basic_gaming

Basic gaming benchmark on my new system

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 1911135-AS-BASICGAMI30
Jump To Table - Results

Statistics

Remove Outliers Before Calculating Averages

Graph Settings

Prefer Vertical Bar Graphs
No Box Plots
On Line Graphs With Missing Data, Connect The Line Gaps

Multi-Way Comparison

Condense Multi-Option Tests Into Single Result Graphs

Table

Show Detailed System Result Table

Run Management

Result
Identifier
Performance Per
Dollar
Date
Run
  Test
  Duration
Basic Gaming benchmark on my new system
November 13 2019
  33 Minutes
Only show results matching title/arguments (delimit multiple options with a comma):
Do not show results matching title/arguments (delimit multiple options with a comma):


basic_gamingOpenBenchmarking.orgPhoronix Test SuiteAMD Ryzen 7 3700X 8-Core @ 3.60GHz (8 Cores / 16 Threads)ASRock X570 Pro4 (P1.72 BIOS)AMD Device 148032768MB1000GB Samsung SSD 970 EVO Plus 1TB + 2 x 250GB Samsung SSD 850 + 4 x 1000GB TOSHIBA HDWD110 + 2000GB Seagate ST2000DM001-1ER1eVGA NVIDIA GeForce RTX 2070 8GB (1410/7000MHz)NVIDIA TU106 HD AudioLG QHDIntel I211Ubuntu 18.045.0.0-35-generic (x86_64)Xfce 4.12X Server 1.20.4NVIDIA 440.264.6.01.1.119GCC 7.4.0ext42560x1440ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLVulkanCompilerFile-SystemScreen ResolutionBasic_gaming BenchmarksSystem Logs- Scaling Governor: acpi-cpufreq performance- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional STIBP: always-on RSB filling + tsx_async_abort: Not affected

basic_gamingnexuiz: 2560 x 1440openarena: 1920 x 1080tesseract: 2560 x 1440unigine-heaven: 2560 x 1440 - Fullscreen - OpenGLunigine-valley: 2560 x 1440 - Fullscreen - OpenGLxonotic: 2560 x 1440 - Lowxonotic: 2560 x 1440 - Highxonotic: 2560 x 1440 - Ultraxonotic: 2560 x 1440 - UltimateBasic Gaming benchmark on my new system424.27584.83417.86100.8296.43558.24471.97400.13287.23OpenBenchmarking.org

Nexuiz

This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterNexuiz 2.5.22560 x 1440Basic Gaming benchmark on my new system90180270360450SE +/- 4.65, N = 3424.27MIN: 219 / MAX: 1105

OpenArena

This is a test of OpenArena, a popular open-source first-person shooter. This game is based upon ioquake3, which in turn uses the GPL version of id Software's Quake 3 engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterOpenArena 0.8.8Resolution: 1920 x 1080Basic Gaming benchmark on my new system130260390520650SE +/- 2.90, N = 3584.83MIN: 1

OpenBenchmarking.orgMilliseconds, Fewer Is BetterOpenArena 0.8.8Resolution: 1920 x 1080 - Total Frame TimeBasic Gaming benchmark on my new system3691215Min: 1 / Avg: 1.73 / Max: 12

Tesseract

Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 2560 x 1440Basic Gaming benchmark on my new system90180270360450SE +/- 2.34, N = 3417.86

Unigine Heaven

This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGLBasic Gaming benchmark on my new system20406080100SE +/- 0.04, N = 3100.82

Unigine Valley

This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGLBasic Gaming benchmark on my new system20406080100SE +/- 0.08, N = 396.43

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 2560 x 1440 - Effects Quality: LowBasic Gaming benchmark on my new system120240360480600SE +/- 5.08, N = 3558.24MIN: 111 / MAX: 1169

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 2560 x 1440 - Effects Quality: HighBasic Gaming benchmark on my new system100200300400500SE +/- 5.70, N = 3471.97MIN: 103 / MAX: 902

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 2560 x 1440 - Effects Quality: UltraBasic Gaming benchmark on my new system90180270360450SE +/- 0.63, N = 3400.13MIN: 116 / MAX: 699

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 2560 x 1440 - Effects Quality: UltimateBasic Gaming benchmark on my new system60120180240300SE +/- 1.00, N = 3287.23MIN: 54 / MAX: 538