glvsdk

AMD Ryzen 5 2600X Six-Core testing with a ASUS TUF B450M-PLUS GAMING (1003 BIOS) and Sapphire AMD Radeon RX 470/480/570/570X/580/580X/590 8GB on ManjaroLinux 18.0.4 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 1905128-SP-GLVSDK05236
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Result
Identifier
Performance Per
Dollar
Date
Run
  Test
  Duration
glvsdkAug122019
May 12 2019
  23 Minutes
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glvsdkOpenBenchmarking.orgPhoronix Test SuiteAMD Ryzen 5 2600X Six-Core @ 3.60GHz (6 Cores / 12 Threads)ASUS TUF B450M-PLUS GAMING (1003 BIOS)AMD Family 17h16384MB120GB KINGSTON SV300S3 + 2 x 120GB KINGSTON SA400S3 + 2 x 1000GB External USB 3.0 + 1000GB BUP Slim BK + 3001GB My Book 1230 + 120GB VisionTek GoDriv + 2000GB Western Digital WD2003FZEX-0Sapphire AMD Radeon RX 470/480/570/570X/580/580X/590 8GB (1366/2000MHz)AMD Ellesmere HDMI AudioNS-39D40SNA14Realtek RTL8111/8168/8411ManjaroLinux 18.0.45.0.9-2-MANJARO (x86_64)LXQt 0.14.1X Server 1.20.4modesetting 1.20.44.5 Mesa 19.0.3 (LLVM 8.0.0)1.1.105GCC 8.3.0btrfs1920x1080ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLVulkanCompilerFile-SystemScreen ResolutionGlvsdk BenchmarksSystem Logs- --disable-libssp --disable-libstdcxx-pch --disable-libunwind-exceptions --disable-werror --enable-__cxa_atexit --enable-cet=auto --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-default-ssp --enable-gnu-indirect-function --enable-gnu-unique-object --enable-install-libiberty --enable-languages=c,c++,ada,fortran,go,lto,objc,obj-c++ --enable-libmpx --enable-lto --enable-multilib --enable-plugin --enable-shared --enable-threads=posix --mandir=/usr/share/man --with-isl --with-linker-hash-style=gnu - Scaling Governor: acpi-cpufreq schedutil- GLAMOR- __user pointer sanitization + Full AMD retpoline IBPB: conditional STIBP: disabled RSB filling + SSB disabled via prctl and seccomp

glvsdkgl-vs-vk: Static Scene - OpenGL - Nogl-vs-vk: Static Scene - OpenGL - Nogl-vs-vk: Static Scene - Vulkan - Nogl-vs-vk: Static Scene - Vulkan - Nogl-vs-vk: Static Scene - OpenGL - Yesgl-vs-vk: Static Scene - OpenGL - Yesgl-vs-vk: Static Scene - Vulkan - Yesgl-vs-vk: Static Scene - Vulkan - Yesgl-vs-vk: Shadow Mapping - OpenGL - Nogl-vs-vk: Shadow Mapping - OpenGL - Nogl-vs-vk: Shadow Mapping - Vulkan - Nogl-vs-vk: Shadow Mapping - Vulkan - Nogl-vs-vk: Shadow Mapping - Vulkan - Yesgl-vs-vk: Shadow Mapping - Vulkan - Yesgl-vs-vk: Terrain With Dynamic LoD - OpenGL - Nogl-vs-vk: Terrain With Dynamic LoD - OpenGL - Nogl-vs-vk: Terrain With Dynamic LoD - Vulkan - Nogl-vs-vk: Terrain With Dynamic LoD - Vulkan - Nogl-vs-vk: Terrain With Dynamic LoD - Vulkan - Yesgl-vs-vk: Terrain With Dynamic LoD - Vulkan - YesglvsdkAug122019221.314.52103.549.66165.656.0432.0131.247.70129.874.07245.591.97507.1929.1334.3327.2436.7124.6140.65OpenBenchmarking.org

GL-vs-VK

GL_vs_VK is a comparison of OpenGL and Vulkan APIs in simple performance micro-benchmarks. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: NoglvsdkAug12201950100150200250SE +/- 3.68, N = 3221.31MIN: 209.85 / MAX: 1067.091. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: NoglvsdkAug1220191.0172.0343.0514.0685.085SE +/- 0.07, N = 34.52MIN: 0.94 / MAX: 4.771. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: NoglvsdkAug12201920406080100SE +/- 0.27, N = 3103.54MAX: 118.651. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: NoglvsdkAug1220193691215SE +/- 0.02, N = 39.66MIN: 8.43 / MAX: 4761904.761. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: YesglvsdkAug1220194080120160200SE +/- 2.53, N = 4165.65MIN: 145.71 / MAX: 341.521. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: YesglvsdkAug122019246810SE +/- 0.09, N = 46.04MIN: 2.93 / MAX: 6.861. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: YesglvsdkAug122019714212835SE +/- 0.05, N = 332.01MAX: 102.161. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: YesglvsdkAug122019714212835SE +/- 0.05, N = 331.24MIN: 9.79 / MAX: 6666666.671. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: OpenGL - Multi-Threaded: NoglvsdkAug122019246810SE +/- 0.01, N = 37.70MIN: 7.25 / MAX: 160.821. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: OpenGL - Multi-Threaded: NoglvsdkAug122019306090120150SE +/- 0.22, N = 3129.87MIN: 6.22 / MAX: 138.011. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: NoglvsdkAug1220190.91581.83162.74743.66324.579SE +/- 0.03, N = 34.07MAX: 7.191. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: NoglvsdkAug12201950100150200250SE +/- 1.56, N = 3245.59MIN: 139.02 / MAX: 8333333.331. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: YesglvsdkAug1220190.44330.88661.32991.77322.2165SE +/- 0.00, N = 31.97MAX: 9.241. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: YesglvsdkAug122019110220330440550SE +/- 0.25, N = 3507.19MIN: 108.22 / MAX: 8333333.331. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: NoglvsdkAug122019714212835SE +/- 0.24, N = 329.13MIN: 22.68 / MAX: 37.031. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: NoglvsdkAug122019816243240SE +/- 0.29, N = 334.33MIN: 27 / MAX: 44.091. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: NoglvsdkAug122019612182430SE +/- 0.15, N = 327.24MAX: 33.711. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: NoglvsdkAug122019816243240SE +/- 0.20, N = 336.71MIN: 29.66 / MAX: 6666666.671. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: YesglvsdkAug122019612182430SE +/- 0.43, N = 324.61MAX: 45.221. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: YesglvsdkAug122019918273645SE +/- 0.70, N = 340.65MIN: 22.12 / MAX: 7142857.141. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

20 Results Shown

GL-vs-VK:
  Static Scene - OpenGL - No:
    Frame Time - ms
    FPS
  Static Scene - Vulkan - No:
    Frame Time - ms
    FPS
  Static Scene - OpenGL - Yes:
    Frame Time - ms
    FPS
  Static Scene - Vulkan - Yes:
    Frame Time - ms
    FPS
  Shadow Mapping - OpenGL - No:
    Frame Time - ms
    FPS
  Shadow Mapping - Vulkan - No:
    Frame Time - ms
    FPS
  Shadow Mapping - Vulkan - Yes:
    Frame Time - ms
    FPS
  Terrain With Dynamic LoD - OpenGL - No:
    Frame Time - ms
    FPS
  Terrain With Dynamic LoD - Vulkan - No:
    Frame Time - ms
    FPS
  Terrain With Dynamic LoD - Vulkan - Yes:
    Frame Time - ms
    FPS