Z5 apitest 98 8: Processor: Intel Core i5-8500T @ 3.50GHz (6 Cores), Motherboard: Elo Touch Solutions CoffeeLake, Chipset: Intel Device a36f, Memory: 1 x 8192 MB DDR4-2400MT/s Kingston CBD24D4S7S8ME-8, Disk: 128GB SanDisk SD9SN8W1 + 8GB Cruzer Fit, Graphics: Intel HD 3072MB (1100MHz), Audio: Realtek ALC269VC, Network: Intel Connection + Intel Device 2526 OS: openSUSE Leap 15.0, Kernel: 4.20.3-lp150.12.45-default (x86_64), Desktop: GNOME Shell 3.26.2, Display Server: X Server 1.19.6, OpenGL: 4.5 Mesa 18.0.2, Compiler: GCC 7.3.1 20180323 [gcc-7-branch revision 258812], File-System: btrfs, Screen Resolution: 1366x768 APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLUniform Frames Per Second > Higher Is Better 8 . 3.98 |===================================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLUniform Frames Per Second > Higher Is Better 8 . 3.97 |===================================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: UntexturedObjects GLUniform Frames Per Second > Higher Is Better 8 . 3.98 |===================================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: TexturedQuadsProblem GLNaive Frames Per Second > Higher Is Better 8 . 64.19 |==================================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: TexturedQuadsProblem GLNoTex Frames Per Second > Higher Is Better 8 . 162.66 |=================================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLDrawLoop Frames Per Second > Higher Is Better 8 . 6.25 |===================================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLTexCoord Frames Per Second > Higher Is Better 8 . 3.58 |===================================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: TexturedQuadsProblem GLNaive Frames Per Second > Higher Is Better 8 . 62.83 |==================================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: TexturedQuadsProblem GLNoTex Frames Per Second > Higher Is Better 8 . 155.74 |=================================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLDrawLoop Frames Per Second > Higher Is Better 8 . 6.13 |===================================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLTexCoord Frames Per Second > Higher Is Better 8 . 3.59 |===================================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: TexturedQuadsProblem GLNaive Frames Per Second > Higher Is Better 8 . 61.12 |==================================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: TexturedQuadsProblem GLNoTex Frames Per Second > Higher Is Better 8 . 149.35 |=================================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: UntexturedObjects GLDrawLoop Frames Per Second > Higher Is Better 8 . 6.23 |===================================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: UntexturedObjects GLTexCoord Frames Per Second > Higher Is Better 8 . 3.61 |===================================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLBufferRange Frames Per Second > Higher Is Better 8 . 5.13 |===================================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLBufferRange Frames Per Second > Higher Is Better 8 . 4.99 |===================================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: UntexturedObjects GLBufferRange Frames Per Second > Higher Is Better 8 . 5.04 |===================================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: DynamicStreaming GLBufferSubData Frames Per Second > Higher Is Better 8 . 13.45 |==================================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: DynamicStreaming GLMapPersistent Frames Per Second > Higher Is Better 8 . 14.20 |==================================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: DynamicStreaming GLBufferSubData Frames Per Second > Higher Is Better 8 . 13.42 |==================================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: DynamicStreaming GLMapPersistent Frames Per Second > Higher Is Better 8 . 14.14 |==================================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: DynamicStreaming GLBufferSubData Frames Per Second > Higher Is Better 8 . 13.33 |==================================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: DynamicStreaming GLMapPersistent Frames Per Second > Higher Is Better 8 . 14.09 |==================================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLBufferSubData Frames Per Second > Higher Is Better 8 . 13.34 |==================================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLDynamicBuffer Frames Per Second > Higher Is Better 8 . 1.36 |===================================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLMapPersistent Frames Per Second > Higher Is Better 8 . 14.18 |==================================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLBufferSubData Frames Per Second > Higher Is Better 8 . 13.20 |==================================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLDynamicBuffer Frames Per Second > Higher Is Better 8 . 1.36 |===================================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLMapPersistent Frames Per Second > Higher Is Better 8 . 13.90 |==================================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: UntexturedObjects GLBufferSubData Frames Per Second > Higher Is Better 8 . 13.18 |==================================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: UntexturedObjects GLDynamicBuffer Frames Per Second > Higher Is Better 8 . 1.34 |===================================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: UntexturedObjects GLMapPersistent Frames Per Second > Higher Is Better 8 . 14.04 |==================================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: TexturedQuadsProblem GLNaiveUniform Frames Per Second > Higher Is Better 8 . 63.99 |==================================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: TexturedQuadsProblem GLNoTexUniform Frames Per Second > Higher Is Better 8 . 102.08 |=================================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: TexturedQuadsProblem GLTextureArray Frames Per Second > Higher Is Better 8 . 138.87 |=================================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: TexturedQuadsProblem GLNaiveUniform Frames Per Second > Higher Is Better 8 . 63.10 |==================================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: TexturedQuadsProblem GLNoTexUniform Frames Per Second > Higher Is Better 8 . 99.61 |==================================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: TexturedQuadsProblem GLTextureArray Frames Per Second > Higher Is Better 8 . 131.11 |=================================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: TexturedQuadsProblem GLNaiveUniform Frames Per Second > Higher Is Better 8 . 61.92 |==================================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: TexturedQuadsProblem GLNoTexUniform Frames Per Second > Higher Is Better 8 . 97.17 |==================================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: TexturedQuadsProblem GLTextureArray Frames Per Second > Higher Is Better 8 . 129.05 |=================================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: DynamicStreaming GLMapUnsynchronized Frames Per Second > Higher Is Better 8 . 13.09 |==================================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: DynamicStreaming GLMapUnsynchronized Frames Per Second > Higher Is Better 8 . 12.55 |==================================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: DynamicStreaming GLMapUnsynchronized Frames Per Second > Higher Is Better 8 . 12.94 |==================================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLBufferStorage-SDP Frames Per Second > Higher Is Better 8 . 3.80 |===================================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLMapUnsynchronized Frames Per Second > Higher Is Better 8 . 12.99 |==================================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLBufferStorage-SDP Frames Per Second > Higher Is Better 8 . 3.79 |===================================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLMapUnsynchronized Frames Per Second > Higher Is Better 8 . 12.90 |==================================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: UntexturedObjects GLBufferStorage-SDP Frames Per Second > Higher Is Better 8 . 3.79 |===================================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: UntexturedObjects GLMapUnsynchronized Frames Per Second > Higher Is Better 8 . 13.02 |==================================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLBufferStorage-NoSDP Frames Per Second > Higher Is Better 8 . 4.25 |===================================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLMultiDrawBuffer-SDP Frames Per Second > Higher Is Better 8 . 3.80 |===================================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLBufferStorage-NoSDP Frames Per Second > Higher Is Better 8 . 4.24 |===================================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLMultiDrawBuffer-SDP Frames Per Second > Higher Is Better 8 . 3.78 |===================================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: UntexturedObjects GLBufferStorage-NoSDP Frames Per Second > Higher Is Better 8 . 4.23 |===================================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: UntexturedObjects GLMultiDrawBuffer-SDP Frames Per Second > Higher Is Better 8 . 3.77 |===================================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLMultiDrawBuffer-NoSDP Frames Per Second > Higher Is Better 8 . 4.24 |===================================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLMultiDrawBuffer-NoSDP Frames Per Second > Higher Is Better 8 . 4.24 |===================================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: UntexturedObjects GLMultiDrawBuffer-NoSDP Frames Per Second > Higher Is Better 8 . 4.22 |=====================================================================