ZotacRTX2080

Intel Core i7-8086K testing with a ASRock Z370 Extreme4 (P3.10 BIOS) and Zotac NVIDIA GeForce RTX 2080 8192MB on LinuxMint 19 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 1811077-SKEE-ZOTACRT33
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Result
Identifier
Performance Per
Dollar
Date
Run
  Test
  Duration
Zotac NVIDIA GeForce RTX 2080
October 19 2018
  1 Hour, 5 Minutes
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ZotacRTX2080OpenBenchmarking.orgPhoronix Test SuiteIntel Core i7-8086K @ 5.10GHz (6 Cores / 12 Threads)ASRock Z370 Extreme4 (P3.10 BIOS)Intel 8th Gen Core16384MB4001GB Western Digital WD40EMRX-82U + 240GB Force MP300 + 1000GB Samsung SSD 970 EVO 1TBZotac NVIDIA GeForce RTX 2080 8192MB (1515/8000MHz)Realtek ALC1220VX2439wmIntel ConnectionLinuxMint 194.19.0-999-lowlatency (x86_64)Cinnamon 3.8.9X Server 1.19.6NVIDIA 410.664.6.0GCC 8.2.0ext41920x1080ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLCompilerFile-SystemScreen ResolutionZotacRTX2080 BenchmarksSystem Logs- --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++ --enable-libmpx --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib --with-tune=generic --without-cuda-driver -v - Scaling Governor: intel_pstate performance- GPU Compute Cores: 2944- KPTI + __user pointer sanitization + Full generic retpoline IBPB IBRS_FW + SSB disabled via prctl and seccomp + PTE Inversion; VMX: conditional cache flushes SMT vulnerable

ZotacRTX2080shoc: OpenCL - FFT SPshoc: OpenCL - MD5 Hashgputest: GiMark - 1920 x 1080 - Fullscreengputest: Plot3D - 1920 x 1080 - Fullscreengputest: Furmark - 1920 x 1080 - Fullscreengputest: TessMark - 1920 x 1080 - Fullscreengputest: Triangle - 1920 x 1080 - Fullscreengputest: Pixmark Piano - 1920 x 1080 - Fullscreengputest: Pixmark Volplosion - 1920 x 1080 - Fullscreengputest: Plot3D - 1920 x 1080 - Windoweddota2: 1920 x 1080 - OpenGLdota2: 1920 x 1080 - Vulkanetqw-demo: 1920 x 1080nexuiz: 1920 x 1080openarena: 1920 x 1080smokin-guns: 1920 x 1080tremulous: 1920 x 1080urbanterror: 1920 x 1080warsow: 1920 x 1080unigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGLZotac NVIDIA GeForce RTX 2080123026.42148341157611465138567215566566911280116923137146.0082.11527725884473998.2768945.77OpenBenchmarking.org

SHOC Scalable HeterOgeneous Computing

The CUDA and OpenCL version of Vetter's Scalable HeterOgeneous Computing benchmark suite. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgGFLOPS, More Is BetterSHOC Scalable HeterOgeneous Computing 2015-11-10Target: OpenCL - Benchmark: FFT SPZotac NVIDIA GeForce RTX 208030060090012001500SE +/- 7.72, N = 312301. (CXX) g++ options: -O2 -lSHOCCommonMPI -lSHOCCommonOpenCL -lSHOCCommon -lOpenCL -lrt -pthread -lmpi_cxx -lmpi

OpenBenchmarking.orgGHash/s, More Is BetterSHOC Scalable HeterOgeneous Computing 2015-11-10Target: OpenCL - Benchmark: MD5 HashZotac NVIDIA GeForce RTX 2080612182430SE +/- 0.01, N = 326.421. (CXX) g++ options: -O2 -lSHOCCommonMPI -lSHOCCommonOpenCL -lSHOCCommon -lOpenCL -lrt -pthread -lmpi_cxx -lmpi

GpuTest

GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: GiMark - Resolution: 1920 x 1080 - Mode: FullscreenZotac NVIDIA GeForce RTX 20803K6K9K12K15KSE +/- 0.88, N = 314834

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: Plot3D - Resolution: 1920 x 1080 - Mode: FullscreenZotac NVIDIA GeForce RTX 208020K40K60K80K100KSE +/- 682.52, N = 3115761

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: Furmark - Resolution: 1920 x 1080 - Mode: FullscreenZotac NVIDIA GeForce RTX 20803K6K9K12K15KSE +/- 24.10, N = 314651

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: TessMark - Resolution: 1920 x 1080 - Mode: FullscreenZotac NVIDIA GeForce RTX 20808K16K24K32K40KSE +/- 17.91, N = 338567

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: Triangle - Resolution: 1920 x 1080 - Mode: FullscreenZotac NVIDIA GeForce RTX 208050K100K150K200K250KSE +/- 1986.58, N = 3215566

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: Pixmark Piano - Resolution: 1920 x 1080 - Mode: FullscreenZotac NVIDIA GeForce RTX 208012002400360048006000SE +/- 15.84, N = 35669

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: Pixmark Volplosion - Resolution: 1920 x 1080 - Mode: FullscreenZotac NVIDIA GeForce RTX 20802K4K6K8K10KSE +/- 22.92, N = 311280

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: Plot3D - Resolution: 1920 x 1080 - Mode: WindowedZotac NVIDIA GeForce RTX 208030K60K90K120K150KSE +/- 1003.16, N = 3116923

Dota 2

This is a benchmark of Valve's Dota 2 game. The test profile assumes you have a Steam account, have Steam installed for the system, and that you have rights to Dota 2. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDota 2Resolution: 1920 x 1080 - Renderer: OpenGLZotac NVIDIA GeForce RTX 2080306090120150SE +/- 9.78, N = 9137MIN: 58.3 / MAX: 147.8

OpenBenchmarking.orgFrames Per Second, More Is BetterDota 2Resolution: 1920 x 1080 - Renderer: VulkanZotac NVIDIA GeForce RTX 2080306090120150SE +/- 0.61, N = 3146.00MIN: 144.8 / MAX: 146.8

ET: Quake Wars Demo

This test calculates the average frame-rate within the demo for the game Enemy Territory: Quake Wars demo game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterET: Quake Wars DemoResolution: 1920 x 1080Zotac NVIDIA GeForce RTX 208020406080100SE +/- 22.11, N = 1282.11

Nexuiz

This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterNexuiz 2.5.21920 x 1080Zotac NVIDIA GeForce RTX 2080110220330440550SE +/- 9.79, N = 3527MIN: 306 / MAX: 1422

OpenArena

This is a test of OpenArena, a popular open-source first-person shooter. This game is based upon ioquake3, which in turn uses the GPL version of id Software's Quake 3 engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterOpenArena 0.8.81920 x 1080Zotac NVIDIA GeForce RTX 2080160320480640800SE +/- 3.30, N = 3725

OpenBenchmarking.orgMilliseconds, Fewer Is BetterOpenArena 0.8.81920 x 1080 - Total Frame TimeZotac NVIDIA GeForce RTX 208048121620Min: 1 / Avg: 1.45 / Max: 13

Smokin Guns

Smokin Guns is an open-source game based on the Quake 3 engine that is a western-themed first person shooter. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterSmokin Guns 1.11920 x 1080Zotac NVIDIA GeForce RTX 20802004006008001000SE +/- 3.91, N = 3884MIN: 1

Tremulous

Tremulous is an open-source game that uses the ioquake3 engine. Tremulous is a combination of a first-person shooter and real-time strategy. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTremulous 1.1.01920 x 1080Zotac NVIDIA GeForce RTX 2080100200300400500SE +/- 0.55, N = 3473

Urban Terror

Urban Terror is an open-source game that uses the ioquake3 engine. Urban Terror is a tactical first-person shooter supported on all major operating systems. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUrban Terror 4.3.21920 x 1080Zotac NVIDIA GeForce RTX 20802004006008001000SE +/- 0.45, N = 3998.27

Warsow

This is a benchmark of Warsow, a popular open-source first-person shooter. This game uses the QFusion engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterWarsow 1.511920 x 1080Zotac NVIDIA GeForce RTX 2080150300450600750SE +/- 4.02, N = 3689

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLZotac NVIDIA GeForce RTX 20801020304050SE +/- 0.07, N = 345.77MAX: 54.2