AMD Ryzen 9 3900X 12-Core testing with a Gigabyte X570 AORUS MASTER (N9 BIOS) and eVGA NVIDIA GeForce GTX 1060 6GB on Ubuntu 18.04 via the Phoronix Test Suite.
GTX1060_6GB Processor: AMD Ryzen 9 3900X 12-Core @ 3.80GHz (12 Cores / 24 Threads), Motherboard: Gigabyte X570 AORUS MASTER (N9 BIOS), Chipset: AMD Starship/Matisse, Memory: 16384MB, Disk: PM961 NVMe SAMSUNG 512GB, Graphics: eVGA NVIDIA GeForce GTX 1060 6GB (1607/4006MHz), Audio: NVIDIA GP106 HD Audio, Monitor: SAMSUNG, Network: Intel I211 + Realtek Device 8125 + Intel Device 2723 + Intel Dual Band-AC 3168NGW
OS: Ubuntu 18.04, Kernel: 4.18.0-25-generic (x86_64), Desktop: GNOME Shell 3.28.4, Display Server: X Server 1.20.4, Display Driver: NVIDIA 430.26, OpenGL: 4.6.0 NVIDIA 430.26, Vulkan: 1.1.99, Compiler: GCC 7.4.0 + Clang 6.0.0-1ubuntu2 + LLVM 6.0.0, File-System: ext4, Screen Resolution: 3840x2160
Compiler Notes: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++ --enable-libmpx --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib --with-tune=generic --without-cuda-driver -vProcessor Notes: Scaling Governor: acpi-cpufreq performanceSecurity Notes: l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional STIBP: always-on RSB filling
OpenBenchmarking.org Frames Per Second, More Is Better BioShock Infinite Resolution: 1920 x 1080 - Effects Quality: High GTX1060_6GB 50 100 150 200 250 SE +/- 0.99, N = 3 221.88 MIN: 46.88 / MAX: 223.49
OpenBenchmarking.org Frames Per Second, More Is Better BioShock Infinite Resolution: 2560 x 1440 - Effects Quality: High GTX1060_6GB 50 100 150 200 250 SE +/- 0.38, N = 3 222.50 MIN: 42.51 / MAX: 223.04
OpenBenchmarking.org Frames Per Second, More Is Better BioShock Infinite Resolution: 3840 x 2160 - Effects Quality: High GTX1060_6GB 30 60 90 120 150 SE +/- 0.14, N = 3 113.97 MIN: 35.33 / MAX: 114.18
OpenBenchmarking.org Frames Per Second, More Is Better BioShock Infinite Resolution: 1920 x 1080 - Effects Quality: Ultra GTX1060_6GB 50 100 150 200 250 SE +/- 1.02, N = 3 220.96 MIN: 44.2 / MAX: 222.99
OpenBenchmarking.org Frames Per Second, More Is Better BioShock Infinite Resolution: 2560 x 1440 - Effects Quality: Ultra GTX1060_6GB 50 100 150 200 250 SE +/- 0.41, N = 3 221.80 MIN: 42.57 / MAX: 222.44
OpenBenchmarking.org Frames Per Second, More Is Better BioShock Infinite Resolution: 3840 x 2160 - Effects Quality: Ultra GTX1060_6GB 30 60 90 120 150 SE +/- 0.08, N = 3 113.93 MIN: 37.71 / MAX: 114.07
OpenBenchmarking.org Frames Per Second, More Is Better BioShock Infinite Resolution: 2560 x 1440 - Effects Quality: Medium GTX1060_6GB 50 100 150 200 250 SE +/- 0.50, N = 3 222.21 MIN: 46.81 / MAX: 222.77
OpenBenchmarking.org Frames Per Second, More Is Better BioShock Infinite Resolution: 3840 x 2160 - Effects Quality: Medium GTX1060_6GB 30 60 90 120 150 SE +/- 0.10, N = 3 114.06 MIN: 38 / MAX: 114.21
OpenBenchmarking.org Frames Per Second, More Is Better BioShock Infinite Resolution: 1920 x 1080 - Effects Quality: Very High GTX1060_6GB 50 100 150 200 250 SE +/- 0.30, N = 3 221.65 MIN: 46.65 / MAX: 222.04
OpenBenchmarking.org Frames Per Second, More Is Better BioShock Infinite Resolution: 2560 x 1440 - Effects Quality: Very High GTX1060_6GB 50 100 150 200 250 SE +/- 0.68, N = 3 221.25 MIN: 41.87 / MAX: 222.01
OpenBenchmarking.org Frames Per Second, More Is Better BioShock Infinite Resolution: 3840 x 2160 - Effects Quality: Very High GTX1060_6GB 30 60 90 120 150 SE +/- 0.03, N = 3 114.01 MIN: 35.57 / MAX: 114.07
Counter-Strike: Global Offensive This is a benchmark of Valve's Counter-Strike: Global Offensive game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Counter-Strike: Global Offensive is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 GTX1060_6GB 60 120 180 240 300 SE +/- 1.79, N = 3 257.67
OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Total Frame Time GTX1060_6GB 500 1000 1500 2000 2500 Min: 1.83 / Avg: 5.03 / Max: 2977.83
OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Total Frame Time GTX1060_6GB 500 1000 1500 2000 2500 Min: 2.08 / Avg: 6.18 / Max: 3009.75
OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Total Frame Time GTX1060_6GB 500 1000 1500 2000 2500 Min: 2.36 / Avg: 10.33 / Max: 3012.1
Deus Ex: Mankind Divided This is a benchmark of Deus Ex: Mankind Divided on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Deus Ex: Mankind Divided Preset: 1920 x 1080 - Low Quality GTX1060_6GB 15 30 45 60 75 SE +/- 0.09, N = 3 65.93 MIN: 50.9 / MAX: 84.9
Dawn of War III Dawn of War III Mad Max on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: High - Renderer: OpenGL GTX1060_6GB 20 40 60 80 100 SE +/- 1.34, N = 4 77.68 MIN: 22.24 / MAX: 120.64
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: High - Renderer: Vulkan GTX1060_6GB 20 40 60 80 100 SE +/- 0.06, N = 3 87.98 MIN: 69.24 / MAX: 146.27
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: High - Renderer: OpenGL GTX1060_6GB 12 24 36 48 60 SE +/- 0.36, N = 3 51.29 MIN: 45 / MAX: 76.69
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: High - Renderer: Vulkan GTX1060_6GB 14 28 42 56 70 SE +/- 0.10, N = 3 60.41 MIN: 51.13 / MAX: 93.25
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 3840 x 2160 - Graphics Preset: High - Renderer: OpenGL GTX1060_6GB 6 12 18 24 30 SE +/- 0.05, N = 3 25.14 MIN: 22.12 / MAX: 34.08
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 3840 x 2160 - Graphics Preset: High - Renderer: Vulkan GTX1060_6GB 7 14 21 28 35 SE +/- 0.06, N = 3 29.54 MIN: 25.67 / MAX: 40.43
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Ultra - Renderer: OpenGL GTX1060_6GB 20 40 60 80 100 SE +/- 0.82, N = 3 74.37 MIN: 63.87 / MAX: 113.77
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Ultra - Renderer: Vulkan GTX1060_6GB 20 40 60 80 100 SE +/- 0.16, N = 3 84.24 MIN: 68.18 / MAX: 134.87
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Ultra - Renderer: OpenGL GTX1060_6GB 11 22 33 44 55 SE +/- 0.08, N = 3 48.41 MIN: 41.42 / MAX: 71.71
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Ultra - Renderer: Vulkan GTX1060_6GB 13 26 39 52 65 SE +/- 0.09, N = 3 55.86 MIN: 48.13 / MAX: 84.83
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 3840 x 2160 - Graphics Preset: Ultra - Renderer: OpenGL GTX1060_6GB 6 12 18 24 30 SE +/- 0.03, N = 3 23.78 MIN: 21.26 / MAX: 31.56
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 3840 x 2160 - Graphics Preset: Ultra - Renderer: Vulkan GTX1060_6GB 6 12 18 24 30 SE +/- 0.08, N = 3 27.29 MIN: 23.93 / MAX: 36.86
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Medium - Renderer: OpenGL GTX1060_6GB 20 40 60 80 100 SE +/- 0.03, N = 3 83.85 MIN: 67.46 / MAX: 128.49
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Medium - Renderer: Vulkan GTX1060_6GB 20 40 60 80 100 SE +/- 0.46, N = 3 92.24 MIN: 69.65 / MAX: 152.85
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Medium - Renderer: OpenGL GTX1060_6GB 13 26 39 52 65 SE +/- 0.10, N = 3 56.24 MIN: 49 / MAX: 80.44
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Medium - Renderer: Vulkan GTX1060_6GB 15 30 45 60 75 SE +/- 0.05, N = 3 66.31 MIN: 56.38 / MAX: 100.8
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 3840 x 2160 - Graphics Preset: Medium - Renderer: OpenGL GTX1060_6GB 7 14 21 28 35 SE +/- 0.03, N = 3 27.68 MIN: 24.28 / MAX: 36.85
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 3840 x 2160 - Graphics Preset: Medium - Renderer: Vulkan GTX1060_6GB 8 16 24 32 40 SE +/- 0.02, N = 3 32.97 MIN: 28.54 / MAX: 44.42
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Maximum - Renderer: OpenGL GTX1060_6GB 16 32 48 64 80 SE +/- 0.15, N = 3 71.62 MIN: 62.07 / MAX: 107
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Maximum - Renderer: Vulkan GTX1060_6GB 20 40 60 80 100 SE +/- 0.13, N = 3 80.08 MIN: 69.17 / MAX: 124.63
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Maximum - Renderer: OpenGL GTX1060_6GB 10 20 30 40 50 SE +/- 0.31, N = 3 45.53 MIN: 39.84 / MAX: 65.41
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Maximum - Renderer: Vulkan GTX1060_6GB 12 24 36 48 60 SE +/- 0.14, N = 3 52.70 MIN: 45.86 / MAX: 77.61
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 3840 x 2160 - Graphics Preset: Maximum - Renderer: OpenGL GTX1060_6GB 5 10 15 20 25 SE +/- 0.03, N = 3 22.44 MIN: 19.9 / MAX: 29.79
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 3840 x 2160 - Graphics Preset: Maximum - Renderer: Vulkan GTX1060_6GB 6 12 18 24 30 SE +/- 0.02, N = 3 25.55 MIN: 22.89 / MAX: 34.48
Rise of the Tomb Raider Rise of the Tomb Raider on Steam.
The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode.
Backs up old preferences (in ~/.local/share/feral-interactive/) for the run.
NOTES for cross-platform comparisons:
Due to the extreme demands of "Very High" 4K Texture Detail on all platforms, which can need ~6GB+ of VRAM, the "Very High" graphics preset on Linux only sets Texture Detail to "High".
Nvidia ambient occlusion modes are not featured on the Linux version (HBAO+ and VXAO).
See notes in install.sh for a few small tweaks including disabling the CPU governor check when testing for it's effects
Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Spine Of The Mountain GTX1060_6GB 20 40 60 80 100 SE +/- 0.56, N = 3 100.50 MIN: 64.3 / MAX: 150
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Prophets Tomb GTX1060_6GB 20 40 60 80 100 SE +/- 0.03, N = 3 77.63 MIN: 23.5 / MAX: 181.6
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Geothermal Valley GTX1060_6GB 20 40 60 80 100 SE +/- 0.09, N = 3 77.93 MIN: 61.6 / MAX: 99.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Spine Of The Mountain GTX1060_6GB 15 30 45 60 75 SE +/- 0.10, N = 3 68.60 MIN: 42.2 / MAX: 100.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Prophets Tomb GTX1060_6GB 12 24 36 48 60 SE +/- 0.07, N = 3 52.33 MIN: 22.6 / MAX: 94.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Geothermal Valley GTX1060_6GB 12 24 36 48 60 SE +/- 0.10, N = 3 54.40 MIN: 42.5 / MAX: 68.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Spine Of The Mountain GTX1060_6GB 8 16 24 32 40 SE +/- 0.23, N = 3 36.03 MIN: 21.7 / MAX: 52.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Prophets Tomb GTX1060_6GB 6 12 18 24 30 SE +/- 0.00, N = 3 27.10 MIN: 12.5 / MAX: 53.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Geothermal Valley GTX1060_6GB 7 14 21 28 35 SE +/- 0.03, N = 3 29.47 MIN: 24 / MAX: 36.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: FXAA - Scene: Spine Of The Mountain GTX1060_6GB 20 40 60 80 100 SE +/- 0.35, N = 3 75.70 MIN: 47.3 / MAX: 113.4
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: FXAA - Scene: Prophets Tomb GTX1060_6GB 12 24 36 48 60 SE +/- 0.03, N = 3 53.93 MIN: 24 / MAX: 98.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: FXAA - Scene: Geothermal Valley GTX1060_6GB 13 26 39 52 65 SE +/- 0.07, N = 3 59.77 MIN: 46.6 / MAX: 76.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Medium - Anti Aliasing: FXAA - Scene: Spine Of The Mountain GTX1060_6GB 9 18 27 36 45 SE +/- 0.07, N = 3 39.13 MIN: 24.1 / MAX: 57.4
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Medium - Anti Aliasing: FXAA - Scene: Prophets Tomb GTX1060_6GB 7 14 21 28 35 SE +/- 0.03, N = 3 27.97 MIN: 12.9 / MAX: 58.4
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Medium - Anti Aliasing: FXAA - Scene: Geothermal Valley GTX1060_6GB 7 14 21 28 35 SE +/- 0.03, N = 3 31.77 MIN: 25.7 / MAX: 39.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: SSAA 4x - Scene: Spine Of The Mountain GTX1060_6GB 12 24 36 48 60 SE +/- 0.35, N = 3 52.47 MIN: 27.2 / MAX: 81.6
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: SSAA 4x - Scene: Prophets Tomb GTX1060_6GB 8 16 24 32 40 SE +/- 0.03, N = 3 34.73 MIN: 16.2 / MAX: 79.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: SSAA 4x - Scene: Geothermal Valley GTX1060_6GB 9 18 27 36 45 SE +/- 0.06, N = 3 37.80 MIN: 28.9 / MAX: 50
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: SSAA 4x - Scene: Spine Of The Mountain GTX1060_6GB 8 16 24 32 40 SE +/- 0.15, N = 3 32.37 MIN: 17.5 / MAX: 49.6
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: SSAA 4x - Scene: Prophets Tomb GTX1060_6GB 5 10 15 20 25 SE +/- 0.00, N = 3 21.30 MIN: 9.4 / MAX: 62.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: SSAA 4x - Scene: Geothermal Valley GTX1060_6GB 6 12 18 24 30 SE +/- 0.03, N = 3 23.27 MIN: 18.2 / MAX: 30.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: SSAA 4x - Scene: Spine Of The Mountain GTX1060_6GB 4 8 12 16 20 SE +/- 0.12, N = 3 14.53 MIN: 3 / MAX: 166.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: SSAA 4x - Scene: Prophets Tomb GTX1060_6GB 3 6 9 12 15 SE +/- 0.03, N = 3 9.93 MIN: 4.8 / MAX: 46.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: SSAA 4x - Scene: Geothermal Valley GTX1060_6GB 3 6 9 12 15 SE +/- 0.00, N = 3 10.60 MIN: 8.7 / MAX: 13.6
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Very High - Anti Aliasing: FXAA - Scene: Spine Of The Mountain GTX1060_6GB 20 40 60 80 100 SE +/- 0.29, N = 3 98.03 MIN: 61.1 / MAX: 145.6
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Very High - Anti Aliasing: FXAA - Scene: Prophets Tomb GTX1060_6GB 16 32 48 64 80 SE +/- 0.03, N = 3 72.63 MIN: 24.1 / MAX: 181.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Very High - Anti Aliasing: FXAA - Scene: Geothermal Valley GTX1060_6GB 15 30 45 60 75 SE +/- 0.06, N = 3 68.50 MIN: 54.6 / MAX: 89.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: SSAA 4x - Scene: Spine Of The Mountain GTX1060_6GB 8 16 24 32 40 SE +/- 0.13, N = 3 35.47 MIN: 19.8 / MAX: 50.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: SSAA 4x - Scene: Prophets Tomb GTX1060_6GB 5 10 15 20 25 SE +/- 0.03, N = 3 22.23 MIN: 10.2 / MAX: 64.6
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: SSAA 4x - Scene: Geothermal Valley GTX1060_6GB 6 12 18 24 30 SE +/- 0.03, N = 3 25.67 MIN: 19.3 / MAX: 33.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Very High - Anti Aliasing: FXAA - Scene: Spine Of The Mountain GTX1060_6GB 15 30 45 60 75 SE +/- 0.19, N = 3 66.23 MIN: 38.1 / MAX: 97.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Very High - Anti Aliasing: FXAA - Scene: Prophets Tomb GTX1060_6GB 11 22 33 44 55 SE +/- 0.03, N = 3 49.53 MIN: 24.9 / MAX: 79.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Very High - Anti Aliasing: FXAA - Scene: Geothermal Valley GTX1060_6GB 11 22 33 44 55 SE +/- 0.03, N = 3 48.43 MIN: 38.5 / MAX: 61.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Medium - Anti Aliasing: SSAA 4x - Scene: Spine Of The Mountain GTX1060_6GB 4 8 12 16 20 SE +/- 0.07, N = 3 16.37 MIN: 8.8 / MAX: 29.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Medium - Anti Aliasing: SSAA 4x - Scene: Prophets Tomb GTX1060_6GB 3 6 9 12 15 SE +/- 0.00, N = 3 10.40 MIN: 5 / MAX: 48.6
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Medium - Anti Aliasing: SSAA 4x - Scene: Geothermal Valley GTX1060_6GB 3 6 9 12 15 SE +/- 0.03, N = 3 11.57 MIN: 2.3 / MAX: 128.4
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Very High - Anti Aliasing: FXAA - Scene: Spine Of The Mountain GTX1060_6GB 8 16 24 32 40 SE +/- 0.50, N = 15 35.60 MIN: 3.5 / MAX: 103.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Very High - Anti Aliasing: FXAA - Scene: Prophets Tomb GTX1060_6GB 6 12 18 24 30 SE +/- 0.01, N = 15 25.99 MIN: 11.8 / MAX: 53.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Very High - Anti Aliasing: FXAA - Scene: Geothermal Valley GTX1060_6GB 6 12 18 24 30 SE +/- 0.02, N = 15 26.53 MIN: 21.6 / MAX: 34
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Very High - Anti Aliasing: SSAA 4x - Scene: Spine Of The Mountain GTX1060_6GB 11 22 33 44 55 SE +/- 0.46, N = 3 50.17 MIN: 26.9 / MAX: 78.6
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Very High - Anti Aliasing: SSAA 4x - Scene: Prophets Tomb GTX1060_6GB 8 16 24 32 40 SE +/- 0.00, N = 3 33.10 MIN: 14.9 / MAX: 60.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Very High - Anti Aliasing: SSAA 4x - Scene: Geothermal Valley GTX1060_6GB 8 16 24 32 40 SE +/- 0.03, N = 3 34.27 MIN: 26.9 / MAX: 48.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Very High - Anti Aliasing: SSAA 4x - Scene: Spine Of The Mountain GTX1060_6GB 7 14 21 28 35 SE +/- 0.06, N = 3 31.20 MIN: 16.3 / MAX: 48.4
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Very High - Anti Aliasing: SSAA 4x - Scene: Prophets Tomb GTX1060_6GB 5 10 15 20 25 SE +/- 0.00, N = 3 20.40 MIN: 9.1 / MAX: 54.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Very High - Anti Aliasing: SSAA 4x - Scene: Geothermal Valley GTX1060_6GB 5 10 15 20 25 SE +/- 0.03, N = 3 21.33 MIN: 17.4 / MAX: 28.4
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Very High - Anti Aliasing: SSAA 4x - Scene: Spine Of The Mountain GTX1060_6GB 4 8 12 16 20 SE +/- 0.03, N = 3 13.93 MIN: 8.1 / MAX: 23.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Very High - Anti Aliasing: SSAA 4x - Scene: Prophets Tomb GTX1060_6GB 3 6 9 12 15 SE +/- 0.00, N = 3 9.60 MIN: 4.6 / MAX: 28.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Very High - Anti Aliasing: SSAA 4x - Scene: Geothermal Valley GTX1060_6GB 3 6 9 12 15 SE +/- 0.00, N = 3 9.80 MIN: 8.4 / MAX: 12.5
Unigine Valley This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Valley 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL GTX1060_6GB 20 40 60 80 100 SE +/- 0.11, N = 3 104.87
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: GiMark - Resolution: 2560 x 1440 - Mode: Fullscreen GTX1060_6GB 1000 2000 3000 4000 5000 SE +/- 1.53, N = 3 4742
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: GiMark - Resolution: 3840 x 2160 - Mode: Fullscreen GTX1060_6GB 1000 2000 3000 4000 5000 SE +/- 2.03, N = 3 4753
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Furmark - Resolution: 1920 x 1080 - Mode: Fullscreen GTX1060_6GB 500 1000 1500 2000 2500 SE +/- 1.00, N = 3 2198
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Furmark - Resolution: 3840 x 2160 - Mode: Fullscreen GTX1060_6GB 500 1000 1500 2000 2500 SE +/- 0.88, N = 3 2200
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Triangle - Resolution: 1920 x 1080 - Mode: Fullscreen GTX1060_6GB 30K 60K 90K 120K 150K SE +/- 44.75, N = 3 144476
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Triangle - Resolution: 2560 x 1440 - Mode: Fullscreen GTX1060_6GB 30K 60K 90K 120K 150K SE +/- 221.44, N = 3 144363
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Triangle - Resolution: 3840 x 2160 - Mode: Fullscreen GTX1060_6GB 30K 60K 90K 120K 150K SE +/- 51.02, N = 3 142828
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Pixmark Piano - Resolution: 1920 x 1080 - Mode: Fullscreen GTX1060_6GB 70 140 210 280 350 SE +/- 0.58, N = 3 343
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Pixmark Piano - Resolution: 2560 x 1440 - Mode: Fullscreen GTX1060_6GB 70 140 210 280 350 SE +/- 0.58, N = 3 343
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Pixmark Volplosion - Resolution: 1920 x 1080 - Mode: Fullscreen GTX1060_6GB 300 600 900 1200 1500 SE +/- 1.33, N = 3 1312
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Pixmark Volplosion - Resolution: 2560 x 1440 - Mode: Fullscreen GTX1060_6GB 300 600 900 1200 1500 SE +/- 0.67, N = 3 1312
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Pixmark Volplosion - Resolution: 3840 x 2160 - Mode: Fullscreen GTX1060_6GB 300 600 900 1200 1500 SE +/- 0.58, N = 3 1311
NAMD NAMD is a parallel molecular dynamics code designed for high-performance simulation of large biomolecular systems. NAMD was developed by the Theoretical and Computational Biophysics Group in the Beckman Institute for Advanced Science and Technology at the University of Illinois at Urbana-Champaign. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org days/ns, Fewer Is Better NAMD 2.13b1 ATPase Simulation - 327,506 Atoms GTX1060_6GB 0.3223 0.6446 0.9669 1.2892 1.6115 SE +/- 0.00201, N = 3 1.43236
NAMD CUDA NAMD is a parallel molecular dynamics code designed for high-performance simulation of large biomolecular systems. NAMD was developed by the Theoretical and Computational Biophysics Group in the Beckman Institute for Advanced Science and Technology at the University of Illinois at Urbana-Champaign. This version of the NAMD test profile uses CUDA GPU acceleration. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org days/ns, Fewer Is Better NAMD CUDA 2.13 ATPase Simulation - 327,506 Atoms GTX1060_6GB 0.0682 0.1364 0.2046 0.2728 0.341 SE +/- 0.00110, N = 3 0.30331
GTX1060_6GB Processor: AMD Ryzen 9 3900X 12-Core @ 3.80GHz (12 Cores / 24 Threads), Motherboard: Gigabyte X570 AORUS MASTER (N9 BIOS), Chipset: AMD Starship/Matisse, Memory: 16384MB, Disk: PM961 NVMe SAMSUNG 512GB, Graphics: eVGA NVIDIA GeForce GTX 1060 6GB (1607/4006MHz), Audio: NVIDIA GP106 HD Audio, Monitor: SAMSUNG, Network: Intel I211 + Realtek Device 8125 + Intel Device 2723 + Intel Dual Band-AC 3168NGW
OS: Ubuntu 18.04, Kernel: 4.18.0-25-generic (x86_64), Desktop: GNOME Shell 3.28.4, Display Server: X Server 1.20.4, Display Driver: NVIDIA 430.26, OpenGL: 4.6.0 NVIDIA 430.26, Vulkan: 1.1.99, Compiler: GCC 7.4.0 + Clang 6.0.0-1ubuntu2 + LLVM 6.0.0, File-System: ext4, Screen Resolution: 3840x2160
Compiler Notes: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++ --enable-libmpx --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib --with-tune=generic --without-cuda-driver -vProcessor Notes: Scaling Governor: acpi-cpufreq performanceSecurity Notes: l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional STIBP: always-on RSB filling
Testing initiated at 7 July 2019 02:06 by user test.