AMD Radeon RX 570 versus NVIDIA GeForce GTX 1650 Linux benchmarks by Michael Larabel.
RX 570 Processor: Intel Core i9-9900K @ 5.00GHz (8 Cores / 16 Threads), Motherboard: ASUS PRIME Z390-A (0802 BIOS), Chipset: Intel Cannon Lake PCH, Memory: 16384MB, Disk: Samsung SSD 970 EVO 250GB + 2000GB SABRENT, Graphics: Gigabyte AMD Radeon RX 470/480/570/570X/580/580X 4GB (1244/1750MHz), Audio: Realtek ALC1220, Monitor: Acer B286HK, Network: Intel I219-V
OS: Ubuntu 19.04, Kernel: 5.0.9-050009-generic (x86_64), Desktop: GNOME Shell 3.32.0, Display Server: X Server 1.20.4, Display Driver: modesetting 1.20.4, OpenGL: 4.5 Mesa 19.1.0-devel padoka PPA (LLVM 9.0.0), Vulkan: 1.1.90, Compiler: GCC 8.3.0, File-System: ext4, Screen Resolution: 3840x2160
Processor Notes: Scaling Governor: intel_pstate performanceGraphics Notes: GLAMORSecurity Notes: __user pointer sanitization + Full generic retpoline IBPB: conditional IBRS_FW STIBP: conditional RSB filling + SSB disabled via prctl and seccomp
GTX 1650 Processor: Intel Core i9-9900K @ 5.00GHz (8 Cores / 16 Threads), Motherboard: ASUS PRIME Z390-A (0802 BIOS), Chipset: Intel Cannon Lake PCH, Memory: 16384MB, Disk: Samsung SSD 970 EVO 250GB + 2000GB SABRENT, Graphics: ASUS NVIDIA GeForce GTX 1650 4GB (1485/4001MHz) , Audio: Realtek ALC1220, Monitor: Acer B286HK, Network: Intel I219-V
OS: Ubuntu 19.04, Kernel: 5.0.9-050009-generic (x86_64), Desktop: GNOME Shell 3.32.0, Display Server: X Server 1.20.4, Display Driver: NVIDIA 430.09, OpenGL: 4.6.0, Vulkan: 1.1.99, Compiler: GCC 8.3.0, File-System: ext4, Screen Resolution: 3840x2160
Compiler Notes: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++ --enable-libmpx --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib --with-tune=generic --without-cuda-driver -vProcessor Notes: Scaling Governor: intel_pstate performancePython Notes: Python 2.7.16 + Python 3.7.3Security Notes: __user pointer sanitization + Full generic retpoline IBPB: conditional IBRS_FW STIBP: conditional RSB filling + SSB disabled via prctl and seccomp
OpenBenchmarking.org Frames Per Second, More Is Better BioShock Infinite Resolution: 2560 x 1440 - Effects Quality: High GTX 1650 RX 570 50 100 150 200 250 SE +/- 0.17, N = 3 SE +/- 2.51, N = 3 197 208 MIN: 45.07 / MAX: 197.4 MIN: 34.56 / MAX: 211.21
OpenBenchmarking.org Frames Per Second, More Is Better BioShock Infinite Resolution: 3840 x 2160 - Effects Quality: High GTX 1650 RX 570 20 40 60 80 100 SE +/- 0.03, N = 3 SE +/- 0.02, N = 3 77.77 82.33 MIN: 34.61 / MAX: 77.81 MIN: 35.7 / MAX: 82.37
Counter-Strike: Global Offensive This is a benchmark of Valve's Counter-Strike: Global Offensive game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Counter-Strike: Global Offensive is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 GTX 1650 RX 570 60 120 180 240 300 SE +/- 0.25, N = 3 SE +/- 0.62, N = 3 212 261
OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Total Frame Time GTX 1650 RX 570 400 800 1200 1600 2000 Min: 2.03 / Avg: 5.72 / Max: 2556.08 Min: 1.56 / Avg: 4.92 / Max: 2573.62
OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Total Frame Time GTX 1650 RX 570 500 1000 1500 2000 2500 Min: 2.02 / Avg: 7.93 / Max: 2561.47 Min: 2.09 / Avg: 6.16 / Max: 2702.41
OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Total Frame Time GTX 1650 RX 570 500 1000 1500 2000 2500 Min: 2.06 / Avg: 13.98 / Max: 2585.37 Min: 2.14 / Avg: 10.45 / Max: 2571.8
Deus Ex: Mankind Divided This is a benchmark of Deus Ex: Mankind Divided on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Deus Ex: Mankind Divided Preset: 1920 x 1080 - Low Quality GTX 1650 RX 570 14 28 42 56 70 SE +/- 0.18, N = 3 SE +/- 0.23, N = 3 57.23 63.00 MIN: 43.3 / MAX: 73.5 MIN: 44.6 / MAX: 85.7
OpenBenchmarking.org Frames Per Second, More Is Better Deus Ex: Mankind Divided Preset: 1920 x 1080 - High Quality GTX 1650 RX 570 10 20 30 40 50 SE +/- 0.17, N = 3 SE +/- 0.29, N = 3 39.47 44.73 MIN: 31.2 / MAX: 50.9 MIN: 29.7 / MAX: 63.7
DiRT Rally 2.0 This is a benchmark of DiRT Rally 2.0 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 1920 x 1080 - Graphics Preset: Low GTX 1650 RX 570 40 80 120 160 200 SE +/- 0.02, N = 3 SE +/- 0.25, N = 3 140 188 MIN: 118.53 / MAX: 172.19 MIN: 159.54 / MAX: 236.92
OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 2560 x 1440 - Graphics Preset: Low GTX 1650 RX 570 30 60 90 120 150 SE +/- 0.03, N = 3 SE +/- 0.20, N = 3 98.91 132.76 MIN: 82.36 / MAX: 127.99 MIN: 110.37 / MAX: 164.21
OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 1920 x 1080 - Graphics Preset: High GTX 1650 RX 570 16 32 48 64 80 SE +/- 0.00, N = 3 SE +/- 0.10, N = 3 57.99 71.46 MIN: 46.12 / MAX: 72.74 MIN: 61.79 / MAX: 87.61
OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 2560 x 1440 - Graphics Preset: High GTX 1650 RX 570 12 24 36 48 60 SE +/- 0.07, N = 3 SE +/- 0.04, N = 3 42.40 51.10 MIN: 34.56 / MAX: 52.86 MIN: 44.74 / MAX: 62.19
Dota 2 This is a benchmark of Valve's Dota 2 game. The test profile assumes you have a Steam account, have Steam installed for the system, and that you have rights to Dota 2. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Dota 2 Resolution: 1920 x 1080 - Renderer: OpenGL GTX 1650 RX 570 30 60 90 120 150 SE +/- 1.45, N = 7 SE +/- 1.70, N = 7 133 151 MIN: 124.2 / MAX: 134.7 MIN: 141 / MAX: 153.9
OpenBenchmarking.org Frames Per Second, More Is Better Dota 2 Resolution: 1920 x 1080 - Renderer: Vulkan GTX 1650 RX 570 30 60 90 120 150 SE +/- 1.39, N = 3 SE +/- 0.74, N = 3 142 136 MIN: 140 / MAX: 144.8 MIN: 134.7 / MAX: 137.2
OpenBenchmarking.org Frames Per Second, More Is Better Dota 2 Resolution: 2560 x 1440 - Renderer: OpenGL GTX 1650 RX 570 30 60 90 120 150 SE +/- 0.06, N = 3 SE +/- 0.27, N = 3 95.80 112.63 MIN: 95.7 / MAX: 95.9 MIN: 112.1 / MAX: 113
OpenBenchmarking.org Frames Per Second, More Is Better Dota 2 Resolution: 2560 x 1440 - Renderer: Vulkan GTX 1650 RX 570 30 60 90 120 150 SE +/- 0.09, N = 3 SE +/- 0.26, N = 3 102 115 MIN: 101.5 / MAX: 101.8 MIN: 114.6 / MAX: 115.5
OpenBenchmarking.org Frames Per Second, More Is Better Dota 2 Resolution: 3840 x 2160 - Renderer: OpenGL GTX 1650 RX 570 14 28 42 56 70 SE +/- 0.03, N = 3 SE +/- 0.12, N = 3 53.23 61.17 MIN: 53.2 / MAX: 53.3 MIN: 61 / MAX: 61.4
OpenBenchmarking.org Frames Per Second, More Is Better Dota 2 Resolution: 3840 x 2160 - Renderer: Vulkan GTX 1650 RX 570 14 28 42 56 70 SE +/- 0.07, N = 3 SE +/- 0.17, N = 3 54.33 64.17 MIN: 54.2 / MAX: 54.4 MIN: 64 / MAX: 64.5
ET: Legacy ETLegacy is an open-source engine evolution of Wolfenstein: Enemy Territory, a World War II era first person shooter that was released for free by Splash Damage using the id Tech 3 engine. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better ET: Legacy 2.75 Renderer: Renderer2 - Resolution: 3840 x 2160 GTX 1650 RX 570 70 140 210 280 350 SE +/- 3.97, N = 15 SE +/- 1.95, N = 3 302 226
F1 2017 F1 2017 on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 1920 x 1080 - Graphics Preset: Low - Anti Aliasing: Off GTX 1650 RX 570 30 60 90 120 150 SE +/- 0.67, N = 3 141 148 MIN: 116 / MAX: 171 MIN: 116 / MAX: 183
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 2560 x 1440 - Graphics Preset: Low - Anti Aliasing: Off GTX 1650 RX 570 20 40 60 80 100 SE +/- 0.33, N = 3 96 104 MIN: 83 / MAX: 113 MIN: 85 / MAX: 123
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: Off GTX 1650 RX 570 30 60 90 120 150 SE +/- 0.58, N = 3 SE +/- 0.67, N = 3 123 129 MIN: 103 / MAX: 146 MIN: 108 / MAX: 154
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: Off GTX 1650 RX 570 20 40 60 80 100 84 91 MIN: 71 / MAX: 100 MIN: 79 / MAX: 109
F1 2018 This is a benchmark of F1 2018 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better F1 2018 Configuration: 1920 x 1080 - High Quality GTX 1650 RX 570 50 100 150 200 250 SE +/- 0.33, N = 3 204 219 MIN: 182 / MAX: 236 MIN: 181 / MAX: 253
OpenBenchmarking.org Milliseconds, Fewer Is Better F1 2018 Configuration: 1920 x 1080 - High Quality - Total Frame Time GTX 1650 RX 570 6 12 18 24 30 Min: 4.16 / Avg: 4.9 / Max: 7.91 Min: 3.71 / Avg: 4.56 / Max: 25.37
OpenBenchmarking.org Frames Per Second, More Is Better F1 2018 Configuration: 2560 x 1440 - High Quality GTX 1650 RX 570 50 100 150 200 250 204 219 MIN: 182 / MAX: 236 MIN: 188 / MAX: 251
OpenBenchmarking.org Milliseconds, Fewer Is Better F1 2018 Configuration: 2560 x 1440 - High Quality - Total Frame Time GTX 1650 RX 570 3 6 9 12 15 Min: 4.17 / Avg: 4.9 / Max: 8.1 Min: 3.73 / Avg: 4.57 / Max: 7.66
OpenBenchmarking.org Frames Per Second, More Is Better F1 2018 Configuration: 1920 x 1080 - Ultra High Quality GTX 1650 RX 570 50 100 150 200 250 204 220 MIN: 182 / MAX: 235 MIN: 189 / MAX: 253
OpenBenchmarking.org Milliseconds, Fewer Is Better F1 2018 Configuration: 1920 x 1080 - Ultra High Quality - Total Frame Time GTX 1650 RX 570 3 6 9 12 15 Min: 4.14 / Avg: 4.9 / Max: 8.21 Min: 3.68 / Avg: 4.54 / Max: 7.31
OpenBenchmarking.org FPS, More Is Better GeeXLab 0.25.3.0 Resolution: 3840 x 2160 - Test: GL2 Cell Shading GTX 1650 RX 570 400 800 1200 1600 2000 SE +/- 20.01, N = 3 SE +/- 0.15, N = 3 1773 1498
OpenBenchmarking.org FPS, More Is Better GeeXLab 0.25.3.0 Resolution: 3840 x 2160 - Test: GL3 Mesh Exploder GTX 1650 RX 570 400 800 1200 1600 2000 SE +/- 22.93, N = 3 SE +/- 0.60, N = 3 1811 1849
GpuTest GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: GiMark - Resolution: 3840 x 2160 - Mode: Fullscreen GTX 1650 RX 570 1200 2400 3600 4800 6000 SE +/- 9.29, N = 3 SE +/- 1.86, N = 3 5186 5676
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Plot3D - Resolution: 3840 x 2160 - Mode: Fullscreen GTX 1650 RX 570 15K 30K 45K 60K 75K SE +/- 33.17, N = 3 SE +/- 4.91, N = 3 70731 55506
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: TessMark - Resolution: 3840 x 2160 - Mode: Fullscreen GTX 1650 RX 570 3K 6K 9K 12K 15K SE +/- 4.67, N = 3 SE +/- 9.94, N = 3 13840 9745
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Triangle - Resolution: 3840 x 2160 - Mode: Fullscreen GTX 1650 RX 570 50K 100K 150K 200K 250K SE +/- 699.58, N = 3 SE +/- 22.81, N = 3 132799 222791
HITMAN This is a benchmark of HITMAN on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN Resolution: 1920 x 1080 - Quality Level: Low GTX 1650 RX 570 30 60 90 120 150 SE +/- 0.07, N = 3 SE +/- 0.19, N = 3 81.01 118.43 MIN: 80.88 / MAX: 81.13 MIN: 118.09 / MAX: 118.73
OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN Resolution: 1920 x 1080 - Quality Level: Low - Total Frame Time GTX 1650 RX 570 16 32 48 64 80 Min: 3.7 / Avg: 12.36 / Max: 83.82 Min: 3.12 / Avg: 8.44 / Max: 39.43
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN Resolution: 2560 x 1440 - Quality Level: Low GTX 1650 RX 570 20 40 60 80 100 SE +/- 0.04, N = 3 SE +/- 0.09, N = 3 54.65 83.32 MIN: 54.61 / MAX: 54.72 MIN: 83.16 / MAX: 83.45
OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN Resolution: 2560 x 1440 - Quality Level: Low - Total Frame Time GTX 1650 RX 570 20 40 60 80 100 Min: 3.54 / Avg: 18.31 / Max: 94.16 Min: 3.3 / Avg: 12.03 / Max: 40.21
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN Resolution: 1920 x 1080 - Quality Level: Medium GTX 1650 RX 570 20 40 60 80 100 SE +/- 0.04, N = 3 SE +/- 0.09, N = 3 63.95 93.88 MIN: 63.89 / MAX: 64.03 MIN: 93.71 / MAX: 93.99
OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN Resolution: 1920 x 1080 - Quality Level: Medium - Total Frame Time GTX 1650 RX 570 20 40 60 80 100 Min: 5.51 / Avg: 15.62 / Max: 90.58 Min: 3.41 / Avg: 10.67 / Max: 44.86
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN Resolution: 2560 x 1440 - Quality Level: Medium GTX 1650 RX 570 14 28 42 56 70 SE +/- 0.66, N = 3 SE +/- 0.04, N = 3 41.24 60.70 MIN: 39.93 / MAX: 41.92 MIN: 60.62 / MAX: 60.76
OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN Resolution: 2560 x 1440 - Quality Level: Medium - Total Frame Time GTX 1650 RX 570 20 40 60 80 100 Min: 5 / Avg: 23.86 / Max: 91.66 Min: 3.26 / Avg: 16.5 / Max: 51.23
HITMAN 2 This is a benchmark of HITMAN 2 on Steam running on Linux under Steam Play. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 1920 x 1080 - Quality Level: Low GTX 1650 RX 570 14 28 42 56 70 SE +/- 0.04, N = 3 SE +/- 0.08, N = 3 51.47 64.61 MIN: 51.42 / MAX: 51.54 MIN: 64.46 / MAX: 64.73
OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN 2 Resolution: 1920 x 1080 - Quality Level: Low - Total Frame Time GTX 1650 RX 570 8 16 24 32 40 Min: 7.43 / Avg: 19.43 / Max: 35.73 Min: 6.5 / Avg: 15.51 / Max: 38.02
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 2560 x 1440 - Quality Level: Low GTX 1650 RX 570 10 20 30 40 50 SE +/- 0.05, N = 3 SE +/- 0.07, N = 3 33.55 42.98 MIN: 33.47 / MAX: 33.64 MIN: 42.85 / MAX: 43.08
OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN 2 Resolution: 2560 x 1440 - Quality Level: Low - Total Frame Time GTX 1650 RX 570 20 40 60 80 100 Min: 11.77 / Avg: 29.87 / Max: 90.01 Min: 9.65 / Avg: 23.21 / Max: 50.56
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 1920 x 1080 - Quality Level: Medium GTX 1650 RX 570 13 26 39 52 65 SE +/- 0.01, N = 3 SE +/- 0.15, N = 3 45.12 57.69 MIN: 45.09 / MAX: 45.14 MIN: 57.42 / MAX: 57.94
OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN 2 Resolution: 1920 x 1080 - Quality Level: Medium - Total Frame Time GTX 1650 RX 570 13 26 39 52 65 Min: 9.7 / Avg: 22.18 / Max: 62.89 Min: 7.78 / Avg: 17.42 / Max: 69.3
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 2560 x 1440 - Quality Level: Medium GTX 1650 RX 570 9 18 27 36 45 SE +/- 0.04, N = 3 SE +/- 0.06, N = 3 29.02 37.10 MIN: 28.96 / MAX: 29.1 MIN: 36.99 / MAX: 37.21
OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN 2 Resolution: 2560 x 1440 - Quality Level: Medium - Total Frame Time GTX 1650 RX 570 20 40 60 80 100 Min: 15.29 / Avg: 34.53 / Max: 101.63 Min: 11.38 / Avg: 26.87 / Max: 52.77
Mad Max This is a benchmark of Mad Max on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 1920 x 1080 - Graphics Preset: Default - Renderer: OpenGL - Scene: Camp Hollow Point GTX 1650 RX 570 6 12 18 24 30 24.16 24.16 MIN: 17.27 / MAX: 37.81 MIN: 17.27 / MAX: 37.81
OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 1920 x 1080 - Graphics Preset: Default - Renderer: OpenGL - Scene: Stronghold GTX 1650 RX 570 7 14 21 28 35 31.96 31.96 MIN: 19.76 / MAX: 37.91 MIN: 19.76 / MAX: 37.91
OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 1920 x 1080 - Graphics Preset: Default - Renderer: OpenGL - Scene: Hope, Glory, and Dog is Dead GTX 1650 RX 570 6 12 18 24 30 25.42 25.42 MIN: 11.05 / MAX: 46.92 MIN: 11.05 / MAX: 46.92
OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 1920 x 1080 - Graphics Preset: Default - Renderer: OpenGL - Scene: Landmover GTX 1650 RX 570 6 12 18 24 30 25.66 25.66 MIN: 8.08 / MAX: 116.63 MIN: 8.08 / MAX: 116.63
OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 1920 x 1080 - Graphics Preset: Default - Renderer: Vulkan - Scene: Camp Hollow Point GTX 1650 RX 570 6 12 18 24 30 24.16 24.16 MIN: 17.27 / MAX: 37.81 MIN: 17.27 / MAX: 37.81
OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 1920 x 1080 - Graphics Preset: Default - Renderer: Vulkan - Scene: Stronghold GTX 1650 RX 570 7 14 21 28 35 31.96 31.96 MIN: 19.76 / MAX: 37.91 MIN: 19.76 / MAX: 37.91
OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 1920 x 1080 - Graphics Preset: Default - Renderer: Vulkan - Scene: Hope, Glory, and Dog is Dead GTX 1650 RX 570 6 12 18 24 30 25.42 25.42 MIN: 11.05 / MAX: 46.92 MIN: 11.05 / MAX: 46.92
OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 1920 x 1080 - Graphics Preset: Default - Renderer: Vulkan - Scene: Landmover GTX 1650 RX 570 6 12 18 24 30 25.66 25.66 MIN: 8.08 / MAX: 116.63 MIN: 8.08 / MAX: 116.63
OpenBenchmarking.org Milliseconds, Fewer Is Better OpenArena 0.8.8 Resolution: 1920 x 1080 - Total Frame Time GTX 1650 RX 570 4 8 12 16 20 Min: 1 / Avg: 1.95 / Max: 14 Min: 1 / Avg: 2.56 / Max: 14
Portal This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 1920 x 1080 GTX 1650 RX 570 150 300 450 600 750 SE +/- 0.54, N = 3 SE +/- 0.89, N = 3 457 691
OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 2560 x 1440 GTX 1650 RX 570 100 200 300 400 500 SE +/- 0.15, N = 3 SE +/- 0.50, N = 3 319 463
OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 3840 x 2160 GTX 1650 RX 570 50 100 150 200 250 SE +/- 0.19, N = 3 SE +/- 0.07, N = 3 171 229
Rise of the Tomb Raider Rise of the Tomb Raider on Steam.
The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode.
Backs up old preferences (in ~/.local/share/feral-interactive/) for the run.
NOTES for cross-platform comparisons:
Due to the extreme demands of "Very High" 4K Texture Detail on all platforms, which can need ~6GB+ of VRAM, the "Very High" graphics preset on Linux only sets Texture Detail to "High".
Nvidia ambient occlusion modes are not featured on the Linux version (HBAO+ and VXAO).
See notes in install.sh for a few small tweaks including disabling the CPU governor check when testing for it's effects
Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Low - Anti Aliasing: Off - Scene: Spine Of The Mountain GTX 1650 RX 570 30 60 90 120 150 SE +/- 0.18, N = 3 SE +/- 0.30, N = 3 119 133 MIN: 76.9 / MAX: 178.2 MIN: 54 / MAX: 197.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Low - Anti Aliasing: Off - Scene: Prophets Tomb GTX 1650 RX 570 20 40 60 80 100 SE +/- 0.07, N = 3 SE +/- 0.19, N = 3 82.53 87.23 MIN: 44.7 / MAX: 171.2 MIN: 34 / MAX: 191.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Low - Anti Aliasing: Off - Scene: Geothermal Valley GTX 1650 RX 570 20 40 60 80 100 SE +/- 0.06, N = 3 SE +/- 0.12, N = 3 85.90 97.33 MIN: 72.1 / MAX: 104.8 MIN: 76.2 / MAX: 120.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: Off - Scene: Spine Of The Mountain GTX 1650 RX 570 20 40 60 80 100 SE +/- 0.09, N = 3 SE +/- 0.31, N = 3 83.17 86.00 MIN: 53.4 / MAX: 120.6 MIN: 53.3 / MAX: 126.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: Off - Scene: Prophets Tomb GTX 1650 RX 570 15 30 45 60 75 SE +/- 0.03, N = 3 SE +/- 0.12, N = 3 64.63 67.03 MIN: 28.9 / MAX: 106.9 MIN: 10 / MAX: 144.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: Off - Scene: Geothermal Valley GTX 1650 RX 570 15 30 45 60 75 SE +/- 0.03, N = 3 SE +/- 0.10, N = 3 60.33 66.40 MIN: 49.5 / MAX: 75.8 MIN: 48.7 / MAX: 84.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: Off - Scene: Spine Of The Mountain GTX 1650 RX 570 40 80 120 160 200 SE +/- 0.27, N = 3 SE +/- 0.72, N = 3 144 161 MIN: 83 / MAX: 233 MIN: 76.6 / MAX: 291.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: Off - Scene: Prophets Tomb GTX 1650 RX 570 20 40 60 80 100 SE +/- 0.12, N = 3 SE +/- 0.07, N = 3 96.20 101.93 MIN: 44.2 / MAX: 183.7 MIN: 33.4 / MAX: 229.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: Off - Scene: Geothermal Valley GTX 1650 RX 570 30 60 90 120 150 SE +/- 0.06, N = 3 SE +/- 0.07, N = 3 108 121 MIN: 86.6 / MAX: 131.5 MIN: 88.2 / MAX: 152.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: Off - Scene: Spine Of The Mountain GTX 1650 RX 570 20 40 60 80 100 SE +/- 0.22, N = 3 SE +/- 1.59, N = 14 94.97 104.57 MIN: 62 / MAX: 142.7 MIN: 56.1 / MAX: 150
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: Off - Scene: Prophets Tomb GTX 1650 RX 570 16 32 48 64 80 SE +/- 0.06, N = 3 SE +/- 0.04, N = 14 67.90 70.62 MIN: 32.9 / MAX: 123.7 MIN: 29.2 / MAX: 190.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: Off - Scene: Geothermal Valley GTX 1650 RX 570 20 40 60 80 100 SE +/- 0.07, N = 3 SE +/- 0.05, N = 14 68.47 78.56 MIN: 56.7 / MAX: 84.8 MIN: 59.2 / MAX: 99.6
OpenBenchmarking.org Score, More Is Better Selenium Benchmark: MotionMark - Browser: Firefox GTX 1650 RX 570 50 100 150 200 250 SE +/- 2.69, N = 9 SE +/- 2.08, N = 3 239 236 1. firefox 66.0.3
OpenBenchmarking.org Score, More Is Better Selenium Benchmark: CanvasMark - Browser: Google Chrome GTX 1650 RX 570 4K 8K 12K 16K 20K SE +/- 72.07, N = 3 SE +/- 33.02, N = 3 17891 18528 1. chrome 74.0.3729.108
OpenBenchmarking.org Score, More Is Better Selenium Benchmark: MotionMark - Browser: Google Chrome GTX 1650 RX 570 150 300 450 600 750 SE +/- 1.91, N = 3 SE +/- 6.49, N = 3 667 681 1. chrome 74.0.3729.108
Strange Brigade This is a benchmark of Strange Brigade running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: Low GTX 1650 RX 570 30 60 90 120 150 SE +/- 0.27, N = 3 SE +/- 0.27, N = 3 88.23 112.73 MIN: 45.8 / MAX: 337.6 MIN: 24.7 / MAX: 287.9
OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 2560 x 1440 - Graphics Setting: Low GTX 1650 RX 570 16 32 48 64 80 SE +/- 0.09, N = 3 SE +/- 0.32, N = 3 58.93 72.63 MIN: 37.6 / MAX: 167.6 MIN: 32.9 / MAX: 303.7
OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: High GTX 1650 RX 570 20 40 60 80 100 SE +/- 0.09, N = 3 SE +/- 0.09, N = 3 71.43 90.53 MIN: 41.5 / MAX: 134 MIN: 40.3 / MAX: 281.9
OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 2560 x 1440 - Graphics Setting: High GTX 1650 RX 570 14 28 42 56 70 SE +/- 0.07, N = 3 SE +/- 0.09, N = 3 48.93 61.23 MIN: 36.2 / MAX: 80.7 MIN: 28.2 / MAX: 293.2
OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: Medium GTX 1650 RX 570 20 40 60 80 100 SE +/- 0.06, N = 3 SE +/- 0.12, N = 3 77.40 97.70 MIN: 44.8 / MAX: 187.4 MIN: 38.2 / MAX: 265.4
OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 2560 x 1440 - Graphics Setting: Medium GTX 1650 RX 570 15 30 45 60 75 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 52.33 65.07 MIN: 32.6 / MAX: 155.1 MIN: 31.7 / MAX: 246.7
The Talos Principle This is a benchmark of The Talos Principle. The test profile assumes you have a Steam account, have Steam installed for the system, and that The Talos Principle can be installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better The Talos Principle Renderer: Vulkan - Resolution: 1920 x 1080 GTX 1650 RX 570 20 40 60 80 100 SE +/- 1.05, N = 3 89.70 64.00
Unigine Superposition This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL GTX 1650 RX 570 20 40 60 80 100 SE +/- 0.03, N = 3 SE +/- 0.09, N = 3 91.37 83.27 MAX: 124.8 MAX: 133.4
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL GTX 1650 RX 570 8 16 24 32 40 SE +/- 0.00, N = 3 SE +/- 0.03, N = 3 32.70 29.33 MAX: 39 MAX: 36.2
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL GTX 1650 RX 570 10 20 30 40 50 SE +/- 0.03, N = 3 SE +/- 0.00, N = 3 44.77 42.60 MAX: 56.1 MAX: 55.9
Unigine Valley This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Valley 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL GTX 1650 RX 570 16 32 48 64 80 SE +/- 0.03, N = 3 SE +/- 0.01, N = 3 69.99 71.49
Harmonic Mean Of Frames Per Second Test Results OpenBenchmarking.org Frames Per Second, More Is Better Harmonic Mean Of Frames Per Second Test Results Harmonic Mean GTX 1650 RX 570 16 32 48 64 80 65.27 71.68
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Harmonic Mean Of FPS Test Results OpenBenchmarking.org FPS, More Is Better Harmonic Mean Of FPS Test Results Harmonic Mean GTX 1650 RX 570 500 1000 1500 2000 2500 2035.90 2225.91
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Geometric Mean Of All Test Results OpenBenchmarking.org Geometric Mean, More Is Better Geometric Mean Of All Test Results Result Composite - Radeon RX 570 vs. GeForce GTX 1650 GTX 1650 RX 570 40 80 120 160 200 151.07 167.00
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RX 570 Processor: Intel Core i9-9900K @ 5.00GHz (8 Cores / 16 Threads), Motherboard: ASUS PRIME Z390-A (0802 BIOS), Chipset: Intel Cannon Lake PCH, Memory: 16384MB, Disk: Samsung SSD 970 EVO 250GB + 2000GB SABRENT, Graphics: Gigabyte AMD Radeon RX 470/480/570/570X/580/580X 4GB (1244/1750MHz), Audio: Realtek ALC1220, Monitor: Acer B286HK, Network: Intel I219-V
OS: Ubuntu 19.04, Kernel: 5.0.9-050009-generic (x86_64), Desktop: GNOME Shell 3.32.0, Display Server: X Server 1.20.4, Display Driver: modesetting 1.20.4, OpenGL: 4.5 Mesa 19.1.0-devel padoka PPA (LLVM 9.0.0), Vulkan: 1.1.90, Compiler: GCC 8.3.0, File-System: ext4, Screen Resolution: 3840x2160
Processor Notes: Scaling Governor: intel_pstate performanceGraphics Notes: GLAMORSecurity Notes: __user pointer sanitization + Full generic retpoline IBPB: conditional IBRS_FW STIBP: conditional RSB filling + SSB disabled via prctl and seccomp
Testing initiated at 3 May 2019 16:52 by user phoronix.
GTX 1650 Processor: Intel Core i9-9900K @ 5.00GHz (8 Cores / 16 Threads), Motherboard: ASUS PRIME Z390-A (0802 BIOS), Chipset: Intel Cannon Lake PCH, Memory: 16384MB, Disk: Samsung SSD 970 EVO 250GB + 2000GB SABRENT, Graphics: ASUS NVIDIA GeForce GTX 1650 4GB (1485/4001MHz), Audio: Realtek ALC1220, Monitor: Acer B286HK, Network: Intel I219-V
OS: Ubuntu 19.04, Kernel: 5.0.9-050009-generic (x86_64), Desktop: GNOME Shell 3.32.0, Display Server: X Server 1.20.4, Display Driver: NVIDIA 430.09, OpenGL: 4.6.0, Vulkan: 1.1.99, Compiler: GCC 8.3.0, File-System: ext4, Screen Resolution: 3840x2160
Compiler Notes: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++ --enable-libmpx --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib --with-tune=generic --without-cuda-driver -vProcessor Notes: Scaling Governor: intel_pstate performancePython Notes: Python 2.7.16 + Python 3.7.3Security Notes: __user pointer sanitization + Full generic retpoline IBPB: conditional IBRS_FW STIBP: conditional RSB filling + SSB disabled via prctl and seccomp
Testing initiated at 5 May 2019 19:43 by user phoronix.