uniguine2 Intel Core i7-6700K testing with a ASRock Z270M Extreme4 (P2.10 BIOS) and XFX AMD Radeon RX 470/480/570/570X/580/580X/590 8GB on Neon 20.04 via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/2009253-NE-UNIGUINE294 .
uniguine2 Processor Motherboard Chipset Memory Disk Graphics Audio Network OS Kernel Desktop Display Server Display Driver OpenGL Compiler File-System Screen Resolution uniguine-full Intel Core i7-6700K @ 4.20GHz (4 Cores / 8 Threads) ASRock Z270M Extreme4 (P2.10 BIOS) Intel Xeon E3-1200 v5/E3-1500 + Z270 16GB Samsung SSD 970 PRO 512GB + 2 x 256GB Samsung SSD 840 + 2000GB Western Digital WD2002FAEX-0 + 2000GB Western Digital WD20EFRX-68A XFX AMD Radeon RX 470/480/570/570X/580/580X/590 8GB (1366/2000MHz) Realtek ALC1220 Intel I219-V Neon 20.04 5.4.0-48-generic (x86_64) KDE Plasma 5.19.5 X Server 1.20.8 modesetting 1.20.8 4.6 Mesa 20.3.0-devel (git-e893102 2020-09-24 focal-oibaf-ppa) (LLVM 10.0.1) GCC 9.3.0 btrfs 3840x1600 OpenBenchmarking.org - Scaling Governor: intel_pstate performance - CPU Microcode: 0xdc - GLAMOR - itlb_multihit: KVM: Mitigation of Split huge pages + l1tf: Mitigation of PTE Inversion; VMX: conditional cache flushes SMT vulnerable + mds: Mitigation of Clear buffers; SMT vulnerable + meltdown: Mitigation of PTI + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full generic retpoline IBPB: conditional IBRS_FW STIBP: conditional RSB filling + srbds: Mitigation of Microcode + tsx_async_abort: Mitigation of Clear buffers; SMT vulnerable
uniguine2 unigine-heaven: 800 x 600 - Windowed - OpenGL unigine-heaven: 1024 x 768 - Windowed - OpenGL unigine-heaven: 1280 x 1024 - Windowed - OpenGL unigine-heaven: 1600 x 1200 - Windowed - OpenGL unigine-heaven: 1920 x 1080 - Windowed - OpenGL unigine-heaven: 1920 x 1200 - Windowed - OpenGL unigine-heaven: 2560 x 1440 - Windowed - OpenGL unigine-heaven: 3840 x 1600 - Windowed - OpenGL unigine-heaven: 800 x 600 - Fullscreen - OpenGL unigine-heaven: 1024 x 768 - Fullscreen - OpenGL unigine-heaven: 1280 x 1024 - Fullscreen - OpenGL unigine-heaven: 1600 x 1200 - Fullscreen - OpenGL unigine-heaven: 1920 x 1080 - Fullscreen - OpenGL unigine-heaven: 1920 x 1200 - Fullscreen - OpenGL unigine-heaven: 2560 x 1440 - Fullscreen - OpenGL unigine-heaven: 3840 x 1600 - Fullscreen - OpenGL uniguine-full 183.155 161.764 116.307 83.8647 81.0344 72.7609 45.9612 27.2515 179.050 155.669 111.501 88.1603 77.6283 77.6592 60.6115 25.5580 OpenBenchmarking.org
Unigine Heaven Resolution: 800 x 600 - Mode: Windowed - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 800 x 600 - Mode: Windowed - Renderer: OpenGL uniguine-full 40 80 120 160 200 SE +/- 1.34, N = 3 183.16
Unigine Heaven Resolution: 1024 x 768 - Mode: Windowed - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 1024 x 768 - Mode: Windowed - Renderer: OpenGL uniguine-full 40 80 120 160 200 SE +/- 0.02, N = 3 161.76
Unigine Heaven Resolution: 1280 x 1024 - Mode: Windowed - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 1280 x 1024 - Mode: Windowed - Renderer: OpenGL uniguine-full 30 60 90 120 150 SE +/- 0.07, N = 3 116.31
Unigine Heaven Resolution: 1600 x 1200 - Mode: Windowed - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 1600 x 1200 - Mode: Windowed - Renderer: OpenGL uniguine-full 20 40 60 80 100 SE +/- 0.02, N = 3 83.86
Unigine Heaven Resolution: 1920 x 1080 - Mode: Windowed - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 1920 x 1080 - Mode: Windowed - Renderer: OpenGL uniguine-full 20 40 60 80 100 SE +/- 0.02, N = 3 81.03
Unigine Heaven Resolution: 1920 x 1200 - Mode: Windowed - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 1920 x 1200 - Mode: Windowed - Renderer: OpenGL uniguine-full 16 32 48 64 80 SE +/- 0.02, N = 3 72.76
Unigine Heaven Resolution: 2560 x 1440 - Mode: Windowed - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 2560 x 1440 - Mode: Windowed - Renderer: OpenGL uniguine-full 10 20 30 40 50 SE +/- 0.01, N = 3 45.96
Unigine Heaven Resolution: 3840 x 1600 - Mode: Windowed - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 3840 x 1600 - Mode: Windowed - Renderer: OpenGL uniguine-full 6 12 18 24 30 SE +/- 0.03, N = 3 27.25
Unigine Heaven Resolution: 800 x 600 - Mode: Fullscreen - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 800 x 600 - Mode: Fullscreen - Renderer: OpenGL uniguine-full 40 80 120 160 200 SE +/- 0.28, N = 3 179.05
Unigine Heaven Resolution: 1024 x 768 - Mode: Fullscreen - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 1024 x 768 - Mode: Fullscreen - Renderer: OpenGL uniguine-full 30 60 90 120 150 SE +/- 0.26, N = 3 155.67
Unigine Heaven Resolution: 1280 x 1024 - Mode: Fullscreen - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 1280 x 1024 - Mode: Fullscreen - Renderer: OpenGL uniguine-full 20 40 60 80 100 SE +/- 0.04, N = 3 111.50
Unigine Heaven Resolution: 1600 x 1200 - Mode: Fullscreen - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 1600 x 1200 - Mode: Fullscreen - Renderer: OpenGL uniguine-full 20 40 60 80 100 SE +/- 0.00, N = 3 88.16
Unigine Heaven Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL uniguine-full 20 40 60 80 100 SE +/- 0.01, N = 3 77.63
Unigine Heaven Resolution: 1920 x 1200 - Mode: Fullscreen - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 1920 x 1200 - Mode: Fullscreen - Renderer: OpenGL uniguine-full 20 40 60 80 100 SE +/- 0.01, N = 3 77.66
Unigine Heaven Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL uniguine-full 14 28 42 56 70 SE +/- 0.00, N = 3 60.61
Unigine Heaven Resolution: 3840 x 1600 - Mode: Fullscreen - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 3840 x 1600 - Mode: Fullscreen - Renderer: OpenGL uniguine-full 6 12 18 24 30 SE +/- 0.00, N = 3 25.56
Phoronix Test Suite v10.8.4