mycompilertest Intel Core i5-2430M testing with a Dell 0FXK2Y (A11 BIOS) and Intel Sandybridge Mobile 2GB on Ubuntu 18.04 via the Phoronix Test Suite. -funroll-loops: Processor: Intel Core i5-2430M @ 3.00GHz (2 Cores / 4 Threads), Motherboard: Dell 0FXK2Y (A11 BIOS), Chipset: Intel 2nd Generation Core DRAM, Memory: 8192MB, Disk: 500GB Seagate ST9500420AS, Graphics: Intel Sandybridge Mobile 2GB (1200MHz), Audio: IDT 92HD87B1/3, Network: Realtek RTL810xE PCI + Qualcomm Atheros AR9285 OS: Ubuntu 18.04, Kernel: 4.18.0-21-generic (x86_64), Desktop: GNOME Shell 3.28.3, Display Server: X Server 1.20.1, Display Driver: modesetting 1.20.1, OpenGL: 3.3 Mesa 18.2.8, Compiler: GCC 7.4.0, File-System: ext4, Screen Resolution: 2390x768 7-Zip Compression 16.02 Compress Speed Test MIPS > Higher Is Better -funroll-loops . 7140 |======================================================== AOBench Size: 2048 x 2048 - Total Time Seconds < Lower Is Better -funroll-loops . 66.43 |======================================================= Apache Benchmark 2.4.29 Static Web Page Serving Requests Per Second > Higher Is Better -funroll-loops . 11785.08 |==================================================== Bullet Physics Engine 2.81 Test: Raytests Seconds < Lower Is Better -funroll-loops . 4.54 |======================================================== Bullet Physics Engine 2.81 Test: 3000 Fall Seconds < Lower Is Better -funroll-loops . 7.88 |======================================================== Bullet Physics Engine 2.81 Test: 1000 Stack Seconds < Lower Is Better -funroll-loops . 8.91 |======================================================== Bullet Physics Engine 2.81 Test: 1000 Convex Seconds < Lower Is Better -funroll-loops . 7.91 |======================================================== Bullet Physics Engine 2.81 Test: 136 Ragdolls Seconds < Lower Is Better -funroll-loops . 5.17 |======================================================== Bullet Physics Engine 2.81 Test: Prim Trimesh Seconds < Lower Is Better -funroll-loops . 1.50 |======================================================== Bullet Physics Engine 2.81 Test: Convex Trimesh Seconds < Lower Is Better -funroll-loops . 1.81 |======================================================== C-Ray 1.1 Total Time - 4K, 16 Rays Per Pixel Seconds < Lower Is Better -funroll-loops . 1018.47 |===================================================== CppPerformanceBenchmarks 9 Test: Atol Seconds < Lower Is Better -funroll-loops . 109.24 |====================================================== CppPerformanceBenchmarks 9 Test: Ctype Seconds < Lower Is Better -funroll-loops . 45.79 |======================================================= CppPerformanceBenchmarks 9 Test: Math Library Seconds < Lower Is Better -funroll-loops . 814.52 |====================================================== CppPerformanceBenchmarks 9 Test: Random Numbers Seconds < Lower Is Better -funroll-loops . 1583.43 |===================================================== CppPerformanceBenchmarks 9 Test: Stepanov Vector Seconds < Lower Is Better -funroll-loops . 106.07 |====================================================== CppPerformanceBenchmarks 9 Test: Function Objects Seconds < Lower Is Better -funroll-loops . 19.72 |======================================================= CppPerformanceBenchmarks 9 Test: Stepanov Abstraction Seconds < Lower Is Better -funroll-loops . 45.53 |======================================================= FFTW 3.3.6 Build: Stock - Size: 1D FFT Size 4096 Mflops > Higher Is Better -funroll-loops . 1508.03 |===================================================== FFTW 3.3.6 Build: Stock - Size: 2D FFT Size 4096 Mflops > Higher Is Better -funroll-loops . 1223.70 |===================================================== FFTW 3.3.6 Build: Float + SSE - Size: 1D FFT Size 4096 Mflops > Higher Is Better -funroll-loops . 1579.90 |===================================================== FFTW 3.3.6 Build: Float + SSE - Size: 2D FFT Size 4096 Mflops > Higher Is Better -funroll-loops . 1427.20 |===================================================== FLAC Audio Encoding 1.3.2 WAV To FLAC Seconds < Lower Is Better -funroll-loops . 18.52 |======================================================= GraphicsMagick 1.3.30 Operation: Swirl Iterations Per Minute > Higher Is Better -funroll-loops . 38 |========================================================== GraphicsMagick 1.3.30 Operation: Rotate Iterations Per Minute > Higher Is Better -funroll-loops . 89 |========================================================== GraphicsMagick 1.3.30 Operation: Sharpen Iterations Per Minute > Higher Is Better -funroll-loops . 9 |=========================================================== GraphicsMagick 1.3.30 Operation: Enhanced Iterations Per Minute > Higher Is Better -funroll-loops . 13 |========================================================== GraphicsMagick 1.3.30 Operation: Resizing Iterations Per Minute > Higher Is Better -funroll-loops . 49 |========================================================== GraphicsMagick 1.3.30 Operation: Noise-Gaussian Iterations Per Minute > Higher Is Better -funroll-loops . 16 |========================================================== GraphicsMagick 1.3.30 Operation: HWB Color Space Iterations Per Minute > Higher Is Better -funroll-loops . 76 |========================================================== Himeno Benchmark 3.0 Poisson Pressure Solver MFLOPS > Higher Is Better -funroll-loops . 1420.41 |===================================================== LAME MP3 Encoding 3.100 WAV To MP3 Seconds < Lower Is Better -funroll-loops . 47.58 |======================================================= PostgreSQL pgbench 10.3 Scaling: Buffer Test - Test: Normal Load - Mode: Read Only TPS > Higher Is Better -funroll-loops . 16478.52 |==================================================== PostgreSQL pgbench 10.3 Scaling: Buffer Test - Test: Normal Load - Mode: Read Write TPS > Higher Is Better -funroll-loops . 252.81 |====================================================== SciMark 2.0 Computational Test: Composite Mflops > Higher Is Better -funroll-loops . 383.24 |====================================================== SciMark 2.0 Computational Test: Monte Carlo Mflops > Higher Is Better -funroll-loops . 95.13 |======================================================= SciMark 2.0 Computational Test: Fast Fourier Transform Mflops > Higher Is Better -funroll-loops . 125.10 |====================================================== SciMark 2.0 Computational Test: Sparse Matrix Multiply Mflops > Higher Is Better -funroll-loops . 438.62 |====================================================== SciMark 2.0 Computational Test: Dense LU Matrix Factorization Mflops > Higher Is Better -funroll-loops . 508.54 |====================================================== SciMark 2.0 Computational Test: Jacobi Successive Over-Relaxation Mflops > Higher Is Better -funroll-loops . 748.79 |====================================================== Stockfish 9 Total Time Nodes Per Second > Higher Is Better -funroll-loops . 2326525 |===================================================== Timed HMMer Search 2.3.2 Pfam Database Search Seconds < Lower Is Better -funroll-loops . 120.20 |====================================================== Timed LLVM Compilation 6.0.1 Time To Compile Seconds < Lower Is Better -funroll-loops . 4730.96 |===================================================== Timed MAFFT Alignment 7.392 Multiple Sequence Alignment Seconds < Lower Is Better -funroll-loops . 14.78 |======================================================= Timed PHP Compilation 7.1.9 Time To Compile Seconds < Lower Is Better -funroll-loops . 144.01 |====================================================== TSCP 1.81 AI Chess Performance Nodes Per Second > Higher Is Better -funroll-loops . 881246 |====================================================== VP9 libvpx Encoding 1.8.0 vpxenc VP9 1080p Video Encode Frames Per Second > Higher Is Better -funroll-loops . 12.90 |=======================================================