OpenGL Testing Intel Xeon E3-1280 v5 testing with a MSI C236A WORKSTATION (MS-7998) v1.0 and Sapphire AMD POLARIS10 (DRM 3.9.0 / 4.10.0-24-generic LLVM 5.0.0) 4096MB on Ubuntu 17.04 via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/1706230-TR-OPENGLTES25&sor .
OpenGL Testing Processor Motherboard Chipset Memory Disk Graphics Audio Monitor Network OS Kernel Desktop Display Server Display Driver OpenGL Vulkan Compiler File-System Screen Resolution OpenGL Default MESA_NO_ERROR=1 Intel Xeon E3-1280 v5 @ 4.00GHz (8 Cores) MSI C236A WORKSTATION (MS-7998) v1.0 Intel Skylake 16384MB 256GB TOSHIBA-RD400 Sapphire AMD POLARIS10 (DRM 3.9.0 / 4.10.0-24-generic LLVM 5.0.0) 4096MB Realtek ALC1150 ASUS PB278 Intel Connection Ubuntu 17.04 4.10.0-24-generic (x86_64) Unity 7.5.0 X Server 1.19.3 modesetting 1.19.3 4.5 Mesa 17.2.0-devel- padoka PPA (LLVM 5.0.0) 1.0.42 GCC 6.3.0 20170406 ext4 2560x1440 OpenBenchmarking.org Processor Details - Scaling Governor: intel_pstate powersave Graphics Details - GLAMOR Environment Details - MESA_NO_ERROR=1: MESA_NO_ERROR=1
OpenGL Testing unigine-super: 1920 x 1080 - Fullscreen - Low unigine-super: 1920 x 1080 - Fullscreen - Ultra xonotic: 2560 x 1440 - Ultimate tesseract: 2560 x 1440 etlegacy: Renderer2 - 2560 x 1440 deus-exmd: 1920 x 1080 - Low Quality deus-exmd: 2560 x 1440 - High Quality dirt-rally: 2560 x 1440 - Ultra Low dirt-rally: 2560 x 1440 - Ultra madmax: 2560 x 1440 - Low - OpenGL - Camp Hollow Point madmax: 2560 x 1440 - High - OpenGL - Camp Hollow Point metroll-redux: 2560 x 1440 portal: 2560 x 1440 sam2017: 2560 x 1440 - Low - OpenGL sam2017: 2560 x 1440 - Ultra - OpenGL talos-principle: OpenGL - 2560 x 1440 dow3: 2560 x 1440 - Low - OpenGL dow3: 2560 x 1440 - Ultra - OpenGL OpenGL Default MESA_NO_ERROR=1 72.80 12.90 178.67 295.05 200.37 67.00 28.53 307.74 72.62 114.42 114.91 105.79 446.27 200.67 73.00 66.63 45.45 35.88 72.70 12 181.00 296.93 209.23 67.33 30.27 308.21 85.65 110.15 106.58 105.82 453.14 226.20 76.90 58.33 46.09 36.27 OpenBenchmarking.org
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low OpenGL Default MESA_NO_ERROR=1 16 32 48 64 80 72.80 72.70 MAX: 105.5 MAX: 106.5
Unigine Superposition CPU Usage (Summary) Monitor Min Avg Max OpenGL Default 0.3 16.5 24.2 MESA_NO_ERROR=1 0.5 17.2 22.5 OpenBenchmarking.org Percent, Fewer Is Better Unigine Superposition 1.0 CPU Usage (Summary) Monitor 8 16 24 32 40
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra OpenGL Default MESA_NO_ERROR=1 3 6 9 12 15 12.90 12.00 MAX: 15.5 MAX: 15.1
Unigine Superposition CPU Usage (Summary) Monitor Min Avg Max OpenGL Default 0.8 10.9 20.5 MESA_NO_ERROR=1 0.5 11.5 24.6 OpenBenchmarking.org Percent, Fewer Is Better Unigine Superposition 1.0 CPU Usage (Summary) Monitor 8 16 24 32 40
Xonotic Resolution: 2560 x 1440 - Effects Quality: Ultimate OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.2 Resolution: 2560 x 1440 - Effects Quality: Ultimate MESA_NO_ERROR=1 OpenGL Default 40 80 120 160 200 SE +/- 0.62, N = 3 SE +/- 1.26, N = 3 181.00 178.67 MIN: 44 / MAX: 459 MIN: 41 / MAX: 459
Xonotic CPU Usage (Summary) Monitor Min Avg Max OpenGL Default 0.3 13.4 16.0 MESA_NO_ERROR=1 7.1 13.9 17.3 OpenBenchmarking.org Percent, Fewer Is Better Xonotic 0.8.2 CPU Usage (Summary) Monitor 5 10 15 20 25
Tesseract Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better Tesseract 2014-05-12 Resolution: 2560 x 1440 MESA_NO_ERROR=1 OpenGL Default 60 120 180 240 300 SE +/- 2.16, N = 3 SE +/- 2.64, N = 3 296.93 295.05
Tesseract CPU Usage (Summary) Monitor Min Avg Max MESA_NO_ERROR=1 0.0 12.4 15.5 OpenGL Default 1.3 12.9 57.1 OpenBenchmarking.org Percent, Fewer Is Better Tesseract 2014-05-12 CPU Usage (Summary) Monitor 16 32 48 64 80
ET: Legacy Renderer: Renderer2 - Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better ET: Legacy 2.75 Renderer: Renderer2 - Resolution: 2560 x 1440 MESA_NO_ERROR=1 OpenGL Default 50 100 150 200 250 SE +/- 0.26, N = 3 SE +/- 4.77, N = 3 209.23 200.37
ET: Legacy CPU Usage (Summary) Monitor Min Avg Max OpenGL Default 0.5 14.7 17.9 MESA_NO_ERROR=1 0.3 15.2 18.3 OpenBenchmarking.org Percent, Fewer Is Better ET: Legacy 2.75 CPU Usage (Summary) Monitor 5 10 15 20 25
Deus Ex: Mankind Divided Preset: 1920 x 1080 - Low Quality OpenBenchmarking.org Frames Per Second, More Is Better Deus Ex: Mankind Divided Preset: 1920 x 1080 - Low Quality MESA_NO_ERROR=1 OpenGL Default 15 30 45 60 75 SE +/- 0.49, N = 3 SE +/- 0.56, N = 3 67.33 67.00 MIN: 12.8 / MAX: 93.6 MIN: 2.9 / MAX: 93.1
Deus Ex: Mankind Divided CPU Usage (Summary) Monitor Min Avg Max OpenGL Default 0.0 43.9 60.8 MESA_NO_ERROR=1 0.0 48.3 70.7 OpenBenchmarking.org Percent, Fewer Is Better Deus Ex: Mankind Divided CPU Usage (Summary) Monitor 20 40 60 80 100
Deus Ex: Mankind Divided Preset: 2560 x 1440 - High Quality OpenBenchmarking.org Frames Per Second, More Is Better Deus Ex: Mankind Divided Preset: 2560 x 1440 - High Quality MESA_NO_ERROR=1 OpenGL Default 7 14 21 28 35 SE +/- 0.78, N = 3 SE +/- 1.39, N = 3 30.27 28.53 MIN: 4.3 / MAX: 42.9 MIN: 6.4 / MAX: 42.3
Deus Ex: Mankind Divided CPU Usage (Summary) Monitor Min Avg Max OpenGL Default 0.3 35.5 79.1 MESA_NO_ERROR=1 0.5 35.9 69.8 OpenBenchmarking.org Percent, Fewer Is Better Deus Ex: Mankind Divided CPU Usage (Summary) Monitor 20 40 60 80 100
DiRT Rally Resolution: 2560 x 1440 - Graphics Preset: Ultra Low OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally Resolution: 2560 x 1440 - Graphics Preset: Ultra Low MESA_NO_ERROR=1 OpenGL Default 70 140 210 280 350 SE +/- 0.55, N = 3 SE +/- 1.63, N = 3 308.21 307.74
DiRT Rally CPU Usage (Summary) Monitor Min Avg Max MESA_NO_ERROR=1 0.8 31.9 40.5 OpenGL Default 0.3 32.8 40.2 OpenBenchmarking.org Percent, Fewer Is Better DiRT Rally CPU Usage (Summary) Monitor 11 22 33 44 55
DiRT Rally Resolution: 2560 x 1440 - Graphics Preset: Ultra OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally Resolution: 2560 x 1440 - Graphics Preset: Ultra MESA_NO_ERROR=1 OpenGL Default 20 40 60 80 100 SE +/- 2.10, N = 3 SE +/- 3.53, N = 3 85.65 72.62
DiRT Rally CPU Usage (Summary) Monitor Min Avg Max OpenGL Default 0.3 28.8 43.8 MESA_NO_ERROR=1 0.8 30.7 41.0 OpenBenchmarking.org Percent, Fewer Is Better DiRT Rally CPU Usage (Summary) Monitor 12 24 36 48 60
Dota 2 CPU Usage (Summary) Monitor Min Avg Max OpenGL Default 0.0 0.8 9.6 OpenBenchmarking.org Percent, Fewer Is Better Dota 2 CPU Usage (Summary) Monitor 4.42 8.84 13.26 17.68 22.1
Mad Max Resolution: 2560 x 1440 - Graphics Preset: Low - Renderer: OpenGL - Scene: Camp Hollow Point OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 2560 x 1440 - Graphics Preset: Low - Renderer: OpenGL - Scene: Camp Hollow Point OpenGL Default MESA_NO_ERROR=1 30 60 90 120 150 114.42 110.15 MIN: 51.38 / MAX: 240.1 MIN: 91.89 / MAX: 172.24
Mad Max Resolution: 2560 x 1440 - Graphics Preset: Low - Renderer: OpenGL - Scene: Stronghold OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 2560 x 1440 - Graphics Preset: Low - Renderer: OpenGL - Scene: Stronghold MESA_NO_ERROR=1 OpenGL Default 20 40 60 80 100 81.18 71.23 MIN: 59.33 / MAX: 94.33 MIN: 15.33 / MAX: 87.27
Mad Max Resolution: 2560 x 1440 - Graphics Preset: Low - Renderer: OpenGL - Scene: Hope, Glory, and Dog is Dead OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 2560 x 1440 - Graphics Preset: Low - Renderer: OpenGL - Scene: Hope, Glory, and Dog is Dead MESA_NO_ERROR=1 OpenGL Default 20 40 60 80 100 102.06 96.86 MIN: 16.81 / MAX: 421.76 MIN: 10.6 / MAX: 347.22
Mad Max Resolution: 2560 x 1440 - Graphics Preset: Low - Renderer: OpenGL - Scene: Landmover OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 2560 x 1440 - Graphics Preset: Low - Renderer: OpenGL - Scene: Landmover MESA_NO_ERROR=1 OpenGL Default 30 60 90 120 150 122.22 119.66 MIN: 16.91 / MAX: 473.26 MIN: 10.47 / MAX: 449.24
Mad Max CPU Usage (Summary) Monitor Min Avg Max OpenGL Default 1.0 37.6 53.5 MESA_NO_ERROR=1 0.5 38.6 57.0 OpenBenchmarking.org Percent, Fewer Is Better Mad Max CPU Usage (Summary) Monitor 16 32 48 64 80
Mad Max Resolution: 2560 x 1440 - Graphics Preset: High - Renderer: OpenGL - Scene: Camp Hollow Point OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 2560 x 1440 - Graphics Preset: High - Renderer: OpenGL - Scene: Camp Hollow Point OpenGL Default MESA_NO_ERROR=1 30 60 90 120 150 114.91 106.58 MIN: 50.6 / MAX: 246.91 MIN: 89.3 / MAX: 194.14
Mad Max Resolution: 2560 x 1440 - Graphics Preset: High - Renderer: OpenGL - Scene: Stronghold OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 2560 x 1440 - Graphics Preset: High - Renderer: OpenGL - Scene: Stronghold OpenGL Default MESA_NO_ERROR=1 20 40 60 80 100 81.40 80.20 MIN: 17.34 / MAX: 98.83 MIN: 39.14 / MAX: 94.17
Mad Max Resolution: 2560 x 1440 - Graphics Preset: High - Renderer: OpenGL - Scene: Hope, Glory, and Dog is Dead OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 2560 x 1440 - Graphics Preset: High - Renderer: OpenGL - Scene: Hope, Glory, and Dog is Dead MESA_NO_ERROR=1 OpenGL Default 20 40 60 80 100 103.08 102.34 MIN: 14.39 / MAX: 416.84 MIN: 19.93 / MAX: 358.55
Mad Max Resolution: 2560 x 1440 - Graphics Preset: High - Renderer: OpenGL - Scene: Landmover OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 2560 x 1440 - Graphics Preset: High - Renderer: OpenGL - Scene: Landmover OpenGL Default MESA_NO_ERROR=1 30 60 90 120 150 124.62 123.33 MIN: 18.57 / MAX: 493.83 MIN: 15.91 / MAX: 488.28
Mad Max CPU Usage (Summary) Monitor Min Avg Max OpenGL Default 0.3 38.2 56.6 MESA_NO_ERROR=1 1.0 38.4 60.2 OpenBenchmarking.org Percent, Fewer Is Better Mad Max CPU Usage (Summary) Monitor 16 32 48 64 80
Metro: Last Light Redux Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better Metro: Last Light Redux Resolution: 2560 x 1440 MESA_NO_ERROR=1 OpenGL Default 20 40 60 80 100 SE +/- 0.14, N = 3 SE +/- 0.08, N = 3 105.82 105.79
Metro: Last Light Redux CPU Usage (Summary) Monitor Min Avg Max OpenGL Default 0.0 47.5 59.3 MESA_NO_ERROR=1 0.0 47.7 60.0 OpenBenchmarking.org Percent, Fewer Is Better Metro: Last Light Redux CPU Usage (Summary) Monitor 16 32 48 64 80
Portal Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 2560 x 1440 MESA_NO_ERROR=1 OpenGL Default 100 200 300 400 500 SE +/- 1.17, N = 3 SE +/- 17.31, N = 3 453.14 446.27
Portal CPU Usage (Summary) Monitor Min Avg Max OpenGL Default 0.5 13.8 32.2 MESA_NO_ERROR=1 0.5 14.9 39.9 OpenBenchmarking.org Percent, Fewer Is Better Portal CPU Usage (Summary) Monitor 11 22 33 44 55
Serious Sam Fusion 2017 Resolution: 2560 x 1440 - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Serious Sam Fusion 2017 Resolution: 2560 x 1440 - Quality: Low - Renderer: OpenGL MESA_NO_ERROR=1 OpenGL Default 50 100 150 200 250 SE +/- 4.79, N = 3 SE +/- 27.47, N = 3 226.20 200.67
Serious Sam Fusion 2017 CPU Usage (Summary) Monitor Min Avg Max MESA_NO_ERROR=1 0.0 9.7 30.4 OpenGL Default 0.0 11.0 40.6 OpenBenchmarking.org Percent, Fewer Is Better Serious Sam Fusion 2017 CPU Usage (Summary) Monitor 11 22 33 44 55
Serious Sam Fusion 2017 Resolution: 2560 x 1440 - Quality: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Serious Sam Fusion 2017 Resolution: 2560 x 1440 - Quality: Ultra - Renderer: OpenGL MESA_NO_ERROR=1 OpenGL Default 20 40 60 80 100 SE +/- 0.75, N = 3 SE +/- 0.17, N = 3 76.90 73.00
Serious Sam Fusion 2017 CPU Usage (Summary) Monitor Min Avg Max MESA_NO_ERROR=1 0.0 9.3 37.3 OpenGL Default 0.0 10.8 36.5 OpenBenchmarking.org Percent, Fewer Is Better Serious Sam Fusion 2017 CPU Usage (Summary) Monitor 11 22 33 44 55
The Talos Principle Renderer: OpenGL - Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better The Talos Principle Renderer: OpenGL - Resolution: 2560 x 1440 OpenGL Default MESA_NO_ERROR=1 15 30 45 60 75 SE +/- 9.25, N = 3 SE +/- 0.13, N = 3 66.63 58.33
The Talos Principle CPU Usage (Summary) Monitor Min Avg Max MESA_NO_ERROR=1 0.0 12.8 46.5 OpenGL Default 0.0 13.1 42.6 OpenBenchmarking.org Percent, Fewer Is Better The Talos Principle CPU Usage (Summary) Monitor 14 28 42 56 70
Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Low - Renderer: OpenGL MESA_NO_ERROR=1 OpenGL Default 10 20 30 40 50 SE +/- 0.12, N = 3 SE +/- 0.69, N = 3 46.09 45.45 MIN: 30.63 / MAX: 75.25 MIN: 30.95 / MAX: 76.31
Dawn of War III CPU Usage (Summary) Monitor Min Avg Max MESA_NO_ERROR=1 0.5 27.8 42.9 OpenGL Default 0.3 28.7 42.1 OpenBenchmarking.org Percent, Fewer Is Better Dawn of War III CPU Usage (Summary) Monitor 12 24 36 48 60
Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Ultra - Renderer: OpenGL MESA_NO_ERROR=1 OpenGL Default 8 16 24 32 40 SE +/- 0.08, N = 3 SE +/- 0.35, N = 3 36.27 35.88 MIN: 25.42 / MAX: 56.66 MIN: 25.74 / MAX: 56.21
Dawn of War III CPU Usage (Summary) Monitor Min Avg Max MESA_NO_ERROR=1 0.3 26.5 39.7 OpenGL Default 0.0 26.6 40.2 OpenBenchmarking.org Percent, Fewer Is Better Dawn of War III CPU Usage (Summary) Monitor 11 22 33 44 55
CPU Usage (Summary) Monitor Phoronix Test Suite System Monitoring OpenBenchmarking.org Percent CPU Usage (Summary) Monitor Phoronix Test Suite System Monitoring MESA_NO_ERROR=1 OpenGL Default 15 30 45 60 75 Min: 0 / Avg: 26.92 / Max: 70.69 Min: 0 / Avg: 26.93 / Max: 79.12
Phoronix Test Suite v10.8.5