Radeon RX 480 Tests AMD Ryzen 7 1800X Eight-Core testing with a MSI X370 XPOWER GAMING TITANIUM (MS-7A31) v1.0 and AMD Radeon RX 470/480 8192MB on Ubuntu 16.10 via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/1703178-RI-RADEONRX444&grw .
Radeon RX 480 Tests Processor Motherboard Chipset Memory Disk Graphics Audio Monitor Network OS Kernel Desktop Display Server Display Driver OpenGL Vulkan Compiler File-System Screen Resolution Stock mesa_glthread AMD Ryzen 7 1800X Eight-Core @ 3.60GHz (16 Cores) MSI X370 XPOWER GAMING TITANIUM (MS-7A31) v1.0 AMD Device 1450 16384MB 256GB INTEL SSDPEKKW256G7 AMD Radeon RX 470/480 8192MB AMD Device aaf0 Acer B286HK Intel I211 Gigabit Connection Ubuntu 16.10 4.11.0-999-generic (x86_64) 20170315 Unity 7.5.0 X Server 1.18.4 amdgpu 1.3.0 4.5 Mesa 17.1.0-devel Gallium 0.4 (LLVM 4.0.0) 1.0.3 GCC 6.2.0 20161005 ext4 3840x2160 OpenBenchmarking.org Processor Details - Scaling Governor: acpi-cpufreq ondemand Graphics Details - GLAMOR Environment Details - mesa_glthread: mesa_glthread=true
Radeon RX 480 Tests bioshock-infinite: 1920 x 1080 - Very High civilization-vi: Lowest - 1920 x 1080 civilization-vi: Lowest - 3840 x 2160 csgo: 1920 x 1080 csgo: 3840 x 2160 deus-exmd: 1920 x 1080 - Low Quality deus-exmd: 2560 x 1440 - High Quality dota2: 3840 x 2160 - OpenGL metroll-redux: 1920 x 1080 tf2: 3840 x 2160 talos-principle: OpenGL - 3840 x 2160 Stock mesa_glthread 82.48 22.20 22.30 140.51 95.10 49.50 30.83 53.20 99.28 97.63 28.83 79.60 22.28 22.25 140.86 94.84 32.90 27.70 52.50 97.18 100.29 26.47 OpenBenchmarking.org
BioShock Infinite Resolution: 1920 x 1080 - Effects Quality: Very High OpenBenchmarking.org Frames Per Second, More Is Better BioShock Infinite Resolution: 1920 x 1080 - Effects Quality: Very High Stock mesa_glthread 20 40 60 80 100 SE +/- 1.18, N = 3 SE +/- 0.45, N = 3 82.48 79.60 MIN: 10.6 / MAX: 83.8 MIN: 17.23 / MAX: 80.21
Civilization VI Quality: Lowest - Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Civilization VI Quality: Lowest - Resolution: 1920 x 1080 Stock mesa_glthread 5 10 15 20 25 SE +/- 0.14, N = 3 SE +/- 0.27, N = 3 22.20 22.28
Civilization VI Quality: Lowest - Resolution: 3840 x 2160 OpenBenchmarking.org Frames Per Second, More Is Better Civilization VI Quality: Lowest - Resolution: 3840 x 2160 Stock mesa_glthread 5 10 15 20 25 SE +/- 0.14, N = 3 SE +/- 0.06, N = 3 22.30 22.25
Counter-Strike: Global Offensive Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 Stock mesa_glthread 30 60 90 120 150 SE +/- 2.71, N = 6 SE +/- 0.30, N = 3 140.51 140.86
Counter-Strike: Global Offensive Resolution: 3840 x 2160 OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 Stock mesa_glthread 20 40 60 80 100 SE +/- 0.53, N = 3 SE +/- 0.57, N = 3 95.10 94.84
Deus Ex: Mankind Divided Preset: 1920 x 1080 - Low Quality OpenBenchmarking.org Frames Per Second, More Is Better Deus Ex: Mankind Divided Preset: 1920 x 1080 - Low Quality Stock mesa_glthread 11 22 33 44 55 SE +/- 0.21, N = 3 SE +/- 0.25, N = 3 49.50 32.90 MIN: 49.2 / MAX: 49.9 MIN: 32.4 / MAX: 33.2
Deus Ex: Mankind Divided Preset: 2560 x 1440 - High Quality OpenBenchmarking.org Frames Per Second, More Is Better Deus Ex: Mankind Divided Preset: 2560 x 1440 - High Quality Stock mesa_glthread 7 14 21 28 35 SE +/- 0.03, N = 3 SE +/- 0.00, N = 3 30.83 27.70 MIN: 30.8 / MAX: 30.9
Dota 2 Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Dota 2 Resolution: 3840 x 2160 - Renderer: OpenGL Stock mesa_glthread 12 24 36 48 60 SE +/- 0.72, N = 6 SE +/- 0.95, N = 3 53.20 52.50
Metro: Last Light Redux Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Metro: Last Light Redux Resolution: 1920 x 1080 Stock mesa_glthread 20 40 60 80 100 SE +/- 0.15, N = 3 SE +/- 0.23, N = 3 99.28 97.18
Team Fortress 2 Resolution: 3840 x 2160 OpenBenchmarking.org Frames Per Second, More Is Better Team Fortress 2 Resolution: 3840 x 2160 Stock mesa_glthread 20 40 60 80 100 SE +/- 2.78, N = 6 SE +/- 1.12, N = 3 97.63 100.29
The Talos Principle Renderer: OpenGL - Resolution: 3840 x 2160 OpenBenchmarking.org Frames Per Second, More Is Better The Talos Principle Renderer: OpenGL - Resolution: 3840 x 2160 Stock mesa_glthread 7 14 21 28 35 SE +/- 2.71, N = 6 SE +/- 0.27, N = 3 28.83 26.47
Civilization VI Quality: Lowest - Resolution: 1920 x 1080 - Total Frame Time Min Avg Max Stock 20.3 44.6 197.8 mesa_glthread 21.6 45.0 183.1 OpenBenchmarking.org Milliseconds, Fewer Is Better Civilization VI Quality: Lowest - Resolution: 1920 x 1080 - Total Frame Time 50 100 150 200 250
Civilization VI Quality: Lowest - Resolution: 3840 x 2160 - Total Frame Time Min Avg Max Stock 19.9 45.4 200.5 mesa_glthread 19.9 45.1 184.7 OpenBenchmarking.org Milliseconds, Fewer Is Better Civilization VI Quality: Lowest - Resolution: 3840 x 2160 - Total Frame Time 50 100 150 200 250
Phoronix Test Suite v10.8.5