nvgpu

AMD Ryzen 5 2600 Six-Core testing with a Gigabyte X470 AORUS ULTRA GAMING-CF (F5 BIOS) and ASUS NVIDIA GeForce GTX 1050 Ti 4GB on Ubuntu 18.04 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 1902236-SP-NVGPU429829
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Result
Identifier
Performance Per
Dollar
Date
Run
  Test
  Duration
ASUS NVIDIA GeForce GTX 1050 Ti
February 23 2019
  22 Minutes
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nvgpuOpenBenchmarking.orgPhoronix Test SuiteAMD Ryzen 5 2600 Six-Core @ 3.40GHz (6 Cores / 12 Threads)Gigabyte X470 AORUS ULTRA GAMING-CF (F5 BIOS)AMD Family 17h16384MB250GB Samsung SSD 850 + 1000GB TOSHIBA HDWD110ASUS NVIDIA GeForce GTX 1050 Ti 4GB (1341/3504MHz)NVIDIA GP107GL HD AudioIntel I211Ubuntu 18.044.20.12-042012-generic (x86_64)KDE Plasma 5.12.7X Server 1.19.6NVIDIA 410.794.6.01.1.82GCC 7.3.0 + CUDA 10.0ext41440x900ProcessorMotherboardChipsetMemoryDiskGraphicsAudioNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLVulkanCompilerFile-SystemScreen ResolutionNvgpu BenchmarksSystem Logs- --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++ --enable-libmpx --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib --with-tune=generic --without-cuda-driver -v - Scaling Governor: acpi-cpufreq ondemand- __user pointer sanitization + Full AMD retpoline IBPB: conditional STIBP: disabled RSB filling + SSB disabled via prctl and seccomp

nvgpugl-vs-vk: Static Scene - OpenGL - Nogl-vs-vk: Static Scene - OpenGL - Nogl-vs-vk: Static Scene - Vulkan - Nogl-vs-vk: Static Scene - Vulkan - Nogl-vs-vk: Static Scene - OpenGL - Yesgl-vs-vk: Static Scene - OpenGL - Yesgl-vs-vk: Static Scene - Vulkan - Yesgl-vs-vk: Static Scene - Vulkan - Yesgl-vs-vk: Shadow Mapping - OpenGL - Nogl-vs-vk: Shadow Mapping - OpenGL - Nogl-vs-vk: Shadow Mapping - Vulkan - Nogl-vs-vk: Shadow Mapping - Vulkan - Nogl-vs-vk: Shadow Mapping - Vulkan - Yesgl-vs-vk: Shadow Mapping - Vulkan - Yesgl-vs-vk: Terrain With Dynamic LoD - OpenGL - Nogl-vs-vk: Terrain With Dynamic LoD - OpenGL - Nogl-vs-vk: Terrain With Dynamic LoD - Vulkan - Nogl-vs-vk: Terrain With Dynamic LoD - Vulkan - Nogl-vs-vk: Terrain With Dynamic LoD - Vulkan - Yesgl-vs-vk: Terrain With Dynamic LoD - Vulkan - YesASUS NVIDIA GeForce GTX 1050 Ti1905.25114.528.731148.7921.2647.037.361364.29233.342.84352.6024.4240.9620.9047.8520.7448.22OpenBenchmarking.org

GL-vs-VK

GL_vs_VK is a comparison of OpenGL and Vulkan APIs in simple performance micro-benchmarks. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: NoASUS NVIDIA GeForce GTX 1050 Ti4080120160200SE +/- 1.66, N = 3192MIN: 186.81 / MAX: 430.41. (CXX) g++ options: -rdynamic
OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: NoASUS NVIDIA GeForce GTX 1050 Ti4080120160200Min: 189.18 / Avg: 192.3 / Max: 194.841. (CXX) g++ options: -rdynamic

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: NoASUS NVIDIA GeForce GTX 1050 Ti1.18132.36263.54394.72525.9065SE +/- 0.05, N = 35.20MIN: 2.32 / MAX: 5.351. (CXX) g++ options: -rdynamic
OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: NoASUS NVIDIA GeForce GTX 1050 Ti246810Min: 5.13 / Avg: 5.2 / Max: 5.291. (CXX) g++ options: -rdynamic

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: NoASUS NVIDIA GeForce GTX 1050 Ti306090120150SE +/- 0.12, N = 3114.52MAX: 132.51. (CXX) g++ options: -rdynamic

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: NoASUS NVIDIA GeForce GTX 1050 Ti246810SE +/- 0.01, N = 38.73MIN: 7.55 / MAX: 50000001. (CXX) g++ options: -rdynamic

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: YesASUS NVIDIA GeForce GTX 1050 Ti306090120150SE +/- 1.18, N = 3114MIN: 106.94 / MAX: 320.221. (CXX) g++ options: -rdynamic
OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: YesASUS NVIDIA GeForce GTX 1050 Ti20406080100Min: 112.42 / Avg: 114.06 / Max: 116.351. (CXX) g++ options: -rdynamic

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: YesASUS NVIDIA GeForce GTX 1050 Ti246810SE +/- 0.09, N = 38.77MIN: 3.12 / MAX: 9.351. (CXX) g++ options: -rdynamic
OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: YesASUS NVIDIA GeForce GTX 1050 Ti3691215Min: 8.59 / Avg: 8.77 / Max: 8.91. (CXX) g++ options: -rdynamic

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: YesASUS NVIDIA GeForce GTX 1050 Ti510152025SE +/- 0.02, N = 321.26MAX: 35.031. (CXX) g++ options: -rdynamic

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: YesASUS NVIDIA GeForce GTX 1050 Ti1122334455SE +/- 0.05, N = 347.03MIN: 28.54 / MAX: 4347826.091. (CXX) g++ options: -rdynamic

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: OpenGL - Multi-Threaded: NoASUS NVIDIA GeForce GTX 1050 Ti246810SE +/- 0.06, N = 37.37MIN: 7.19 / MAX: 81.341. (CXX) g++ options: -rdynamic
OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: OpenGL - Multi-Threaded: NoASUS NVIDIA GeForce GTX 1050 Ti3691215Min: 7.3 / Avg: 7.37 / Max: 7.491. (CXX) g++ options: -rdynamic

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: OpenGL - Multi-Threaded: NoASUS NVIDIA GeForce GTX 1050 Ti306090120150SE +/- 1.12, N = 3136MIN: 12.29 / MAX: 139.091. (CXX) g++ options: -rdynamic
OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: OpenGL - Multi-Threaded: NoASUS NVIDIA GeForce GTX 1050 Ti306090120150Min: 133.55 / Avg: 135.78 / Max: 137.041. (CXX) g++ options: -rdynamic

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: NoASUS NVIDIA GeForce GTX 1050 Ti0.96531.93062.89593.86124.8265SE +/- 0.00, N = 34.29MAX: 20.141. (CXX) g++ options: -rdynamic

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: NoASUS NVIDIA GeForce GTX 1050 Ti50100150200250SE +/- 0.22, N = 3233.34MIN: 49.65 / MAX: 9090909.091. (CXX) g++ options: -rdynamic

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: YesASUS NVIDIA GeForce GTX 1050 Ti0.6391.2781.9172.5563.195SE +/- 0.00, N = 32.84MAX: 15.471. (CXX) g++ options: -rdynamic

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: YesASUS NVIDIA GeForce GTX 1050 Ti80160240320400SE +/- 0.31, N = 3352.60MIN: 64.66 / MAX: 3448275.861. (CXX) g++ options: -rdynamic

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: NoASUS NVIDIA GeForce GTX 1050 Ti612182430SE +/- 0.15, N = 324.53MIN: 23.31 / MAX: 91.411. (CXX) g++ options: -rdynamic
OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: NoASUS NVIDIA GeForce GTX 1050 Ti612182430Min: 24.36 / Avg: 24.53 / Max: 24.831. (CXX) g++ options: -rdynamic

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: NoASUS NVIDIA GeForce GTX 1050 Ti918273645SE +/- 0.25, N = 340.77MIN: 10.94 / MAX: 42.891. (CXX) g++ options: -rdynamic
OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: NoASUS NVIDIA GeForce GTX 1050 Ti816243240Min: 40.27 / Avg: 40.77 / Max: 41.051. (CXX) g++ options: -rdynamic

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: NoASUS NVIDIA GeForce GTX 1050 Ti510152025SE +/- 0.12, N = 320.90MAX: 34.231. (CXX) g++ options: -rdynamic

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: NoASUS NVIDIA GeForce GTX 1050 Ti1122334455SE +/- 0.29, N = 347.85MIN: 29.21 / MAX: 5882352.941. (CXX) g++ options: -rdynamic

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: YesASUS NVIDIA GeForce GTX 1050 Ti510152025SE +/- 0.14, N = 320.74MAX: 33.621. (CXX) g++ options: -rdynamic

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: YesASUS NVIDIA GeForce GTX 1050 Ti1122334455SE +/- 0.33, N = 348.22MIN: 29.74 / MAX: 7692307.691. (CXX) g++ options: -rdynamic

20 Results Shown

GL-vs-VK:
  Static Scene - OpenGL - No:
    Frame Time - ms
    FPS
  Static Scene - Vulkan - No:
    Frame Time - ms
    FPS
  Static Scene - OpenGL - Yes:
    Frame Time - ms
    FPS
  Static Scene - Vulkan - Yes:
    Frame Time - ms
    FPS
  Shadow Mapping - OpenGL - No:
    Frame Time - ms
    FPS
  Shadow Mapping - Vulkan - No:
    Frame Time - ms
    FPS
  Shadow Mapping - Vulkan - Yes:
    Frame Time - ms
    FPS
  Terrain With Dynamic LoD - OpenGL - No:
    Frame Time - ms
    FPS
  Terrain With Dynamic LoD - Vulkan - No:
    Frame Time - ms
    FPS
  Terrain With Dynamic LoD - Vulkan - Yes:
    Frame Time - ms
    FPS