gl2020 AMD Ryzen 5 2600 Six-Core testing with a Gigabyte X470 AORUS ULTRA GAMING-CF (F50 BIOS) and ASUS NVIDIA GeForce GTX 1050 Ti 4GB on Ubuntu 19.04 via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/2002220-AS-GL202069697&gru&rdt .
gl2020 Processor Motherboard Chipset Memory Disk Graphics Audio Network OS Kernel Desktop Display Server Display Driver OpenGL Vulkan Compiler File-System Screen Resolution ASUS NVIDIA GeForce GTX 1050 Ti 2020.02.22 AMD Ryzen 5 2600 Six-Core @ 3.40GHz (6 Cores / 12 Threads) Gigabyte X470 AORUS ULTRA GAMING-CF (F50 BIOS) AMD 17h 16384MB 250GB Samsung SSD 850 + 2000GB Seagate ST2000DM006-2DM1 ASUS NVIDIA GeForce GTX 1050 Ti 4GB (1341/3504MHz) NVIDIA GP107GL HD Audio Intel I211 Ubuntu 19.04 5.0.0-38-generic (x86_64) KDE Plasma 5.16.5 X Server 1.20.4 NVIDIA 430.50 4.6.0 1.1.99 GCC 8.3.0 + Clang 8.0.0-3 + CUDA 10.1 ext4 1440x900 OpenBenchmarking.org Compiler Details - --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++ --enable-libmpx --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib --with-tune=generic --without-cuda-driver -v Processor Details - ASUS NVIDIA GeForce GTX 1050 Ti: Scaling Governor: acpi-cpufreq ondemand - 2020.02.22: Scaling Governor: acpi-cpufreq performance Python Details - Python 2.7.16 + Python 3.7.3 Security Details - itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional STIBP: disabled RSB filling + tsx_async_abort: Not affected
gl2020 cuda-mini-nbody: Original cuda-mini-nbody: Cache Blocking cuda-mini-nbody: Loop Unrolling gl-vs-vk: Static Scene - OpenGL - No gl-vs-vk: Static Scene - Vulkan - No gl-vs-vk: Static Scene - OpenGL - Yes gl-vs-vk: Static Scene - Vulkan - Yes gl-vs-vk: Shadow Mapping - OpenGL - No gl-vs-vk: Shadow Mapping - Vulkan - No gl-vs-vk: Shadow Mapping - Vulkan - Yes gl-vs-vk: Terrain With Dynamic LoD - OpenGL - No gl-vs-vk: Terrain With Dynamic LoD - Vulkan - No gl-vs-vk: Terrain With Dynamic LoD - Vulkan - Yes glmark2: 1440 x 900 gl-vs-vk: Static Scene - OpenGL - No gl-vs-vk: Static Scene - Vulkan - No gl-vs-vk: Static Scene - OpenGL - Yes gl-vs-vk: Static Scene - Vulkan - Yes gl-vs-vk: Shadow Mapping - OpenGL - No gl-vs-vk: Shadow Mapping - Vulkan - No gl-vs-vk: Shadow Mapping - Vulkan - Yes gl-vs-vk: Terrain With Dynamic LoD - OpenGL - No gl-vs-vk: Terrain With Dynamic LoD - Vulkan - No gl-vs-vk: Terrain With Dynamic LoD - Vulkan - Yes darktable: Server Room - OpenCL darktable: Server Room - CPU-only ASUS NVIDIA GeForce GTX 1050 Ti 2020.02.22 36.61 86.54 90.68 5.78 10.21 9.55 56.87 137.74 256.00 354.00 41.74 48.65 71.61 5596 173.01 97.95 104.77 17.58 7.27 3.91 2.83 23.96 20.56 13.97 4.26 5.44 OpenBenchmarking.org
CUDA Mini-Nbody Test: Original OpenBenchmarking.org (NBody^2)/s, More Is Better CUDA Mini-Nbody 2015-11-10 Test: Original ASUS NVIDIA GeForce GTX 1050 Ti 8 16 24 32 40 SE +/- 0.06, N = 3 36.61
CUDA Mini-Nbody Test: Cache Blocking OpenBenchmarking.org (NBody^2)/s, More Is Better CUDA Mini-Nbody 2015-11-10 Test: Cache Blocking ASUS NVIDIA GeForce GTX 1050 Ti 20 40 60 80 100 SE +/- 0.02, N = 3 86.54
CUDA Mini-Nbody Test: Loop Unrolling OpenBenchmarking.org (NBody^2)/s, More Is Better CUDA Mini-Nbody 2015-11-10 Test: Loop Unrolling ASUS NVIDIA GeForce GTX 1050 Ti 20 40 60 80 100 SE +/- 0.14, N = 3 90.68
GL-vs-VK Test: Static Scene - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: No 2020.02.22 1.3005 2.601 3.9015 5.202 6.5025 SE +/- 0.07, N = 3 5.78 MIN: 2.53 / MAX: 5.97 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Static Scene - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: No 2020.02.22 3 6 9 12 15 SE +/- 0.01, N = 3 10.21 MIN: 8.56 / MAX: 5555555.56 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Static Scene - API: OpenGL - Multi-Threaded: Yes OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: Yes 2020.02.22 3 6 9 12 15 SE +/- 0.05, N = 3 9.55 MIN: 3.31 / MAX: 9.9 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Static Scene - API: Vulkan - Multi-Threaded: Yes OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: Yes 2020.02.22 13 26 39 52 65 SE +/- 0.17, N = 3 56.87 MIN: 29.48 / MAX: 7142857.14 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No 2020.02.22 30 60 90 120 150 SE +/- 2.26, N = 4 137.74 MIN: 16.19 / MAX: 145.69 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No 2020.02.22 60 120 180 240 300 SE +/- 0.52, N = 3 256.00 MIN: 43.8 / MAX: 10000000 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes 2020.02.22 80 160 240 320 400 SE +/- 1.63, N = 5 354.00 MIN: 23.37 / MAX: 10000000 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No 2020.02.22 10 20 30 40 50 SE +/- 0.39, N = 3 41.74 MIN: 12.28 / MAX: 44.13 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No 2020.02.22 11 22 33 44 55 SE +/- 0.15, N = 3 48.65 MIN: 13.79 / MAX: 7692307.69 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes 2020.02.22 16 32 48 64 80 SE +/- 0.10, N = 3 71.61 MIN: 44.63 / MAX: 5882352.94 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GLmark2 Resolution: 1440 x 900 OpenBenchmarking.org Score, More Is Better GLmark2 276 Resolution: 1440 x 900 2020.02.22 1200 2400 3600 4800 6000 5596
GL-vs-VK Test: Static Scene - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: No 2020.02.22 40 80 120 160 200 SE +/- 2.13, N = 3 173.01 MIN: 167.48 / MAX: 394.95 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Static Scene - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: No 2020.02.22 20 40 60 80 100 SE +/- 0.10, N = 3 97.95 MAX: 116.77 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Static Scene - API: OpenGL - Multi-Threaded: Yes OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: Yes 2020.02.22 20 40 60 80 100 SE +/- 0.60, N = 3 104.77 MIN: 100.98 / MAX: 302.53 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Static Scene - API: Vulkan - Multi-Threaded: Yes OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: Yes 2020.02.22 4 8 12 16 20 SE +/- 0.05, N = 3 17.58 MAX: 33.92 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No 2020.02.22 2 4 6 8 10 SE +/- 0.12, N = 4 7.27 MIN: 6.86 / MAX: 61.77 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No 2020.02.22 0.8798 1.7596 2.6394 3.5192 4.399 SE +/- 0.01, N = 3 3.91 MAX: 22.83 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes 2020.02.22 0.6368 1.2736 1.9104 2.5472 3.184 SE +/- 0.01, N = 5 2.83 MAX: 42.79 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No 2020.02.22 6 12 18 24 30 SE +/- 0.22, N = 3 23.96 MIN: 22.66 / MAX: 81.47 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No 2020.02.22 5 10 15 20 25 SE +/- 0.06, N = 3 20.56 MAX: 72.52 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
GL-vs-VK Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes 2020.02.22 4 8 12 16 20 SE +/- 0.02, N = 3 13.97 MAX: 22.41 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
Darktable Test: Server Room - Acceleration: OpenCL OpenBenchmarking.org Seconds, Fewer Is Better Darktable 2.6.0 Test: Server Room - Acceleration: OpenCL 2020.02.22 0.9585 1.917 2.8755 3.834 4.7925 SE +/- 0.03, N = 3 4.26
Darktable Test: Server Room - Acceleration: CPU-only OpenBenchmarking.org Seconds, Fewer Is Better Darktable 2.6.0 Test: Server Room - Acceleration: CPU-only 2020.02.22 1.224 2.448 3.672 4.896 6.12 SE +/- 0.05, N = 3 5.44
Phoronix Test Suite v10.8.5