GamingBench

Intel Core i7-4770K testing with a ASUS Z97-E/USB 3.1 (0701 BIOS) and eVGA NVIDIA GeForce GTX 1660 Ti 6GB on Debian 10 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2005234-NI-GAMINGBEN31
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Desktop Graphics 5 Tests
OpenGL Demos Test Suite 2 Tests
Unigine Test Suite 2 Tests

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Gaming Benchmark
May 23 2020
  2 Minutes
Gaming Benchmark 1
May 23 2020
  35 Minutes
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GamingBenchOpenBenchmarking.orgPhoronix Test SuiteIntel Core i7-4770K @ 3.90GHz (4 Cores / 8 Threads)ASUS Z97-E/USB 3.1 (0701 BIOS)Intel 4th Gen Core DRAM32GB480GB SanDisk Ultra II + 2000GB Western Digital WD20EZAZ-00G + 1000GB Western Digital WD10EZEX-00WeVGA NVIDIA GeForce GTX 1660 Ti 6GB (1500/6000MHz)Realtek ALC8922425WIntel I218-VDebian 104.19.0-9-amd64 (x86_64)Xfce 4.12X Server 1.20.4NVIDIA 418.1134.6.0GCC 8.3.0ext41920x1080ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLCompilerFile-SystemScreen ResolutionGamingBench BenchmarksSystem Logs- Scaling Governor: intel_pstate powersave - CPU Microcode: 0x27- 4x Bilinear - 4x- itlb_multihit: KVM: Mitigation of Split huge pages + l1tf: Mitigation of PTE Inversion; VMX: conditional cache flushes SMT vulnerable + mds: Mitigation of Clear buffers; SMT vulnerable + meltdown: Mitigation of PTI + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full generic retpoline IBPB: conditional IBRS_FW STIBP: conditional RSB filling + tsx_async_abort: Not affected

GamingBenchnexuiz: 1920 x 1080openarena: 1920 x 1080tesseract: 1920 x 1080unigine-heaven: 1920 x 1080 - Fullscreen - OpenGLunigine-valley: 1920 x 1080 - Fullscreen - OpenGLxonotic: 1920 x 1080 - Lowxonotic: 1920 x 1080 - Highxonotic: 1920 x 1080 - Ultraxonotic: 1920 x 1080 - UltimateGaming BenchmarkGaming Benchmark 1357.8635227515.4362.9056972514.9397.616995.885198.6407405.8124093348.0283007303.0178414232.0288885OpenBenchmarking.org

Nexuiz

This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterNexuiz 2.5.21920 x 1080Gaming BenchmarkGaming Benchmark 180160240320400SE +/- 4.51, N = 4SE +/- 2.02, N = 3357.86362.91MIN: 195 / MAX: 1026MIN: 185 / MAX: 1039
OpenBenchmarking.orgFrames Per Second, More Is BetterNexuiz 2.5.21920 x 1080Gaming BenchmarkGaming Benchmark 160120180240300Min: 344.84 / Avg: 357.86 / Max: 365.02Min: 360.22 / Avg: 362.91 / Max: 366.85

OpenArena

This is a test of OpenArena, a popular open-source first-person shooter. This game is based upon ioquake3, which in turn uses the GPL version of id Software's Quake 3 engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterOpenArena 0.8.8Resolution: 1920 x 1080Gaming BenchmarkGaming Benchmark 1110220330440550SE +/- 3.12, N = 3SE +/- 2.78, N = 3515.4514.9MIN: 1MIN: 1
OpenBenchmarking.orgFrames Per Second, More Is BetterOpenArena 0.8.8Resolution: 1920 x 1080Gaming BenchmarkGaming Benchmark 190180270360450Min: 509.3 / Avg: 515.4 / Max: 519.6Min: 511.5 / Avg: 514.9 / Max: 520.4

OpenBenchmarking.orgMilliseconds, Fewer Is BetterOpenArena 0.8.8Resolution: 1920 x 1080 - Total Frame TimeGaming BenchmarkGaming Benchmark 13691215Min: 1 / Avg: 1.95 / Max: 11Min: 1 / Avg: 1.94 / Max: 12

Tesseract

Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 1920 x 1080Gaming Benchmark 190180270360450SE +/- 1.58, N = 3397.62

Unigine Heaven

This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLGaming Benchmark 120406080100SE +/- 1.14, N = 395.89

Unigine Valley

This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLGaming Benchmark 120406080100SE +/- 0.28, N = 398.64

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: LowGaming Benchmark 190180270360450SE +/- 1.80, N = 3405.81MIN: 236 / MAX: 949

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: HighGaming Benchmark 180160240320400SE +/- 1.31, N = 3348.03MIN: 199 / MAX: 929

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: UltraGaming Benchmark 170140210280350SE +/- 1.19, N = 3303.02MIN: 151 / MAX: 666

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: UltimateGaming Benchmark 150100150200250SE +/- 0.37, N = 3232.03MIN: 43 / MAX: 531