apitest_newconsole_ubuntu_2 2 x Intel Xeon E5-2680 v3 testing with a Supermicro X10DRG-Q v1.01 and NVIDIA Quadro M6000 12288MB on Ubuntu 14.04 via the Phoronix Test Suite. Test2: Processor: 2 x Intel Xeon E5-2680 v3 @ 3.30GHz (48 Cores), Motherboard: Supermicro X10DRG-Q v1.01, Chipset: Intel Haswell-E DMI2, Memory: 516096MB, Disk: 480GB 9750-8i DISK + 3600GB 9750-8i DISK, Graphics: NVIDIA Quadro M6000 12288MB (986/3304MHz), Audio: Intel Wellsburg HD Audio, Monitor: DELL E2414H, Network: Intel I350 Gigabit Connection OS: Ubuntu 14.04, Kernel: 3.19.0-31-generic (x86_64), Desktop: Unity 7.2.5, Display Server: X Server 1.17.1, Display Driver: NVIDIA 346.96, OpenGL: 4.3.0, Compiler: GCC 4.8.4, File-System: ext4, Screen Resolution: 1920x1080 APITest 2014-07-26 Resolution: 1280 x 1024 - Test: TexturedQuadsProblem GLSBTA Frames Per Second > Higher Is Better Test2 . 932.55 |=============================================================== APITest 2014-07-26 Resolution: 1280 x 1024 - Test: UntexturedObjects GLUniform Frames Per Second > Higher Is Better Test2 . 30.16 |================================================================ APITest 2014-07-26 Resolution: 1280 x 1024 - Test: TexturedQuadsProblem GLNaive Frames Per Second > Higher Is Better Test2 . 325.31 |=============================================================== APITest 2014-07-26 Resolution: 1280 x 1024 - Test: TexturedQuadsProblem GLNoTex Frames Per Second > Higher Is Better Test2 . 1355.87 |============================================================== APITest 2014-07-26 Resolution: 1280 x 1024 - Test: UntexturedObjects GLDrawLoop Frames Per Second > Higher Is Better Test2 . 49.15 |================================================================ APITest 2014-07-26 Resolution: 1280 x 1024 - Test: UntexturedObjects GLTexCoord Frames Per Second > Higher Is Better Test2 . 30.77 |================================================================ APITest 2014-07-26 Resolution: 1280 x 1024 - Test: TexturedQuadsProblem GLBindless Frames Per Second > Higher Is Better Test2 . 30.83 |================================================================ APITest 2014-07-26 Resolution: 1280 x 1024 - Test: UntexturedObjects GLBufferRange Frames Per Second > Higher Is Better Test2 . 21.88 |================================================================ APITest 2014-07-26 Resolution: 1280 x 1024 - Test: DynamicStreaming GLBufferSubData Frames Per Second > Higher Is Better Test2 . 1.90 |================================================================= APITest 2014-07-26 Resolution: 1280 x 1024 - Test: DynamicStreaming GLMapPersistent Frames Per Second > Higher Is Better Test2 . 112.51 |=============================================================== APITest 2014-07-26 Resolution: 1280 x 1024 - Test: UntexturedObjects GLBufferSubData Frames Per Second > Higher Is Better Test2 . 1.91 |================================================================= APITest 2014-07-26 Resolution: 1280 x 1024 - Test: UntexturedObjects GLDynamicBuffer Frames Per Second > Higher Is Better Test2 . 27.56 |================================================================ APITest 2014-07-26 Resolution: 1280 x 1024 - Test: UntexturedObjects GLMapPersistent Frames Per Second > Higher Is Better Test2 . 106.25 |=============================================================== APITest 2014-07-26 Resolution: 1280 x 1024 - Test: TexturedQuadsProblem GLNaiveUniform Frames Per Second > Higher Is Better Test2 . 377.85 |=============================================================== APITest 2014-07-26 Resolution: 1280 x 1024 - Test: TexturedQuadsProblem GLNoTexUniform Frames Per Second > Higher Is Better Test2 . 954.99 |=============================================================== APITest 2014-07-26 Resolution: 1280 x 1024 - Test: TexturedQuadsProblem GLTextureArray Frames Per Second > Higher Is Better Test2 . 1266.46 |============================================================== APITest 2014-07-26 Resolution: 1280 x 1024 - Test: DynamicStreaming GLMapUnsynchronized Frames Per Second > Higher Is Better Test2 . 1.96 |================================================================= APITest 2014-07-26 Resolution: 1280 x 1024 - Test: UntexturedObjects GLBufferStorage-SDP Frames Per Second > Higher Is Better Test2 . 56.50 |================================================================ APITest 2014-07-26 Resolution: 1280 x 1024 - Test: UntexturedObjects GLMapUnsynchronized Frames Per Second > Higher Is Better Test2 . 1.93 |================================================================= APITest 2014-07-26 Resolution: 1280 x 1024 - Test: UntexturedObjects GLBufferStorage-NoSDP Frames Per Second > Higher Is Better Test2 . 184.88 |=============================================================== APITest 2014-07-26 Resolution: 1280 x 1024 - Test: UntexturedObjects GLMultiDrawBuffer-SDP Frames Per Second > Higher Is Better Test2 . 54.16 |================================================================ APITest 2014-07-26 Resolution: 1280 x 1024 - Test: UntexturedObjects GLMultiDrawBuffer-NoSDP Frames Per Second > Higher Is Better Test2 . 115.76 |===============================================================