nvgpu AMD Ryzen 5 2600 Six-Core testing with a Gigabyte X470 AORUS ULTRA GAMING-CF (F5 BIOS) and ASUS NVIDIA GeForce GTX 1050 Ti 4GB on Ubuntu 18.04 via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/1903020-SP-NVGPU626535&grw .
nvgpu Processor Motherboard Chipset Memory Disk Graphics Audio Network OS Kernel Desktop Display Server Display Driver OpenGL Vulkan Compiler File-System Screen Resolution ASUS NVIDIA GeForce GTX 1050 Ti AMD Ryzen 5 2600 Six-Core - ASUS NVIDIA GeForce GTX AMD Ryzen 5 2600 Six-Core @ 3.40GHz (6 Cores / 12 Threads) Gigabyte X470 AORUS ULTRA GAMING-CF (F5 BIOS) AMD Family 17h 16384MB 250GB Samsung SSD 850 + 1000GB TOSHIBA HDWD110 ASUS NVIDIA GeForce GTX 1050 Ti 4GB (1341/3504MHz) NVIDIA GP107GL HD Audio Intel I211 Ubuntu 18.04 4.20.12-042012-generic (x86_64) KDE Plasma 5.12.7 X Server 1.19.6 NVIDIA 410.79 4.6.0 1.1.82 GCC 7.3.0 + CUDA 10.0 ext4 1440x900 NVIDIA 418.39 1.1.95 GCC 7.3.0 OpenBenchmarking.org Compiler Details - ASUS NVIDIA GeForce GTX 1050 Ti: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++ --enable-libmpx --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib --with-tune=generic --without-cuda-driver -v Processor Details - Scaling Governor: acpi-cpufreq ondemand Security Details - __user pointer sanitization + Full AMD retpoline IBPB: conditional STIBP: disabled RSB filling + SSB disabled via prctl and seccomp
nvgpu gl-vs-vk: Terrain With Dynamic LoD - OpenGL - No gl-vs-vk: Shadow Mapping - Vulkan - Yes gl-vs-vk: Terrain With Dynamic LoD - OpenGL - No gl-vs-vk: Static Scene - OpenGL - No gl-vs-vk: Shadow Mapping - Vulkan - Yes gl-vs-vk: Terrain With Dynamic LoD - Vulkan - Yes darktable: Boat - OpenCL gl-vs-vk: Static Scene - Vulkan - Yes gl-vs-vk: Shadow Mapping - OpenGL - No gl-vs-vk: Static Scene - OpenGL - Yes gl-vs-vk: Static Scene - Vulkan - Yes gl-vs-vk: Static Scene - OpenGL - Yes gl-vs-vk: Static Scene - Vulkan - No gl-vs-vk: Static Scene - Vulkan - No gl-vs-vk: Terrain With Dynamic LoD - Vulkan - No gl-vs-vk: Shadow Mapping - OpenGL - No gl-vs-vk: Terrain With Dynamic LoD - Vulkan - No gl-vs-vk: Shadow Mapping - Vulkan - No gl-vs-vk: Terrain With Dynamic LoD - Vulkan - Yes gl-vs-vk: Shadow Mapping - Vulkan - No darktable: Boat - CPU-only gl-vs-vk: Static Scene - OpenGL - No ASUS NVIDIA GeForce GTX 1050 Ti AMD Ryzen 5 2600 Six-Core - ASUS NVIDIA GeForce GTX 39.85 355 25.10 5.17 2.80 21.31 47.17 7.46 8.46 21.21 118 8.57 117 21.85 134 45.76 4.35 46.94 230 193 5.98 14.93 OpenBenchmarking.org
GL-vs-VK Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No ASUS NVIDIA GeForce GTX 1050 Ti 9 18 27 36 45 SE +/- 0.25, N = 3 40.77 MIN: 10.94 / MAX: 42.89 1. (CXX) g++ options: -rdynamic
GL-vs-VK Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes ASUS NVIDIA GeForce GTX 1050 Ti 80 160 240 320 400 SE +/- 0.31, N = 3 353 MIN: 64.66 / MAX: 3448275.86 1. (CXX) g++ options: -rdynamic
GL-vs-VK Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No ASUS NVIDIA GeForce GTX 1050 Ti 6 12 18 24 30 SE +/- 0.15, N = 3 24.53 MIN: 23.31 / MAX: 91.41 1. (CXX) g++ options: -rdynamic
GL-vs-VK Test: Static Scene - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: No ASUS NVIDIA GeForce GTX 1050 Ti 1.1813 2.3626 3.5439 4.7252 5.9065 SE +/- 0.05, N = 3 5.20 MIN: 2.32 / MAX: 5.35 1. (CXX) g++ options: -rdynamic
GL-vs-VK Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes ASUS NVIDIA GeForce GTX 1050 Ti 0.639 1.278 1.917 2.556 3.195 SE +/- 0.00, N = 3 2.84 MAX: 15.47 1. (CXX) g++ options: -rdynamic
GL-vs-VK Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes ASUS NVIDIA GeForce GTX 1050 Ti 5 10 15 20 25 SE +/- 0.14, N = 3 20.74 MAX: 33.62 1. (CXX) g++ options: -rdynamic
Darktable Test: Boat - Acceleration: OpenCL OpenBenchmarking.org Seconds, Fewer Is Better Darktable 2.4.2 Test: Boat - Acceleration: OpenCL AMD Ryzen 5 2600 Six-Core - ASUS NVIDIA GeForce GTX 1.3455 2.691 4.0365 5.382 6.7275 SE +/- 0.01, N = 3 5.98
GL-vs-VK Test: Static Scene - API: Vulkan - Multi-Threaded: Yes OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: Yes ASUS NVIDIA GeForce GTX 1050 Ti 11 22 33 44 55 SE +/- 0.05, N = 3 47.03 MIN: 28.54 / MAX: 4347826.09 1. (CXX) g++ options: -rdynamic
GL-vs-VK Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No ASUS NVIDIA GeForce GTX 1050 Ti 2 4 6 8 10 SE +/- 0.06, N = 3 7.37 MIN: 7.19 / MAX: 81.34 1. (CXX) g++ options: -rdynamic
GL-vs-VK Test: Static Scene - API: OpenGL - Multi-Threaded: Yes OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: Yes ASUS NVIDIA GeForce GTX 1050 Ti 2 4 6 8 10 SE +/- 0.09, N = 3 8.77 MIN: 3.12 / MAX: 9.35 1. (CXX) g++ options: -rdynamic
GL-vs-VK Test: Static Scene - API: Vulkan - Multi-Threaded: Yes OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: Yes ASUS NVIDIA GeForce GTX 1050 Ti 5 10 15 20 25 SE +/- 0.02, N = 3 21.26 MAX: 35.03 1. (CXX) g++ options: -rdynamic
GL-vs-VK Test: Static Scene - API: OpenGL - Multi-Threaded: Yes OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: Yes ASUS NVIDIA GeForce GTX 1050 Ti 30 60 90 120 150 SE +/- 1.18, N = 3 114 MIN: 106.94 / MAX: 320.22 1. (CXX) g++ options: -rdynamic
GL-vs-VK Test: Static Scene - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: No ASUS NVIDIA GeForce GTX 1050 Ti 2 4 6 8 10 SE +/- 0.01, N = 3 8.73 MIN: 7.55 / MAX: 5000000 1. (CXX) g++ options: -rdynamic
GL-vs-VK Test: Static Scene - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: No ASUS NVIDIA GeForce GTX 1050 Ti 30 60 90 120 150 SE +/- 0.12, N = 3 115 MAX: 132.5 1. (CXX) g++ options: -rdynamic
GL-vs-VK Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No ASUS NVIDIA GeForce GTX 1050 Ti 5 10 15 20 25 SE +/- 0.12, N = 3 20.90 MAX: 34.23 1. (CXX) g++ options: -rdynamic
GL-vs-VK Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No ASUS NVIDIA GeForce GTX 1050 Ti 30 60 90 120 150 SE +/- 1.12, N = 3 136 MIN: 12.29 / MAX: 139.09 1. (CXX) g++ options: -rdynamic
GL-vs-VK Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No ASUS NVIDIA GeForce GTX 1050 Ti 11 22 33 44 55 SE +/- 0.29, N = 3 47.85 MIN: 29.21 / MAX: 5882352.94 1. (CXX) g++ options: -rdynamic
GL-vs-VK Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No ASUS NVIDIA GeForce GTX 1050 Ti 0.9788 1.9576 2.9364 3.9152 4.894 SE +/- 0.00, N = 3 4.29 MAX: 20.14 1. (CXX) g++ options: -rdynamic
GL-vs-VK Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes ASUS NVIDIA GeForce GTX 1050 Ti 11 22 33 44 55 SE +/- 0.33, N = 3 48.22 MIN: 29.74 / MAX: 7692307.69 1. (CXX) g++ options: -rdynamic
GL-vs-VK Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No ASUS NVIDIA GeForce GTX 1050 Ti 50 100 150 200 250 SE +/- 0.22, N = 3 233 MIN: 49.65 / MAX: 9090909.09 1. (CXX) g++ options: -rdynamic
Darktable Test: Boat - Acceleration: CPU-only OpenBenchmarking.org Seconds, Fewer Is Better Darktable 2.4.2 Test: Boat - Acceleration: CPU-only AMD Ryzen 5 2600 Six-Core - ASUS NVIDIA GeForce GTX 4 8 12 16 20 SE +/- 0.43, N = 12 14.93
GL-vs-VK Test: Static Scene - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: No ASUS NVIDIA GeForce GTX 1050 Ti 40 80 120 160 200 SE +/- 1.66, N = 3 192 MIN: 186.81 / MAX: 430.4 1. (CXX) g++ options: -rdynamic
Phoronix Test Suite v10.8.5