vanillabenchmark

Intel Core i7-8850H testing with a LENOVO 20MFCTO1WW (N2EET43W 1.25 BIOS) and NVIDIA GeForce GTX 1050 Ti with Max-Q Design 4GB on Arch rolling via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2003127-VE-VANILLABE85
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Desktop Graphics 5 Tests
OpenGL Demos Test Suite 2 Tests
Unigine Test Suite 2 Tests

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March 12 2020
  2 Minutes
game1
March 12 2020
  1 Hour, 11 Minutes
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vanillabenchmarkOpenBenchmarking.orgPhoronix Test SuiteIntel Core i7-8850H @ 4.30GHz (6 Cores / 12 Threads)LENOVO 20MFCTO1WW (N2EET43W 1.25 BIOS)Intel Cannon Lake PCH64GB1000GB Samsung SSD 970 EVO Plus 1TB + 1024GB SAMSUNG MZVLB1T0HALR-000L7Intel UHD 630 4GBNVIDIA GeForce GTX 1050 Ti with Max-Q Design 4GBRealtek ALC285Intel I219-LM + Intel-AC 9560Arch rolling5.5.8-arch1-1 (x86_64)X Server 1.20.74.6 Mesa 19.3.44.6.0GCC 9.2.1 20200130ext43840x2160ProcessorMotherboardChipsetMemoryDiskGraphicsAudioNetworkOSKernelDisplay ServerOpenGLsCompilerFile-SystemScreen ResolutionVanillabenchmark PerformanceSystem Logs- Scaling Governor: intel_pstate powersave - CPU Microcode: 0xca- SNA- itlb_multihit: KVM: Mitigation of Split huge pages + l1tf: Mitigation of PTE Inversion; VMX: conditional cache flushes SMT vulnerable + mds: Mitigation of Clear buffers; SMT vulnerable + meltdown: Mitigation of PTI + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full generic retpoline IBPB: conditional IBRS_FW STIBP: conditional RSB filling + tsx_async_abort: Mitigation of Clear buffers; SMT vulnerable - game1: __GLX_VENDOR_LIBRARY_NAME=nvidia

vanillabenchmarknexuiz: 3840 x 2160openarena: 1920 x 1080tesseract: 3840 x 2160unigine-heaven: 3840 x 2160 - Fullscreen - OpenGLunigine-valley: 3840 x 2160 - Fullscreen - OpenGLxonotic: 3840 x 2160 - Lowxonotic: 3840 x 2160 - Highxonotic: 3840 x 2160 - Ultraxonotic: 3840 x 2160 - Ultimategamegame126.7156437124.3043569334.487.9713910.881214.5410116.2179121119.689605292.708780767.6401420OpenBenchmarking.org

Nexuiz

This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterNexuiz 2.5.23840 x 2160gamegame1306090120150SE +/- 0.01, N = 3SE +/- 0.41, N = 326.72124.30MIN: 18 / MAX: 35MIN: 95 / MAX: 156
OpenBenchmarking.orgFrames Per Second, More Is BetterNexuiz 2.5.23840 x 2160gamegame120406080100Min: 26.7 / Avg: 26.72 / Max: 26.74Min: 123.55 / Avg: 124.3 / Max: 124.96

OpenArena

This is a test of OpenArena, a popular open-source first-person shooter. This game is based upon ioquake3, which in turn uses the GPL version of id Software's Quake 3 engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterOpenArena 0.8.8Resolution: 1920 x 1080game170140210280350SE +/- 0.74, N = 3334.4MIN: 1

OpenBenchmarking.orgMilliseconds, Fewer Is BetterOpenArena 0.8.8Resolution: 1920 x 1080 - Total Frame Timegame1612182430Min: 1 / Avg: 2.97 / Max: 24

Tesseract

Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 3840 x 2160game120406080100SE +/- 0.26, N = 387.97

Unigine Heaven

This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 3840 x 2160 - Mode: Fullscreen - Renderer: OpenGLgame13691215SE +/- 0.01, N = 310.88

Unigine Valley

This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Renderer: OpenGLgame148121620SE +/- 0.02, N = 314.54

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 3840 x 2160 - Effects Quality: Lowgame1306090120150SE +/- 1.66, N = 15116.22MIN: 53 / MAX: 135

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 3840 x 2160 - Effects Quality: Highgame1306090120150SE +/- 0.25, N = 3119.69MIN: 90 / MAX: 139

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 3840 x 2160 - Effects Quality: Ultragame120406080100SE +/- 0.10, N = 392.71MIN: 57 / MAX: 121

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 3840 x 2160 - Effects Quality: Ultimategame11530456075SE +/- 0.01, N = 367.64MIN: 30 / MAX: 99