nvidia

nvidia-optimus-5200m

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Result
Identifier
Performance Per
Dollar
Date
Run
  Test
  Duration
nvidia-optimus-5200m
April 04 2020
  1 Hour
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nvidiaOpenBenchmarking.orgPhoronix Test SuiteIntel Core i5-3320M @ 3.30GHz (2 Cores / 4 Threads)LENOVO 2356W2P (G7ETB6WW 2.76 BIOS)Intel 3rd Gen Core DRAM8GB240GB GOODRAM C40Intel Ivybridge Mobile (1200MHz)Realtek ALC269VCIntel 82579LM + Intel Centrino Advanced-N 6205Debian testing5.4.0-4-amd64 (x86_64)GNOME Shell 3.34.4X Server 1.20.7modesetting 1.20.74.6.0OpenCL 2.0 beignet 1.3 + OpenCL 1.2 CUDA 9.1.84 + OpenCL 1.1 Mesa 19.3.3GCC 9.3.0 + LLVM 9.0.1btrfs1600x900ProcessorMotherboardChipsetMemoryDiskGraphicsAudioNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLOpenCLCompilerFile-SystemScreen ResolutionNvidia BenchmarksSystem Logs- PRIMUS_libGLa=/usr/lib/x86_64-linux-gnu/nvidia/libGL.so.1:/usr/lib/i386-linux-gnu/nvidia/libGL.so.1:/usr/lib/x86_64-linux-gnu/libGL.so.1:/usr/lib/i386-linux-gnu/libGL.so.1 PRIMUS_libGLd=/usr/$LIB/libGL.so.1:/usr/lib/$LIB/libGL.so.1:/usr/$LIB/mesa/libGL.so.1:/usr/lib/$LIB/mesa/libGL.so.1 - Scaling Governor: intel_pstate performance - CPU Microcode: 0x21- itlb_multihit: KVM: Mitigation of Split huge pages + l1tf: Mitigation of PTE Inversion; VMX: conditional cache flushes SMT vulnerable + mds: Mitigation of Clear buffers; SMT vulnerable + meltdown: Mitigation of PTI + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full generic retpoline IBPB: conditional IBRS_FW STIBP: conditional RSB filling + tsx_async_abort: Not affected

nvidianexuiz: 1600 x 900openarena: 1920 x 1080tesseract: 1600 x 900unigine-heaven: 1600 x 900 - Fullscreen - OpenGLunigine-valley: 1600 x 900 - Fullscreen - OpenGLxonotic: 1600 x 900 - Lowxonotic: 1600 x 900 - Highxonotic: 1600 x 900 - Ultraxonotic: 1600 x 900 - Ultimatenvidia-optimus-5200m60.1268950180.452.177237.641079.16709110.885289887.122669469.508437349.2733414OpenBenchmarking.org

Nexuiz

This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterNexuiz 2.5.21600 x 900nvidia-optimus-5200m1326395265SE +/- 0.40, N = 360.13MIN: 37 / MAX: 89

OpenArena

This is a test of OpenArena, a popular open-source first-person shooter. This game is based upon ioquake3, which in turn uses the GPL version of id Software's Quake 3 engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterOpenArena 0.8.8Resolution: 1920 x 1080nvidia-optimus-5200m4080120160200SE +/- 0.86, N = 3180.4MIN: 3

OpenBenchmarking.orgMilliseconds, Fewer Is BetterOpenArena 0.8.8Resolution: 1920 x 1080 - Total Frame Timenvidia-optimus-5200m510152025Min: 1 / Avg: 5.42 / Max: 22

Tesseract

Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 1600 x 900nvidia-optimus-5200m1224364860SE +/- 0.04, N = 352.18

Unigine Heaven

This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1600 x 900 - Mode: Fullscreen - Renderer: OpenGLnvidia-optimus-5200m246810SE +/- 0.01245, N = 37.64107

Unigine Valley

This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 1600 x 900 - Mode: Fullscreen - Renderer: OpenGLnvidia-optimus-5200m3691215SE +/- 0.00309, N = 39.16709

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1600 x 900 - Effects Quality: Lownvidia-optimus-5200m20406080100SE +/- 0.71, N = 3110.89MIN: 60 / MAX: 133

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1600 x 900 - Effects Quality: Highnvidia-optimus-5200m20406080100SE +/- 0.79, N = 387.12MIN: 65 / MAX: 109

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1600 x 900 - Effects Quality: Ultranvidia-optimus-5200m1530456075SE +/- 0.08, N = 369.51MIN: 41 / MAX: 95

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1600 x 900 - Effects Quality: Ultimatenvidia-optimus-5200m1122334455SE +/- 0.10, N = 349.27MIN: 21 / MAX: 81