Dota 2 Vulkan macOS Sensors Benchmarks by Michael Larabel. macOS: Processor: Intel Core i7 @ 2.60GHz (4 Cores / 8 Threads), Motherboard: Apple MacBook Pro, Memory: 2 x 8 GB LPDDR3-2133MHz, Disk: 234GB, Graphics: Intel HD 530 + AMD Radeon Pro 450 1536MB, Monitor: Color LCD OS: macOS 10.13.4, Kernel: 17.5.0 (x86_64), Compiler: Apple LLVM 9.1.0 (clang-902.0.39.2) + GCC 4.2.1, File-System: APFS, Screen Resolution: 2880x1800 Dota 2 Resolution: 800 x 600 Frames Per Second > Higher Is Better OpenGL . 56.27 |=================================================== Vulkan . 69.53 |=============================================================== Dota 2 CPU Usage (Summary) Monitor Percent < Lower Is Better OpenGL . MIN: 2.9 AVG: 22.3 MAX: 60.6 Vulkan . MIN: 2.9 AVG: 26.3 MAX: 50.6 Dota 2 Resolution: 1280 x 1024 Frames Per Second > Higher Is Better OpenGL . 46.40 |============================================ Vulkan . 67.10 |=============================================================== Dota 2 CPU Usage (Summary) Monitor Percent < Lower Is Better OpenGL . MIN: 4.8 AVG: 26.4 MAX: 52.0 Vulkan . MIN: 4.6 AVG: 23.7 MAX: 40.3 Dota 2 Resolution: 1920 x 1080 Frames Per Second > Higher Is Better OpenGL . 34.83 |============================================= macOS .. 48.40 |=============================================================== Dota 2 CPU Usage (Summary) Monitor Percent < Lower Is Better OpenGL . MIN: 4.4 AVG: 22.6 MAX: 36.9 Vulkan . MIN: 4.4 AVG: 22.6 MAX: 41.9 Dota 2 Resolution: 2880 x 1800 Frames Per Second > Higher Is Better OpenGL . 21.00 |=================================================== Vulkan . 25.80 |=============================================================== Dota 2 CPU Usage (Summary) Monitor Percent < Lower Is Better OpenGL . MIN: 2.9 AVG: 19.8 MAX: 62.5 Vulkan . MIN: 5.4 AVG: 16.2 MAX: 44.0