ryzen-nvidia-rtx-2060-laptop

AMD Ryzen 7 3750H testing with a ASUS FX505DV v1.0 (FX505DV.303 BIOS) and ASUS NVIDIA GeForce RTX 2060 6144MB on Ubuntu 18.04 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 1912085-FO-RYZENNVID57
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C/C++ Compiler Tests 2 Tests
CPU Massive 3 Tests
Creator Workloads 4 Tests
Desktop Graphics 2 Tests
Multi-Core 4 Tests
OpenGL Demos Test Suite 5 Tests
Raytracing 3 Tests
Renderers 4 Tests
Server CPU Tests 2 Tests
Unigine Test Suite 5 Tests

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ryzen + nvidia rtx 2060 laptop asus tuf
December 08 2019
 
ryzen-nvidia-rtx-2060-laptop workstation
December 08 2019
 
ASUS NVIDIA GeForce RTX 2060
December 08 2019
 
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ryzen-nvidia-rtx-2060-laptopOpenBenchmarking.orgPhoronix Test SuiteAMD Ryzen 7 3750H @ 2.30GHz (4 Cores / 8 Threads)ASUS FX505DV v1.0 (FX505DV.303 BIOS)AMD Device 15d02 x 16384 MB DDR4-2400MT/s512GB INTEL SSDPEKNW512G8ASUS NVIDIA GeForce RTX 2060 6144MB (1110/7000MHz)NVIDIA Device 10f9CF791Realtek RTL8111/8168/8411 + Realtek Device c822Ubuntu 18.045.0.0-37-generic (x86_64)GNOME Shell 3.28.4X Server vt.handoff=1NVIDIA 440.364.6.0GCC 7.4.0ext45360x14403440x1440ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLCompilerFile-SystemScreen ResolutionsRyzen-nvidia-rtx-2060-laptop BenchmarksSystem Logs- --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++ --enable-libmpx --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib --with-tune=generic --without-cuda-driver -v - Scaling Governor: acpi-cpufreq ondemand- usercopy/swapgs barriers and __user pointer sanitization + Full AMD retpoline IBPB: conditional STIBP: disabled RSB filling Protection

ryzen-nvidia-rtx-2060-laptopc-ray: Total Time - 4K, 16 Rays Per Pixelpovray: Trace Timesmallpt: Global Illumination Renderer; 128 Samplestachyon: Total Timesunflow: Global Illumination + Image Synthesisunigine-heaven: 3440 x 1440 - Fullscreen - OpenGLunigine-sanctuary: 3440 x 1440 - Fullscreenunigine-super: 3440 x 1440 - Fullscreen - Low - OpenGLunigine-super: 3440 x 1440 - Fullscreen - High - OpenGLunigine-super: 3440 x 1440 - Fullscreen - Ultra - OpenGLunigine-super: 3440 x 1440 - Fullscreen - Medium - OpenGLunigine-tropics: 3440 x 1440 - Fullscreenunigine-valley: 3440 x 1440 - Fullscreen - OpenGLryzen + nvidia rtx 2060 laptop asus tufryzen-nvidia-rtx-2060-laptop workstationASUS NVIDIA GeForce RTX 2060191.28125.3728.7613.112.7449.76176.2777.7325.778.3035.73149.8149.08OpenBenchmarking.org

C-Ray

This is a test of C-Ray, a simple raytracer designed to test the floating-point CPU performance. This test is multi-threaded (16 threads per core), will shoot 8 rays per pixel for anti-aliasing, and will generate a 1600 x 1200 image. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterC-Ray 1.1Total Time - 4K, 16 Rays Per Pixelryzen + nvidia rtx 2060 laptop asus tuf4080120160200SE +/- 2.88, N = 3191.281. (CC) gcc options: -lm -lpthread -O3

POV-Ray

This is a test of POV-Ray, the Persistence of Vision Raytracer. POV-Ray is used to create 3D graphics using ray-tracing. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterPOV-Ray 3.7.0.7Trace Timeryzen + nvidia rtx 2060 laptop asus tuf306090120150SE +/- 1.03, N = 3125.371. (CXX) g++ options: -pipe -O3 -ffast-math -march=native -pthread -lSM -lICE -lX11 -lIlmImf -lImath -lHalf -lIex -lIexMath -lIlmThread -lpthread -ltiff -ljpeg -lpng -lz -lrt -lm -lboost_thread -lboost_system

Smallpt

Smallpt is a C++ global illumination renderer written in less than 100 lines of code. Global illumination is done via unbiased Monte Carlo path tracing and there is multi-threading support via the OpenMP library. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterSmallpt 1.0Global Illumination Renderer; 128 Samplesryzen + nvidia rtx 2060 laptop asus tuf714212835SE +/- 0.37, N = 328.761. (CXX) g++ options: -fopenmp -O3

Tachyon

This is a test of the threaded Tachyon, a parallel ray-tracing system. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterTachyon 0.98.9Total Timeryzen + nvidia rtx 2060 laptop asus tuf3691215SE +/- 0.24, N = 313.111. (CC) gcc options: -m32 -O3 -fomit-frame-pointer -ffast-math -ltachyon -lm -lpthread

Sunflow Rendering System

This test runs benchmarks of the Sunflow Rendering System. The Sunflow Rendering System is an open-source render engine for photo-realistic image synthesis with a ray-tracing core. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterSunflow Rendering System 0.07.2Global Illumination + Image Synthesisryzen + nvidia rtx 2060 laptop asus tuf0.61651.2331.84952.4663.0825SE +/- 0.05, N = 42.74

Unigine Heaven

This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 3440 x 1440 - Mode: Fullscreen - Renderer: OpenGLASUS NVIDIA GeForce RTX 20601122334455SE +/- 0.20, N = 349.76

Unigine Sanctuary

This test calculates the average frame-rate within the Sanctuary demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Sanctuary 2.3Resolution: 3440 x 1440 - Mode: FullscreenASUS NVIDIA GeForce RTX 20604080120160200SE +/- 0.22, N = 3176.27

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3440 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLASUS NVIDIA GeForce RTX 206020406080100SE +/- 0.19, N = 377.73MAX: 103.6

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3440 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGLASUS NVIDIA GeForce RTX 2060612182430SE +/- 0.30, N = 325.77MAX: 29.8

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3440 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLASUS NVIDIA GeForce RTX 2060246810SE +/- 0.06, N = 38.30MAX: 10

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3440 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLASUS NVIDIA GeForce RTX 2060816243240SE +/- 0.44, N = 335.73MAX: 43.5

Unigine Tropics

This test calculates the average frame-rate within the Tropics / Islands demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Tropics 1.3Resolution: 3440 x 1440 - Mode: FullscreenASUS NVIDIA GeForce RTX 2060306090120150SE +/- 0.28, N = 3149.81

Unigine Valley

This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 3440 x 1440 - Mode: Fullscreen - Renderer: OpenGLASUS NVIDIA GeForce RTX 20601122334455SE +/- 0.90, N = 349.08