================== Flexible IO Tester 3.25 Type: Sequential Write - Engine: IO_uring - Buffered: No - Direct: Yes - Block Size: 4KB - Disk Target: Default Test Directory MB/s > Higher Is Better 1 . 1422 |===================================================================== 2 . 1422 |===================================================================== 3 . 1417 |===================================================================== Flexible IO Tester 3.25 Type: Sequential Write - Engine: IO_uring - Buffered: No - Direct: Yes - Block Size: 4KB - Disk Target: Default Test Directory IOPS > Higher Is Better 1 . 364000 |=================================================================== 2 . 364000 |=================================================================== 3 . 362667 |=================================================================== Compile Bench 0.6 Test: Compile MB/s > Higher Is Better 1 . 873.13 |================================================================ 2 . 898.32 |================================================================== 3 . 917.72 |=================================================================== Compile Bench 0.6 Test: Initial Create MB/s > Higher Is Better 1 . 342.41 |================================================================== 2 . 347.09 |=================================================================== 3 . 341.68 |================================================================== Compile Bench 0.6 Test: Read Compiled Tree MB/s > Higher Is Better 1 . 1037.77 |============================================================ 2 . 1141.92 |================================================================== 3 . 1046.37 |============================================================ RealSR-NCNN 20200818 Scale: 4x - TAA: No Seconds < Lower Is Better 1 . 319.58 |=================================================================== 2 . 319.80 |=================================================================== 3 . 320.66 |=================================================================== RealSR-NCNN 20200818 Scale: 4x - TAA: Yes Seconds < Lower Is Better 1 . 2526.69 |================================================================== 2 . 2527.16 |================================================================== 3 . 2536.64 |================================================================== Waifu2x-NCNN Vulkan 20200818 Scale: 2x - Denoise: 3 - TAA: No Seconds < Lower Is Better 1 . 17.14 |==================================================================== 2 . 17.12 |==================================================================== 3 . 17.17 |==================================================================== Waifu2x-NCNN Vulkan 20200818 Scale: 2x - Denoise: 3 - TAA: Yes Seconds < Lower Is Better 1 . 127.10 |=================================================================== 2 . 127.36 |=================================================================== 3 . 127.55 |=================================================================== VkFFT 2020-09-29 Benchmark Score > Higher Is Better 1 . 1009 |===================================================================== 2 . 1006 |===================================================================== 3 . 1007 |===================================================================== Betsy GPU Compressor 1.1 Beta Codec: ETC1 - Quality: Highest Seconds < Lower Is Better 1 . 11.41 |==================================================================== 2 . 10.66 |================================================================ 3 . 11.15 |================================================================== Betsy GPU Compressor 1.1 Beta Codec: ETC2 RGB - Quality: Highest Seconds < Lower Is Better 1 . 2.544 |==================================================================== 2 . 2.065 |======================================================= 3 . 2.089 |======================================================== DDraceNetwork 15.2.3 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.0 - Zoom: Default - Demo: RaiNyMore2 Frames Per Second > Higher Is Better 1 . 89.81 |==================================================================== 2 . 89.50 |==================================================================== 3 . 88.94 |=================================================================== DDraceNetwork 15.2.3 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.0 - Zoom: Default - Demo: RaiNyMore2 - Total Frame Time Milliseconds < Lower Is Better 1 . MIN: 9.9 AVG: 11.1 MAX: 20.9 2 . MIN: 9.9 AVG: 11.1 MAX: 21.3 3 . MIN: 10.0 AVG: 11.2 MAX: 22.5 DDraceNetwork 15.2.3 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2 Frames Per Second > Higher Is Better 1 . 73.34 |=================================================================== 2 . 73.91 |==================================================================== 3 . 73.58 |==================================================================== DDraceNetwork 15.2.3 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2 - Total Frame Time Milliseconds < Lower Is Better 1 . MIN: 11.6 AVG: 13.7 MAX: 23.2 2 . MIN: 13.1 AVG: 13.6 MAX: 19.4 3 . MIN: 13.2 AVG: 13.6 MAX: 26.1 DDraceNetwork 15.2.3 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.0 - Zoom: Default - Demo: Multeasymap Frames Per Second > Higher Is Better 1 . 148.00 |=================================================================== 2 . 148.26 |=================================================================== 3 . 147.42 |=================================================================== DDraceNetwork 15.2.3 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.0 - Zoom: Default - Demo: Multeasymap - Total Frame Time Milliseconds < Lower Is Better 1 . MIN: 4.3 AVG: 6.8 MAX: 16.4 2 . MIN: 5.0 AVG: 6.7 MAX: 17.0 3 . MIN: 4.7 AVG: 6.8 MAX: 12.3 DDraceNetwork 15.2.3 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap Frames Per Second > Higher Is Better 1 . 168.86 |=================================================================== 2 . 169.32 |=================================================================== 3 . 167.37 |================================================================== DDraceNetwork 15.2.3 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap - Total Frame Time Milliseconds < Lower Is Better 1 . MIN: 3.0 AVG: 6.0 MAX: 17.9 2 . MIN: 2.6 AVG: 5.9 MAX: 19.7 3 . MIN: 3.6 AVG: 6.0 MAX: 16.3 yquake2 7.45 Renderer: OpenGL 1.x - Resolution: 1920 x 1080 Frames Per Second > Higher Is Better 1 . 285.4 |================================================================= 2 . 297.8 |==================================================================== 3 . 294.6 |=================================================================== yquake2 7.45 Renderer: OpenGL 3.x - Resolution: 1920 x 1080 Frames Per Second > Higher Is Better 1 . 261.3 |================================================================== 2 . 270.4 |==================================================================== 3 . 267.7 |=================================================================== yquake2 7.45 Renderer: Software CPU - Resolution: 1920 x 1080 Frames Per Second > Higher Is Better 1 . 72.5 |==================================================================== 2 . 73.8 |===================================================================== 3 . 73.6 |===================================================================== GLmark2 2020.04 Resolution: 1920 x 1080 Score > Higher Is Better 1 . 469 |=================================================================== 2 . 490 |====================================================================== 3 . 482 |===================================================================== OSBench Test: Create Files us Per Event < Lower Is Better 1 . 20.55 |==================================================================== 2 . 20.43 |==================================================================== 3 . 20.45 |==================================================================== OSBench Test: Create Threads us Per Event < Lower Is Better 1 . 18.27 |==================================================================== 2 . 18.06 |=================================================================== 3 . 18.08 |=================================================================== OSBench Test: Launch Programs us Per Event < Lower Is Better 1 . 112.87 |=================================================================== 2 . 113.13 |=================================================================== 3 . 113.23 |=================================================================== OSBench Test: Create Processes us Per Event < Lower Is Better 1 . 31.49 |=================================================================== 2 . 31.73 |==================================================================== 3 . 31.14 |=================================================================== OSBench Test: Memory Allocations Ns Per Event < Lower Is Better 1 . 104.39 |=================================================================== 2 . 102.51 |================================================================== 3 . 104.72 |=================================================================== LeelaChessZero 0.26 Backend: BLAS Nodes Per Second > Higher Is Better 1 . 711 |====================================================================== 2 . 695 |==================================================================== 3 . 716 |====================================================================== LeelaChessZero 0.26 Backend: Eigen Nodes Per Second > Higher Is Better 1 . 679 |===================================================================== 2 . 687 |====================================================================== 3 . 687 |====================================================================== Rodinia 3.1 Test: OpenMP LavaMD Seconds < Lower Is Better 1 . 1030.42 |================================================================== 2 . 1028.74 |================================================================== 3 . 1033.21 |================================================================== Rodinia 3.1 Test: OpenMP HotSpot3D Seconds < Lower Is Better 1 . 153.37 |=================================================================== 2 . 153.37 |=================================================================== 3 . 153.47 |=================================================================== Rodinia 3.1 Test: OpenMP Leukocyte Seconds < Lower Is Better 1 . 372.77 |=================================================================== 2 . 372.96 |=================================================================== 3 . 372.66 |=================================================================== Rodinia 3.1 Test: OpenMP CFD Solver Seconds < Lower Is Better 1 . 67.60 |==================================================================== 2 . 67.65 |==================================================================== 3 . 67.66 |==================================================================== Rodinia 3.1 Test: OpenMP Streamcluster Seconds < Lower Is Better 1 . 47.89 |==================================================================== 2 . 48.05 |==================================================================== 3 . 48.02 |==================================================================== NAMD 2.14 ATPase Simulation - 327,506 Atoms days/ns < Lower Is Better 1 . 6.06596 |================================================================== 2 . 6.09024 |================================================================== 3 . 6.06286 |================================================================== Dolfyn 0.527 Computational Fluid Dynamics Seconds < Lower Is Better 1 . 27.75 |==================================================================== 2 . 27.67 |==================================================================== 3 . 27.75 |==================================================================== FFTE 7.0 N=256, 3D Complex FFT Routine MFLOPS > Higher Is Better 1 . 15355.29 |================================================================= 2 . 15246.09 |================================================================= 3 . 15203.72 |================================================================ Timed HMMer Search 3.3.1 Pfam Database Search Seconds < Lower Is Better 1 . 156.76 |=================================================================== 2 . 156.81 |=================================================================== 3 . 156.78 |=================================================================== Incompact3D 2020-09-17 Input: Cylinder Seconds < Lower Is Better 1 . 986.67 |=================================================================== 2 . 988.30 |=================================================================== 3 . 987.47 |=================================================================== Timed MAFFT Alignment 7.471 Multiple Sequence Alignment - LSU RNA Seconds < Lower Is Better 1 . 14.76 |==================================================================== 2 . 14.75 |==================================================================== 3 . 14.79 |==================================================================== Monte Carlo Simulations of Ionised Nebulae 2019-03-24 Input: Dust 2D tau100.0 Seconds < Lower Is Better 1 . 394 |====================================================================== 2 . 394 |====================================================================== 3 . 394 |====================================================================== LAMMPS Molecular Dynamics Simulator 29Oct2020 Model: Rhodopsin Protein ns/day > Higher Is Better 1 . 2.142 |==================================================================== 2 . 2.145 |==================================================================== 3 . 2.151 |==================================================================== WebP Image Encode 1.1 Encode Settings: Default Encode Time - Seconds < Lower Is Better 1 . 2.262 |================================================================= 2 . 2.352 |==================================================================== 3 . 2.260 |================================================================= WebP Image Encode 1.1 Encode Settings: Quality 100 Encode Time - Seconds < Lower Is Better 1 . 3.547 |==================================================================== 2 . 3.554 |==================================================================== 3 . 3.552 |==================================================================== WebP Image Encode 1.1 Encode Settings: Quality 100, Lossless Encode Time - Seconds < Lower Is Better 1 . 25.04 |==================================================================== 2 . 25.17 |==================================================================== 3 . 25.00 |==================================================================== WebP Image Encode 1.1 Encode Settings: Quality 100, Highest Compression Encode Time - Seconds < Lower Is Better 1 . 10.60 |==================================================================== 2 . 10.61 |==================================================================== 3 . 10.67 |==================================================================== WebP Image Encode 1.1 Encode Settings: Quality 100, Lossless, Highest Compression Encode Time - Seconds < Lower Is Better 1 . 60.79 |==================================================================== 2 . 61.12 |==================================================================== 3 . 60.96 |==================================================================== BYTE Unix Benchmark 3.6 Computational Test: Dhrystone 2 LPS > Higher Is Better 1 . 29465235.6 |=============================================================== 2 . 29461805.6 |=============================================================== 3 . 29340852.0 |=============================================================== LZ4 Compression 1.9.3 Compression Level: 1 - Compression Speed MB/s > Higher Is Better 1 . 6133.00 |================================================================== 2 . 6154.74 |================================================================== 3 . 6138.65 |================================================================== LZ4 Compression 1.9.3 Compression Level: 1 - Decompression Speed MB/s > Higher Is Better 1 . 7600.8 |=================================================================== 2 . 7579.5 |=================================================================== 3 . 7613.5 |=================================================================== LZ4 Compression 1.9.3 Compression Level: 3 - Compression Speed MB/s > Higher Is Better 1 . 34.28 |==================================================================== 2 . 34.10 |==================================================================== 3 . 34.28 |==================================================================== LZ4 Compression 1.9.3 Compression Level: 3 - Decompression Speed MB/s > Higher Is Better 1 . 7400.5 |=================================================================== 2 . 7374.4 |=================================================================== 3 . 7415.0 |=================================================================== LZ4 Compression 1.9.3 Compression Level: 9 - Compression Speed MB/s > Higher Is Better 1 . 33.33 |==================================================================== 2 . 33.45 |==================================================================== 3 . 33.33 |==================================================================== LZ4 Compression 1.9.3 Compression Level: 9 - Decompression Speed MB/s > Higher Is Better 1 . 7377.7 |=================================================================== 2 . 7384.5 |=================================================================== 3 . 7389.0 |=================================================================== Zstd Compression 1.4.5 Compression Level: 3 MB/s > Higher Is Better 1 . 2271.6 |=================================================================== 2 . 2271.6 |=================================================================== 3 . 2270.0 |=================================================================== Zstd Compression 1.4.5 Compression Level: 19 MB/s > Higher Is Better 1 . 12.3 |===================================================================== 2 . 12.3 |===================================================================== 3 . 12.3 |===================================================================== LibRaw 0.20 Post-Processing Benchmark Mpix/sec > Higher Is Better 1 . 18.94 |==================================================================== 2 . 18.94 |==================================================================== 3 . 18.92 |==================================================================== Crafty 25.2 Elapsed Time Nodes Per Second > Higher Is Better 1 . 5795852 |================================================================== 2 . 5824840 |================================================================== 3 . 5830763 |================================================================== GraphicsMagick 1.3.33 Operation: Swirl Iterations Per Minute > Higher Is Better 1 . 101 |====================================================================== 2 . 101 |====================================================================== 3 . 101 |====================================================================== GraphicsMagick 1.3.33 Operation: Rotate Iterations Per Minute > Higher Is Better 1 . 572 |====================================================================== 2 . 559 |==================================================================== 3 . 557 |==================================================================== GraphicsMagick 1.3.33 Operation: Sharpen Iterations Per Minute > Higher Is Better 1 . 30 |======================================================================= 2 . 30 |======================================================================= 3 . 30 |======================================================================= GraphicsMagick 1.3.33 Operation: Enhanced Iterations Per Minute > Higher Is Better 1 . 57 |======================================================================= 2 . 57 |======================================================================= 3 . 57 |======================================================================= GraphicsMagick 1.3.33 Operation: Resizing Iterations Per Minute > Higher Is Better 1 . 291 |====================================================================== 2 . 290 |====================================================================== 3 . 290 |====================================================================== GraphicsMagick 1.3.33 Operation: Noise-Gaussian Iterations Per Minute > Higher Is Better 1 . 61 |======================================================================= 2 . 61 |======================================================================= 3 . 61 |======================================================================= GraphicsMagick 1.3.33 Operation: HWB Color Space Iterations Per Minute > Higher Is Better 1 . 440 |====================================================================== 2 . 441 |====================================================================== 3 . 434 |===================================================================== oneDNN 2.0 Harness: IP Shapes 1D - Data Type: f32 - Engine: CPU ms < Lower Is Better 1 . 10.87 |==================================================================== 2 . 10.90 |==================================================================== 3 . 10.89 |==================================================================== oneDNN 2.0 Harness: IP Shapes 3D - Data Type: f32 - Engine: CPU ms < Lower Is Better 1 . 12.51 |================================================================== 2 . 12.70 |=================================================================== 3 . 12.83 |==================================================================== oneDNN 2.0 Harness: IP Shapes 1D - Data Type: u8s8f32 - Engine: CPU ms < Lower Is Better 1 . 7.36778 |================================================================== 2 . 7.36550 |================================================================== 3 . 7.36704 |================================================================== oneDNN 2.0 Harness: IP Shapes 3D - Data Type: u8s8f32 - Engine: CPU ms < Lower Is Better 1 . 4.73214 |================================================================= 2 . 4.77714 |================================================================== 3 . 4.76857 |================================================================== oneDNN 2.0 Harness: Convolution Batch Shapes Auto - Data Type: f32 - Engine: CPU ms < Lower Is Better 1 . 21.30 |==================================================================== 2 . 21.42 |==================================================================== 3 . 21.35 |==================================================================== oneDNN 2.0 Harness: Deconvolution Batch shapes_1d - Data Type: f32 - Engine: CPU ms < Lower Is Better 1 . 14.97 |==================================================================== 2 . 15.04 |==================================================================== 3 . 15.03 |==================================================================== oneDNN 2.0 Harness: Deconvolution Batch shapes_3d - Data Type: f32 - Engine: CPU ms < Lower Is Better 1 . 18.21 |==================================================================== 2 . 18.25 |==================================================================== 3 . 18.12 |==================================================================== oneDNN 2.0 Harness: Convolution Batch Shapes Auto - Data Type: u8s8f32 - Engine: CPU ms < Lower Is Better 1 . 20.88 |=================================================================== 2 . 21.04 |==================================================================== 3 . 21.04 |==================================================================== oneDNN 2.0 Harness: Deconvolution Batch shapes_1d - Data Type: u8s8f32 - Engine: CPU ms < Lower Is Better 1 . 19.40 |==================================================================== 2 . 19.41 |==================================================================== 3 . 19.38 |==================================================================== oneDNN 2.0 Harness: Deconvolution Batch shapes_3d - Data Type: u8s8f32 - Engine: CPU ms < Lower Is Better 1 . 14.77 |==================================================================== 2 . 14.74 |==================================================================== 3 . 14.75 |==================================================================== oneDNN 2.0 Harness: Recurrent Neural Network Training - Data Type: f32 - Engine: CPU ms < Lower Is Better 1 . 9555.33 |================================================================== 2 . 9603.43 |================================================================== 3 . 9548.81 |================================================================== oneDNN 2.0 Harness: Recurrent Neural Network Inference - Data Type: f32 - Engine: CPU ms < Lower Is Better 1 . 5266.77 |================================================================== 2 . 5294.83 |================================================================== 3 . 5267.02 |================================================================== oneDNN 2.0 Harness: Recurrent Neural Network Training - Data Type: u8s8f32 - Engine: CPU ms < Lower Is Better 1 . 9559.90 |================================================================== 2 . 9612.96 |================================================================== 3 . 9589.84 |================================================================== oneDNN 2.0 Harness: Recurrent Neural Network Inference - Data Type: u8s8f32 - Engine: CPU ms < Lower Is Better 1 . 5261.53 |================================================================== 2 . 5297.19 |================================================================== 3 . 5250.85 |================================================================= oneDNN 2.0 Harness: Matrix Multiply Batch Shapes Transformer - Data Type: f32 - Engine: CPU ms < Lower Is Better 1 . 5.51477 |================================================================= 2 . 5.53400 |================================================================== 3 . 5.57500 |================================================================== oneDNN 2.0 Harness: Recurrent Neural Network Training - Data Type: bf16bf16bf16 - Engine: CPU ms < Lower Is Better 1 . 9555.13 |================================================================== 2 . 9603.24 |================================================================== 3 . 9557.40 |================================================================== oneDNN 2.0 Harness: Recurrent Neural Network Inference - Data Type: bf16bf16bf16 - Engine: CPU ms < Lower Is Better 1 . 5275.37 |================================================================== 2 . 5284.39 |================================================================== 3 . 5245.24 |================================================================== oneDNN 2.0 Harness: Matrix Multiply Batch Shapes Transformer - Data Type: u8s8f32 - Engine: CPU ms < Lower Is Better 1 . 9.90389 |================================================================== 2 . 9.97722 |================================================================== 3 . 9.96702 |================================================================== AOM AV1 2.0 Encoder Mode: Speed 0 Two-Pass Frames Per Second > Higher Is Better 1 . 0.16 |===================================================================== 2 . 0.16 |===================================================================== 3 . 0.16 |===================================================================== AOM AV1 2.0 Encoder Mode: Speed 4 Two-Pass Frames Per Second > Higher Is Better 1 . 1.41 |===================================================================== 2 . 1.40 |===================================================================== 3 . 1.41 |===================================================================== AOM AV1 2.0 Encoder Mode: Speed 6 Realtime Frames Per Second > Higher Is Better 1 . 10.88 |==================================================================== 2 . 10.92 |==================================================================== 3 . 10.89 |==================================================================== AOM AV1 2.0 Encoder Mode: Speed 6 Two-Pass Frames Per Second > Higher Is Better 1 . 2.26 |===================================================================== 2 . 2.25 |===================================================================== 3 . 2.25 |===================================================================== AOM AV1 2.0 Encoder Mode: Speed 8 Realtime Frames Per Second > Higher Is Better 1 . 27.61 |==================================================================== 2 . 27.68 |==================================================================== 3 . 27.60 |==================================================================== Embree 3.9.0 Binary: Pathtracer - Model: Crown Frames Per Second > Higher Is Better 1 . 2.4188 |=================================================================== 2 . 2.4144 |=================================================================== 3 . 2.4179 |=================================================================== Embree 3.9.0 Binary: Pathtracer ISPC - Model: Crown Frames Per Second > Higher Is Better 1 . 2.7641 |=================================================================== 2 . 2.7569 |=================================================================== 3 . 2.7553 |=================================================================== Embree 3.9.0 Binary: Pathtracer - Model: Asian Dragon Frames Per Second > Higher Is Better 1 . 2.9529 |================================================================== 2 . 2.9833 |=================================================================== 3 . 2.9732 |=================================================================== Embree 3.9.0 Binary: Pathtracer - Model: Asian Dragon Obj Frames Per Second > Higher Is Better 1 . 2.7366 |=================================================================== 2 . 2.7299 |=================================================================== 3 . 2.7254 |=================================================================== Embree 3.9.0 Binary: Pathtracer ISPC - Model: Asian Dragon Frames Per Second > Higher Is Better 1 . 3.5908 |=================================================================== 2 . 3.5584 |================================================================== 3 . 3.5541 |================================================================== Embree 3.9.0 Binary: Pathtracer ISPC - Model: Asian Dragon Obj Frames Per Second > Higher Is Better 1 . 3.2135 |=================================================================== 2 . 3.2141 |=================================================================== 3 . 3.2074 |=================================================================== Kvazaar 2.0 Video Input: Bosphorus 4K - Video Preset: Medium Frames Per Second > Higher Is Better 1 . 1.40 |===================================================================== 2 . 1.39 |===================================================================== 3 . 1.39 |===================================================================== Kvazaar 2.0 Video Input: Bosphorus 1080p - Video Preset: Medium Frames Per Second > Higher Is Better 1 . 6.18 |===================================================================== 2 . 6.16 |===================================================================== 3 . 6.16 |===================================================================== Kvazaar 2.0 Video Input: Bosphorus 4K - Video Preset: Very Fast Frames Per Second > Higher Is Better 1 . 3.83 |===================================================================== 2 . 3.83 |===================================================================== 3 . 3.82 |===================================================================== Kvazaar 2.0 Video Input: Bosphorus 4K - Video Preset: Ultra Fast Frames Per Second > Higher Is Better 1 . 6.90 |===================================================================== 2 . 6.89 |===================================================================== 3 . 6.88 |===================================================================== Kvazaar 2.0 Video Input: Bosphorus 1080p - Video Preset: Very Fast Frames Per Second > Higher Is Better 1 . 15.70 |==================================================================== 2 . 15.65 |==================================================================== 3 . 15.66 |==================================================================== Kvazaar 2.0 Video Input: Bosphorus 1080p - Video Preset: Ultra Fast Frames Per Second > Higher Is Better 1 . 27.76 |==================================================================== 2 . 27.76 |==================================================================== 3 . 27.75 |==================================================================== rav1e 0.4 Alpha Speed: 5 Frames Per Second > Higher Is Better 1 . 0.769 |==================================================================== 2 . 0.766 |==================================================================== 3 . 0.767 |==================================================================== rav1e 0.4 Alpha Speed: 6 Frames Per Second > Higher Is Better 1 . 1.025 |==================================================================== 2 . 1.025 |==================================================================== 3 . 1.026 |==================================================================== rav1e 0.4 Alpha Speed: 10 Frames Per Second > Higher Is Better 1 . 2.310 |==================================================================== 2 . 2.308 |==================================================================== 3 . 2.301 |==================================================================== x265 3.4 Video Input: Bosphorus 4K Frames Per Second > Higher Is Better 1 . 5.13 |===================================================================== 2 . 5.13 |===================================================================== 3 . 5.12 |===================================================================== x265 3.4 Video Input: Bosphorus 1080p Frames Per Second > Higher Is Better 1 . 22.11 |==================================================================== 2 . 21.91 |=================================================================== 3 . 21.99 |==================================================================== Coremark 1.0 CoreMark Size 666 - Iterations Per Second Iterations/Sec > Higher Is Better 1 . 75749.25 |================================================================ 2 . 77004.52 |================================================================= 3 . 75150.85 |=============================================================== Stockfish 12 Total Time Nodes Per Second > Higher Is Better 1 . 4876063 |================================================================= 2 . 4915626 |================================================================== 3 . 4790206 |================================================================ asmFish 2018-07-23 1024 Hash Memory, 26 Depth Nodes/second > Higher Is Better 1 . 6915903 |================================================================= 2 . 6982908 |================================================================== 3 . 7008564 |================================================================== Timed Clash Compilation Time To Compile Seconds < Lower Is Better 1 . 335.59 |=================================================================== 2 . 336.79 |=================================================================== 3 . 337.77 |=================================================================== Timed FFmpeg Compilation 4.2.2 Time To Compile Seconds < Lower Is Better 1 . 191.00 |================================================================== 2 . 193.28 |=================================================================== 3 . 191.43 |================================================================== Timed LLVM Compilation 10.0 Time To Compile Seconds < Lower Is Better 1 . 2359.48 |================================================================== 2 . 2334.36 |================================================================= 3 . 2325.55 |================================================================= Numpy Benchmark Score > Higher Is Better 1 . 252.51 |=================================================================== 2 . 251.87 |================================================================== 3 . 253.80 |=================================================================== eSpeak-NG Speech Engine 20200907 Text-To-Speech Synthesis Seconds < Lower Is Better 1 . 40.17 |=================================================================== 2 . 40.49 |==================================================================== 3 . 40.50 |==================================================================== Montage Astronomical Image Mosaic Engine 6.0 Mosaic of M17, K band, 1.5 deg x 1.5 deg Seconds < Lower Is Better 1 . 116.65 |=================================================================== 2 . 116.19 |=================================================================== 3 . 116.37 |=================================================================== RNNoise 2020-06-28 Seconds < Lower Is Better 1 . 36.07 |==================================================================== 2 . 36.23 |==================================================================== 3 . 36.10 |==================================================================== System GZIP Decompression Seconds < Lower Is Better 1 . 4.285 |==================================================================== 2 . 4.298 |==================================================================== 3 . 4.299 |==================================================================== Apache CouchDB 3.1.1 Bulk Size: 100 - Inserts: 1000 - Rounds: 24 Seconds < Lower Is Better 1 . 243.25 |================================================================= 2 . 251.32 |=================================================================== 3 . 245.81 |================================================================== KeyDB 6.0.16 Ops/sec > Higher Is Better 1 . 196823.75 |=============================================================== 2 . 198980.76 |================================================================ 3 . 198990.69 |================================================================ GROMACS 2020.3 Water Benchmark Ns Per Day > Higher Is Better 1 . 0.399 |==================================================================== 2 . 0.396 |=================================================================== 3 . 0.395 |=================================================================== TensorFlow Lite 2020-08-23 Model: SqueezeNet Microseconds < Lower Is Better 1 . 663351 |=================================================================== 2 . 663491 |=================================================================== 3 . 663532 |=================================================================== TensorFlow Lite 2020-08-23 Model: Inception V4 Microseconds < Lower Is Better 1 . 9552983 |================================================================== 2 . 9557647 |================================================================== 3 . 9553140 |================================================================== TensorFlow Lite 2020-08-23 Model: NASNet Mobile Microseconds < Lower Is Better 1 . 480624 |=================================================================== 2 . 480671 |=================================================================== 3 . 480828 |=================================================================== TensorFlow Lite 2020-08-23 Model: Mobilenet Float Microseconds < Lower Is Better 1 . 451389 |=================================================================== 2 . 451452 |=================================================================== 3 . 451801 |=================================================================== TensorFlow Lite 2020-08-23 Model: Mobilenet Quant Microseconds < Lower Is Better 1 . 462175 |=================================================================== 2 . 462425 |=================================================================== 3 . 462594 |=================================================================== TensorFlow Lite 2020-08-23 Model: Inception ResNet V2 Microseconds < Lower Is Better 1 . 8650950 |================================================================== 2 . 8648537 |================================================================== 3 . 8653077 |================================================================== ASTC Encoder 2.0 Preset: Fast Seconds < Lower Is Better 1 . 7.52 |===================================================================== 2 . 7.57 |===================================================================== 3 . 7.55 |===================================================================== ASTC Encoder 2.0 Preset: Medium Seconds < Lower Is Better 1 . 18.81 |==================================================================== 2 . 18.87 |==================================================================== 3 . 18.87 |==================================================================== ASTC Encoder 2.0 Preset: Thorough Seconds < Lower Is Better 1 . 122.64 |=================================================================== 2 . 123.14 |=================================================================== 3 . 123.28 |=================================================================== ASTC Encoder 2.0 Preset: Exhaustive Seconds < Lower Is Better 1 . 969.61 |================================================================== 2 . 977.84 |=================================================================== 3 . 984.98 |=================================================================== Basis Universal 1.12 Settings: ETC1S Seconds < Lower Is Better 1 . 111.77 |=================================================================== 2 . 112.03 |=================================================================== 3 . 112.11 |=================================================================== Basis Universal 1.12 Settings: UASTC Level 0 Seconds < Lower Is Better 1 . 15.09 |==================================================================== 2 . 15.09 |==================================================================== 3 . 15.10 |==================================================================== Basis Universal 1.12 Settings: UASTC Level 2 Seconds < Lower Is Better 1 . 110.73 |=================================================================== 2 . 110.83 |=================================================================== 3 . 110.77 |=================================================================== Basis Universal 1.12 Settings: UASTC Level 3 Seconds < Lower Is Better 1 . 226.27 |=================================================================== 2 . 226.67 |=================================================================== 3 . 226.60 |===================================================================