OpenGL Testing Intel Xeon E3-1280 v5 testing with a MSI C236A WORKSTATION (MS-7998) v1.0 and Sapphire AMD POLARIS10 (DRM 3.9.0 / 4.10.0-24-generic LLVM 5.0.0) 4096MB on Ubuntu 17.04 via the Phoronix Test Suite. OpenGL Default: Processor: Intel Xeon E3-1280 v5 @ 4.00GHz (8 Cores), Motherboard: MSI C236A WORKSTATION (MS-7998) v1.0, Chipset: Intel Skylake, Memory: 16384MB, Disk: 256GB TOSHIBA-RD400, Graphics: Sapphire AMD POLARIS10 (DRM 3.9.0 / 4.10.0-24-generic LLVM 5.0.0) 4096MB, Audio: Realtek ALC1150, Monitor: ASUS PB278, Network: Intel Connection OS: Ubuntu 17.04, Kernel: 4.10.0-24-generic (x86_64), Desktop: Unity 7.5.0, Display Server: X Server 1.19.3, Display Driver: modesetting 1.19.3, OpenGL: 4.5 Mesa 17.2.0-devel- padoka PPA (LLVM 5.0.0), Vulkan: 1.0.42, Compiler: GCC 6.3.0 20170406, File-System: ext4, Screen Resolution: 2560x1440 MESA_NO_ERROR=1: Processor: Intel Xeon E3-1280 v5 @ 4.00GHz (8 Cores), Motherboard: MSI C236A WORKSTATION (MS-7998) v1.0, Chipset: Intel Skylake, Memory: 16384MB, Disk: 256GB TOSHIBA-RD400, Graphics: Sapphire AMD POLARIS10 (DRM 3.9.0 / 4.10.0-24-generic LLVM 5.0.0) 4096MB, Audio: Realtek ALC1150, Monitor: ASUS PB278, Network: Intel Connection OS: Ubuntu 17.04, Kernel: 4.10.0-24-generic (x86_64), Desktop: Unity 7.5.0, Display Server: X Server 1.19.3, Display Driver: modesetting 1.19.3, OpenGL: 4.5 Mesa 17.2.0-devel- padoka PPA (LLVM 5.0.0), Vulkan: 1.0.42, Compiler: GCC 6.3.0 20170406, File-System: ext4, Screen Resolution: 2560x1440 Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low Frames Per Second > Higher Is Better OpenGL Default .. 72.80 |====================================================== MESA_NO_ERROR=1 . 72.70 |====================================================== Unigine Superposition 1.0 CPU Usage (Summary) Monitor Percent < Lower Is Better OpenGL Default .. MIN: 0.3 AVG: 16.5 MAX: 24.2 MESA_NO_ERROR=1 . MIN: 0.5 AVG: 17.2 MAX: 22.5 Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra Frames Per Second > Higher Is Better OpenGL Default .. 12.90 |====================================================== MESA_NO_ERROR=1 . 12.00 |================================================== Unigine Superposition 1.0 CPU Usage (Summary) Monitor Percent < Lower Is Better OpenGL Default .. MIN: 0.8 AVG: 10.9 MAX: 20.5 MESA_NO_ERROR=1 . MIN: 0.5 AVG: 11.5 MAX: 24.6 Xonotic 0.8.2 Resolution: 2560 x 1440 - Effects Quality: Ultimate Frames Per Second > Higher Is Better OpenGL Default .. 178.67 |==================================================== MESA_NO_ERROR=1 . 181.00 |===================================================== Xonotic 0.8.2 CPU Usage (Summary) Monitor Percent < Lower Is Better OpenGL Default .. MIN: 0.3 AVG: 13.4 MAX: 16.0 MESA_NO_ERROR=1 . MIN: 7.1 AVG: 13.9 MAX: 17.3 Tesseract 2014-05-12 Resolution: 2560 x 1440 Frames Per Second > Higher Is Better OpenGL Default .. 295.05 |===================================================== MESA_NO_ERROR=1 . 296.93 |===================================================== Tesseract 2014-05-12 CPU Usage (Summary) Monitor Percent < Lower Is Better OpenGL Default .. MIN: 1.3 AVG: 12.9 MAX: 57.1 MESA_NO_ERROR=1 . MIN: 0.0 AVG: 12.4 MAX: 15.5 ET: Legacy 2.75 Renderer: Renderer2 - Resolution: 2560 x 1440 Frames Per Second > Higher Is Better OpenGL Default .. 200.37 |=================================================== MESA_NO_ERROR=1 . 209.23 |===================================================== ET: Legacy 2.75 CPU Usage (Summary) Monitor Percent < Lower Is Better OpenGL Default .. MIN: 0.5 AVG: 14.7 MAX: 17.9 MESA_NO_ERROR=1 . MIN: 0.3 AVG: 15.2 MAX: 18.3 Deus Ex: Mankind Divided Preset: 1920 x 1080 - Low Quality Frames Per Second > Higher Is Better OpenGL Default .. 67.00 |====================================================== MESA_NO_ERROR=1 . 67.33 |====================================================== Deus Ex: Mankind Divided CPU Usage (Summary) Monitor Percent < Lower Is Better OpenGL Default .. MIN: 0.0 AVG: 43.9 MAX: 60.8 MESA_NO_ERROR=1 . MIN: 0.0 AVG: 48.3 MAX: 70.7 Deus Ex: Mankind Divided Preset: 2560 x 1440 - High Quality Frames Per Second > Higher Is Better OpenGL Default .. 28.53 |=================================================== MESA_NO_ERROR=1 . 30.27 |====================================================== Deus Ex: Mankind Divided CPU Usage (Summary) Monitor Percent < Lower Is Better OpenGL Default .. MIN: 0.3 AVG: 35.5 MAX: 79.1 MESA_NO_ERROR=1 . MIN: 0.5 AVG: 35.9 MAX: 69.8 DiRT Rally Resolution: 2560 x 1440 - Graphics Preset: Ultra Low Frames Per Second > Higher Is Better OpenGL Default .. 307.74 |===================================================== MESA_NO_ERROR=1 . 308.21 |===================================================== DiRT Rally CPU Usage (Summary) Monitor Percent < Lower Is Better OpenGL Default .. MIN: 0.3 AVG: 32.8 MAX: 40.2 MESA_NO_ERROR=1 . MIN: 0.8 AVG: 31.9 MAX: 40.5 DiRT Rally Resolution: 2560 x 1440 - Graphics Preset: Ultra Frames Per Second > Higher Is Better OpenGL Default .. 72.62 |============================================== MESA_NO_ERROR=1 . 85.65 |====================================================== DiRT Rally CPU Usage (Summary) Monitor Percent < Lower Is Better OpenGL Default .. MIN: 0.3 AVG: 28.8 MAX: 43.8 MESA_NO_ERROR=1 . MIN: 0.8 AVG: 30.7 MAX: 41.0 Dota 2 CPU Usage (Summary) Monitor Percent < Lower Is Better OpenGL Default . MIN: 0.0 AVG: 0.8 MAX: 9.6 Mad Max Resolution: 2560 x 1440 - Graphics Preset: Low - Renderer: OpenGL - Scene: Camp Hollow Point Frames Per Second > Higher Is Better OpenGL Default .. 114.42 |===================================================== MESA_NO_ERROR=1 . 110.15 |=================================================== Mad Max Resolution: 2560 x 1440 - Graphics Preset: Low - Renderer: OpenGL - Scene: Stronghold Frames Per Second > Higher Is Better OpenGL Default .. 71.23 |=============================================== MESA_NO_ERROR=1 . 81.18 |====================================================== Mad Max Resolution: 2560 x 1440 - Graphics Preset: Low - Renderer: OpenGL - Scene: Hope, Glory, and Dog is Dead Frames Per Second > Higher Is Better OpenGL Default .. 96.86 |================================================== MESA_NO_ERROR=1 . 102.06 |===================================================== Mad Max Resolution: 2560 x 1440 - Graphics Preset: Low - Renderer: OpenGL - Scene: Landmover Frames Per Second > Higher Is Better OpenGL Default .. 119.66 |==================================================== MESA_NO_ERROR=1 . 122.22 |===================================================== Mad Max CPU Usage (Summary) Monitor Percent < Lower Is Better OpenGL Default .. MIN: 1.0 AVG: 37.6 MAX: 53.5 MESA_NO_ERROR=1 . MIN: 0.5 AVG: 38.6 MAX: 57.0 Mad Max Resolution: 2560 x 1440 - Graphics Preset: High - Renderer: OpenGL - Scene: Camp Hollow Point Frames Per Second > Higher Is Better OpenGL Default .. 114.91 |===================================================== MESA_NO_ERROR=1 . 106.58 |================================================= Mad Max Resolution: 2560 x 1440 - Graphics Preset: High - Renderer: OpenGL - Scene: Stronghold Frames Per Second > Higher Is Better OpenGL Default .. 81.40 |====================================================== MESA_NO_ERROR=1 . 80.20 |===================================================== Mad Max Resolution: 2560 x 1440 - Graphics Preset: High - Renderer: OpenGL - Scene: Hope, Glory, and Dog is Dead Frames Per Second > Higher Is Better OpenGL Default .. 102.34 |===================================================== MESA_NO_ERROR=1 . 103.08 |===================================================== Mad Max Resolution: 2560 x 1440 - Graphics Preset: High - Renderer: OpenGL - Scene: Landmover Frames Per Second > Higher Is Better OpenGL Default .. 124.62 |===================================================== MESA_NO_ERROR=1 . 123.33 |==================================================== Mad Max CPU Usage (Summary) Monitor Percent < Lower Is Better OpenGL Default .. MIN: 0.3 AVG: 38.2 MAX: 56.6 MESA_NO_ERROR=1 . MIN: 1.0 AVG: 38.4 MAX: 60.2 Metro: Last Light Redux Resolution: 2560 x 1440 Frames Per Second > Higher Is Better OpenGL Default .. 105.79 |===================================================== MESA_NO_ERROR=1 . 105.82 |===================================================== Metro: Last Light Redux CPU Usage (Summary) Monitor Percent < Lower Is Better OpenGL Default .. MIN: 0.0 AVG: 47.5 MAX: 59.3 MESA_NO_ERROR=1 . MIN: 0.0 AVG: 47.7 MAX: 60.0 Portal Resolution: 2560 x 1440 Frames Per Second > Higher Is Better OpenGL Default .. 446.27 |==================================================== MESA_NO_ERROR=1 . 453.14 |===================================================== Portal CPU Usage (Summary) Monitor Percent < Lower Is Better OpenGL Default .. MIN: 0.5 AVG: 13.8 MAX: 32.2 MESA_NO_ERROR=1 . MIN: 0.5 AVG: 14.9 MAX: 39.9 Serious Sam Fusion 2017 Resolution: 2560 x 1440 - Quality: Low - Renderer: OpenGL Frames Per Second > Higher Is Better OpenGL Default .. 200.67 |=============================================== MESA_NO_ERROR=1 . 226.20 |===================================================== Serious Sam Fusion 2017 CPU Usage (Summary) Monitor Percent < Lower Is Better OpenGL Default .. MIN: 0.0 AVG: 11.0 MAX: 40.6 MESA_NO_ERROR=1 . MIN: 0.0 AVG: 9.7 MAX: 30.4 Serious Sam Fusion 2017 Resolution: 2560 x 1440 - Quality: Ultra - Renderer: OpenGL Frames Per Second > Higher Is Better OpenGL Default .. 73.00 |=================================================== MESA_NO_ERROR=1 . 76.90 |====================================================== Serious Sam Fusion 2017 CPU Usage (Summary) Monitor Percent < Lower Is Better OpenGL Default .. MIN: 0.0 AVG: 10.8 MAX: 36.5 MESA_NO_ERROR=1 . MIN: 0.0 AVG: 9.3 MAX: 37.3 The Talos Principle Renderer: OpenGL - Resolution: 2560 x 1440 Frames Per Second > Higher Is Better OpenGL Default .. 66.63 |====================================================== MESA_NO_ERROR=1 . 58.33 |=============================================== The Talos Principle CPU Usage (Summary) Monitor Percent < Lower Is Better OpenGL Default .. MIN: 0.0 AVG: 13.1 MAX: 42.6 MESA_NO_ERROR=1 . MIN: 0.0 AVG: 12.8 MAX: 46.5 Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Low - Renderer: OpenGL Frames Per Second > Higher Is Better OpenGL Default .. 45.45 |===================================================== MESA_NO_ERROR=1 . 46.09 |====================================================== Dawn of War III CPU Usage (Summary) Monitor Percent < Lower Is Better OpenGL Default .. MIN: 0.3 AVG: 28.7 MAX: 42.1 MESA_NO_ERROR=1 . MIN: 0.5 AVG: 27.8 MAX: 42.9 Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Ultra - Renderer: OpenGL Frames Per Second > Higher Is Better OpenGL Default .. 35.88 |===================================================== MESA_NO_ERROR=1 . 36.27 |====================================================== Dawn of War III CPU Usage (Summary) Monitor Percent < Lower Is Better OpenGL Default .. MIN: 0.0 AVG: 26.6 MAX: 40.2 MESA_NO_ERROR=1 . MIN: 0.3 AVG: 26.5 MAX: 39.7 CPU Usage (Summary) Monitor Phoronix Test Suite System Monitoring Percent OpenGL Default .. MIN: 0.0 AVG: 26.9 MAX: 79.1 MESA_NO_ERROR=1 . MIN: 0.0 AVG: 26.9 MAX: 70.7