4790k + 1080fe

4790k + 1080fe stock clocked Water cooled

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 1703228-PETE-4790K1044
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4790k + 1080fe
March 22 2017
 
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4790k + 1080feOpenBenchmarking.orgPhoronix Test SuiteIntel Core i7-4790K @ 4.40GHz (8 Cores)ASUS SABERTOOTH Z97 MARK 1Intel 4th Gen Core DRAM16384MB512GB OCZ VERTEX4 + 1000GB Samsung SSD 850NVIDIA GeForce GTX 1080 8192MB (1607/5005MHz)NVIDIA GP104 HD AudioIntel ConnectionMageia 64.9.16-desktop-2.mga6 (x86_64)KDE Frameworks 5NVIDIA 378.134.5.01.0.37GCC 5.4.0 + Open64 PARSE ERRORext42560x1440ProcessorMotherboardChipsetMemoryDiskGraphicsAudioNetworkOSKernelDesktopDisplay DriverOpenGLVulkanCompilerFile-SystemScreen Resolution4790k + 1080fe BenchmarksSystem Logs- Scaling Governor: intel_pstate performance

4790k + 1080febioshock-infinite: 2560 x 1440 - Ultradeus-exmd: 2560 x 1440 - High Qualitytomb-raider: 2560 x 1440 - Ultimateunigine-valley: 2560 x 1440 - Fullscreen4790k + 1080fe166.2453.6770.9098.47OpenBenchmarking.org

BioShock Infinite

A Steam-based test of the BioShock Infinite game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 2560 x 1440 - Effects Quality: Ultra4790k + 1080fe4080120160200SE +/- 4.96, N = 6166.24MIN: 13.19 / MAX: 172.52

Deus Ex: Mankind Divided

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 2560 x 1440 - High Quality4790k + 1080fe1224364860SE +/- 0.09, N = 353.67MIN: 53.5 / MAX: 53.8

HITMAN

OpenBenchmarking.orgMilliseconds, Fewer Is BetterHITMANResolution: 2560 x 1440 - Quality Level: Ultra - Total Frame Time4790k + 1080fe306090120150Min: 5.77 / Avg: 14.93 / Max: 173.61

Tomb Raider

OpenBenchmarking.orgFrames Per Second, More Is BetterTomb RaiderResolution: 2560 x 1440 - Quality: Ultimate4790k + 1080fe1632486480SE +/- 0.40, N = 370.90MIN: 70.4 / MAX: 71.7

Unigine Valley

This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL GL3 Core Profile context. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 2560 x 1440 - Mode: Fullscreen4790k + 1080fe20406080100SE +/- 0.04, N = 398.47