sec111 wer 123: Processor: Intel Core i7-7500U @ 3.50GHz (2 Cores / 4 Threads), Motherboard: HP 828C (P78 Ver. 01.15 BIOS), Chipset: Intel Device 5904, Memory: 16384MB, Disk: 256GB MTFDDAV256TBN-1A, Graphics: Intel HD 620 3072MB (1050MHz), Audio: Conexant CX8200, Monitor: DELL P2417H, Network: Intel Connection + Intel Device 24fb OS: Ubuntu 16.04, Kernel: 4.13.0-37-generic (x86_64), Desktop: Unity 7.4.5, Display Driver: modesetting 1.19.5, OpenGL: 4.5 Mesa 18.1.0-devel (git-1e36fe5dc4), Compiler: GCC 5.4.0 20160609, File-System: ext4, Screen Resolution: 3840x1080 APITest 2014-06-01 Resolution: 3840 x 2160 - Test: NullProblem NullSolution Frames Per Second > Higher Is Better 123 . 10.75 |================================================================== APITest 2014-06-01 Resolution: 3840 x 2160 - Test: UntexturedObjects GLUniform Frames Per Second > Higher Is Better 123 . 3.10 |=================================================================== APITest 2014-06-01 Resolution: 3840 x 2160 - Test: TexturedQuadsProblem GLNaive Frames Per Second > Higher Is Better 123 . 32.50 |================================================================== APITest 2014-06-01 Resolution: 3840 x 2160 - Test: TexturedQuadsProblem GLNoTex Frames Per Second > Higher Is Better 123 . 56.44 |================================================================== APITest 2014-06-01 Resolution: 3840 x 2160 - Test: UntexturedObjects GLDrawLoop Frames Per Second > Higher Is Better 123 . 4.31 |=================================================================== APITest 2014-06-01 Resolution: 3840 x 2160 - Test: UntexturedObjects GLTexCoord Frames Per Second > Higher Is Better 123 . 2.86 |=================================================================== APITest 2014-06-01 Resolution: 3840 x 2160 - Test: UntexturedObjects GLBufferRange Frames Per Second > Higher Is Better 123 . 3.77 |=================================================================== APITest 2014-06-01 Resolution: 3840 x 2160 - Test: DynamicStreaming GLBufferSubData Frames Per Second > Higher Is Better 123 . 9.52 |=================================================================== APITest 2014-06-01 Resolution: 3840 x 2160 - Test: DynamicStreaming GLMapPersistent Frames Per Second > Higher Is Better 123 . 10.60 |================================================================== APITest 2014-06-01 Resolution: 3840 x 2160 - Test: UntexturedObjects GLBufferSubData Frames Per Second > Higher Is Better 123 . 9.99 |=================================================================== APITest 2014-06-01 Resolution: 3840 x 2160 - Test: UntexturedObjects GLDynamicBuffer Frames Per Second > Higher Is Better 123 . 1.14 |=================================================================== APITest 2014-06-01 Resolution: 3840 x 2160 - Test: UntexturedObjects GLMapPersistent Frames Per Second > Higher Is Better 123 . 10.68 |================================================================== APITest 2014-06-01 Resolution: 3840 x 2160 - Test: UntexturedObjects GLMultiDraw-SDP Frames Per Second > Higher Is Better 123 . 50.49 |================================================================== APITest 2014-06-01 Resolution: 3840 x 2160 - Test: TexturedQuadsProblem GLNaiveUniform Frames Per Second > Higher Is Better 123 . 35.20 |================================================================== APITest 2014-06-01 Resolution: 3840 x 2160 - Test: TexturedQuadsProblem GLNoTexUniform Frames Per Second > Higher Is Better 123 . 46.50 |================================================================== APITest 2014-06-01 Resolution: 3840 x 2160 - Test: TexturedQuadsProblem GLTextureArray Frames Per Second > Higher Is Better 123 . 54.39 |================================================================== APITest 2014-06-01 Resolution: 3840 x 2160 - Test: UntexturedObjects GLMultiDraw-NoSDP Frames Per Second > Higher Is Better 123 . 55.18 |================================================================== APITest 2014-06-01 Resolution: 3840 x 2160 - Test: DynamicStreaming GLMapUnsynchronized Frames Per Second > Higher Is Better 123 . 10.72 |================================================================== APITest 2014-06-01 Resolution: 3840 x 2160 - Test: UntexturedObjects GLBufferStorage-SDP Frames Per Second > Higher Is Better 123 . 3.26 |=================================================================== APITest 2014-06-01 Resolution: 3840 x 2160 - Test: UntexturedObjects GLMapUnsynchronized Frames Per Second > Higher Is Better 123 . 10.69 |================================================================== APITest 2014-06-01 Resolution: 3840 x 2160 - Test: UntexturedObjects GLBufferStorage-NoSDP Frames Per Second > Higher Is Better 123 . 3.65 |=================================================================== APITest 2014-06-01 Resolution: 3840 x 2160 - Test: UntexturedObjects GLMultiDrawBuffer-SDP Frames Per Second > Higher Is Better 123 . 3.28 |=================================================================== APITest 2014-06-01 Resolution: 3840 x 2160 - Test: UntexturedObjects GLMultiDrawBuffer-NoSDP Frames Per Second > Higher Is Better 123 . 3.66 |=================================================================== APITest 2014-06-01 Resolution: 3840 x 2160 - Test: TexturedQuadsProblem GLTextureArrayMultiDraw-SDP Frames Per Second > Higher Is Better 123 . 95.26 |================================================================== APITest 2014-06-01 Resolution: 3840 x 2160 - Test: TexturedQuadsProblem GLTextureArrayMultiDraw-NoSDP Frames Per Second > Higher Is Better 123 . 95.80 |==================================================================