gl2020 AMD Ryzen 5 2600 Six-Core testing with a Gigabyte X470 AORUS ULTRA GAMING-CF (F50 BIOS) and ASUS NVIDIA GeForce GTX 1050 Ti 4GB on Ubuntu 19.04 via the Phoronix Test Suite. ASUS NVIDIA GeForce GTX 1050 Ti: Processor: AMD Ryzen 5 2600 Six-Core @ 3.40GHz (6 Cores / 12 Threads), Motherboard: Gigabyte X470 AORUS ULTRA GAMING-CF (F50 BIOS), Chipset: AMD 17h, Memory: 16384MB, Disk: 250GB Samsung SSD 850 + 2000GB Seagate ST2000DM006-2DM1, Graphics: ASUS NVIDIA GeForce GTX 1050 Ti 4GB (1341/3504MHz), Audio: NVIDIA GP107GL HD Audio, Network: Intel I211 OS: Ubuntu 19.04, Kernel: 5.0.0-38-generic (x86_64), Desktop: KDE Plasma 5.16.5, Display Server: X Server 1.20.4, Display Driver: NVIDIA 430.50, OpenGL: 4.6.0, Vulkan: 1.1.99, Compiler: GCC 8.3.0 + Clang 8.0.0-3 + CUDA 10.1, File-System: ext4, Screen Resolution: 1440x900 2020.02.22: Processor: AMD Ryzen 5 2600 Six-Core @ 3.40GHz (6 Cores / 12 Threads), Motherboard: Gigabyte X470 AORUS ULTRA GAMING-CF (F50 BIOS), Chipset: AMD 17h, Memory: 16384MB, Disk: 250GB Samsung SSD 850 + 2000GB Seagate ST2000DM006-2DM1, Graphics: ASUS NVIDIA GeForce GTX 1050 Ti 4GB (1341/3504MHz), Audio: NVIDIA GP107GL HD Audio, Network: Intel I211 OS: Ubuntu 19.04, Kernel: 5.0.0-38-generic (x86_64), Desktop: KDE Plasma 5.16.5, Display Server: X Server 1.20.4, Display Driver: NVIDIA 430.50, OpenGL: 4.6.0, Vulkan: 1.1.99, Compiler: GCC 8.3.0 + Clang 8.0.0-3 + CUDA 10.1, File-System: ext4, Screen Resolution: 1440x900 CUDA Mini-Nbody 2015-11-10 Test: Original (NBody^2)/s > Higher Is Better ASUS NVIDIA GeForce GTX 1050 Ti . 36.61 |====================================== CUDA Mini-Nbody 2015-11-10 Test: Cache Blocking (NBody^2)/s > Higher Is Better ASUS NVIDIA GeForce GTX 1050 Ti . 86.54 |====================================== CUDA Mini-Nbody 2015-11-10 Test: Loop Unrolling (NBody^2)/s > Higher Is Better ASUS NVIDIA GeForce GTX 1050 Ti . 90.68 |====================================== GLmark2 276 Resolution: 1440 x 900 Score > Higher Is Better 2020.02.22 . 5596 |============================================================ GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: No Frame Time - ms < Lower Is Better 2020.02.22 . 173.01 |========================================================== GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: No FPS > Higher Is Better 2020.02.22 . 5.78 |============================================================ GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: No Frame Time - ms < Lower Is Better 2020.02.22 . 97.95 |=========================================================== GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: No FPS > Higher Is Better 2020.02.22 . 10.21 |=========================================================== GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: Yes Frame Time - ms < Lower Is Better 2020.02.22 . 104.77 |========================================================== GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: Yes FPS > Higher Is Better 2020.02.22 . 9.55 |============================================================ GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: Yes Frame Time - ms < Lower Is Better 2020.02.22 . 17.58 |=========================================================== GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: Yes FPS > Higher Is Better 2020.02.22 . 56.87 |=========================================================== GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No Frame Time - ms < Lower Is Better 2020.02.22 . 7.27 |============================================================ GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No FPS > Higher Is Better 2020.02.22 . 137.74 |========================================================== GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No Frame Time - ms < Lower Is Better 2020.02.22 . 3.91 |============================================================ GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No FPS > Higher Is Better 2020.02.22 . 256.00 |========================================================== GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes Frame Time - ms < Lower Is Better 2020.02.22 . 2.83 |============================================================ GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes FPS > Higher Is Better 2020.02.22 . 354.00 |========================================================== GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No Frame Time - ms < Lower Is Better 2020.02.22 . 23.96 |=========================================================== GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No FPS > Higher Is Better 2020.02.22 . 41.74 |=========================================================== GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No Frame Time - ms < Lower Is Better 2020.02.22 . 20.56 |=========================================================== GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No FPS > Higher Is Better 2020.02.22 . 48.65 |=========================================================== GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes Frame Time - ms < Lower Is Better 2020.02.22 . 13.97 |=========================================================== GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes FPS > Higher Is Better 2020.02.22 . 71.61 |=========================================================== Darktable 2.6.0 Test: Server Room - Acceleration: OpenCL Seconds < Lower Is Better 2020.02.22 . 4.26 |============================================================ Darktable 2.6.0 Test: Server Room - Acceleration: CPU-only Seconds < Lower Is Better 2020.02.22 . 5.44 |============================================================