GL vs VK

Intel Core i7-7700K testing with a MSI Z270 SLI (MS-7A59) v1.0 (1.50 BIOS) and MSI NVIDIA GeForce RTX 2070 SUPER 8GB on Ubuntu 19.10 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 1911190-BOSS-191119455
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Result
Identifier
Performance Per
Dollar
Date
Run
  Test
  Duration
MSI NVIDIA GeForce RTX 2070 SUPER
November 19 2019
  44 Minutes
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GL vs VKOpenBenchmarking.orgPhoronix Test SuiteIntel Core i7-7700K @ 4.50GHz (4 Cores / 8 Threads)MSI Z270 SLI (MS-7A59) v1.0 (1.50 BIOS)Intel Xeon E3-1200 v6/7th + Z27032768MB120GB Samsung SSD 840 + 3001GB Western Digital WD30EZRX-00D + 2000GB Western Digital WD20EZRX-00D + 4001GB Western Digital WD4003FZEX-0MSI NVIDIA GeForce RTX 2070 SUPER 8GB (1605/7000MHz)Realtek ALC1220LG HDR WQHDIntel I219-VUbuntu 19.105.3.0-23-lowlatency (x86_64)KDE Plasma 5.17.3X Server 1.20.5NVIDIA 440.264.6.01.1.119GCC 9.2.1 20191008 + Clang 9.0.0-2ext43840x1600ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLVulkanCompilerFile-SystemScreen ResolutionGL Vs VK BenchmarksSystem Logs- --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,gm2 --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-offload-targets=nvptx-none,hsa --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v - Scaling Governor: intel_pstate performance- itlb_multihit: KVM: Mitigation of Split huge pages + l1tf: Mitigation of PTE Inversion; VMX: conditional cache flushes SMT vulnerable + mds: Mitigation of Clear buffers; SMT vulnerable + meltdown: Mitigation of PTI + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full generic retpoline IBPB: conditional IBRS_FW STIBP: conditional RSB filling + tsx_async_abort: Mitigation of Clear buffers; SMT vulnerable

GL vs VKgl-vs-vk: Static Scene - OpenGL - Nogl-vs-vk: Static Scene - OpenGL - Nogl-vs-vk: Static Scene - Vulkan - Nogl-vs-vk: Static Scene - Vulkan - Nogl-vs-vk: Static Scene - OpenGL - Yesgl-vs-vk: Static Scene - OpenGL - Yesgl-vs-vk: Static Scene - Vulkan - Yesgl-vs-vk: Static Scene - Vulkan - Yesgl-vs-vk: Shadow Mapping - OpenGL - Nogl-vs-vk: Shadow Mapping - OpenGL - Nogl-vs-vk: Shadow Mapping - Vulkan - Nogl-vs-vk: Shadow Mapping - Vulkan - Nogl-vs-vk: Shadow Mapping - Vulkan - Yesgl-vs-vk: Shadow Mapping - Vulkan - Yesgl-vs-vk: Terrain With Dynamic LoD - OpenGL - Nogl-vs-vk: Terrain With Dynamic LoD - OpenGL - Nogl-vs-vk: Terrain With Dynamic LoD - Vulkan - Nogl-vs-vk: Terrain With Dynamic LoD - Vulkan - Nogl-vs-vk: Terrain With Dynamic LoD - Vulkan - Yesgl-vs-vk: Terrain With Dynamic LoD - Vulkan - YesMSI NVIDIA GeForce RTX 2070 SUPER138.337.2382.2912.1586.8711.5121.3746.805.98167.223.47287.971.33751.2520.6048.5518.0055.5412.2381.79OpenBenchmarking.org

GL-vs-VK

GL_vs_VK is a comparison of OpenGL and Vulkan APIs in simple performance micro-benchmarks. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: NoMSI NVIDIA GeForce RTX 2070 SUPER306090120150SE +/- 0.19, N = 3138.33MIN: 135.25 / MAX: 309.05

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: NoMSI NVIDIA GeForce RTX 2070 SUPER246810SE +/- 0.01, N = 37.23MIN: 3.24 / MAX: 7.39

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: NoMSI NVIDIA GeForce RTX 2070 SUPER20406080100SE +/- 0.37, N = 382.29MAX: 117.82

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: NoMSI NVIDIA GeForce RTX 2070 SUPER3691215SE +/- 0.05, N = 312.15MIN: 8.49 / MAX: 7142857.14

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: YesMSI NVIDIA GeForce RTX 2070 SUPER20406080100SE +/- 0.34, N = 386.87MIN: 81.56 / MAX: 268.8

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: YesMSI NVIDIA GeForce RTX 2070 SUPER3691215SE +/- 0.05, N = 311.51MIN: 3.72 / MAX: 12.26

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: YesMSI NVIDIA GeForce RTX 2070 SUPER510152025SE +/- 0.10, N = 321.37MAX: 69.85

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: YesMSI NVIDIA GeForce RTX 2070 SUPER1122334455SE +/- 0.22, N = 346.80MIN: 14.32 / MAX: 6944444.44

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: OpenGL - Multi-Threaded: NoMSI NVIDIA GeForce RTX 2070 SUPER1.34552.6914.03655.3826.7275SE +/- 0.04, N = 35.98MIN: 5.52 / MAX: 78.85

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: OpenGL - Multi-Threaded: NoMSI NVIDIA GeForce RTX 2070 SUPER4080120160200SE +/- 1.02, N = 3167.22MIN: 12.68 / MAX: 181.26

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: NoMSI NVIDIA GeForce RTX 2070 SUPER0.78081.56162.34243.12323.904SE +/- 0.00, N = 33.47MAX: 36.43

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: NoMSI NVIDIA GeForce RTX 2070 SUPER60120180240300SE +/- 0.20, N = 3287.97MIN: 27.45 / MAX: 10309278.35

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: YesMSI NVIDIA GeForce RTX 2070 SUPER0.29930.59860.89791.19721.4965SE +/- 0.00, N = 41.33MAX: 42.34

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: YesMSI NVIDIA GeForce RTX 2070 SUPER160320480640800SE +/- 0.67, N = 4751.25MIN: 23.62 / MAX: 11627906.98

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: NoMSI NVIDIA GeForce RTX 2070 SUPER510152025SE +/- 0.02, N = 320.60MIN: 19.34 / MAX: 82.46

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: NoMSI NVIDIA GeForce RTX 2070 SUPER1122334455SE +/- 0.04, N = 348.55MIN: 12.13 / MAX: 51.7

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: NoMSI NVIDIA GeForce RTX 2070 SUPER48121620SE +/- 0.01, N = 318.00MAX: 48.87

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: NoMSI NVIDIA GeForce RTX 2070 SUPER1224364860SE +/- 0.03, N = 355.54MIN: 20.46 / MAX: 8928571.43

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: YesMSI NVIDIA GeForce RTX 2070 SUPER3691215SE +/- 0.03, N = 312.23MAX: 47.87

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: YesMSI NVIDIA GeForce RTX 2070 SUPER20406080100SE +/- 0.23, N = 381.79MIN: 20.89 / MAX: 6535947.71

20 Results Shown

GL-vs-VK:
  Static Scene - OpenGL - No:
    Frame Time - ms
    FPS
  Static Scene - Vulkan - No:
    Frame Time - ms
    FPS
  Static Scene - OpenGL - Yes:
    Frame Time - ms
    FPS
  Static Scene - Vulkan - Yes:
    Frame Time - ms
    FPS
  Shadow Mapping - OpenGL - No:
    Frame Time - ms
    FPS
  Shadow Mapping - Vulkan - No:
    Frame Time - ms
    FPS
  Shadow Mapping - Vulkan - Yes:
    Frame Time - ms
    FPS
  Terrain With Dynamic LoD - OpenGL - No:
    Frame Time - ms
    FPS
  Terrain With Dynamic LoD - Vulkan - No:
    Frame Time - ms
    FPS
  Terrain With Dynamic LoD - Vulkan - Yes:
    Frame Time - ms
    FPS