apitest1 insp0430 insp: Processor: Intel Celeron 2955U @ 1.40GHz (2 Cores), Motherboard: Dell 05VVC5, Chipset: Intel Haswell-ULT DRAM, Memory: 6144MB, Disk: 480GB SanDisk Ultra II, Graphics: Intel Haswell-ULT IGP (1000MHz), Audio: Intel Haswell-ULT HD Audio, Network: Realtek RTL810xE PCI Fast + Qualcomm Atheros QCA9565 / AR9565 OS: LinuxMint 18.2, Kernel: 4.10.0-32-generic (x86_64), Desktop: Cinnamon 3.4.6, Display Server: X Server 1.18.4, Display Driver: intel 2.99.917, OpenGL: 4.5 Mesa 18.0.5, Compiler: GCC 5.4.0 20160609, File-System: ext4 (ecryptfs), Screen Resolution: 2560x1440 APITest 2014-07-26 Resolution: 2560 x 1440 - Test: UntexturedObjects GLUniform Frames Per Second > Higher Is Better insp . 1.50 |================================================================== APITest 2014-07-26 Resolution: 2560 x 1440 - Test: TexturedQuadsProblem GLNaive Frames Per Second > Higher Is Better insp . 22.03 |================================================================= APITest 2014-07-26 Resolution: 2560 x 1440 - Test: TexturedQuadsProblem GLNoTex Frames Per Second > Higher Is Better insp . 50.88 |================================================================= APITest 2014-07-26 Resolution: 2560 x 1440 - Test: UntexturedObjects GLDrawLoop Frames Per Second > Higher Is Better insp . 2.09 |================================================================== APITest 2014-07-26 Resolution: 2560 x 1440 - Test: UntexturedObjects GLTexCoord Frames Per Second > Higher Is Better insp . 1.25 |================================================================== APITest 2014-07-26 Resolution: 2560 x 1440 - Test: UntexturedObjects GLBufferRange Frames Per Second > Higher Is Better insp . 1.76 |================================================================== APITest 2014-07-26 Resolution: 2560 x 1440 - Test: DynamicStreaming GLBufferSubData Frames Per Second > Higher Is Better insp . 4.49 |================================================================== APITest 2014-07-26 Resolution: 2560 x 1440 - Test: DynamicStreaming GLMapPersistent Frames Per Second > Higher Is Better insp . 4.75 |================================================================== APITest 2014-07-26 Resolution: 2560 x 1440 - Test: UntexturedObjects GLBufferSubData Frames Per Second > Higher Is Better insp . 4.48 |================================================================== APITest 2014-07-26 Resolution: 2560 x 1440 - Test: UntexturedObjects GLDynamicBuffer Frames Per Second > Higher Is Better insp . 0.73 |================================================================== APITest 2014-07-26 Resolution: 2560 x 1440 - Test: UntexturedObjects GLMapPersistent Frames Per Second > Higher Is Better insp . 4.72 |================================================================== APITest 2014-07-26 Resolution: 2560 x 1440 - Test: TexturedQuadsProblem GLNaiveUniform Frames Per Second > Higher Is Better insp . 21.70 |================================================================= APITest 2014-07-26 Resolution: 2560 x 1440 - Test: TexturedQuadsProblem GLNoTexUniform Frames Per Second > Higher Is Better insp . 35.80 |================================================================= APITest 2014-07-26 Resolution: 2560 x 1440 - Test: TexturedQuadsProblem GLTextureArray Frames Per Second > Higher Is Better insp . 44.80 |================================================================= APITest 2014-07-26 Resolution: 2560 x 1440 - Test: DynamicStreaming GLMapUnsynchronized Frames Per Second > Higher Is Better insp . 4.40 |================================================================== APITest 2014-07-26 Resolution: 2560 x 1440 - Test: UntexturedObjects GLBufferStorage-SDP Frames Per Second > Higher Is Better insp . 2.16 |================================================================== APITest 2014-07-26 Resolution: 2560 x 1440 - Test: UntexturedObjects GLMapUnsynchronized Frames Per Second > Higher Is Better insp . 4.42 |================================================================== APITest 2014-07-26 Resolution: 2560 x 1440 - Test: UntexturedObjects GLBufferStorage-NoSDP Frames Per Second > Higher Is Better insp . 3.27 |================================================================== APITest 2014-07-26 Resolution: 2560 x 1440 - Test: UntexturedObjects GLMultiDrawBuffer-SDP Frames Per Second > Higher Is Better insp . 2.15 |================================================================== APITest 2014-07-26 Resolution: 2560 x 1440 - Test: UntexturedObjects GLMultiDrawBuffer-NoSDP Frames Per Second > Higher Is Better insp . 3.29 |==================================================================