Intel shader cache test for a future article.
Compare your own system(s) to this result file with the
Phoronix Test Suite by running the command:
phoronix-test-suite benchmark 1711141-AL-INTELCACH08
Intel GLSL Mesa Shader Cache Test
Intel shader cache test for a future article.
Mesa Stock:
Processor: Intel Core i7-8700K @ 4.70GHz (6 Cores / 12 Threads), Motherboard: ASUS PRIME Z370-A, Chipset: Intel Device 3ec2, Memory: 16384MB, Disk: 525GB Crucial_CT525MX3 + Samsung SSD 950 PRO 256GB, Graphics: Intel HD 3072MB (1200MHz), Audio: Realtek ALC1220, Monitor: DELL P2415Q, Network: Intel Connection
OS: Ubuntu 17.10, Kernel: 4.14.0-996-generic (x86_64) 20171113, Desktop: GNOME Shell 3.26.1, Display Server: Wayland, Display Driver: modesetting 1.19.5, OpenGL: 4.5 Mesa 17.4.0-devel- padoka PPA, Vulkan: 1.0.61, Compiler: GCC 7.2.0, File-System: ext4, Screen Resolution: 1920x1080
Intel GLSL Shader Cache:
Processor: Intel Core i7-8700K @ 4.70GHz (6 Cores / 12 Threads), Motherboard: ASUS PRIME Z370-A, Chipset: Intel Device 3ec2, Memory: 16384MB, Disk: 525GB Crucial_CT525MX3 + Samsung SSD 950 PRO 256GB, Graphics: Intel HD 3072MB (1200MHz), Audio: Realtek ALC1220, Monitor: DELL P2415Q, Network: Intel Connection
OS: Ubuntu 17.10, Kernel: 4.14.0-996-generic (x86_64) 20171113, Desktop: GNOME Shell 3.26.1, Display Server: Wayland, Display Driver: modesetting 1.19.5, OpenGL: 4.5 Mesa 17.4.0-devel- padoka PPA, Vulkan: 1.0.61, Compiler: GCC 7.2.0, File-System: ext4, Screen Resolution: 1920x1080
BioShock Infinite
Resolution: 1920 x 1080 - Effects Quality: Low
Frames Per Second > Higher Is Better
Mesa Stock .............. 37.82 |==============================================
Intel GLSL Shader Cache . 37.75 |==============================================
BioShock Infinite
Test Run Time - Resolution: 1920 x 1080 - Effects Quality: Low
Seconds < Lower Is Better
Mesa Stock .............. 107.09 |=============================================
Intel GLSL Shader Cache . 104.09 |============================================
Deus Ex: Mankind Divided
Preset: 1920 x 1080 - Low Quality
Frames Per Second > Higher Is Better
Mesa Stock .............. 6.30 |===================================
Intel GLSL Shader Cache . 8.40 |===============================================
Deus Ex: Mankind Divided
Test Run Time - Preset: 1920 x 1080 - Low Quality
Seconds < Lower Is Better
Mesa Stock .............. 490.77 |=============================================
Intel GLSL Shader Cache . 261.29 |========================
Dota 2
Resolution: 1920 x 1080 - Renderer: OpenGL
Frames Per Second > Higher Is Better
Mesa Stock .............. 21.03 |==============================================
Intel GLSL Shader Cache . 21.07 |==============================================
Dota 2
Test Run Time - Resolution: 1920 x 1080 - Renderer: OpenGL
Seconds < Lower Is Better
Mesa Stock .............. 73.91 |==============================================
Intel GLSL Shader Cache . 70.10 |============================================
Mad Max
Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL - Scene: Camp Hollow Point
Frames Per Second > Higher Is Better
Mesa Stock .............. 23.44 |===========================================
Intel GLSL Shader Cache . 25.20 |==============================================
Mad Max
Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL - Scene: Stronghold
Frames Per Second > Higher Is Better
Mesa Stock .............. 19.61 |==============================================
Intel GLSL Shader Cache . 19.62 |==============================================
Mad Max
Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL - Scene: Hope, Glory, and Dog is Dead
Frames Per Second > Higher Is Better
Mesa Stock .............. 22.59 |==============================================
Intel GLSL Shader Cache . 22.51 |==============================================
Mad Max
Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL - Scene: Landmover
Frames Per Second > Higher Is Better
Mesa Stock .............. 28.31 |==============================================
Intel GLSL Shader Cache . 28.28 |==============================================
Mad Max
Test Run Time - Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL
Seconds < Lower Is Better
Mesa Stock . 355.45 |==========================================================
Serious Sam 3: BFE
Resolution: 1920 x 1080 - Quality: Low - Renderer: OpenGL
Frames Per Second > Higher Is Better
Mesa Stock .............. 39.50 |===========================================
Intel GLSL Shader Cache . 42.58 |==============================================
Serious Sam 3: BFE
Test Run Time - Resolution: 1920 x 1080 - Quality: Low - Renderer: OpenGL
Seconds < Lower Is Better
Mesa Stock .............. 118.22 |=============================================
Intel GLSL Shader Cache . 103.31 |=======================================
Serious Sam 3: BFE
Resolution: 1920 x 1080 - Quality: High - Renderer: OpenGL
Frames Per Second > Higher Is Better
Mesa Stock .............. 19.57 |===========================================
Intel GLSL Shader Cache . 21.10 |==============================================
Serious Sam 3: BFE
Test Run Time - Resolution: 1920 x 1080 - Quality: High - Renderer: OpenGL
Seconds < Lower Is Better
Mesa Stock .............. 103.82 |=============================================
Intel GLSL Shader Cache . 97.28 |==========================================
Tesseract 2014-05-12
Test Run Time - Resolution: 1920 x 1080
Seconds < Lower Is Better
Mesa Stock . 2 |===============================================================
Tomb Raider
Resolution: 1920 x 1080 - Quality: Normal
Frames Per Second > Higher Is Better
Mesa Stock .............. 23.67 |==============================================
Intel GLSL Shader Cache . 23.60 |==============================================
Xonotic 0.8.2
Resolution: 1920 x 1080 - Effects Quality: High
Frames Per Second > Higher Is Better
Mesa Stock .............. 146.52 |=============================================
Intel GLSL Shader Cache . 144.38 |============================================
Xonotic 0.8.2
Test Run Time - Resolution: 1920 x 1080 - Effects Quality: High
Seconds < Lower Is Better
Mesa Stock .............. 76.83 |=============================================
Intel GLSL Shader Cache . 77.88 |==============================================
Xonotic 0.8.2
Resolution: 1920 x 1080 - Effects Quality: Ultra
Frames Per Second > Higher Is Better
Mesa Stock .............. 112.67 |=============================================
Intel GLSL Shader Cache . 111.52 |=============================================
Xonotic 0.8.2
Test Run Time - Resolution: 1920 x 1080 - Effects Quality: Ultra
Seconds < Lower Is Better
Mesa Stock .............. 98.48 |==============================================
Intel GLSL Shader Cache . 99.49 |==============================================