GL-vs-VK
Performance benchmark between OpenGL vs Vulkan
HTML result view exported from: https://openbenchmarking.org/result/2004064-VE-GLVSVK47666.
GL-vs-VK
Test: Static Scene - API: OpenGL - Multi-Threaded: No
GL-vs-VK
Test: Static Scene - API: OpenGL - Multi-Threaded: No
GL-vs-VK
Test: Static Scene - API: Vulkan - Multi-Threaded: No
GL-vs-VK
Test: Static Scene - API: Vulkan - Multi-Threaded: No
GL-vs-VK
Test: Static Scene - API: OpenGL - Multi-Threaded: Yes
GL-vs-VK
Test: Static Scene - API: OpenGL - Multi-Threaded: Yes
GL-vs-VK
Test: Static Scene - API: Vulkan - Multi-Threaded: Yes
GL-vs-VK
Test: Static Scene - API: Vulkan - Multi-Threaded: Yes
GL-vs-VK
Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No
GL-vs-VK
Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No
GL-vs-VK
Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No
GL-vs-VK
Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No
GL-vs-VK
Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes
GL-vs-VK
Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes
GL-vs-VK
Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No
GL-vs-VK
Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No
GL-vs-VK
Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No
GL-vs-VK
Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No
GL-vs-VK
Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes
GL-vs-VK
Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes
Phoronix Test Suite v10.8.4