First_2020 AMD FX-8350 Eight-Core testing with a ASUS SABERTOOTH 990FX R2.0 (2901 BIOS) and AMD Radeon RX 56/64 8GB on ManjaroLinux 19.0.2 via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/2004086-HU-FIRST202037&grw .
First_2020 Processor Motherboard Chipset Memory Disk Graphics Audio Monitor Network OS Kernel Desktop Display Server Display Driver OpenGL Compiler File-System Screen Resolution vulkan/opengl AMD FX-8350 Eight-Core (4 Cores / 8 Threads) ASUS SABERTOOTH 990FX R2.0 (2901 BIOS) AMD RD9x0/RX980 16384MB Samsung SSD 970 EVO 250GB + 120GB KINGSTON SA400S3 + 500GB Samsung SSD 860 + 8GB Cruzer Edge AMD Radeon RX 56/64 8GB (1630/945MHz) Realtek ALC892 24G2W1G4 + DELL U2311H Realtek RTL8111/8168/8411 ManjaroLinux 19.0.2 5.5.11-1-MANJARO (x86_64) Xfce 4.14 X Server 1.20.7 amdgpu 19.1.0 4.5 Mesa 19.3.5 (LLVM 9.0.1) GCC 9.3.0 ext4 1920x1080 OpenBenchmarking.org - CPU Microcode: 0x6000852 - GLAMOR - itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline STIBP: disabled RSB filling + tsx_async_abort: Not affected
First_2020 gl-vs-vk: Terrain With Dynamic LoD - Vulkan - Yes gl-vs-vk: Shadow Mapping - Vulkan - Yes gl-vs-vk: Terrain With Dynamic LoD - Vulkan - Yes gl-vs-vk: Shadow Mapping - Vulkan - Yes gl-vs-vk: Static Scene - Vulkan - Yes gl-vs-vk: Static Scene - Vulkan - Yes gl-vs-vk: Static Scene - OpenGL - Yes gl-vs-vk: Static Scene - OpenGL - Yes vulkan/opengl 45.179974 478.220503 22.133900 2.091090 32.489443 30.779362 4.638574 215.641902 OpenBenchmarking.org
GL-vs-VK Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes vulkan/opengl 10 20 30 40 50 SE +/- 0.10, N = 3 45.18 MIN: 35.36 / MAX: 2680965.15 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes vulkan/opengl 100 200 300 400 500 SE +/- 0.49, N = 3 478.22 MIN: 83.44 / MAX: 4545454.55 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes vulkan/opengl 5 10 15 20 25 SE +/- 0.05, N = 3 22.13 MAX: 28.28 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes vulkan/opengl 0.4705 0.941 1.4115 1.882 2.3525 SE +/- 0.002151, N = 3 2.091090 MAX: 11.98 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Static Scene - API: Vulkan - Multi-Threaded: Yes OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: Yes vulkan/opengl 8 16 24 32 40 SE +/- 0.05, N = 3 32.49 MIN: 22.51 / MAX: 3184713.38 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Static Scene - API: Vulkan - Multi-Threaded: Yes OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: Yes vulkan/opengl 7 14 21 28 35 SE +/- 0.05, N = 3 30.78 MAX: 44.42 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Static Scene - API: OpenGL - Multi-Threaded: Yes OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: Yes vulkan/opengl 1.0437 2.0874 3.1311 4.1748 5.2185 SE +/- 0.053664, N = 3 4.638574 MIN: 2.15 / MAX: 4.99 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Static Scene - API: OpenGL - Multi-Threaded: Yes OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: Yes vulkan/opengl 50 100 150 200 250 SE +/- 2.52, N = 3 215.64 MIN: 200.4 / MAX: 465.93 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
Phoronix Test Suite v10.8.4