Vulkan vs. OpenGL Mesa 17.2 RadeonSI RADV Intel Xeon E3-1280 v5 testing with a MSI C236A WORKSTATION (MS-7998) v1.0 and Sapphire AMD POLARIS10 (DRM 3.9.0 / 4.10.0-24-generic LLVM 5.0.0) 4096MB on Ubuntu 17.04 via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/1706239-TR-VULKANHEL50 .
Vulkan vs. OpenGL Mesa 17.2 RadeonSI RADV Processor Motherboard Chipset Memory Disk Graphics Audio Monitor Network OS Kernel Desktop Display Server Display Driver OpenGL Vulkan Compiler File-System Screen Resolution OpenGL Vulkan Intel Xeon E3-1280 v5 @ 4.00GHz (8 Cores) MSI C236A WORKSTATION (MS-7998) v1.0 Intel Skylake 16384MB 256GB TOSHIBA-RD400 Sapphire AMD POLARIS10 (DRM 3.9.0 / 4.10.0-24-generic LLVM 5.0.0) 4096MB Realtek ALC1150 ASUS PB278 Intel Connection Ubuntu 17.04 4.10.0-24-generic (x86_64) Unity 7.5.0 X Server 1.19.3 modesetting 1.19.3 4.5 Mesa 17.2.0-devel- padoka PPA (LLVM 5.0.0) 1.0.42 GCC 6.3.0 20170406 ext4 2560x1440 OpenBenchmarking.org Processor Details - Scaling Governor: intel_pstate powersave Graphics Details - GLAMOR
Vulkan vs. OpenGL Mesa 17.2 RadeonSI RADV dota2: 1280 x 1024 dota2: 2560 x 1440 madmax: 2560 x 1440 - Low - Camp Hollow Point talos-principle: Vulkan - 2560 x 1440 sam2017: 2560 x 1440 - Low sam2017: 2560 x 1440 - Ultra dow3: 2560 x 1440 - Low dow3: 2560 x 1440 - Maximum OpenGL Vulkan 135.77 93.90 111.74 59.03 232.37 75.20 46.15 34.30 123.47 64.53 89.01 68.50 283.73 73.67 35.31 24.50 OpenBenchmarking.org
Dota 2 Resolution: 1280 x 1024 OpenBenchmarking.org Frames Per Second, More Is Better Dota 2 Resolution: 1280 x 1024 OpenGL Vulkan 30 60 90 120 150 SE +/- 1.48, N = 3 SE +/- 1.20, N = 3 135.77 123.47
Dota 2 CPU Usage (Summary) Monitor Min Avg Max OpenGL 0.3 37.8 52.5 Vulkan 1.2 29.2 40.1 OpenBenchmarking.org Percent, Fewer Is Better Dota 2 CPU Usage (Summary) Monitor 15 30 45 60 75
Dota 2 Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better Dota 2 Resolution: 2560 x 1440 OpenGL Vulkan 20 40 60 80 100 SE +/- 0.35, N = 3 SE +/- 7.67, N = 3 93.90 64.53
Dota 2 CPU Usage (Summary) Monitor Min Avg Max OpenGL 1.8 34.9 47.5 Vulkan 0.5 22.7 33.4 OpenBenchmarking.org Percent, Fewer Is Better Dota 2 CPU Usage (Summary) Monitor 14 28 42 56 70
Mad Max Resolution: 2560 x 1440 - Graphics Preset: Low - Scene: Camp Hollow Point OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 2560 x 1440 - Graphics Preset: Low - Scene: Camp Hollow Point OpenGL Vulkan 30 60 90 120 150 111.74 89.01 MIN: 82.49 / MAX: 265.46 MIN: 28.49 / MAX: 93.15
Mad Max Resolution: 2560 x 1440 - Graphics Preset: Low - Scene: Stronghold OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 2560 x 1440 - Graphics Preset: Low - Scene: Stronghold OpenGL Vulkan 20 40 60 80 100 83.27 77.17 MIN: 43.18 / MAX: 97.95 MIN: 62.33 / MAX: 82.69
Mad Max Resolution: 2560 x 1440 - Graphics Preset: Low - Scene: Hope, Glory, and Dog is Dead OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 2560 x 1440 - Graphics Preset: Low - Scene: Hope, Glory, and Dog is Dead OpenGL Vulkan 20 40 60 80 100 103.21 77.20 MIN: 28.48 / MAX: 383.58 MIN: 9.88 / MAX: 129.84
Mad Max Resolution: 2560 x 1440 - Graphics Preset: Low - Scene: Landmover OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 2560 x 1440 - Graphics Preset: Low - Scene: Landmover OpenGL Vulkan 30 60 90 120 150 124.86 95.35 MIN: 18.58 / MAX: 473.48 MIN: 9.59 / MAX: 138.89
Mad Max CPU Usage (Summary) Monitor Min Avg Max OpenGL 4.5 40.3 61.1 Vulkan 5.2 25.2 49.1 OpenBenchmarking.org Percent, Fewer Is Better Mad Max CPU Usage (Summary) Monitor 20 40 60 80 100
The Talos Principle Renderer: Vulkan - Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better The Talos Principle Renderer: Vulkan - Resolution: 2560 x 1440 OpenGL Vulkan 15 30 45 60 75 SE +/- 0.12, N = 3 SE +/- 1.95, N = 3 59.03 68.50
Serious Sam Fusion 2017 Resolution: 2560 x 1440 - Quality: Low OpenBenchmarking.org Frames Per Second, More Is Better Serious Sam Fusion 2017 Resolution: 2560 x 1440 - Quality: Low OpenGL Vulkan 60 120 180 240 300 SE +/- 2.87, N = 3 SE +/- 1.18, N = 3 232.37 283.73
Serious Sam Fusion 2017 Resolution: 2560 x 1440 - Quality: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Serious Sam Fusion 2017 Resolution: 2560 x 1440 - Quality: Ultra OpenGL Vulkan 20 40 60 80 100 SE +/- 1.10, N = 3 SE +/- 1.18, N = 3 75.20 73.67
Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Low OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Low OpenGL Vulkan 10 20 30 40 50 SE +/- 0.16, N = 3 SE +/- 0.10, N = 3 46.15 35.31 MIN: 31 / MAX: 75 MIN: 20.49 / MAX: 55.23
Dawn of War III CPU Usage (Summary) Monitor Min Avg Max OpenGL 0.3 28.8 43.2 Vulkan 0.8 18.3 27.6 OpenBenchmarking.org Percent, Fewer Is Better Dawn of War III CPU Usage (Summary) Monitor 12 24 36 48 60
Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Maximum OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Maximum OpenGL Vulkan 8 16 24 32 40 SE +/- 0.13, N = 3 SE +/- 0.11, N = 3 34.30 24.50 MIN: 25.49 / MAX: 52.95 MIN: 8.8 / MAX: 37.81
Dawn of War III CPU Usage (Summary) Monitor Min Avg Max OpenGL 0.3 26.4 39.5 Vulkan 0.3 16.7 24.8 OpenBenchmarking.org Percent, Fewer Is Better Dawn of War III CPU Usage (Summary) Monitor 11 22 33 44 55
Phoronix Test Suite v10.8.5