Z2 apitest 66 6: Processor: Intel Celeron J4105 @ 2.50GHz (4 Cores), Motherboard: Elo Touch Solutions Geminilake, Chipset: Intel Device 31f0, Memory: 1 x 4096 MB DDR4-2400MT/s, Disk: 128GB SanDisk SD9SN8W1 + 8GB Cruzer Fit, Graphics: Intel UHD 600 3072MB (750MHz), Audio: Realtek ALC269VC, Network: Realtek RTL8111/8168/8411 + Intel Device 2526 OS: openSUSE Leap 15.0, Kernel: 4.20.3-lp150.12.45-default (x86_64), Desktop: GNOME Shell 3.26.2, Display Server: X Server 1.19.6, OpenGL: 4.5 Mesa 18.0.2, Compiler: GCC 7.3.1 20180323 [gcc-7-branch revision 258812], File-System: btrfs, Screen Resolution: 1366x768 APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLUniform Frames Per Second > Higher Is Better 6 . 1.38 |===================================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLUniform Frames Per Second > Higher Is Better 6 . 1.31 |===================================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: UntexturedObjects GLUniform Frames Per Second > Higher Is Better 6 . 1.35 |===================================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: TexturedQuadsProblem GLNaive Frames Per Second > Higher Is Better 6 . 19.79 |==================================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: TexturedQuadsProblem GLNoTex Frames Per Second > Higher Is Better 6 . 74.12 |==================================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLDrawLoop Frames Per Second > Higher Is Better 6 . 2.64 |===================================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLTexCoord Frames Per Second > Higher Is Better 6 . 1.28 |===================================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: TexturedQuadsProblem GLNaive Frames Per Second > Higher Is Better 6 . 19.88 |==================================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: TexturedQuadsProblem GLNoTex Frames Per Second > Higher Is Better 6 . 73.51 |==================================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLDrawLoop Frames Per Second > Higher Is Better 6 . 2.64 |===================================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLTexCoord Frames Per Second > Higher Is Better 6 . 1.31 |===================================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: TexturedQuadsProblem GLNaive Frames Per Second > Higher Is Better 6 . 19.79 |==================================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: TexturedQuadsProblem GLNoTex Frames Per Second > Higher Is Better 6 . 72.38 |==================================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: UntexturedObjects GLDrawLoop Frames Per Second > Higher Is Better 6 . 2.67 |===================================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: UntexturedObjects GLTexCoord Frames Per Second > Higher Is Better 6 . 1.31 |===================================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLBufferRange Frames Per Second > Higher Is Better 6 . 1.86 |===================================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLBufferRange Frames Per Second > Higher Is Better 6 . 1.84 |===================================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: UntexturedObjects GLBufferRange Frames Per Second > Higher Is Better 6 . 1.83 |===================================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: DynamicStreaming GLBufferSubData Frames Per Second > Higher Is Better 6 . 5.07 |===================================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: DynamicStreaming GLMapPersistent Frames Per Second > Higher Is Better 6 . 5.77 |===================================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: DynamicStreaming GLBufferSubData Frames Per Second > Higher Is Better 6 . 5.08 |===================================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: DynamicStreaming GLMapPersistent Frames Per Second > Higher Is Better 6 . 5.68 |===================================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: DynamicStreaming GLBufferSubData Frames Per Second > Higher Is Better 6 . 5.07 |===================================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: DynamicStreaming GLMapPersistent Frames Per Second > Higher Is Better 6 . 5.71 |===================================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLBufferSubData Frames Per Second > Higher Is Better 6 . 5.02 |===================================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLDynamicBuffer Frames Per Second > Higher Is Better 6 . 0.30 |===================================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLMapPersistent Frames Per Second > Higher Is Better 6 . 5.76 |===================================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLBufferSubData Frames Per Second > Higher Is Better 6 . 5.11 |===================================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLDynamicBuffer Frames Per Second > Higher Is Better 6 . 0.30 |===================================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLMapPersistent Frames Per Second > Higher Is Better 6 . 5.77 |===================================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: UntexturedObjects GLBufferSubData Frames Per Second > Higher Is Better 6 . 5.05 |===================================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: UntexturedObjects GLDynamicBuffer Frames Per Second > Higher Is Better 6 . 0.31 |===================================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: UntexturedObjects GLMapPersistent Frames Per Second > Higher Is Better 6 . 5.73 |===================================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: TexturedQuadsProblem GLNaiveUniform Frames Per Second > Higher Is Better 6 . 19.95 |==================================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: TexturedQuadsProblem GLNoTexUniform Frames Per Second > Higher Is Better 6 . 35.22 |==================================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: TexturedQuadsProblem GLTextureArray Frames Per Second > Higher Is Better 6 . 59.26 |==================================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: TexturedQuadsProblem GLNaiveUniform Frames Per Second > Higher Is Better 6 . 19.82 |==================================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: TexturedQuadsProblem GLNoTexUniform Frames Per Second > Higher Is Better 6 . 35.35 |==================================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: TexturedQuadsProblem GLTextureArray Frames Per Second > Higher Is Better 6 . 60.24 |==================================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: TexturedQuadsProblem GLNaiveUniform Frames Per Second > Higher Is Better 6 . 19.46 |==================================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: TexturedQuadsProblem GLNoTexUniform Frames Per Second > Higher Is Better 6 . 34.62 |==================================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: TexturedQuadsProblem GLTextureArray Frames Per Second > Higher Is Better 6 . 59.20 |==================================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: DynamicStreaming GLMapUnsynchronized Frames Per Second > Higher Is Better 6 . 4.83 |===================================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: DynamicStreaming GLMapUnsynchronized Frames Per Second > Higher Is Better 6 . 4.83 |===================================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: DynamicStreaming GLMapUnsynchronized Frames Per Second > Higher Is Better 6 . 4.82 |===================================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLBufferStorage-SDP Frames Per Second > Higher Is Better 6 . 2.72 |===================================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLMapUnsynchronized Frames Per Second > Higher Is Better 6 . 4.92 |===================================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLBufferStorage-SDP Frames Per Second > Higher Is Better 6 . 2.67 |===================================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLMapUnsynchronized Frames Per Second > Higher Is Better 6 . 4.88 |===================================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: UntexturedObjects GLBufferStorage-SDP Frames Per Second > Higher Is Better 6 . 2.67 |===================================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: UntexturedObjects GLMapUnsynchronized Frames Per Second > Higher Is Better 6 . 4.85 |===================================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLBufferStorage-NoSDP Frames Per Second > Higher Is Better 6 . 3.19 |===================================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLMultiDrawBuffer-SDP Frames Per Second > Higher Is Better 6 . 2.72 |===================================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLBufferStorage-NoSDP Frames Per Second > Higher Is Better 6 . 3.13 |===================================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLMultiDrawBuffer-SDP Frames Per Second > Higher Is Better 6 . 2.66 |===================================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: UntexturedObjects GLBufferStorage-NoSDP Frames Per Second > Higher Is Better 6 . 3.12 |===================================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: UntexturedObjects GLMultiDrawBuffer-SDP Frames Per Second > Higher Is Better 6 . 2.66 |===================================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLMultiDrawBuffer-NoSDP Frames Per Second > Higher Is Better 6 . 3.18 |===================================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLMultiDrawBuffer-NoSDP Frames Per Second > Higher Is Better 6 . 3.12 |===================================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: UntexturedObjects GLMultiDrawBuffer-NoSDP Frames Per Second > Higher Is Better 6 . 3.11 |=====================================================================