Clocks

Ondemand vs Performance

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 1405138-PL-CLOCKS70641
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Ondemand
May 12 2014
 
Performance
May 13 2014
 
Overclocked
May 12 2014
 
CQ Disabled
May 13 2014
 
Genie
May 13 2014
 
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ClocksOpenBenchmarking.orgPhoronix Test SuiteAMD FX-8350 Eight-Core @ 4.00GHz (8 Cores)AMD FX-8350 Eight-Core @ 4.30GHz (8 Cores)MSI 990FXA-GD80 (MS-7640) v2.2AMD ATI RD890 bridge16384MB60GB OCZ VERTEX2 + 1000GB Western Digital WD10EZEX-21MZotac NVIDIA GeForce GTX 780 3072MB (575/3004MHz)Realtek ALC892Philips 273ELHRealtek RTL8111/8168BSteamOS 1.03.10-3-amd64 (x86_64)GNOME 3.4.2.1X Server 1.12.4NVIDIA 331.204.4.0 NVIDIA 331.20GCC 4.7.2ext41920x1080ProcessorsMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLCompilerFile-SystemScreen ResolutionClocks PerformanceSystem Logs- Ondemand, Performance, Overclocked: --build=x86_64-linux-gnu --enable-checking=release --enable-clocale=gnu --enable-gnu-unique-object --enable-languages=c,c++,go,fortran,objc,obj-c++ --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-nls --enable-objc-gc --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --target=x86_64-linux-gnu --with-arch-32=i686 --with-tune=generic -v

Clocksetqw-demo: 1920 x 1080hl2lostcoast: 1920 x 1080nexuiz: 1920 x 1080portal: 1920 x 1080prey: 1920 x 1080tf2: 1920 x 1080urbanterror: 1920 x 1080ut2004-demo: AS-Convoy Botmatch - 1920 x 1200xonotic: 1920 x 1080 - Ultimatetesseract: 1920 x 1080OndemandPerformanceOverclockedCQ DisabledGenie90.10209.54184.16624.62226.13124.68143.43152.03160.37125.1390.17206.04183.14627.92222.23127.36139.30145.07155.34128.0590.10220.55187.13636.62239.20137.21151.07156.13166.88128.05128.05OpenBenchmarking.org

ET: Quake Wars Demo

This test calculates the average frame-rate within the demo for the game Enemy Territory: Quake Wars demo game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterET: Quake Wars DemoResolution: 1920 x 1080OndemandPerformanceOverclocked20406080100SE +/- 0.20, N = 3SE +/- 0.09, N = 3SE +/- 0.12, N = 390.1090.1790.10
OpenBenchmarking.orgFrames Per Second, More Is BetterET: Quake Wars DemoResolution: 1920 x 1080OndemandPerformanceOverclocked20406080100Min: 89.7 / Avg: 90.1 / Max: 90.3Min: 90 / Avg: 90.17 / Max: 90.3Min: 89.9 / Avg: 90.1 / Max: 90.3

Half-Life 2 - Lost Coast

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2 - Lost CoastResolution: 1920 x 1080OndemandPerformanceOverclocked50100150200250SE +/- 0.53, N = 3SE +/- 1.02, N = 3SE +/- 0.52, N = 3209.54206.04220.55
OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2 - Lost CoastResolution: 1920 x 1080OndemandPerformanceOverclocked4080120160200Min: 208.49 / Avg: 209.54 / Max: 210.15Min: 204.02 / Avg: 206.04 / Max: 207.25Min: 219.6 / Avg: 220.55 / Max: 221.39

Estranged

OpenBenchmarking.orgFrames Per Second, More Is BetterEstrangedResolution: 1920 x 1080OndemandPerformanceOverclocked4080120160200SE +/- 0.19, N = 3SE +/- 0.71, N = 3SE +/- 0.13, N = 3184.16183.14187.13
OpenBenchmarking.orgFrames Per Second, More Is BetterEstrangedResolution: 1920 x 1080OndemandPerformanceOverclocked306090120150Min: 183.91 / Avg: 184.16 / Max: 184.54Min: 182.1 / Avg: 183.14 / Max: 184.5Min: 186.94 / Avg: 187.13 / Max: 187.37

Portal

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 1920 x 1080OndemandPerformanceOverclocked140280420560700SE +/- 1.12, N = 3SE +/- 3.70, N = 3SE +/- 0.43, N = 3624.62627.92636.62
OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 1920 x 1080OndemandPerformanceOverclocked110220330440550Min: 622.46 / Avg: 624.62 / Max: 626.22Min: 620.54 / Avg: 627.92 / Max: 631.97Min: 635.93 / Avg: 636.62 / Max: 637.41

Prey

This test calculates the average frame-rate within the Prey retail game from 3D Realms. This test requires a valid game key and game files found on the retail CD/DVD. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPrey 1.4.119Resolution: 1920 x 1080OndemandPerformanceOverclocked50100150200250SE +/- 3.08, N = 3SE +/- 0.19, N = 3SE +/- 1.08, N = 3226.13222.23239.20
OpenBenchmarking.orgFrames Per Second, More Is BetterPrey 1.4.119Resolution: 1920 x 1080OndemandPerformanceOverclocked4080120160200Min: 220 / Avg: 226.13 / Max: 229.7Min: 222 / Avg: 222.23 / Max: 222.6Min: 237.2 / Avg: 239.2 / Max: 240.9

Team Fortress 2

OpenBenchmarking.orgFrames Per Second, More Is BetterTeam Fortress 2Resolution: 1920 x 1080OndemandPerformanceOverclocked306090120150SE +/- 0.93, N = 3SE +/- 0.72, N = 3SE +/- 0.88, N = 3124.68127.36137.21
OpenBenchmarking.orgFrames Per Second, More Is BetterTeam Fortress 2Resolution: 1920 x 1080OndemandPerformanceOverclocked306090120150Min: 122.84 / Avg: 124.68 / Max: 125.84Min: 125.92 / Avg: 127.36 / Max: 128.09Min: 135.45 / Avg: 137.21 / Max: 138.18

Urban Terror

OpenBenchmarking.orgFrames Per Second, More Is BetterUrban Terror 4.2.013Resolution: 1920 x 1080OndemandPerformanceOverclocked306090120150SE +/- 0.42, N = 3SE +/- 0.60, N = 3SE +/- 0.29, N = 3143.43139.30151.07
OpenBenchmarking.orgFrames Per Second, More Is BetterUrban Terror 4.2.013Resolution: 1920 x 1080OndemandPerformanceOverclocked306090120150Min: 142.6 / Avg: 143.43 / Max: 143.9Min: 138.1 / Avg: 139.3 / Max: 139.9Min: 150.6 / Avg: 151.07 / Max: 151.6

OpenBenchmarking.orgMilliseconds, Fewer Is BetterUrban Terror 4.2.013Resolution: 1920 x 1080 - Total Frame TimeOndemandPerformanceOverclocked510152025Min: 1 / Avg: 6.94 / Max: 18Min: 1 / Avg: 7.12 / Max: 18Min: 1 / Avg: 6.62 / Max: 17

Unreal Tournament 2004 Demo

This test calculates the average frame-rate within the Unreal Tournament 2004 game demo from Epic Games. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnreal Tournament 2004 Demo 3334Map: AS-Convoy Botmatch - Resolution: 1920 x 1200OndemandPerformanceOverclocked306090120150SE +/- 0.42, N = 3SE +/- 0.13, N = 3SE +/- 0.16, N = 3152.03145.07156.13
OpenBenchmarking.orgFrames Per Second, More Is BetterUnreal Tournament 2004 Demo 3334Map: AS-Convoy Botmatch - Resolution: 1920 x 1200OndemandPerformanceOverclocked306090120150Min: 151.19 / Avg: 152.03 / Max: 152.48Min: 144.82 / Avg: 145.07 / Max: 145.21Min: 155.82 / Avg: 156.13 / Max: 156.34

Xonotic

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.7Resolution: 1920 x 1080 - Effects Quality: UltimateOndemandPerformanceOverclocked4080120160200SE +/- 0.59, N = 3SE +/- 0.78, N = 3SE +/- 0.36, N = 3160.37155.34166.88MIN: 30 / MAX: 465MIN: 30 / MAX: 448MIN: 32 / MAX: 481
OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.7Resolution: 1920 x 1080 - Effects Quality: UltimateOndemandPerformanceOverclocked306090120150Min: 159.48 / Avg: 160.37 / Max: 161.47Min: 154.03 / Avg: 155.34 / Max: 156.72Min: 166.17 / Avg: 166.88 / Max: 167.35

Tesseract

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-11Resolution: 1920 x 1080OndemandPerformanceCQ DisabledGenie306090120150SE +/- 0.59, N = 3SE +/- 0.00, N = 3SE +/- 0.00, N = 3SE +/- 0.00, N = 3125.13128.05128.05128.05
OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-11Resolution: 1920 x 1080OndemandPerformanceCQ DisabledGenie20406080100Min: 124.22 / Avg: 125.13 / Max: 126.22Min: 128.05 / Avg: 128.05 / Max: 128.05Min: 128.05 / Avg: 128.05 / Max: 128.05Min: 128.05 / Avg: 128.05 / Max: 128.05