GL-VK

Intel Core i7-7700HQ testing with a Dell 0P84C9 (1.10.0 BIOS) and Intel HD 630 4GB on ManjaroLinux 20.0.1 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2005184-NI-GLVK9225589
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Identifier
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Performance Per
Dollar
Date
Run
  Test
  Duration
Intel HD 630
May 18 2020
  26 Minutes
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GL-VKOpenBenchmarking.orgPhoronix Test SuiteIntel Core i7-7700HQ @ 3.80GHz (4 Cores / 8 Threads)Dell 0P84C9 (1.10.0 BIOS)Intel Xeon E3-1200 v6/7th16GBSamsung SSD 970 EVO 500GB + 1000GB TOSHIBA MQ02ABD1Intel HD 630 4GB (139/405MHz)Realtek ALC3246Realtek RTL8111/8168/8411 + Qualcomm Atheros QCA6174 802.11acManjaroLinux 20.0.15.6.11-1-MANJARO (x86_64)X Server 1.20.8NVIDIA 440.824.6 Mesa 20.0.6GCC 9.3.0ext41920x1080ProcessorMotherboardChipsetMemoryDiskGraphicsAudioNetworkOSKernelDisplay ServerDisplay DriverOpenGLCompilerFile-SystemScreen ResolutionGL-VK BenchmarksSystem Logs- --disable-libssp --disable-libstdcxx-pch --disable-libunwind-exceptions --disable-werror --enable-__cxa_atexit --enable-cet=auto --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-default-ssp --enable-gnu-indirect-function --enable-gnu-unique-object --enable-install-libiberty --enable-languages=c,c++,ada,fortran,go,lto,objc,obj-c++,d --enable-lto --enable-multilib --enable-plugin --enable-shared --enable-threads=posix --mandir=/usr/share/man --with-isl --with-linker-hash-style=gnu - Scaling Governor: intel_pstate powersave - CPU Microcode: 0xca- itlb_multihit: KVM: Mitigation of Split huge pages + l1tf: Mitigation of PTE Inversion; VMX: conditional cache flushes SMT vulnerable + mds: Mitigation of Clear buffers; SMT vulnerable + meltdown: Mitigation of PTI + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full generic retpoline IBPB: conditional IBRS_FW STIBP: conditional RSB filling + tsx_async_abort: Not affected

GL-VKgl-vs-vk: Static Scene - OpenGL - Nogl-vs-vk: Static Scene - OpenGL - Nogl-vs-vk: Static Scene - Vulkan - Nogl-vs-vk: Static Scene - Vulkan - Nogl-vs-vk: Static Scene - OpenGL - Yesgl-vs-vk: Static Scene - OpenGL - Yesgl-vs-vk: Static Scene - Vulkan - Yesgl-vs-vk: Static Scene - Vulkan - Yesgl-vs-vk: Shadow Mapping - OpenGL - Nogl-vs-vk: Shadow Mapping - OpenGL - Nogl-vs-vk: Shadow Mapping - Vulkan - Nogl-vs-vk: Shadow Mapping - Vulkan - Nogl-vs-vk: Shadow Mapping - Vulkan - Yesgl-vs-vk: Shadow Mapping - Vulkan - Yesgl-vs-vk: Terrain With Dynamic LoD - OpenGL - Nogl-vs-vk: Terrain With Dynamic LoD - OpenGL - Nogl-vs-vk: Terrain With Dynamic LoD - Vulkan - Nogl-vs-vk: Terrain With Dynamic LoD - Vulkan - Nogl-vs-vk: Terrain With Dynamic LoD - Vulkan - Yesgl-vs-vk: Terrain With Dynamic LoD - Vulkan - YesIntel HD 630216.2102944.62783594.26345510.608613158.8040166.29811223.04831843.38748811.37473687.9169074.430171225.7319923.230692309.60886535.89152127.88231921.56097446.38082114.54116068.771550OpenBenchmarking.org

GL-vs-VK

GL_vs_VK is a comparison of OpenGL and Vulkan APIs in simple performance micro-benchmarks. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: NoIntel HD 63050100150200250SE +/- 3.67, N = 3216.21MIN: 205.4 / MAX: 390.351. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: NoIntel HD 6301.04132.08263.12394.16525.2065SE +/- 0.079760, N = 34.627835MIN: 2.56 / MAX: 4.871. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: NoIntel HD 63020406080100SE +/- 0.14, N = 394.26MAX: 110.441. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: NoIntel HD 6303691215SE +/- 0.02, N = 310.61MIN: 9.05 / MAX: 9999999.991. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: YesIntel HD 6304080120160200SE +/- 1.44, N = 3158.80MIN: 144.86 / MAX: 336.11. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: YesIntel HD 630246810SE +/- 0.057291, N = 36.298112MIN: 2.98 / MAX: 6.91. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: YesIntel HD 630612182430SE +/- 0.05, N = 323.05MAX: 39.551. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: YesIntel HD 6301020304050SE +/- 0.09, N = 343.39MIN: 25.28 / MAX: 10101010.11. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: OpenGL - Multi-Threaded: NoIntel HD 6303691215SE +/- 0.05, N = 311.37MIN: 9.71 / MAX: 59.651. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: OpenGL - Multi-Threaded: NoIntel HD 63020406080100SE +/- 0.35, N = 387.92MIN: 16.76 / MAX: 102.971. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: NoIntel HD 6300.99681.99362.99043.98724.984SE +/- 0.017541, N = 34.430171MAX: 14.991. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: NoIntel HD 63050100150200250SE +/- 0.89, N = 3225.73MIN: 66.69 / MAX: 15873015.91. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: YesIntel HD 6300.72691.45382.18072.90763.6345SE +/- 0.036178, N = 33.230692MAX: 15.961. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: YesIntel HD 63070140210280350SE +/- 3.47, N = 3309.61MIN: 62.65 / MAX: 9803921.571. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: NoIntel HD 630816243240SE +/- 0.36, N = 835.89MIN: 32.46 / MAX: 285.631. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: NoIntel HD 630714212835SE +/- 0.29, N = 827.88MIN: 3.5 / MAX: 30.81. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: NoIntel HD 630510152025SE +/- 0.06, N = 321.56MAX: 36.111. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: NoIntel HD 6301122334455SE +/- 0.13, N = 346.38MIN: 27.7 / MAX: 7462686.571. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: YesIntel HD 63048121620SE +/- 0.04, N = 314.54MAX: 29.991. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: YesIntel HD 6301530456075SE +/- 0.21, N = 368.77MIN: 33.35 / MAX: 100000001. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

20 Results Shown

GL-vs-VK:
  Static Scene - OpenGL - No:
    Frame Time - ms
    FPS
  Static Scene - Vulkan - No:
    Frame Time - ms
    FPS
  Static Scene - OpenGL - Yes:
    Frame Time - ms
    FPS
  Static Scene - Vulkan - Yes:
    Frame Time - ms
    FPS
  Shadow Mapping - OpenGL - No:
    Frame Time - ms
    FPS
  Shadow Mapping - Vulkan - No:
    Frame Time - ms
    FPS
  Shadow Mapping - Vulkan - Yes:
    Frame Time - ms
    FPS
  Terrain With Dynamic LoD - OpenGL - No:
    Frame Time - ms
    FPS
  Terrain With Dynamic LoD - Vulkan - No:
    Frame Time - ms
    FPS
  Terrain With Dynamic LoD - Vulkan - Yes:
    Frame Time - ms
    FPS