test gpu Intel Core i7-7700HQ testing with a MSI MS-14A3 and MSI NVIDIA GeForce GTX 1060 6144MB on Ubuntu 18.10 via the Phoronix Test Suite. test-nvidia: Processor: Intel Core i7-7700HQ @ 2.80GHz (8 Cores), Motherboard: MSI MS-14A3, Chipset: Intel Xeon E3-1200 v6/7th, Memory: 16384MB, Disk: 1000GB HGST HTS721010A9, Graphics: MSI NVIDIA GeForce GTX 1060 6144MB (1404/4006MHz), Audio: Realtek ALC898, Network: Qualcomm Atheros Killer E2500 Gigabit + Qualcomm Atheros QCA6174 802.11ac Wireless OS: Ubuntu 18.10, Kernel: 4.18.0-15-generic (x86_64), Display Driver: NVIDIA 418.39, OpenGL: 4.6.0, Compiler: CUDA 9.1, File-System: ext4, Screen Resolution: 1920x1080 APITest 2014-07-26 Resolution: 800 x 600 - Test: TexturedQuadsProblem GLSBTA Frames Per Second > Higher Is Better test-nvidia . 713.91 |========================================================= APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLUniform Frames Per Second > Higher Is Better test-nvidia . 22.84 |========================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: TexturedQuadsProblem GLNaive Frames Per Second > Higher Is Better test-nvidia . 266.81 |========================================================= APITest 2014-07-26 Resolution: 800 x 600 - Test: TexturedQuadsProblem GLNoTex Frames Per Second > Higher Is Better test-nvidia . 1070.67 |======================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLDrawLoop Frames Per Second > Higher Is Better test-nvidia . 38.14 |========================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLTexCoord Frames Per Second > Higher Is Better test-nvidia . 23.13 |========================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLBufferRange Frames Per Second > Higher Is Better test-nvidia . 21.03 |========================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: DynamicStreaming GLBufferSubData Frames Per Second > Higher Is Better test-nvidia . 3.35 |=========================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: DynamicStreaming GLMapPersistent Frames Per Second > Higher Is Better test-nvidia . 78.90 |========================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLBufferSubData Frames Per Second > Higher Is Better test-nvidia . 3.39 |=========================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLDynamicBuffer Frames Per Second > Higher Is Better test-nvidia . 20.49 |========================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLMapPersistent Frames Per Second > Higher Is Better test-nvidia . 79.09 |========================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: TexturedQuadsProblem GLNaiveUniform Frames Per Second > Higher Is Better test-nvidia . 290.00 |========================================================= APITest 2014-07-26 Resolution: 800 x 600 - Test: TexturedQuadsProblem GLNoTexUniform Frames Per Second > Higher Is Better test-nvidia . 681.29 |========================================================= APITest 2014-07-26 Resolution: 800 x 600 - Test: TexturedQuadsProblem GLTextureArray Frames Per Second > Higher Is Better test-nvidia . 1058.72 |======================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: DynamicStreaming GLMapUnsynchronized Frames Per Second > Higher Is Better test-nvidia . 3.14 |=========================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLBufferStorage-SDP Frames Per Second > Higher Is Better test-nvidia . 92.78 |========================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLMapUnsynchronized Frames Per Second > Higher Is Better test-nvidia . 3.15 |=========================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLBufferStorage-NoSDP Frames Per Second > Higher Is Better test-nvidia . 172.61 |========================================================= APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLMultiDrawBuffer-SDP Frames Per Second > Higher Is Better test-nvidia . 75.41 |========================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLMultiDrawBuffer-NoSDP Frames Per Second > Higher Is Better test-nvidia . 127.57 |=========================================================