GTX 650 vs. GTX 1650

NVIDIA GeForce GTX 650 vs. GeForce GTX 1650 benchmarks by Michael Larabel for a future article on Phoronix.com.

HTML result view exported from: https://openbenchmarking.org/result/1905124-HV-GTX650VSG61&obr_shm=y&obr_sgm=y&grr&sro.

GTX 650 vs. GTX 1650ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLOpenCLVulkanCompilerFile-SystemScreen ResolutionGTX 650GTX 1650Intel Core i9-9900K @ 5.00GHz (8 Cores / 16 Threads)ASUS PRIME Z390-A (0802 BIOS)Intel Cannon Lake PCH16384MBSamsung SSD 970 EVO 250GB + 2000GB SABRENTMSI NVIDIA GeForce GTX 650 1GB (1084/2500MHz)Realtek ALC1220DELL P2415QIntel I219-VUbuntu 19.045.0.0-13-generic (x86_64)GNOME Shell 3.32.0X Server 1.20.4NVIDIA 430.094.6.0OpenCL 2.0 beignet 1.3 + OpenCL 1.2 CUDA 10.1.1201.1.99GCC 8.3.0ext41920x1080ASUS NVIDIA GeForce GTX 1650 4GB (1485/4001MHz)OpenBenchmarking.orgCompiler Details- --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++ --enable-libmpx --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib --with-tune=generic --without-cuda-driver -v Processor Details- Scaling Governor: intel_pstate performanceOpenCL Details- GTX 650: GPU Compute Cores: 384- GTX 1650: GPU Compute Cores: 896Python Details- Python 2.7.16 + Python 3.7.3Security Details- __user pointer sanitization + Full generic retpoline IBPB: conditional IBRS_FW STIBP: conditional RSB filling + SSB disabled via prctl and seccomp

GTX 650 vs. GTX 1650unigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGLdeus-exmd: 1920 x 1080 - High Qualityunigine-heaven: 1920 x 1080 - Fullscreen - OpenGLmadmax: 1920 x 1080 - Default - Vulkan - Landmovermadmax: 1920 x 1080 - Default - Vulkan - Hope, Glory, and Dog is Deadmadmax: 1920 x 1080 - Default - Vulkan - Strongholdmadmax: 1920 x 1080 - Default - Vulkan - Camp Hollow Pointhitman: 1920 x 1080 - Mediumunigine-super: 1920 x 1080 - Fullscreen - High - OpenGLunigine-valley: 1920 x 1080 - Fullscreen - OpenGLnamd-cuda: ATPase Simulation - 327,506 Atomsf12018: 1920 x 1080 - High Qualityglmark2: 1920 x 1080tww2: 1920 x 1080 - Medium - Skaven Battletww2: 1920 x 1080 - High - Skaven Battleparaview: Many Spheres - 1920 x 1080paraview: Many Spheres - 1920 x 1080tomb-raider: 1920 x 1080 - Highxonotic: 1920 x 1080 - Ultradota2: 1920 x 1080 - OpenGLxonotic: 1920 x 1080 - Hightesseract: 1920 x 1080dota2: 1920 x 1080 - Vulkanportal: 1920 x 1080openarena: 1920 x 1080paraview: Wavelet Volume - 1920 x 1080paraview: Wavelet Volume - 1920 x 1080paraview: Wavelet Contour - 1920 x 1080paraview: Wavelet Contour - 1920 x 1080GTX 650GTX 16509.923.1717.3029.1723.0222.7423.544.924.8320.067.7394139159413.9311.774544.5329.3016940.0723412643.03165128132082.4824723.7444.8040.4364.81108.8394.0790.5897.3765.0932.7070.050.37435224231664.7052.47167016.66102.13347139.53455368140.375245102962185.111106106.11OpenBenchmarking.org

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLGTX 1650GTX 6501020304050SE +/- 0.00, N = 3SE +/- 0.09, N = 1244.809.92MAX: 56.1MAX: 13.2

Deus Ex: Mankind Divided

Preset: 1920 x 1080 - High Quality

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - High QualityGTX 1650GTX 650918273645SE +/- 0.09, N = 3SE +/- 0.03, N = 340.433.17MIN: 32.3 / MAX: 52.9

Unigine Heaven

Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLGTX 1650GTX 6501428425670SE +/- 0.04, N = 3SE +/- 0.01, N = 364.8117.30

Mad Max

Resolution: 1920 x 1080 - Graphics Preset: Default - Renderer: Vulkan - Scene: Landmover

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 1920 x 1080 - Graphics Preset: Default - Renderer: Vulkan - Scene: LandmoverGTX 1650GTX 65020406080100108.8329.17MIN: 17.9 / MAX: 2652.52MIN: 10.99 / MAX: 883.39

Mad Max

Resolution: 1920 x 1080 - Graphics Preset: Default - Renderer: Vulkan - Scene: Hope, Glory, and Dog is Dead

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 1920 x 1080 - Graphics Preset: Default - Renderer: Vulkan - Scene: Hope, Glory, and Dog is DeadGTX 1650GTX 6502040608010094.0723.02MIN: 19.92 / MAX: 124.12MIN: 9.99 / MAX: 36.98

Mad Max

Resolution: 1920 x 1080 - Graphics Preset: Default - Renderer: Vulkan - Scene: Stronghold

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 1920 x 1080 - Graphics Preset: Default - Renderer: Vulkan - Scene: StrongholdGTX 1650GTX 6502040608010090.5822.74MIN: 88.18 / MAX: 96.66MIN: 21.49 / MAX: 23.38

Mad Max

Resolution: 1920 x 1080 - Graphics Preset: Default - Renderer: Vulkan - Scene: Camp Hollow Point

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 1920 x 1080 - Graphics Preset: Default - Renderer: Vulkan - Scene: Camp Hollow PointGTX 1650GTX 6502040608010097.3723.54MIN: 54.45 / MAX: 99.42MIN: 22.21 / MAX: 24.12

HITMAN

Resolution: 1920 x 1080 - Quality Level: Medium - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterHITMANResolution: 1920 x 1080 - Quality Level: Medium - Total Frame TimeGTX 1650GTX 650160320480640800Min: 3.91 / Avg: 15.41 / Max: 89.05Min: 10.37 / Avg: 201.83 / Max: 884.96

HITMAN

Resolution: 1920 x 1080 - Quality Level: Medium

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMANResolution: 1920 x 1080 - Quality Level: MediumGTX 1650GTX 6501530456075SE +/- 0.15, N = 3SE +/- 0.03, N = 365.094.92MIN: 64.91 / MAX: 65.38

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGLGTX 1650GTX 650816243240SE +/- 0.00, N = 3SE +/- 0.03, N = 332.704.83MAX: 38.9MAX: 5.7

Unigine Valley

Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLGTX 1650GTX 6501632486480SE +/- 0.01, N = 3SE +/- 0.01, N = 370.0520.06

NAMD CUDA

ATPase Simulation - 327,506 Atoms

OpenBenchmarking.orgdays/ns, Fewer Is BetterNAMD CUDA 2.13ATPase Simulation - 327,506 AtomsGTX 1650GTX 650246810SE +/- 0.00253, N = 3SE +/- 0.06210, N = 30.374357.73941

F1 2018

Configuration: 1920 x 1080 - High Quality

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2018Configuration: 1920 x 1080 - High QualityGTX 1650GTX 6505010015020025022439MIN: 196 / MAX: 263MIN: 33 / MAX: 46

GLmark2

Resolution: 1920 x 1080

OpenBenchmarking.orgScore, More Is BetterGLmark2 276Resolution: 1920 x 1080GTX 1650GTX 650500100015002000250023161594

Total War: WARHAMMER II

Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Skaven Battle - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterTotal War: WARHAMMER II 1.0Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Skaven Battle - Total Frame TimeGTX 1650GTX 65020406080100Min: 5 / Avg: 15.19 / Max: 66.7Min: 4.2 / Avg: 71.55 / Max: 130.4

Total War: WARHAMMER II

Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Skaven Battle

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER II 1.0Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Skaven BattleGTX 1650GTX 6501428425670SE +/- 0.56, N = 3SE +/- 0.03, N = 364.7013.93MIN: 11.8 / MAX: 240MIN: 5.7 / MAX: 252.8

Total War: WARHAMMER II

Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Skaven Battle - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterTotal War: WARHAMMER II 1.0Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Skaven Battle - Total Frame TimeGTX 1650GTX 650306090120150Min: 5.4 / Avg: 19.1 / Max: 49.2Min: 5.7 / Avg: 85.78 / Max: 157.1

Total War: WARHAMMER II

Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Skaven Battle

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER II 1.0Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Skaven BattleGTX 1650GTX 6501224364860SE +/- 0.17, N = 3SE +/- 0.03, N = 352.4711.77MIN: 13.8 / MAX: 194.4MIN: 6.4 / MAX: 207.1

ParaView

Test: Many Spheres - Resolution: 1920 x 1080

OpenBenchmarking.orgMiPolys / Sec, More Is BetterParaView 5.4.1Test: Many Spheres - Resolution: 1920 x 1080GTX 1650GTX 650400800120016002000SE +/- 0.76, N = 3SE +/- 40.18, N = 121670454

ParaView

Test: Many Spheres - Resolution: 1920 x 1080

OpenBenchmarking.orgFrames / Sec, More Is BetterParaView 5.4.1Test: Many Spheres - Resolution: 1920 x 1080GTX 1650GTX 65048121620SE +/- 0.01, N = 3SE +/- 0.40, N = 1216.664.53

Tomb Raider

Resolution: 1920 x 1080 - Quality: High

OpenBenchmarking.orgFrames Per Second, More Is BetterTomb RaiderResolution: 1920 x 1080 - Quality: HighGTX 1650GTX 65020406080100SE +/- 0.32, N = 3SE +/- 0.00, N = 3102.1329.30MIN: 79.1 / MAX: 119.5MIN: 23.4 / MAX: 35

Xonotic

Resolution: 1920 x 1080 - Effects Quality: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: UltraGTX 1650GTX 65080160240320400SE +/- 0.65, N = 3SE +/- 0.02, N = 3347169MIN: 208 / MAX: 524MIN: 85 / MAX: 248

Dota 2

Resolution: 1920 x 1080 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterDota 2Resolution: 1920 x 1080 - Renderer: OpenGLGTX 1650GTX 650306090120150SE +/- 1.31, N = 9SE +/- 0.03, N = 3139.5340.07MIN: 129.1 / MAX: 141.5MIN: 40 / MAX: 40.1

Xonotic

Resolution: 1920 x 1080 - Effects Quality: High

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: HighGTX 1650GTX 650100200300400500SE +/- 0.64, N = 3SE +/- 0.10, N = 3455234MIN: 282 / MAX: 673MIN: 134 / MAX: 298

Tesseract

Resolution: 1920 x 1080

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 1920 x 1080GTX 1650GTX 65080160240320400SE +/- 2.36, N = 3SE +/- 0.39, N = 3368126

Dota 2

Resolution: 1920 x 1080 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterDota 2Resolution: 1920 x 1080 - Renderer: VulkanGTX 1650GTX 650306090120150SE +/- 1.01, N = 3SE +/- 0.03, N = 3140.3743.03MIN: 138.7 / MAX: 142.2MIN: 43 / MAX: 43.1

Portal

Resolution: 1920 x 1080

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 1920 x 1080GTX 1650GTX 650110220330440550SE +/- 0.59, N = 3SE +/- 0.41, N = 3524165

OpenArena

Resolution: 1920 x 1080 - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterOpenArena 0.8.8Resolution: 1920 x 1080 - Total Frame TimeGTX 1650GTX 65048121620Min: 1 / Avg: 1.95 / Max: 12Min: 1 / Avg: 7.81 / Max: 14

OpenArena

Resolution: 1920 x 1080

OpenBenchmarking.orgFrames Per Second, More Is BetterOpenArena 0.8.8Resolution: 1920 x 1080GTX 1650GTX 650110220330440550SE +/- 0.48, N = 3SE +/- 0.00, N = 3510128MIN: 1MIN: 1

ParaView

Test: Wavelet Volume - Resolution: 1920 x 1080

OpenBenchmarking.orgMiVoxels / Sec, More Is BetterParaView 5.4.1Test: Wavelet Volume - Resolution: 1920 x 1080GTX 1650GTX 6506001200180024003000SE +/- 31.76, N = 15SE +/- 3.46, N = 329621320

ParaView

Test: Wavelet Volume - Resolution: 1920 x 1080

OpenBenchmarking.orgFrames / Sec, More Is BetterParaView 5.4.1Test: Wavelet Volume - Resolution: 1920 x 1080GTX 1650GTX 6504080120160200SE +/- 1.99, N = 15SE +/- 0.22, N = 3185.1182.48

ParaView

Test: Wavelet Contour - Resolution: 1920 x 1080

OpenBenchmarking.orgMiPolys / Sec, More Is BetterParaView 5.4.1Test: Wavelet Contour - Resolution: 1920 x 1080GTX 1650GTX 6502004006008001000SE +/- 18.64, N = 3SE +/- 0.08, N = 31106247

ParaView

Test: Wavelet Contour - Resolution: 1920 x 1080

OpenBenchmarking.orgFrames / Sec, More Is BetterParaView 5.4.1Test: Wavelet Contour - Resolution: 1920 x 1080GTX 1650GTX 65020406080100SE +/- 1.79, N = 3SE +/- 0.01, N = 3106.1123.74

System Power Consumption Monitor

Phoronix Test Suite System Monitoring

OpenBenchmarking.orgWattsSystem Power Consumption MonitorPhoronix Test Suite System MonitoringGTX 1650GTX 6504080120160200Min: 37.6 / Avg: 120.16 / Max: 204Min: 40.6 / Avg: 106.58 / Max: 177.8

Meta Performance Per Watt

Performance Per Watt

OpenBenchmarking.orgPerformance Per Watt, More Is BetterMeta Performance Per WattPerformance Per WattGTX 1650GTX 650306090120150143.5146.78

NAMD CUDA

System Power Consumption Monitor

MinAvgMaxGTX 165038.6150.7204.0GTX 65046.8169.1172.6OpenBenchmarking.orgWatts, Fewer Is BetterNAMD CUDA 2.13System Power Consumption Monitor50100150200250

GLmark2

System Power Consumption Monitor

MinAvgMaxGTX 165056.3104.8127.4GTX 65047.5102.8118.1OpenBenchmarking.orgWatts, Fewer Is BetterGLmark2 276System Power Consumption Monitor4080120160200

GLmark2

Resolution: 1920 x 1080

OpenBenchmarking.orgScore Per Watt, More Is BetterGLmark2 276Resolution: 1920 x 1080GTX 1650GTX 65051015202522.1115.50

Tomb Raider

System Power Consumption Monitor

MinAvgMaxGTX 165051.0130.2150.3GTX 65047.3112.4120.5OpenBenchmarking.orgWatts, Fewer Is BetterTomb RaiderSystem Power Consumption Monitor4080120160200

Tomb Raider

Resolution: 1920 x 1080 - Quality: High

OpenBenchmarking.orgFrames Per Second Per Watt, More Is BetterTomb RaiderResolution: 1920 x 1080 - Quality: HighGTX 1650GTX 6500.17550.3510.52650.7020.87750.780.26

Total War: WARHAMMER II

System Power Consumption Monitor

MinAvgMaxGTX 165040.3115.7146.0GTX 65047.597.6146.6OpenBenchmarking.orgWatts, Fewer Is BetterTotal War: WARHAMMER II 1.0System Power Consumption Monitor4080120160200

Total War: WARHAMMER II

System Power Consumption Monitor

MinAvgMaxGTX 165044.4114.5146.4GTX 65048.697.1131.2OpenBenchmarking.orgWatts, Fewer Is BetterTotal War: WARHAMMER II 1.0System Power Consumption Monitor4080120160200

Portal

System Power Consumption Monitor

MinAvgMaxGTX 165050.082.9138.7GTX 65056.396.0119.2OpenBenchmarking.orgWatts, Fewer Is BetterPortalSystem Power Consumption Monitor4080120160200

Portal

Resolution: 1920 x 1080

OpenBenchmarking.orgFrames Per Second Per Watt, More Is BetterPortalResolution: 1920 x 1080GTX 1650GTX 6502468106.331.72

Mad Max

System Power Consumption Monitor

MinAvgMaxGTX 165040.1125.7144.8GTX 65049.783.4106.8OpenBenchmarking.orgWatts, Fewer Is BetterMad MaxSystem Power Consumption Monitor4080120160200

Mad Max

Resolution: 1920 x 1080 - Graphics Preset: Default - Renderer: Vulkan - Scene: Landmover

OpenBenchmarking.orgFrames Per Second Per Watt, More Is BetterMad MaxResolution: 1920 x 1080 - Graphics Preset: Default - Renderer: Vulkan - Scene: LandmoverGTX 1650GTX 6500.19580.39160.58740.78320.9790.870.35

HITMAN

System Power Consumption Monitor

MinAvgMaxGTX 165041.2143.8169.1GTX 65051.6107.3119.4OpenBenchmarking.orgWatts, Fewer Is BetterHITMANSystem Power Consumption Monitor50100150200250

F1 2018

System Power Consumption Monitor

MinAvgMaxGTX 165039.1134.3171.9GTX 65043.485.3176.6OpenBenchmarking.orgWatts, Fewer Is BetterF1 2018System Power Consumption Monitor50100150200250

F1 2018

Configuration: 1920 x 1080 - High Quality

OpenBenchmarking.orgFrames Per Second Per Watt, More Is BetterF1 2018Configuration: 1920 x 1080 - High QualityGTX 6500.10350.2070.31050.4140.51750.46

Deus Ex: Mankind Divided

System Power Consumption Monitor

MinAvgMaxGTX 165043.9115.4155.7GTX 65045.598.9108.0OpenBenchmarking.orgWatts, Fewer Is BetterDeus Ex: Mankind DividedSystem Power Consumption Monitor4080120160200

Deus Ex: Mankind Divided

Preset: 1920 x 1080 - High Quality

OpenBenchmarking.orgFrames Per Second Per Watt, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - High QualityGTX 1650GTX 6500.07880.15760.23640.31520.3940.350.03

ParaView

Test: Wavelet Volume - Resolution: 1920 x 1080

OpenBenchmarking.orgMiVoxels / Sec Per Watt, More Is BetterParaView 5.4.1Test: Wavelet Volume - Resolution: 1920 x 1080GTX 1650GTX 650132639526558.1423.50

ParaView

System Power Consumption Monitor

MinAvgMaxGTX 165038.964.579.4GTX 65041.174.390.8OpenBenchmarking.orgWatts, Fewer Is BetterParaView 5.4.1System Power Consumption Monitor20406080100

ParaView

Test: Wavelet Contour - Resolution: 1920 x 1080

OpenBenchmarking.orgMiPolys / Sec Per Watt, More Is BetterParaView 5.4.1Test: Wavelet Contour - Resolution: 1920 x 1080GTX 1650GTX 6504812162017.133.33

ParaView

System Power Consumption Monitor

MinAvgMaxGTX 165049.180.0123.2GTX 65040.885.5116.5OpenBenchmarking.orgWatts, Fewer Is BetterParaView 5.4.1System Power Consumption Monitor4080120160200

ParaView

Test: Many Spheres - Resolution: 1920 x 1080

OpenBenchmarking.orgMiPolys / Sec Per Watt, More Is BetterParaView 5.4.1Test: Many Spheres - Resolution: 1920 x 1080GTX 1650GTX 65051015202520.875.31

OpenArena

System Power Consumption Monitor

MinAvgMaxGTX 165039.488.5131.5GTX 65041.296.8104.0OpenBenchmarking.orgWatts, Fewer Is BetterOpenArena 0.8.8System Power Consumption Monitor4080120160200

Xonotic

System Power Consumption Monitor

MinAvgMaxGTX 165038.8106.6128.4GTX 65042.1108.2115.8OpenBenchmarking.orgWatts, Fewer Is BetterXonotic 0.8.2System Power Consumption Monitor4080120160200

Xonotic

Resolution: 1920 x 1080 - Effects Quality: Ultra

OpenBenchmarking.orgFrames Per Second Per Watt, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: UltraGTX 1650GTX 6500.73351.4672.20052.9343.66753.261.56

Xonotic

System Power Consumption Monitor

MinAvgMaxGTX 165039.897.7120.7GTX 65041.9105.0114.2OpenBenchmarking.orgWatts, Fewer Is BetterXonotic 0.8.2System Power Consumption Monitor4080120160200

Xonotic

Resolution: 1920 x 1080 - Effects Quality: High

OpenBenchmarking.orgFrames Per Second Per Watt, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: HighGTX 1650GTX 6501.04632.09263.13894.18525.23154.652.23

Tesseract

System Power Consumption Monitor

MinAvgMaxGTX 165050.1105.8117.5GTX 65042.588.196.4OpenBenchmarking.orgWatts, Fewer Is BetterTesseract 2014-05-12System Power Consumption Monitor4080120160200

Tesseract

Resolution: 1920 x 1080

OpenBenchmarking.orgFrames Per Second Per Watt, More Is BetterTesseract 2014-05-12Resolution: 1920 x 1080GTX 1650GTX 6500.7831.5662.3493.1323.9153.481.43

Dota 2

System Power Consumption Monitor

MinAvgMaxGTX 165049.5107.5152.5GTX 65042.493.5119.1OpenBenchmarking.orgWatts, Fewer Is BetterDota 2System Power Consumption Monitor4080120160200

Dota 2

Resolution: 1920 x 1080 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second Per Watt, More Is BetterDota 2Resolution: 1920 x 1080 - Renderer: VulkanGTX 1650GTX 6500.29480.58960.88441.17921.4741.310.46

Dota 2

System Power Consumption Monitor

MinAvgMaxGTX 165049.0105.3165.6GTX 65042.2111.2132.8OpenBenchmarking.orgWatts, Fewer Is BetterDota 2System Power Consumption Monitor50100150200250

Dota 2

Resolution: 1920 x 1080 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second Per Watt, More Is BetterDota 2Resolution: 1920 x 1080 - Renderer: OpenGLGTX 1650GTX 6500.2970.5940.8911.1881.4851.320.36

Unigine Superposition

System Power Consumption Monitor

MinAvgMaxGTX 165039.6125.6131.1GTX 65042.1103.5107.0OpenBenchmarking.orgWatts, Fewer Is BetterUnigine Superposition 1.0System Power Consumption Monitor4080120160200

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second Per Watt, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGLGTX 1650GTX 6500.05850.1170.17550.2340.29250.260.05

Unigine Superposition

System Power Consumption Monitor

MinAvgMaxGTX 165038.9126.5132.0GTX 65042.6109.1113.2OpenBenchmarking.orgWatts, Fewer Is BetterUnigine Superposition 1.0System Power Consumption Monitor4080120160200

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second Per Watt, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLGTX 1650GTX 6500.07880.15760.23640.31520.3940.350.09

Unigine Valley

System Power Consumption Monitor

MinAvgMaxGTX 165039.7125.9130.7GTX 65040.6111.4116.0OpenBenchmarking.orgWatts, Fewer Is BetterUnigine Valley 1.0System Power Consumption Monitor4080120160200

Unigine Valley

Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second Per Watt, More Is BetterUnigine Valley 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLGTX 1650GTX 6500.1260.2520.3780.5040.630.560.18

Unigine Heaven

System Power Consumption Monitor

MinAvgMaxGTX 165037.6123.1126.6GTX 65043.7110.0113.5OpenBenchmarking.orgWatts, Fewer Is BetterUnigine Heaven 4.0System Power Consumption Monitor4080120160200

Unigine Heaven

Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second Per Watt, More Is BetterUnigine Heaven 4.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLGTX 1650GTX 6500.11930.23860.35790.47720.59650.530.16

Harmonic Mean Of Frames Per Second Test Results

Harmonic Mean

OpenBenchmarking.orgFrames Per Second, More Is BetterHarmonic Mean Of Frames Per Second Test ResultsHarmonic MeanGTX 1650GTX 6502040608010088.0315.05

Geometric Mean Of All Test Results

Result Composite - GTX 650 vs. GTX 1650

OpenBenchmarking.orgGeometric Mean, More Is BetterGeometric Mean Of All Test ResultsResult Composite - GTX 650 vs. GTX 1650GTX 1650GTX 6504080120160200169.1041.53


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