gl2020

AMD Ryzen 5 2600 Six-Core testing with a Gigabyte X470 AORUS ULTRA GAMING-CF (F50 BIOS) and ASUS NVIDIA GeForce GTX 1050 Ti 4GB on Ubuntu 19.04 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2002220-AS-GL202069697
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ASUS NVIDIA GeForce GTX 1050 Ti
February 14 2020
  10 Minutes
2020.02.22
February 22 2020
  30 Minutes
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  20 Minutes
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gl2020 OpenBenchmarking.orgPhoronix Test SuiteAMD Ryzen 5 2600 Six-Core @ 3.40GHz (6 Cores / 12 Threads)Gigabyte X470 AORUS ULTRA GAMING-CF (F50 BIOS)AMD 17h16384MB250GB Samsung SSD 850 + 2000GB Seagate ST2000DM006-2DM1ASUS NVIDIA GeForce GTX 1050 Ti 4GB (1341/3504MHz)NVIDIA GP107GL HD AudioIntel I211Ubuntu 19.045.0.0-38-generic (x86_64)KDE Plasma 5.16.5X Server 1.20.4NVIDIA 430.504.6.01.1.99GCC 8.3.0 + Clang 8.0.0-3 + CUDA 10.1ext41440x900ProcessorMotherboardChipsetMemoryDiskGraphicsAudioNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLVulkanCompilerFile-SystemScreen ResolutionGl2020 BenchmarksSystem Logs- --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++ --enable-libmpx --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib --with-tune=generic --without-cuda-driver -v - ASUS NVIDIA GeForce GTX 1050 Ti: Scaling Governor: acpi-cpufreq ondemand- 2020.02.22: Scaling Governor: acpi-cpufreq performance- Python 2.7.16 + Python 3.7.3- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional STIBP: disabled RSB filling + tsx_async_abort: Not affected

gl2020 cuda-mini-nbody: Originalcuda-mini-nbody: Cache Blockingcuda-mini-nbody: Loop Unrollingglmark2: 1440 x 900gl-vs-vk: Static Scene - OpenGL - Nogl-vs-vk: Static Scene - OpenGL - Nogl-vs-vk: Static Scene - Vulkan - Nogl-vs-vk: Static Scene - Vulkan - Nogl-vs-vk: Static Scene - OpenGL - Yesgl-vs-vk: Static Scene - OpenGL - Yesgl-vs-vk: Static Scene - Vulkan - Yesgl-vs-vk: Static Scene - Vulkan - Yesgl-vs-vk: Shadow Mapping - OpenGL - Nogl-vs-vk: Shadow Mapping - OpenGL - Nogl-vs-vk: Shadow Mapping - Vulkan - Nogl-vs-vk: Shadow Mapping - Vulkan - Nogl-vs-vk: Shadow Mapping - Vulkan - Yesgl-vs-vk: Shadow Mapping - Vulkan - Yesgl-vs-vk: Terrain With Dynamic LoD - OpenGL - Nogl-vs-vk: Terrain With Dynamic LoD - OpenGL - Nogl-vs-vk: Terrain With Dynamic LoD - Vulkan - Nogl-vs-vk: Terrain With Dynamic LoD - Vulkan - Nogl-vs-vk: Terrain With Dynamic LoD - Vulkan - Yesgl-vs-vk: Terrain With Dynamic LoD - Vulkan - Yesdarktable: Server Room - OpenCLdarktable: Server Room - CPU-onlyASUS NVIDIA GeForce GTX 1050 Ti2020.02.2236.6186.5490.685596173.015.7897.9510.21104.779.5517.5856.877.27137.743.91256.002.83354.0023.9641.7420.5648.6513.9771.614.265.44OpenBenchmarking.org

CUDA Mini-Nbody

The CUDA version of Harrism's mini-nbody tests. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.org(NBody^2)/s, More Is BetterCUDA Mini-Nbody 2015-11-10Test: OriginalASUS NVIDIA GeForce GTX 1050 Ti816243240SE +/- 0.06, N = 336.61

OpenBenchmarking.org(NBody^2)/s, More Is BetterCUDA Mini-Nbody 2015-11-10Test: Cache BlockingASUS NVIDIA GeForce GTX 1050 Ti20406080100SE +/- 0.02, N = 386.54

OpenBenchmarking.org(NBody^2)/s, More Is BetterCUDA Mini-Nbody 2015-11-10Test: Loop UnrollingASUS NVIDIA GeForce GTX 1050 Ti20406080100SE +/- 0.14, N = 390.68

GLmark2

This is a test of Linaro's glmark2 port, currently using the X11 OpenGL 2.0 target. GLmark2 is a basic OpenGL benchmark. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgScore, More Is BetterGLmark2 276Resolution: 1440 x 9002020.02.22120024003600480060005596

GL-vs-VK

GL_vs_VK is a comparison of OpenGL and Vulkan APIs in simple performance micro-benchmarks. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: No2020.02.224080120160200SE +/- 2.13, N = 3173.01MIN: 167.48 / MAX: 394.951. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: No2020.02.221.30052.6013.90155.2026.5025SE +/- 0.07, N = 35.78MIN: 2.53 / MAX: 5.971. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: No2020.02.2220406080100SE +/- 0.10, N = 397.95MAX: 116.771. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: No2020.02.223691215SE +/- 0.01, N = 310.21MIN: 8.56 / MAX: 5555555.561. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: Yes2020.02.2220406080100SE +/- 0.60, N = 3104.77MIN: 100.98 / MAX: 302.531. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: Yes2020.02.223691215SE +/- 0.05, N = 39.55MIN: 3.31 / MAX: 9.91. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: Yes2020.02.2248121620SE +/- 0.05, N = 317.58MAX: 33.921. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: Yes2020.02.221326395265SE +/- 0.17, N = 356.87MIN: 29.48 / MAX: 7142857.141. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No2020.02.22246810SE +/- 0.12, N = 47.27MIN: 6.86 / MAX: 61.771. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No2020.02.22306090120150SE +/- 2.26, N = 4137.74MIN: 16.19 / MAX: 145.691. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No2020.02.220.87981.75962.63943.51924.399SE +/- 0.01, N = 33.91MAX: 22.831. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No2020.02.2260120180240300SE +/- 0.52, N = 3256.00MIN: 43.8 / MAX: 100000001. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes2020.02.220.63681.27361.91042.54723.184SE +/- 0.01, N = 52.83MAX: 42.791. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes2020.02.2280160240320400SE +/- 1.63, N = 5354.00MIN: 23.37 / MAX: 100000001. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No2020.02.22612182430SE +/- 0.22, N = 323.96MIN: 22.66 / MAX: 81.471. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No2020.02.221020304050SE +/- 0.39, N = 341.74MIN: 12.28 / MAX: 44.131. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No2020.02.22510152025SE +/- 0.06, N = 320.56MAX: 72.521. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No2020.02.221122334455SE +/- 0.15, N = 348.65MIN: 13.79 / MAX: 7692307.691. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes2020.02.2248121620SE +/- 0.02, N = 313.97MAX: 22.411. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes2020.02.221632486480SE +/- 0.10, N = 371.61MIN: 44.63 / MAX: 5882352.941. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

Darktable

Darktable is an open-source photography / workflow application this will use any system-installed Darktable program or on Windows will automatically download the pre-built binary from the project. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterDarktable 2.6.0Test: Server Room - Acceleration: OpenCL2020.02.220.95851.9172.87553.8344.7925SE +/- 0.03, N = 34.26

OpenBenchmarking.orgSeconds, Fewer Is BetterDarktable 2.6.0Test: Server Room - Acceleration: CPU-only2020.02.221.2242.4483.6724.8966.12SE +/- 0.05, N = 35.44

26 Results Shown

CUDA Mini-Nbody:
  Original
  Cache Blocking
  Loop Unrolling
GLmark2
GL-vs-VK:
  Static Scene - OpenGL - No:
    Frame Time - ms
    FPS
  Static Scene - Vulkan - No:
    Frame Time - ms
    FPS
  Static Scene - OpenGL - Yes:
    Frame Time - ms
    FPS
  Static Scene - Vulkan - Yes:
    Frame Time - ms
    FPS
  Shadow Mapping - OpenGL - No:
    Frame Time - ms
    FPS
  Shadow Mapping - Vulkan - No:
    Frame Time - ms
    FPS
  Shadow Mapping - Vulkan - Yes:
    Frame Time - ms
    FPS
  Terrain With Dynamic LoD - OpenGL - No:
    Frame Time - ms
    FPS
  Terrain With Dynamic LoD - Vulkan - No:
    Frame Time - ms
    FPS
  Terrain With Dynamic LoD - Vulkan - Yes:
    Frame Time - ms
    FPS
Darktable:
  Server Room - OpenCL
  Server Room - CPU-only