Intel Core i7 6800K Linux Gaming Scaling Linux gaming scaling. Benchmarks by Michael Larabel for a future article on phoronix. 1 Core: Processor: Intel Core i7-6800K @ 3.60GHz (1 Core), Motherboard: MSI X99A WORKSTATION (MS-7A54) v1.0, Chipset: Intel Xeon E7 v4/Xeon, Memory: 16384MB, Disk: 120GB Samsung SSD 850 + 4 x 120GB TOSHIBA-TR150, Graphics: NVIDIA GeForce GTX TITAN X 12288MB (1001/3505MHz), Audio: Realtek ALC1150, Network: Intel Connection OS: Ubuntu 16.10, Kernel: 4.8.0-39-generic (x86_64), Desktop: Unity 7.5.0, Display Server: X Server 1.18.4, Display Driver: NVIDIA 378.13, OpenGL: 4.5.0, Vulkan: 1.0.37, Compiler: GCC 6.2.0 20161005, File-System: ext4, Screen Resolution: 2560x1440 2 Cores: Processor: Intel Core i7-6800K @ 3.60GHz (2 Cores), Motherboard: MSI X99A WORKSTATION (MS-7A54) v1.0, Chipset: Intel Xeon E7 v4/Xeon, Memory: 16384MB, Disk: 120GB Samsung SSD 850 + 4 x 120GB TOSHIBA-TR150, Graphics: NVIDIA GeForce GTX TITAN X 12288MB (1001/3505MHz), Audio: Realtek ALC1150, Network: Intel Connection OS: Ubuntu 16.10, Kernel: 4.8.0-39-generic (x86_64), Desktop: Unity 7.5.0, Display Server: X Server 1.18.4, Display Driver: NVIDIA 378.13, OpenGL: 4.5.0, Vulkan: 1.0.37, Compiler: GCC 6.2.0 20161005, File-System: ext4, Screen Resolution: 2560x1440 3 Cores: Processor: Intel Core i7-6800K @ 3.60GHz (3 Cores), Motherboard: MSI X99A WORKSTATION (MS-7A54) v1.0, Chipset: Intel Xeon E7 v4/Xeon, Memory: 16384MB, Disk: 120GB Samsung SSD 850 + 4 x 120GB TOSHIBA-TR150, Graphics: NVIDIA GeForce GTX TITAN X 12288MB (1001/3505MHz), Audio: Realtek ALC1150, Network: Intel Connection OS: Ubuntu 16.10, Kernel: 4.8.0-39-generic (x86_64), Desktop: Unity 7.5.0, Display Server: X Server 1.18.4, Display Driver: NVIDIA 378.13, OpenGL: 4.5.0, Vulkan: 1.0.37, Compiler: GCC 6.2.0 20161005, File-System: ext4, Screen Resolution: 2560x1440 4 Cores: Processor: Intel Core i7-6800K @ 3.80GHz (4 Cores), Motherboard: MSI X99A WORKSTATION (MS-7A54) v1.0, Chipset: Intel Xeon E7 v4/Xeon, Memory: 16384MB, Disk: 120GB Samsung SSD 850 + 4 x 120GB TOSHIBA-TR150, Graphics: NVIDIA GeForce GTX TITAN X 12288MB (1001/3505MHz), Audio: Realtek ALC1150, Network: Intel Connection OS: Ubuntu 16.10, Kernel: 4.8.0-39-generic (x86_64), Desktop: Unity 7.5.0, Display Server: X Server 1.18.4, Display Driver: NVIDIA 378.13, OpenGL: 4.5.0, Vulkan: 1.0.37, Compiler: GCC 6.2.0 20161005, File-System: ext4, Screen Resolution: 2560x1440 5 Cores: Processor: Intel Core i7-6800K @ 3.80GHz (5 Cores), Motherboard: MSI X99A WORKSTATION (MS-7A54) v1.0, Chipset: Intel Xeon E7 v4/Xeon, Memory: 16384MB, Disk: 120GB Samsung SSD 850 + 4 x 120GB TOSHIBA-TR150, Graphics: NVIDIA GeForce GTX TITAN X 12288MB (1001/3505MHz), Audio: Realtek ALC1150, Network: Intel Connection OS: Ubuntu 16.10, Kernel: 4.8.0-39-generic (x86_64), Desktop: Unity 7.5.0, Display Server: X Server 1.18.4, Display Driver: NVIDIA 378.13, OpenGL: 4.5.0, Vulkan: 1.0.37, Compiler: GCC 6.2.0 20161005, File-System: ext4, Screen Resolution: 2560x1440 6 Cores: Processor: Intel Core i7-6800K @ 3.80GHz (6 Cores), Motherboard: MSI X99A WORKSTATION (MS-7A54) v1.0, Chipset: Intel Xeon E7 v4/Xeon, Memory: 16384MB, Disk: 120GB Samsung SSD 850 + 4 x 120GB TOSHIBA-TR150, Graphics: NVIDIA GeForce GTX TITAN X 12288MB (1001/3505MHz), Audio: Realtek ALC1150, Network: Intel Connection OS: Ubuntu 16.10, Kernel: 4.8.0-39-generic (x86_64), Desktop: Unity 7.5.0, Display Server: X Server 1.18.4, Display Driver: NVIDIA 378.13, OpenGL: 4.5.0, Vulkan: 1.0.37, Compiler: GCC 6.2.0 20161005, File-System: ext4, Screen Resolution: 2560x1440 6 Cores + HT: Processor: Intel Core i7-6800K @ 3.80GHz (12 Cores), Motherboard: MSI X99A WORKSTATION (MS-7A54) v1.0, Chipset: Intel Xeon E7 v4/Xeon, Memory: 16384MB, Disk: 120GB Samsung SSD 850 + 4 x 120GB TOSHIBA-TR150, Graphics: NVIDIA GeForce GTX TITAN X 12288MB (202/405MHz), Audio: Realtek ALC1150, Network: Intel Connection OS: Ubuntu 16.10, Kernel: 4.8.0-39-generic (x86_64), Desktop: Unity 7.5.0, Display Server: X Server 1.18.4, Display Driver: NVIDIA 378.13, OpenGL: 4.5.0, Vulkan: 1.0.37, Compiler: GCC 6.2.0 20161005, File-System: ext4, Screen Resolution: 2560x1440 BioShock Infinite Resolution: 2560 x 1440 - Effects Quality: Ultra Frames Per Second > Higher Is Better 1 Core ....... 88.62 |=========================== 2 Cores ...... 159.85 |================================================== 3 Cores ...... 175.07 |====================================================== 4 Cores ...... 180.68 |======================================================== 5 Cores ...... 180.08 |======================================================== 6 Cores ...... 179.49 |======================================================== 6 Cores + HT . 178.72 |======================================================= BioShock Infinite CPU Usage (Summary) Monitor Percent < Lower Is Better 1 Core ....... MIN: 0 AVG: 93 MAX: 100 2 Cores ...... MIN: 0 AVG: 76 MAX: 95 3 Cores ...... MIN: 0 AVG: 58 MAX: 72 4 Cores ...... MIN: 0 AVG: 45 MAX: 58 5 Cores ...... MIN: 0 AVG: 37 MAX: 48 6 Cores ...... MIN: 0 AVG: 31 MAX: 39 6 Cores + HT . MIN: 0 AVG: 16 MAX: 21 BioShock Infinite GPU Usage Monitor Percent < Lower Is Better 1 Core ....... MIN: 1 AVG: 36 MAX: 69 2 Cores ...... MIN: 1 AVG: 65 MAX: 99 3 Cores ...... MIN: 1 AVG: 74 MAX: 99 4 Cores ...... MIN: 1 AVG: 75 MAX: 99 5 Cores ...... MIN: 1 AVG: 74 MAX: 99 6 Cores ...... MIN: 1 AVG: 74 MAX: 99 6 Cores + HT . MIN: 1 AVG: 71 MAX: 99 BioShock Infinite Memory Usage Monitor Megabytes < Lower Is Better 1 Core ....... MIN: 701 AVG: 1208 MAX: 1274 2 Cores ...... MIN: 717 AVG: 1238 MAX: 1306 3 Cores ...... MIN: 726 AVG: 1247 MAX: 1312 4 Cores ...... MIN: 732 AVG: 1249 MAX: 1312 5 Cores ...... MIN: 715 AVG: 1226 MAX: 1291 6 Cores ...... MIN: 737 AVG: 1237 MAX: 1302 6 Cores + HT . MIN: 802 AVG: 1315 MAX: 1390 Counter-Strike: Global Offensive CPU Usage (Summary) Monitor Percent < Lower Is Better 1 Core ....... MIN: 0 AVG: 87 MAX: 100 2 Cores ...... MIN: 0 AVG: 66 MAX: 100 3 Cores ...... MIN: 0 AVG: 51 MAX: 95 4 Cores ...... MIN: 0 AVG: 43 MAX: 87 5 Cores ...... MIN: 0 AVG: 33 MAX: 70 6 Cores ...... MIN: 0 AVG: 28 MAX: 62 6 Cores + HT . MIN: 0 AVG: 16 MAX: 39 Counter-Strike: Global Offensive Memory Usage Monitor Megabytes < Lower Is Better 1 Core ....... MIN: 757 AVG: 2052 MAX: 2565 2 Cores ...... MIN: 767 AVG: 1799 MAX: 2504 3 Cores ...... MIN: 781 AVG: 1719 MAX: 2502 4 Cores ...... MIN: 783 AVG: 1682 MAX: 2510 5 Cores ...... MIN: 771 AVG: 1667 MAX: 2521 6 Cores ...... MIN: 782 AVG: 1676 MAX: 2510 6 Cores + HT . MIN: 907 AVG: 1835 MAX: 2665 Deus Ex: Mankind Divided Preset: 2560 x 1440 - High Quality Frames Per Second > Higher Is Better 1 Core ....... 4.60 |====== 2 Cores ...... 22.20 |============================== 3 Cores ...... 41.30 |======================================================= 4 Cores ...... 42.00 |======================================================== 5 Cores ...... 41.90 |======================================================== 6 Cores ...... 41.90 |======================================================== 6 Cores + HT . 42.50 |========================================================= Deus Ex: Mankind Divided CPU Usage (Summary) Monitor Percent < Lower Is Better 1 Core ....... MIN: 18 AVG: 100 MAX: 100 2 Cores ...... MIN: 0 AVG: 84 MAX: 100 3 Cores ...... MIN: 2 AVG: 81 MAX: 99 4 Cores ...... MIN: 0 AVG: 67 MAX: 79 5 Cores ...... MIN: 1 AVG: 56 MAX: 66 6 Cores ...... MIN: 0 AVG: 47 MAX: 57 6 Cores + HT . MIN: 10 AVG: 23 MAX: 36 Deus Ex: Mankind Divided GPU Usage Monitor Percent < Lower Is Better 1 Core ....... MIN: 1 AVG: 13 MAX: 39 2 Cores ...... MIN: 1 AVG: 41 MAX: 65 3 Cores ...... MIN: 1 AVG: 80 MAX: 99 4 Cores ...... MIN: 1 AVG: 79 MAX: 99 5 Cores ...... MIN: 1 AVG: 80 MAX: 99 6 Cores ...... MIN: 1 AVG: 86 MAX: 99 6 Cores + HT . MIN: 1 AVG: 51 MAX: 99 Deus Ex: Mankind Divided Memory Usage Monitor Megabytes < Lower Is Better 1 Core ....... MIN: 723 AVG: 3659 MAX: 4413 2 Cores ...... MIN: 741 AVG: 3699 MAX: 4532 3 Cores ...... MIN: 750 AVG: 3502 MAX: 4261 4 Cores ...... MIN: 769 AVG: 3516 MAX: 4226 5 Cores ...... MIN: 738 AVG: 3449 MAX: 4182 6 Cores ...... MIN: 754 AVG: 3488 MAX: 4199 6 Cores + HT . MIN: 891 AVG: 2724 MAX: 4341 DiRT Rally Resolution: 2560 x 1440 - Graphics Preset: High Frames Per Second > Higher Is Better 2 Cores ...... 297.55 |=========================================== 3 Cores ...... 330.10 |================================================ 4 Cores ...... 384.04 |======================================================== 5 Cores ...... 356.97 |==================================================== 6 Cores ...... 341.64 |================================================== 6 Cores + HT . 357.74 |==================================================== DiRT Rally CPU Usage (Summary) Monitor Percent < Lower Is Better 1 Core ....... MIN: 2 AVG: 41 MAX: 100 2 Cores ...... MIN: 5 AVG: 89 MAX: 100 3 Cores ...... MIN: 17 AVG: 69 MAX: 83 4 Cores ...... MIN: 6 AVG: 58 MAX: 65 5 Cores ...... MIN: 4 AVG: 52 MAX: 60 6 Cores ...... MIN: 3 AVG: 49 MAX: 61 6 Cores + HT . MIN: 1 AVG: 27 MAX: 35 DiRT Rally GPU Usage Monitor Percent < Lower Is Better 1 Core ....... MIN: 1 AVG: 6 MAX: 44 2 Cores ...... MIN: 2 AVG: 62 MAX: 96 3 Cores ...... MIN: 2 AVG: 71 MAX: 97 4 Cores ...... MIN: 1 AVG: 81 MAX: 98 5 Cores ...... MIN: 1 AVG: 76 MAX: 98 6 Cores ...... MIN: 1 AVG: 73 MAX: 97 6 Cores + HT . MIN: 1 AVG: 74 MAX: 97 DiRT Rally Memory Usage Monitor Megabytes < Lower Is Better 1 Core ....... MIN: 730 AVG: 882 MAX: 924 2 Cores ...... MIN: 754 AVG: 2430 MAX: 2587 3 Cores ...... MIN: 753 AVG: 2478 MAX: 2621 4 Cores ...... MIN: 764 AVG: 2497 MAX: 2627 5 Cores ...... MIN: 754 AVG: 2455 MAX: 2581 6 Cores ...... MIN: 757 AVG: 2496 MAX: 2627 6 Cores + HT . MIN: 877 AVG: 2570 MAX: 2754 Dota 2 Resolution: 2560 x 1440 - Renderer: OpenGL Frames Per Second > Higher Is Better 1 Core ....... 41.87 |================= 2 Cores ...... 78.27 |================================ 3 Cores ...... 115.37 |=============================================== 4 Cores ...... 124.37 |================================================== 5 Cores ...... 135.80 |======================================================= 6 Cores ...... 137.97 |======================================================== 6 Cores + HT . 132.90 |====================================================== Dota 2 CPU Usage (Summary) Monitor Percent < Lower Is Better 1 Core ....... MIN: 6 AVG: 95 MAX: 100 2 Cores ...... MIN: 0 AVG: 78 MAX: 99 3 Cores ...... MIN: 1 AVG: 73 MAX: 92 4 Cores ...... MIN: 1 AVG: 61 MAX: 76 5 Cores ...... MIN: 4 AVG: 53 MAX: 67 6 Cores ...... MIN: 8 AVG: 48 MAX: 61 6 Cores + HT . MIN: 0 AVG: 25 MAX: 35 Dota 2 GPU Usage Monitor Percent < Lower Is Better 1 Core ....... MIN: 1 AVG: 22 MAX: 43 2 Cores ...... MIN: 2 AVG: 38 MAX: 68 3 Cores ...... MIN: 1 AVG: 55 MAX: 91 4 Cores ...... MIN: 1 AVG: 61 MAX: 99 5 Cores ...... MIN: 1 AVG: 68 MAX: 96 6 Cores ...... MIN: 1 AVG: 75 MAX: 99 6 Cores + HT . MIN: 1 AVG: 63 MAX: 99 Dota 2 Memory Usage Monitor Megabytes < Lower Is Better 1 Core ....... MIN: 745 AVG: 2148 MAX: 2564 2 Cores ...... MIN: 746 AVG: 2233 MAX: 2594 3 Cores ...... MIN: 755 AVG: 2259 MAX: 2610 4 Cores ...... MIN: 761 AVG: 2249 MAX: 2619 5 Cores ...... MIN: 748 AVG: 2270 MAX: 2616 6 Cores ...... MIN: 757 AVG: 2251 MAX: 2625 6 Cores + HT . MIN: 892 AVG: 2369 MAX: 2763 Dota 2 Resolution: 2560 x 1440 - Renderer: Vulkan Frames Per Second > Higher Is Better 2 Cores ...... 97.53 |======================================== 3 Cores ...... 119.33 |================================================= 4 Cores ...... 127.67 |===================================================== 5 Cores ...... 134.47 |======================================================= 6 Cores ...... 135.73 |======================================================== 6 Cores + HT . 125.53 |==================================================== Dota 2 CPU Usage (Summary) Monitor Percent < Lower Is Better 1 Core ....... MIN: 2 AVG: 83 MAX: 100 2 Cores ...... MIN: 1 AVG: 70 MAX: 86 3 Cores ...... MIN: 1 AVG: 57 MAX: 75 4 Cores ...... MIN: 1 AVG: 49 MAX: 65 5 Cores ...... MIN: 4 AVG: 42 MAX: 57 6 Cores ...... MIN: 1 AVG: 37 MAX: 52 6 Cores + HT . MIN: 1 AVG: 20 MAX: 43 Dota 2 GPU Usage Monitor Percent < Lower Is Better 1 Core ....... MIN: 1 AVG: 8 MAX: 28 2 Cores ...... MIN: 1 AVG: 44 MAX: 97 3 Cores ...... MIN: 1 AVG: 56 MAX: 98 4 Cores ...... MIN: 1 AVG: 59 MAX: 98 5 Cores ...... MIN: 1 AVG: 61 MAX: 98 6 Cores ...... MIN: 2 AVG: 67 MAX: 97 6 Cores + HT . MIN: 1 AVG: 55 MAX: 98 Dota 2 Memory Usage Monitor Megabytes < Lower Is Better 1 Core ....... MIN: 734 AVG: 1231 MAX: 1825 2 Cores ...... MIN: 746 AVG: 1989 MAX: 2312 3 Cores ...... MIN: 757 AVG: 2015 MAX: 2356 4 Cores ...... MIN: 761 AVG: 2044 MAX: 2392 5 Cores ...... MIN: 757 AVG: 2061 MAX: 2420 6 Cores ...... MIN: 759 AVG: 2096 MAX: 2453 6 Cores + HT . MIN: 889 AVG: 2259 MAX: 2684 Metro: Last Light Redux Resolution: 2560 x 1440 Frames Per Second > Higher Is Better 1 Core ....... 26.43 |========= 2 Cores ...... 57.59 |=================== 3 Cores ...... 90.91 |============================== 4 Cores ...... 135.57 |============================================ 5 Cores ...... 160.87 |==================================================== 6 Cores ...... 171.72 |======================================================== 6 Cores + HT . 160.63 |==================================================== Metro: Last Light Redux CPU Usage (Summary) Monitor Percent < Lower Is Better 1 Core ....... MIN: 0 AVG: 96 MAX: 100 2 Cores ...... MIN: 0 AVG: 90 MAX: 99 3 Cores ...... MIN: 0 AVG: 85 MAX: 97 4 Cores ...... MIN: 1 AVG: 83 MAX: 94 5 Cores ...... MIN: 0 AVG: 75 MAX: 91 6 Cores ...... MIN: 0 AVG: 67 MAX: 87 6 Cores + HT . MIN: 0 AVG: 41 MAX: 60 Metro: Last Light Redux GPU Usage Monitor Percent < Lower Is Better 1 Core ....... MIN: 2 AVG: 19 MAX: 53 2 Cores ...... MIN: 2 AVG: 32 MAX: 55 3 Cores ...... MIN: 1 AVG: 47 MAX: 78 4 Cores ...... MIN: 1 AVG: 70 MAX: 99 5 Cores ...... MIN: 2 AVG: 81 MAX: 99 6 Cores ...... MIN: 1 AVG: 84 MAX: 99 6 Cores + HT . MIN: 5 AVG: 79 MAX: 99 Metro: Last Light Redux Memory Usage Monitor Megabytes < Lower Is Better 1 Core ....... MIN: 736 AVG: 3259 MAX: 3464 2 Cores ...... MIN: 748 AVG: 3305 MAX: 3490 3 Cores ...... MIN: 758 AVG: 3298 MAX: 3502 4 Cores ...... MIN: 763 AVG: 3317 MAX: 3513 5 Cores ...... MIN: 747 AVG: 3307 MAX: 3507 6 Cores ...... MIN: 760 AVG: 3315 MAX: 3508 6 Cores + HT . MIN: 902 AVG: 3425 MAX: 3651 Portal Resolution: 2560 x 1440 Frames Per Second > Higher Is Better 1 Core ....... 484.57 |========================================= 2 Cores ...... 621.30 |===================================================== 3 Cores ...... 657.32 |======================================================== 4 Cores ...... 652.00 |======================================================== 5 Cores ...... 654.59 |======================================================== 6 Cores ...... 654.84 |======================================================== 6 Cores + HT . 620.80 |===================================================== Portal CPU Usage (Summary) Monitor Percent < Lower Is Better 1 Core ....... MIN: 6 AVG: 73 MAX: 100 2 Cores ...... MIN: 1 AVG: 52 MAX: 95 3 Cores ...... MIN: 0 AVG: 42 MAX: 76 4 Cores ...... MIN: 1 AVG: 32 MAX: 57 5 Cores ...... MIN: 0 AVG: 24 MAX: 49 6 Cores ...... MIN: 0 AVG: 21 MAX: 40 6 Cores + HT . MIN: 0 AVG: 11 MAX: 22 Portal GPU Usage Monitor Percent < Lower Is Better 1 Core ....... MIN: 1.0 AVG: 40.5 MAX: 94.0 2 Cores ...... MIN: 1.0 AVG: 46.7 MAX: 96.0 3 Cores ...... MIN: 1.0 AVG: 57.6 MAX: 97.0 4 Cores ...... MIN: 1.0 AVG: 55.2 MAX: 96.0 5 Cores ...... MIN: 1.0 AVG: 52.4 MAX: 97.0 6 Cores ...... MIN: 2.0 AVG: 65.6 MAX: 97.0 6 Cores + HT . MIN: 1.0 AVG: 53.8 MAX: 96.0 Portal Memory Usage Monitor Megabytes < Lower Is Better 1 Core ....... MIN: 737 AVG: 983 MAX: 1141 2 Cores ...... MIN: 750 AVG: 996 MAX: 1166 3 Cores ...... MIN: 760 AVG: 978 MAX: 1185 4 Cores ...... MIN: 767 AVG: 995 MAX: 1184 5 Cores ...... MIN: 753 AVG: 978 MAX: 1174 6 Cores ...... MIN: 766 AVG: 1004 MAX: 1188 6 Cores + HT . MIN: 906 AVG: 1146 MAX: 1347 Civilization VI Quality: Highest - Resolution: 2560 x 1440 Frames Per Second > Higher Is Better 2 Cores ...... 32.19 |================================================ 3 Cores ...... 35.90 |===================================================== 4 Cores ...... 38.57 |========================================================= 5 Cores ...... 38.40 |========================================================= 6 Cores ...... 37.50 |======================================================= 6 Cores + HT . 29.93 |============================================ Civilization VI Quality: Highest - Resolution: 2560 x 1440 - Total Frame Time Milliseconds < Lower Is Better 2 Cores ...... MIN: 20.0 AVG: 34.0 MAX: 51.8 3 Cores ...... MIN: 21.1 AVG: 33.9 MAX: 49.7 4 Cores ...... MIN: 14.2 AVG: 26.1 MAX: 57.8 5 Cores ...... MIN: 14.7 AVG: 26.3 MAX: 60.4 6 Cores ...... MIN: 14.0 AVG: 26.4 MAX: 74.6 6 Cores + HT . MIN: 21.7 AVG: 37.6 MAX: 68.1 Civilization VI CPU Usage (Summary) Monitor Percent < Lower Is Better 1 Core ....... MIN: 0 AVG: 49 MAX: 100 2 Cores ...... MIN: 1 AVG: 68 MAX: 100 3 Cores ...... MIN: 0 AVG: 49 MAX: 76 4 Cores ...... MIN: 1 AVG: 39 MAX: 55 5 Cores ...... MIN: 0 AVG: 35 MAX: 64 6 Cores ...... MIN: 0 AVG: 32 MAX: 70 6 Cores + HT . MIN: 0 AVG: 19 MAX: 84 Civilization VI GPU Usage Monitor Percent < Lower Is Better 1 Core ....... MIN: 1 AVG: 2 MAX: 3 2 Cores ...... MIN: 1 AVG: 48 MAX: 99 3 Cores ...... MIN: 1 AVG: 50 MAX: 99 4 Cores ...... MIN: 1 AVG: 53 MAX: 99 5 Cores ...... MIN: 1 AVG: 56 MAX: 99 6 Cores ...... MIN: 1 AVG: 54 MAX: 99 6 Cores + HT . MIN: 1 AVG: 47 MAX: 99 Civilization VI Memory Usage Monitor Megabytes < Lower Is Better 1 Core ....... MIN: 753 AVG: 905 MAX: 1004 2 Cores ...... MIN: 753 AVG: 4265 MAX: 5831 3 Cores ...... MIN: 760 AVG: 4245 MAX: 5782 4 Cores ...... MIN: 767 AVG: 4227 MAX: 5824 5 Cores ...... MIN: 755 AVG: 4257 MAX: 5792 6 Cores ...... MIN: 767 AVG: 4324 MAX: 5803 6 Cores + HT . MIN: 907 AVG: 4780 MAX: 6531 The Talos Principle Renderer: OpenGL - Resolution: 2560 x 1440 Frames Per Second > Higher Is Better 1 Core ....... 74.63 |===================================================== 2 Cores ...... 49.00 |=================================== 3 Cores ...... 49.90 |=================================== 4 Cores ...... 77.13 |======================================================= 5 Cores ...... 65.70 |=============================================== 6 Cores ...... 63.33 |============================================= 6 Cores + HT . 80.13 |========================================================= The Talos Principle CPU Usage (Summary) Monitor Percent < Lower Is Better 1 Core ....... MIN: 4 AVG: 74 MAX: 100 2 Cores ...... MIN: 8 AVG: 62 MAX: 100 3 Cores ...... MIN: 1 AVG: 48 MAX: 88 4 Cores ...... MIN: 1 AVG: 31 MAX: 63 5 Cores ...... MIN: 1 AVG: 31 MAX: 63 6 Cores ...... MIN: 0 AVG: 26 MAX: 50 6 Cores + HT . MIN: 0 AVG: 12 MAX: 29 The Talos Principle GPU Usage Monitor Percent < Lower Is Better 1 Core ....... MIN: 1 AVG: 50 MAX: 99 2 Cores ...... MIN: 1 AVG: 38 MAX: 99 3 Cores ...... MIN: 1 AVG: 41 MAX: 99 4 Cores ...... MIN: 1 AVG: 58 MAX: 100 5 Cores ...... MIN: 1 AVG: 47 MAX: 100 6 Cores ...... MIN: 1 AVG: 47 MAX: 100 6 Cores + HT . MIN: 1 AVG: 48 MAX: 100 The Talos Principle Memory Usage Monitor Megabytes < Lower Is Better 1 Core ....... MIN: 743 AVG: 1680 MAX: 2262 2 Cores ...... MIN: 756 AVG: 1762 MAX: 2287 3 Cores ...... MIN: 765 AVG: 1786 MAX: 2294 4 Cores ...... MIN: 771 AVG: 1770 MAX: 2300 5 Cores ...... MIN: 758 AVG: 1748 MAX: 2289 6 Cores ...... MIN: 771 AVG: 1768 MAX: 2307 6 Cores + HT . MIN: 896 AVG: 1862 MAX: 2464 The Talos Principle Renderer: Vulkan - Resolution: 2560 x 1440 Frames Per Second > Higher Is Better 1 Core ....... 103.67 |===================================================== 2 Cores ...... 108.57 |======================================================= 3 Cores ...... 108.60 |======================================================= 4 Cores ...... 109.93 |======================================================== 5 Cores ...... 107.43 |======================================================= 6 Cores ...... 109.97 |======================================================== 6 Cores + HT . 105.23 |====================================================== The Talos Principle CPU Usage (Summary) Monitor Percent < Lower Is Better 1 Core ....... MIN: 12 AVG: 74 MAX: 100 2 Cores ...... MIN: 0 AVG: 48 MAX: 98 3 Cores ...... MIN: 1 AVG: 35 MAX: 79 4 Cores ...... MIN: 1 AVG: 28 MAX: 60 5 Cores ...... MIN: 0 AVG: 21 MAX: 39 6 Cores ...... MIN: 2 AVG: 19 MAX: 42 6 Cores + HT . MIN: 0 AVG: 10 MAX: 22 The Talos Principle GPU Usage Monitor Percent < Lower Is Better 1 Core ....... MIN: 1 AVG: 52 MAX: 100 2 Cores ...... MIN: 1 AVG: 58 MAX: 100 3 Cores ...... MIN: 1 AVG: 53 MAX: 100 4 Cores ...... MIN: 1 AVG: 58 MAX: 100 5 Cores ...... MIN: 1 AVG: 57 MAX: 100 6 Cores ...... MIN: 1 AVG: 57 MAX: 100 6 Cores + HT . MIN: 1 AVG: 54 MAX: 100 The Talos Principle Memory Usage Monitor Megabytes < Lower Is Better 1 Core ....... MIN: 745 AVG: 1633 MAX: 1813 2 Cores ...... MIN: 756 AVG: 1647 MAX: 1819 3 Cores ...... MIN: 766 AVG: 1651 MAX: 1832 4 Cores ...... MIN: 772 AVG: 1678 MAX: 1845 5 Cores ...... MIN: 761 AVG: 1651 MAX: 1826 6 Cores ...... MIN: 773 AVG: 1665 MAX: 1831 6 Cores + HT . MIN: 899 AVG: 1808 MAX: 2012 Team Fortress 2 Resolution: 2560 x 1440 Frames Per Second > Higher Is Better 1 Core ....... 90.02 |================================ 2 Cores ...... 128.49 |============================================== 3 Cores ...... 157.27 |======================================================== 4 Cores ...... 156.62 |======================================================== 5 Cores ...... 156.92 |======================================================== 6 Cores ...... 153.76 |======================================================= 6 Cores + HT . 134.08 |================================================ Team Fortress 2 CPU Usage (Summary) Monitor Percent < Lower Is Better 1 Core ....... MIN: 2 AVG: 76 MAX: 100 2 Cores ...... MIN: 0 AVG: 48 MAX: 84 3 Cores ...... MIN: 0 AVG: 34 MAX: 64 4 Cores ...... MIN: 0 AVG: 26 MAX: 49 5 Cores ...... MIN: 0 AVG: 21 MAX: 41 6 Cores ...... MIN: 0 AVG: 17 MAX: 36 6 Cores + HT . MIN: 0 AVG: 9 MAX: 18 Team Fortress 2 GPU Usage Monitor Percent < Lower Is Better 1 Core ....... MIN: 1.0 AVG: 15.6 MAX: 30.0 2 Cores ...... MIN: 1.0 AVG: 15.9 MAX: 31.0 3 Cores ...... MIN: 1.0 AVG: 18.3 MAX: 57.0 4 Cores ...... MIN: 1.0 AVG: 20.8 MAX: 64.0 5 Cores ...... MIN: 1.0 AVG: 18.3 MAX: 54.0 6 Cores ...... MIN: 1.0 AVG: 17.7 MAX: 50.0 6 Cores + HT . MIN: 1.0 AVG: 15.1 MAX: 53.0 Team Fortress 2 Memory Usage Monitor Megabytes < Lower Is Better 1 Core ....... MIN: 755 AVG: 1286 MAX: 1663 2 Cores ...... MIN: 757 AVG: 1262 MAX: 1698 3 Cores ...... MIN: 767 AVG: 1245 MAX: 1712 4 Cores ...... MIN: 775 AVG: 1248 MAX: 1725 5 Cores ...... MIN: 761 AVG: 1245 MAX: 1710 6 Cores ...... MIN: 775 AVG: 1253 MAX: 1727 6 Cores + HT . MIN: 899 AVG: 1403 MAX: 1898 Xonotic 0.8 Resolution: 2560 x 1440 - Effects Quality: Ultimate Frames Per Second > Higher Is Better 1 Core ....... 237.68 |=================================================== 2 Cores ...... 260.26 |======================================================== 3 Cores ...... 259.16 |======================================================== 4 Cores ...... 254.22 |======================================================= 5 Cores ...... 255.73 |======================================================= 6 Cores ...... 257.55 |======================================================= 6 Cores + HT . 251.44 |====================================================== Xonotic 0.8 CPU Usage (Summary) Monitor Percent < Lower Is Better 1 Core ....... MIN: 27 AVG: 97 MAX: 100 2 Cores ...... MIN: 0 AVG: 67 MAX: 88 3 Cores ...... MIN: 7 AVG: 46 MAX: 60 4 Cores ...... MIN: 4 AVG: 34 MAX: 45 5 Cores ...... MIN: 1 AVG: 29 MAX: 37 6 Cores ...... MIN: 2 AVG: 24 MAX: 33 6 Cores + HT . MIN: 0 AVG: 12 MAX: 16 Xonotic 0.8 GPU Usage Monitor Percent < Lower Is Better 1 Core ....... MIN: 1 AVG: 52 MAX: 97 2 Cores ...... MIN: 1 AVG: 58 MAX: 98 3 Cores ...... MIN: 1 AVG: 54 MAX: 97 4 Cores ...... MIN: 1 AVG: 59 MAX: 98 5 Cores ...... MIN: 1 AVG: 55 MAX: 97 6 Cores ...... MIN: 2 AVG: 59 MAX: 97 6 Cores + HT . MIN: 2 AVG: 61 MAX: 99 Xonotic 0.8 Memory Usage Monitor Megabytes < Lower Is Better 1 Core ....... MIN: 745 AVG: 1564 MAX: 1817 2 Cores ...... MIN: 756 AVG: 1547 MAX: 1779 3 Cores ...... MIN: 768 AVG: 1572 MAX: 1866 4 Cores ...... MIN: 775 AVG: 1568 MAX: 1869 5 Cores ...... MIN: 762 AVG: 1564 MAX: 1834 6 Cores ...... MIN: 774 AVG: 1574 MAX: 1753 6 Cores + HT . MIN: 904 AVG: 1719 MAX: 1992 Tesseract 2014-05-12 Resolution: 2560 x 1440 Frames Per Second > Higher Is Better 1 Core ....... 258.56 |=================================================== 2 Cores ...... 232.18 |============================================= 3 Cores ...... 239.53 |=============================================== 4 Cores ...... 250.61 |================================================= 5 Cores ...... 265.63 |==================================================== 6 Cores ...... 286.26 |======================================================== 6 Cores + HT . 283.38 |======================================================= Tesseract 2014-05-12 CPU Usage (Summary) Monitor Percent < Lower Is Better 1 Core ....... MIN: 0 AVG: 80 MAX: 100 2 Cores ...... MIN: 0 AVG: 46 MAX: 75 3 Cores ...... MIN: 24 AVG: 31 MAX: 52 4 Cores ...... MIN: 0 AVG: 22 MAX: 36 5 Cores ...... MIN: 0 AVG: 18 MAX: 27 6 Cores ...... MIN: 1 AVG: 14 MAX: 21 6 Cores + HT . MIN: 0 AVG: 7 MAX: 9 Tesseract 2014-05-12 GPU Usage Monitor Percent < Lower Is Better 1 Core ....... MIN: 2.0 AVG: 50.0 MAX: 71.0 2 Cores ...... MIN: 2.0 AVG: 48.0 MAX: 77.0 3 Cores ...... MIN: 1.0 AVG: 47.7 MAX: 63.0 4 Cores ...... MIN: 2.0 AVG: 51.2 MAX: 75.0 5 Cores ...... MIN: 2.0 AVG: 56.1 MAX: 75.0 6 Cores ...... MIN: 3.0 AVG: 60.6 MAX: 88.0 6 Cores + HT . MIN: 1.0 AVG: 58.0 MAX: 78.0 Tesseract 2014-05-12 Memory Usage Monitor Megabytes < Lower Is Better 1 Core ....... MIN: 755 AVG: 1120 MAX: 1153 2 Cores ...... MIN: 766 AVG: 1130 MAX: 1165 3 Cores ...... MIN: 781 AVG: 1152 MAX: 1184 4 Cores ...... MIN: 784 AVG: 1154 MAX: 1187 5 Cores ...... MIN: 770 AVG: 1125 MAX: 1171 6 Cores ...... MIN: 782 AVG: 1152 MAX: 1182 6 Cores + HT . MIN: 913 AVG: 1286 MAX: 1357 ET: Legacy 2.75 Renderer: Renderer2 - Resolution: 2560 x 1440 Frames Per Second > Higher Is Better 1 Core ....... 182.80 |=================================================== 2 Cores ...... 186.23 |==================================================== 3 Cores ...... 189.63 |===================================================== 4 Cores ...... 185.23 |=================================================== 5 Cores ...... 193.30 |====================================================== 6 Cores ...... 198.80 |======================================================= 6 Cores + HT . 201.83 |======================================================== ET: Legacy 2.75 CPU Usage (Summary) Monitor Percent < Lower Is Better 1 Core ....... MIN: 4 AVG: 95 MAX: 100 2 Cores ...... MIN: 1 AVG: 54 MAX: 73 3 Cores ...... MIN: 1 AVG: 36 MAX: 55 4 Cores ...... MIN: 1 AVG: 27 MAX: 38 5 Cores ...... MIN: 0 AVG: 23 MAX: 40 6 Cores ...... MIN: 0 AVG: 18 MAX: 24 6 Cores + HT . MIN: 0 AVG: 9 MAX: 15 ET: Legacy 2.75 GPU Usage Monitor Percent < Lower Is Better 1 Core ....... MIN: 2.0 AVG: 23.3 MAX: 50.0 2 Cores ...... MIN: 1.0 AVG: 26.7 MAX: 64.0 3 Cores ...... MIN: 1.0 AVG: 28.3 MAX: 75.0 4 Cores ...... MIN: 1.0 AVG: 28.2 MAX: 78.0 5 Cores ...... MIN: 2.0 AVG: 31.3 MAX: 75.0 6 Cores ...... MIN: 2.0 AVG: 25.3 MAX: 73.0 6 Cores + HT . MIN: 2.0 AVG: 33.5 MAX: 78.0 ET: Legacy 2.75 Memory Usage Monitor Megabytes < Lower Is Better 1 Core ....... MIN: 755 AVG: 1748 MAX: 1848 2 Cores ...... MIN: 766 AVG: 1701 MAX: 1843 3 Cores ...... MIN: 781 AVG: 1749 MAX: 1857 4 Cores ...... MIN: 783 AVG: 1736 MAX: 1867 5 Cores ...... MIN: 769 AVG: 1734 MAX: 1855 6 Cores ...... MIN: 783 AVG: 1724 MAX: 1865 6 Cores + HT . MIN: 914 AVG: 1871 MAX: 2024 Counter-Strike: Global Offensive Resolution: 2560 x 1440 Frames Per Second > Higher Is Better 1 Core ....... 64.71 |============== 2 Cores ...... 157.93 |================================== 3 Cores ...... 208.79 |============================================== 4 Cores ...... 241.22 |===================================================== 5 Cores ...... 254.31 |======================================================= 6 Cores ...... 256.80 |======================================================== 6 Cores + HT . 234.33 |=================================================== Counter-Strike: Global Offensive GPU Usage Monitor Percent < Lower Is Better 1 Core ....... MIN: 1 AVG: 20 MAX: 39 2 Cores ...... MIN: 1 AVG: 34 MAX: 65 3 Cores ...... MIN: 1 AVG: 47 MAX: 98 4 Cores ...... MIN: 1 AVG: 45 MAX: 86 5 Cores ...... MIN: 1 AVG: 48 MAX: 96 6 Cores ...... MIN: 1 AVG: 52 MAX: 98 6 Cores + HT . MIN: 1 AVG: 47 MAX: 98 CPU Usage (Summary) Monitor Phoronix Test Suite System Monitoring Percent 1 Core ....... MIN: 0 AVG: 83 MAX: 100 2 Cores ...... MIN: 0 AVG: 66 MAX: 100 3 Cores ...... MIN: 0 AVG: 54 MAX: 99 4 Cores ...... MIN: 0 AVG: 45 MAX: 94 5 Cores ...... MIN: 0 AVG: 39 MAX: 91 6 Cores ...... MIN: 0 AVG: 34 MAX: 87 6 Cores + HT . MIN: 0 AVG: 19 MAX: 84 GPU Usage Monitor Phoronix Test Suite System Monitoring Percent 1 Core ....... MIN: 1 AVG: 26 MAX: 100 2 Cores ...... MIN: 1 AVG: 45 MAX: 100 3 Cores ...... MIN: 1 AVG: 54 MAX: 100 4 Cores ...... MIN: 1 AVG: 63 MAX: 100 5 Cores ...... MIN: 1 AVG: 64 MAX: 100 6 Cores ...... MIN: 1 AVG: 66 MAX: 100 6 Cores + HT . MIN: 1 AVG: 59 MAX: 100 Memory Usage Monitor Phoronix Test Suite System Monitoring Megabytes 1 Core ....... MIN: 701 AVG: 2267 MAX: 4413 2 Cores ...... MIN: 717 AVG: 2252 MAX: 5831 3 Cores ...... MIN: 726 AVG: 2250 MAX: 5782 4 Cores ...... MIN: 732 AVG: 2251 MAX: 5824 5 Cores ...... MIN: 715 AVG: 2224 MAX: 5792 6 Cores ...... MIN: 737 AVG: 2235 MAX: 5803 6 Cores + HT . MIN: 801 AVG: 2323 MAX: 6531